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Marth
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“ | I am a prince before I am a son or a brother. | ” | — Marth |
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Marth (pronounced /mɑɹθ/[key][3]; Japanese: マルス Marth) is the prince of Altea, son of King Cornelius and his wife Liza, indirect descendant of the hero Anri, and inheritor of both the divine blade Falchion and the task of using it to strike down Medeus, the Shadow Dragon. Driven from his kingdom by the Dolhr Empire at the beginning of the War of Shadows, he took refuge in Talys for two years before departing to amass an army to resist and strike down the empire's grip on Archanea. Years later, he led Altea in the War of Heroes against his corrupted former friend and ally, Emperor Hardin of Archanea, and was tasked by Gotoh with ensuring the future of both humans and dragons by restoring the lost Binding Shield to prevent the return of the earth dragons of the Dragon Altar.
Through his deeds across the two wars, Marth developed a reputation as a legendary hero. He was believed by many to be destined to lead all of Archanea to salvation, as represented by his use of the legendary Fire Emblem. In time the continent of Archanea came to be united under his rule, and he became renowned throughout history as the legendary "Hero-King" of the Archanean Alliance.
Marth is the first main character of the Fire Emblem series, acting as the protagonist of four Fire Emblem titles: Fire Emblem: Shadow Dragon & the Blade of Light and Mystery of the Emblem, and their Nintendo DS remakes Shadow Dragon and New Mystery of the Emblem. In the years since his own games, he has appeared as an optional bonus playable character in Awakening and Fates. Outside the Fire Emblem series, Marth is a regular participant in Nintendo's crossover fighting game series, Super Smash Bros., making his debut there along with Roy in Super Smash Bros. Melee.
Biography
Earlier life
In the early days of the War of Shadows, some time after King Cornelius had departed with Falchion to challenge the forces of Dolhr, Marth remained behind in Altea with his mother and Elice, committing himself to his studies; with much of the Altean army out to war under Cornelius, the defense of Altea was maintained by a Gra garrison. After Gra turned on Altea in the midst of battle, the garrison at Altea did the same, seizing the castle for Dolhr. While Elice stayed behind to buy Marth time, unknown to Marth himself, he fled the castle guided by Malledus, and gathered a small number of Altean knights to accompany him: Abel, Jagen and Frey.
On their way out, Cain returned from the battlefields of Gra to report the death of Cornelius and join Marth's group, and Marth rescued an Altean knight captured and gagged by the Gra forces, Gordin. Gra's King Jiol arrived with a wave of reinforcements, closing in on Marth's group; to ensure the escape of Marth and the others, Frey offered himself as a decoy, dressing as the prince and fleeing to the south, luring Jiol and the reinforcements away. Draug then arrived, having prepared a ship to facilitate the group's escape from Altea, and from there Marth reluctantly fled for Talys, swearing he would one day return to free his homeland and seek vengeance upon Gra and Grust.
War of Shadows
Following Altea's fall, Marth and his retinue lived in exile in Talys for the next two years, hosted in the island nation's eastern fortress by King Mostyn. When the pirates of Galder descended upon Talys to raid it, called into action by the arrival of Caeda, Marth's forces departed the fort to combat the invasion; upon its fall, on the advice of Mostyn, Marth's retinue left Talys to commence its goal to rebel against the domination of Dolhr.
The group's first destination was Aurelis, where during their liberation of the country from Macedon occupation, Marth swiftly befriended Hardin, the country's prince, and was entrusted with the Fire Emblem by Princess Nyna of Archanea, symbolising his fate as the world's chosen champion against Dolhr. From there, Marth led the army to reclaim Archanea, then proceeded on to Gra in an effort to find Falchion, said by Cain to have been taken by the country from his father's corpse. Gra fell, yet Falchion was nowhere to be found, leading Marth to reluctantly decide to detour to Khadein, on Malledus's theory that it had come into Gharnef's possession, instead of pressing on to liberate Altea.
The trip to Khadein proved fruitless, with Falchion and Gharnef still nowhere in sight, and Marth turned his sights on liberating Altea. Upon Altea's fall, Marth learned of his mother's death at the hands of Morzas and that Elice had passed into Gharnef's hands. Despite his grief at this news, and despite Nyna and Malledus suggesting he take a break, he nonetheless greeted the people of Altea, joyful at their freedom.
From there, Marth led his army in the conquest of Grust and Macedon, before being sent by Gotoh to Thabes in order to confront Gharnef. With Gharnef's death at the hands of a member of Marth's army wielding Starlight, Marth recovered Falchion and, at the top of the tower, reunited with Elice, who had been imprisoned by Gharnef for the purpose of using the Aum staff. In the closing days of the war, Marth turned his focus toward Dolhr Keep, where Medeus himself lay in wait. Engaging him in battle, wielding Falchion, Marth struck down Medeus as Anri had a century before.
At the end of the war, spurred by Nyna's urging, Marth finally confessed to Caeda his longtime affections for her, and the two became engaged.
War of Heroes
In the year following the end of the War of Shadows, Marth devoted himself to the reconstruction of Altea and had planned a date for his wedding to Caeda, only to be interrupted by a missive from Hardin, now the Emperor of Archanea. Hardin bade Marth to lead the Altean army to Grust to suppress an insurrection there, a command Marth could not disobey owing to Archanea's power over Altea. Leaving Cain in charge of Altea's defense, Marth took Jagen, Arran, Draug, Gordin, and a number of newer knights with him to address the Grustian crisis. In Grust, he met with Lang, the general of the Archanean occupying force in the region, whose malicious attitude disgusted Marth; Lang revealed the alleged rebellion was being led by Lorenz, a former ally of Marth's, which raised Marth's suspicions about the situation. Marth soon learned that Lorenz was trying to protect the Grustian heirs, Yuliya and Jubelo, from the Empire and that the uprising was in response to the harsh Archanean domination of the region. Lorenz died from wounds sustained in an earlier battle, and with his last words warned Marth of Hardin's change into a tyrannical figure.
Despite Marth's protests, Lang arrived and took the two heirs into his custody, then commanded Marth to travel to Macedon and address another rebellion there, in which a military coup had taken Marth's former ally, Princess Minerva, prisoner. Marth's army successfully subdued the coup with the aid of Catria and Palla, but failed to find Minerva as she had already been taken away by her brother, Michalis. During this battle, Marth met Julian and learned of the mysterious disappearance of Minerva's sister Maria, and of the cleric Lena. He also encountered Linde, who entrusted Marth with the Fire Emblem again on Nyna's orders, although she remained unaware of why Nyna did so. Lang's next order to Marth was to recapture Yuliya and Jubelo, who had been freed from captivity in his castle by Ogma and were on the run; Marth, however, refused point-blank to follow Lang's orders any further, and his defiance was taken as an act of war by Lang, who fled upon being challenged by Jagen. Marth's army moved to rescue Ogma and the children, adopting them into his army along with a mysterious masked knight known only to him as Sirius. At the battle's end, Caeda arrived and broke the news to Marth that Altea had fallen to an assault by the Archanean army, and that only she had escaped while Elice remained behind to hold them off.
In a bid to end the Archanean abuse of the Grustian people, Marth led an attack on Olbern Keep, Lang's domain and the Archanean headquarters in Grust. Following Lang's defeat, Marth found Wendell imprisoned in the fortress, who told him of his quest to collect the lost pieces of the Starsphere to prevent the world from falling into ruin. On Wendell's advice, Marth travelled to the Fane of Raman in a bid to find some of the shards, only to find it stripped of all its contents by a band of local marauders. Their next destination was Chiasmir, seeking to cross the bridge to avoid pursuit, only to find the entire area already under the thumb of Hardin himself, who approached Marth and announced his intent to crack down on all possible dissent against him. Marth had no choice but to escape Chiasmir by sea, taking a ship north to Khadein. Marth resolved to find a way to pierce the dark protection his army had observed surrounding Hardin, but was interrupted by an attack by Khadein's mage corps. During the battle he and Wendell found his friend Merric fighting his former classmate Arlen, who in a jealous fit toward Merric had seized control of Khadein and directed its army to attack Marth and Merric; he was also approached by Minerva, who had been tasked by Michalis with joining up with Marth to fight Hardin.
Once the crisis had been settled, he was contacted through magic by Gotoh, who told him of Hardin's fall to the Darksphere and requested he travel to the Ice Dragon Temple in the north in order to collect the Lightsphere, the only means of piercing the Darksphere's protection and saving Hardin. Guided by Xane, Marth travelled to the Ice Dragon Temple on foot along Anri's Way, a path once traversed by Anri himself a century prior. As he travelled the route through the Mamorthod desert, the Flame Barrel graveyard and the frozen wastelands of the north, fighting degenerated wild dragons, collecting the Starsphere's shards and learning from Xane the true history of Archanea, the Manaketes and the creation of Falchion and Fire Emblem. Upon reaching the Ice Dragon Temple, Gotoh used the twelve shards to reconstitute the Starsphere, giving both it and the Lightsphere to Marth to use against Hardin. He also allowed Marth to wake Tiki and take her with him on his journey, on the condition that Marth collected all five of the Emblem's spheres to restore its true power and allow Tiki to survive.
Gotoh sent Marth's army back to Altea with his warp magic, and Marth once again fought to free Altea from Archanean conquest. At the battle's end, Gotoh contacted him again to warn him of Gharnef's return, and that Gharnef was responsible for abducting Elice, Maria and Lena for reasons unknown, and that he likely sought to abduct Nyna next. Marth resolved to lead a march on the Archanean capital itself, to stop Hardin and get to Nyna before Gharnef abducted her; unbeknownst to him, Nyna had already been given away to Gharnef by Hardin himself. After a long campaign, Hardin fell to Marth's army, and as he died his mind returned to him and he begged Marth to save Nyna and stop Gharnef. Having collected the final sphere from Hardin, the Fire Emblem was restored to its true form, the Binding Shield; Marth was approached by the four missing clerics, but the Shield's power revealed it to be an illusion cast by Gharnef. Gotoh then arrived and told Marth of how Gharnef was preparing to revive Medeus himself using the four clerics.
In order to stop Gharnef, Marth travelled to the Dragon Altar in the Macedon/Dolhr border region. En route he visited a village and encountered a severely wounded Michalis, who gave Starlight to Marth for use against Gharnef once more. In the Dragon Altar, Marth's army fought Gharnef once more and used Starlight to kill him, allowing Marth to finally reclaim Falchion from him. The revived Medeus awaited in the next chamber, now evolved into the powerful form of a Shadow Dragon, surrounded by the four clerics hypnotized into his service. Determined to rescue the clerics, Marth had some of his allies work to awaken them, clearing the way for him to kill Medeus for the second and final time.
With the War of Heroes finally over, most of Archanea's noble houses were left in ruins. Almost all of its surviving rulers ceded sovereignty over their territories to Marth himself, and so Marth united the continent as the Archanean Alliance, serving as its first king with Caeda as his queen. Under Marth's reign, the continent experienced a golden era of peace and its wounds began to heal.
Legacy
At least two millennia later, Marth's tale has passed into legend and he is revered as a mythical figure of the utmost importance, revered as the "Hero-King" and a legendary ruler beyond compare. The royal house of the Halidom of Ylisse, one of several post-unified Archanean nations, are his descendants and continue to wield both Falchion and the Binding Shield, which they now call the Fire Emblem. In their portrayal of him, Ylissean culture appears to have reinterpreted Marth as fiercer and harsher than he actually was, overlooking the legacy of victory through kindness he built.[4] When she travelled back in time to try and prevent the resurrection of the fell dragon Grima, Marth's descendant Lucina cloaked her true identity as Chrom's daughter by adopting the name of Marth as her own.
Fire Emblem: Shadow Dragon & the Blade of Light
Role
Marth is the game's main character, and in every chapter save Chapter 25 he is required to seize the throne to clear the chapter. His death is an automatic Game Over.
Starting stats and growth rates
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Analysis
This character analysis section may not be accurate to every player's experience. |
Marth is one of the strongest characters in the game. Though his bases might not seem spectacular, his growths are very good, which is rare in Shadow Dragon & the Blade of Light. He also has exclusive access to the Rapier and Mercurius; the latter gives him a 25% chance to get +2 to each stat upon level up instead of just +1. After defeating Gharnef in chapter 23, Marth will get Falchion, which seals adjacent non-magical attacks from non-Manaketes; this, along with the fact that attacking Marth will always be prioritized by enemies, means that he will become invincible to most damage. When combined with Falchion's ability to be used for healing along with its infinite durability, Marth will have access to infinite HP restoration. His only real flaw is the lack of a mount and thus somewhat low movement, but this can be fixed by giving him the boots; this is also recommended as Marth is the only character that can visit villages and seize thrones, so giving him boots will make his job much easier. He will also miss some combat due to needing to visit villages if the player wishes to get all the items and characters, but because of the relatively low stats of most enemies in the game, Marth will have no trouble remaining a standout combat unit among the cast.
Fire Emblem: Mystery of the Emblem
Role
Marth is the main character in both Books, and in every chapter, he is required to seize the throne to clear the chapter. His death is an automatic Game Over in both Books.
Book 1
Starting stats and growth rates
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Book 2
Starting stats and growth rates
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Analysis
This character analysis section may not be accurate to every player's experience. |
Marth has decent bases in both books and high growths, allowing him to snowball quickly with enough investment. He also comes with a high weapon level and can quickly get the needed level to wield the Silver Sword significantly improves his combat. He has 7 movement, which while not impressive outdoors puts him on par with Heroes and Snipers indoors, and he also can traverse rivers like the aforementioned classes. The Rapier allows him to one-round the Cavaliers in book 2 and the Falchion helps deal with annoying Manaketes and makes him one of the best candidates to fight Medeus in both books. Marth also has access to the convoy, which effectively gives him a massive inventory. Marth is somewhat dependent on his growths to keep him relevant, but because stat-boosting items give +4 in a desired stat, Marth can make great use of them as he will be deployed on every map, unlike most mounted or unmounted units depending on the map. Marth is in particular the best user of the Boots as every map in both books has the seize objective and he is the only unit who can visit villages, though this latter point will make him less able to contribute in combat in some maps. Marth also has nice utility as a backup thief, though most of the time any chest he may want to open will be out of the way. In book 1 Marth will not be as important once the player receives Warp, as for Warp-skips Marth has to seize the throne instead of fight. In Book 2 this is less of a factor as Warp comes later and only has 7 uses, and sometimes it is more efficient to have Marth kill a boss and seize the next turn to save a Warp use.
Fire Emblem: Shadow Dragon
Role
Marth is the game's main character in both the main story and the Normal Mode prologue, and in every chapter save the Endgame he is required to seize the throne to clear the chapter. His death is an automatic Game Over.
Starting stats and growth rates
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Analysis
This character analysis section may not be accurate to every player's experience. |
Marth is the main character and lord of Shadow Dragon. He is automatically deployed in every chapter, and his deployment position cannot be changed.
Every map in Shadow Dragon except the final map requires Marth to seize. The problem is that Marth is bad at reaching objectives quickly by himself. He can never promote, he is always locked to infantry movement and locked to swords, which limits his potential to fight and ability to move around. Swords are the worst melee weapon type in Shadow Dragon, because most enemies after the first few maps use lances. Marth will suffer weapon triangle disadvantage in most battles, making it dangerous to fight with him in higher difficulties. His movement will forever be inferior to mounted units, too. To make matters worse, Shadow Dragon does not feature the rescue command, so units with higher movement cannot help Marth traverse the map.
Marth has a few advantages, despite these significant drawbacks. For instance, he can contribute with effective weapons now and then. The Rapier is effective against armored units and cavalry, and only Marth can use it. The Wyrmslayer is effective against Manaketes, but this is rarely useful until the endgame, when Marth likely has access to Falchion anyway.
Marth also benefits from the design of Shadow Dragon. Since every map except Endgame is a seize map, they can all be skipped by using the Warp staff, and the player gets one as early as Chapter 3. To minimize exposing Marth to enemies, he can be warped to the seize point and seize, even on turn 1, as long as another unit kills the boss beforehand.
Fire Emblem: New Mystery of the Emblem
Role
Marth is one of the game's two main characters, along with Kris. In every chapter aside from the Endgame, he is required to seize the throne to clear the chapter. His death is an automatic Game Over.
Starting stats and growth rates
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Analysis
This character analysis section may not be accurate to every player's experience. |
Marth in New Mystery of the Emblem is far better than his Shadow Dragon incarnation. Most importantly, he has solid base stats, especially in speed. He avoids getting doubled by enemies on higher difficulty levels, and while he will not double them either, avoiding doubling helps his survivability. On lower difficulty levels, Marth reliably doubles enemies, excluding the fastest ones. His durability is also quite good, although not excellent; 26 base HP and 8 base defense is nothing to scoff at. Marth's solid survivability is crucial since he is forcefully deployed on every map and has to seize. The player can usually expose him to enemies without him instantly dying.
Marth's disadvantages remain similar to his previous incarnations. He cannot reclass, and New Mystery really promotes reclassing, especially on higher difficulty levels. This also means he is forever locked to swords and can never become a flying unit. Having other weapon types and the capability to fly would improve his combat and help him seize faster. Unfortunately, he cannot gain either of those traits.
It should be noted that outside of being required to seize on most maps, Marth is also the only unit able to visit villages. He also recruits many characters, and he obtains the Fire Emblem, letting him open chests without using keys. This makes Marth's positioning very important since most objectives on each map can only be completed using him. Marth's 7 move helps him reach significant locations faster; other unmounted units have movement in the 4–6 range, but Marth's movement is 7, elevating him above them.
Finally, Marth's long-term potential is quite good. While he cannot reclass, his growth rates are among the best in the game. He gains several unique benefits later in the game, such as the Falchion – Marth's personal weapon. On higher difficulty levels, he will struggle more, but most units will face this issue, and Marth will still be among the better ones. For these reasons, Marth is a decent lord. He is not a combat powerhouse, neither does he have excellent utility, but he can contribute and survive.
Fire Emblem Awakening
Role
Main story
- Main article:
Lucina
Although he is long dead and never personally appears, Marth's legacy has a prominent presence in Fire Emblem Awakening. Set thousands of years after Mystery of the Emblem, Marth has become a legendary figure in history, dubbed the "Hero-King"; Chrom and the rest of the Ylissean royal family are descended from him. While Chrom, Lissa, Frederick, and Robin are returning to Ylisstol from Southtown, Lissa is attacked by a group of Risen, but is saved by a mysterious swordsman bearing the name "Marth". This "Marth" present in the modern day wears a blue mask which obscures the top half of his face, and wields a sword which is nigh identical to the sealed Falchion treasured by Ylisse and currently wielded by Chrom. During an assassination attempt on Emmeryn, "Marth" is revealed to actually be a woman, though it is not until two years later that she reveals herself to be Lucina, Chrom's future daughter, who has returned to the past to prevent the resurrection of the Fell Dragon Grima.
Downloadable content
- Main article:
Marth/Awakening stats
Three Einherjar incarnations of the actual Marth himself as are available as bonus units in Awakening: two SpotPass releases and a third as downloadable content. The first SpotPass version is released in the Shadow Dragon character set, dubbed Pr. Marth and based on his appearance in Fire Emblem: Shadow Dragon; the second is part of the Mystery of the Emblem set, named King Marth and based on his elder appearance in Fire Emblem: New Mystery of the Emblem. The third version, also called Pr. Marth, is available as part of the DLC episode Champions of Yore 1, and features a new art design by Path of Radiance and Radiant Dawn illustrator Senri Kita.
Unlike all other bonus units, Marth has an individualized appearance not based on specifically customized Avatars, instead being adapted from Lucina's in-game models. He is the only unit of any kind able to be of the Lodestar class, a Lord-like class based on Lucina's Lord outfit which can wield Rapiers and Noble Rapiers like normal Lords. He is also allowed to wield all three Falchion variants, which are otherwise exclusive to Chrom or Lucina.
Marth is also present as an enemy in the second and third installments of the Champions of Yore DLC series in his Prince Marth version, the second and third installments of Lost Bloodlines in both his Prince Marth and King Marth versions, and the second and third installments of Rogues & Redeemers in his Prince Marth version. Additionally, he appears as an ally unit in both Champions of Yore 1 and Rogues & Redeemers 1 in his Prince Marth version, as well as in Lost Bloodlines 1 in his King Marth version.
Fire Emblem Fates
Role
If the player scans the Marth amiibo from the Super Smash Bros. series into the game when prompted, Marth will appear in the player's My Castle. The player can then talk to Marth, and obtain one of two exclusive accessories from him: Marth's Tiara or the Dragon Hairpin. The player can scan and talk to him a second time to unlock the accessory that the player didn't choose in the first interaction. If the player scans him a third time, they can challenge his army to battle in a new chapter; finishing the chapter will allow the player to recruit Marth. Another version is available as DLC via a Japanese-exclusive Fire Emblem Cipher promotion.
Starting stats and growth rates
amiibo DLC
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Reclassing options
Growth rates when reclassed
Dread Fighter Dark Falcon Ballistician Vanguard Grandmaster
Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res |
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Dread Fighter | 60% | 45% | 10% | 55% | 70% | 60% | 40% | 40% |
Skill set
Skill set | ||
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Skill | Learned at | |
Dancing Blade | Lodestar, level 1 | |
Charm | Lodestar, level 10 | |
Dual Guardsman | Lodestar, level 25 | |
Speedtaker | Lodestar, level 35 | |
The above skill list does not include skills exclusively obtained via DLC. |
Fire Emblem Echoes: Shadows of Valentia
Role
If the player scans the Marth amiibo from the Super Smash Bros. series into the game when prompted, Marth will appear as an NPC Illusory Hero on the battlefield for one turn.
Starting stats and growth rates
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Fire Emblem Engage
Role
Marth appears as an equippable Emblem Ring in Fire Emblem Engage. He is the first Emblem to join the party, and is synced with Alear midway through Chapter 1. After Chapter 10, he is taken away from the player, and reappears as a Dark Emblem synced with Veyle in Chapters 17 and 21. He rejoins the party in Chapter 22, but in Chapter 24, his past self makes one final appearance as a Dark Emblem equipped to Past Alear. Marth is the boss of the paralogue The Hero-King.
Emblem Ring data
Stat modifiers
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Bond effects
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Stats
Enemy - Paralogue 14
- See also:
The Hero-King
Normal Hard Maddening
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Enemy - Fell Xenologue 3
- See also:
Path to War
Normal Hard Maddening
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Enemy - Fell Xenologue 6
- See also:
Seven Bracelets
Normal Hard/Maddening
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Tokyo Mirage Sessions ♯FE
Role
Marth is mentioned as a Mirage, but appears only in soul form, not a humanoid form.
At the climax of the story, Marth's soul alongside those of Palla, Jagen, Linde, Gordin, Dolph, Macellan, and Ogma are necessary to perform the Opera of Light to defeat the Shadow Dragon Medeus.
However, Gharnef steals Marth's soul to prevent Itsuki's group of Mirage Masters from performing the Opera of Light, and sacrifices it alongside his own soul to revive Medeus. Despite this, the group goes to face Medeus anyway, in hopes that Marth's soul within the dragon would still resonate if the Opera is performed close enough to it.
Just as the Opera is about to be completed, Medeus appears and mortally wounds Itsuki, to the distraught of his allies. The souls of Marth's allies escape from the Masters and forcibly take Marth's soul from Medeus, which then enters Itsuki's body and revives him in a Carnage Form resembling Marth's attire. Itsuki and his allies complete the Opera and defeat the Shadow Dragon in battle, after which Marth and the other heroes' souls float into the sky to rest. Tiki looks to the sky and bids farewell to Marth as his soul floats away.
Fire Emblem Heroes
Role
- Main article:
Marth/Heroes stats
There are six different variations of Marth available to Heroes, all of which are tied to his storyline appearance in Mystery of the Emblem, one of which also has a dual-credit with Shadow Dragon & the Blade of Light. The normal variation of Marth is one of the characters available to be summoned by players from the game's initial launch. A groom variation of Marth was added to the game alongside the assets for the Bridal Bloom update and made available to players in the second edition of the Tempest Trials+, "Loki's Flames", which initially ran from May 25, 2018 through June 4, 2018. A variation of Marth termed "Hero-King" was first made available to players on August 28, 2018 as the game's tenth Legendary Hero. A winter variation of Marth was made available between the period of December 16, 2019 through January 16, 2020 as part of the summoning event surrounding the launch of the Glorious Gifts update; this variation is a Duo Hero, teamed up with Elice. A young variation of Marth, based on his appearance in Shadow Dragon & the Blade of Light, was made available between the period of April 20, 2020 through May 20, 2020 as part of the summoning event surrounding the launch of the The Start of It All update. A brave variation of Marth, featuring him wearing the armor of his indirect ancestor Anri, was made available on August 17, 2021 as part of the summoning event surrounding the launch of the Howling Descent update. An Emblem variation of Marth—the first of the kind—was added on January 29, 2024, based on his Engage incarnation, and was first available to summon from then until February 19, 2023.
The brave variation of Marth, despite his Shadow Dragon and the Blade of Light/Shadow Dragon self having garnered more overall votes than his Mystery of the Emblem/New Mystery of the Emblem self during the Choose Your Legends Round 5 event, is credited to Mystery of the Emblem and therefore based on him in the War of Heroes era as opposed to in the War of Shadows era.
Fire Emblem Warriors
Role
Marth is a playable character in Fire Emblem Warriors. His appearance is primarily based on his design from Fire Emblem: Shadow Dragon. The coat of arms of Altea is on the back of his cape, similarly to Smash Bros. having the Archanean coat of arms on his cape. He is also given armor on his boots and gloves. The Marth appearing in Warriors appears to be from some late-midpoint of Shadow Dragon's story; he has met Gharnef and obtained Falchion, but the War of Shadows still appears to be ongoing from his point of view.[5]
During the main story Marth, with Caeda, Tiki and Navarre, abruptly appears during the ending of Chapter 14 to assist Rowan and Lianna in retreating from the area. Marth's group receives the shortest amount of spotlight before joining, having virtually none, compared to the other recruited characters from Awakening and Fates. It is unclear how he and his group were informed that the twins needed rescue and neither the main story or his supports with any characters appear to ever elaborate on it.
After joining Aytolis's troops, Marth accompanies the twins to the World Tree to recover Enliron and Facinna from its peak. At the tree, they encounter Gharnef, who is allied with Gristonne for unspecified reasons. Gharnef is excited to put Marth in his place but Marth is not intimidated by the sorcerer and defeats him. After obtaining the swords and retaking the Fortified Citadel, Marth's Gleamstone appears and secures itself into the Shield of Flames, completing it, though it is subsequently stolen by Darios.
Marth accompanies Aytolis's forces for the rest of the story and aids in the defeat of Velezark. Upon Velezark's defeat, the portals to other worlds begin closing and Marth, along with all the other heroes, are forcibly returned to their home worlds.
Starting stats
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Promotion stat gains
Class | HP | Str | Mag | Skl | Sp | Lck | Def | Res | |
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Lodestar | 100 | 22 | 2 | 26 | 25 | 27 | 20 | 19 | ✗ |
Personality
Marth is a confident man who believes he has a responsibility to devote himself to his country, his people and his responsibility as a prince above his own personal life. Even as he struggles to cope with the tragedies befalling his personal life, he knows others count on him as a symbol of hope and reassurance and always puts their reliance upon him first instead of focusing on his own pain.[6] Similarly, despite his and Caeda's mutual love of each other, he initially believed the demands of healing their battered nations meant that any attempt to act on these feelings would conflict with this, and that their desires had no place interfering.[7] He has a deep desire to help and save as many people as he could and will give his all to ensure this, but is nonetheless a pragmatist in his approach and accepts the hard decisions this necessitates, as with when he realized his chances of convincing Camus to stand down were minimal despite Nyna's wish to recruit him.[8] On occasion, Marth likes to joke about the situation he finds himself in as a way of expressing confidence in his ability to handle it.[9]
Marth's experiences and losses during Altea's fall scarred him greatly: he deeply regretted his inability to save Altea from conquest by Gra or to save Elice, believing himself to have failed everyone through cowardice. He came to be consumed by hatred and a desire for vengeance against Gra, Grust and Medeus's other allies, never giving any thought to the feelings of the people and soldiers until he encountered them personally and heard their words while waging war in Gra.[10] Learning from the realities of war and its impact on everyone, not just his own nation, during the War of Shadows ultimately guided Marth to look past his hatred and see his enemies not just as enemies, but as people with minds and wishes of their own. Prior to the reclamation of Altea in the War of Shadows, Marth also hoped despite the odds that Liza and Elice were still alive and well in Altea and that some part of his former life would still exist for him to return to, and was distraught to learn of his mother's death and Elice's captivity under Gharnef.[11] Even so, he again refused to allow his own grief to interfere with inspiring hope in his subjects.
Supports
Mystery of the Emblem
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Shadow Dragon
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New Mystery of the Emblem
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Warriors
- Main article:
Marth/Supports (Warriors)
Engage
- Main article:
Marth/Bond conversations
As an Emblem, Marth does not have any support conversations. However, upon reaching bond level 5, 10, and 20 with any character, he has short bond conversations with them instead, which unlock the next bond level. Increasing bond level provides a variety of bonuses, such as raising the stat bonus Marth provides to synchronized units, inheriting weapon proficiencies, unlocking new sync skills and engage weapons, or extending the duration of each engagement.
Base conversations
- Main article:
Marth/Conversations
Endings
Shadow Dragon & the Blade of Light
Marth
His days are spent busily rebuilding Altea.
Mystery of the Emblem
Book 1
Marth, Altea's prince
He returned to the war-devastated Altea and worked to restore his homeland. Recently he has been making preparations to succeed the throne.
Book 2
Marth, Altea's prince
He became the 5th King of Altea and, as the leader of the unified Kingdom of Archanea, worked tirelessly to restore the devastated nations.
Shadow Dragon
Marth, Altean Prince
Marth returned to war-torn Altea and devoted all his energy to restoring the kingdom to its former glory. He was later crowned king.
New Mystery of the Emblem
(True ending)
Marth, Altean Prince
Marth was crowned the fifth king of Altea. As the leader of the Archanean Alliance, he worked tirelessly to help rebuild the ruined kingdom.
(Bad ending)
Marth, Altean Prince
Marth ascended as the fifth king of Altea. He worked tirelessly to reconstruct the ruined land, but soon had to fight another war against the revived shadow dragon...
Quotes
Battle quotes
“ | Marth: General Lang, I have–with my own eyes–witnessed a number of your crimes. I cannot forgive you. But if you have something to say, I will listen. Lang: S-silence... silence! You damned country-boy prince! You're a fool for coming here! Just die already! Marth: Is that your answer? Then prepare yourself! |
” | — Marth, when fighting Lang in Chapter 6 of New Mystery of the Emblem. |
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“ | Hardin: So you've come, Marth!! I'll run you through, just as you wish! Marth: Hardin, that's enough! |
” | — Marth, when fighting Hardin in Chapter 20 of New Mystery of the Emblem. |
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“ | Gharnef: Your blade is blunt before me, Marth... I'll smash you and the Binding Shield into pieces!! Marth: I do not intend to fall here. Out of my way, Gharnef! |
” | — Marth, when fighting Gharnef in Chapter 23 of New Mystery of the Emblem. |
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“ | Medeus: DO YOU PLAN TO... DEFY ME ONCE MORE... DESCENDANT OF ANRI...? Marth: No matter how many times you return, mankind will never surrender! This long battle... I will end it here, once and for all! |
” | — Marth, when fighting Medeus in the Endgame of New Mystery of the Emblem. |
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Awakening
DLC
“ | I wish you no harm. Please stand down before this gets out of hand. | ” | — Marth, as a NPC in Champions of Yore 1. |
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“ | I will defend this land at all costs! | ” | — Prince Marth, as an enemy in Champions of Yore 2. |
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“ | Tharja: You know, you remind me of a certain someone in a not-so-subtle way. Prince Marth: Beg pardon? Who are you? And, uh...could you not stand so close? Tharja: Oh, don't be shy. Just hold still while I pull a few strings... |
” | — Prince Marth against Tharja, as an enemy in Champions of Yore 2. |
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“ | Mine is an army of good and strong comrades. You'll not prevail this night! | ” | — Prince Marth, as an enemy in Champions of Yore 3. |
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“ | Prince Marth: I will protect this land at all costs. You've had your fun long enough. Tharja: Have I now? I wonder what folks would say if I cursed you to squawk like a hen. |
” | — Prince Marth against Tharja, as an enemy in Champions of Yore 3. |
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“ | We will bow to no enemy, be they of this world or another! | ” | — King Marth, as an enemy in Lost Bloodlines 2. |
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“ | We will never yield, no matter how many phantoms the enemy summons! | ” | — Prince Marth, as an enemy in Lost Bloodlines 2. |
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“ | King Marth: Are you the leader of the visiting forces? Chrom: Please don't ask me to yield. I have no choice but to defeat you. King Marth: Then it seems neither of us has a choice. Draw, sir! |
” | — King Marth, against Chrom in Lost Bloodlines 2. |
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“ | Prince Marth: My lady, why are we dressed the same? Lucina: It's...something of a long story, sire. Right now, our blades must do the talking. Draw! |
” | — Prince Marth, against Lucina in Lost Bloodlines 2. |
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“ | King Marth: Are you... Robin Hmm? Have we met, sire? King Marth: No, forgive me. It's just...you bear a shocking resemblance to someone. Robin: Someone... King Marth: A knight who fought by my side. She seems to be absent today, and I cannot put my finger on why... I hope it's her usual doubts that are keeping her, and nothing more. Robin: You seem quite concerned about her. Is she your *ahem* special companion? King Marth: M-my lover? No! Certainly not! But she is very dear to me. I suppose she is like a soul mate. Robin: She sounds very dear indeed. If I remind you so much of her, perhaps you'd consider surrendering to me? King Marth: Do not turn my emotions against me, my lady. I will win this battle. Robin: It was worth a try... |
” | — King Marth, against female Robin in Lost Bloodlines 2. |
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“ | Return to the world in which you belong! | ” | — King Marth, as an enemy in Lost Bloodlines 3. |
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“ | What do you hope to gain by fighting in a world not your own? | ” | — Prince Marth, as an enemy in Lost Bloodlines 3. |
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“ | King Marth: The enemy commander, I presume? Leave. You do not belong here. Chrom: Perhaps not. But I have my reasons to fight! |
” | — King Marth against Chrom, as an enemy in Lost Bloodlines 3. |
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“ | Prince Marth: I do not know why you dress like me, but I demand you stand down. Lucina: Alas, I cannot. I owe you much, but this fight was quite literally in the cards. Come! |
” | — Prince Marth against Lucina, as an enemy in Lost Bloodlines 3. |
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“ | I bear you no hatred, but neither can I allow this to continue. | ” | — Prince Marth, as an enemy in Rogues & Redeemers 2. |
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“ | Prince Marth: Are you the commander of the otherworldly forces? Chrom: Yes. But don't try and dissuade me. We must see our task here through. Prince Marth: You'll have to win that right! |
” | — Prince Marth against Chrom, as an enemu in Rogues & Redeemers 2. |
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“ | So long as you remain an enemy of this realm, I cannot stay judgment! | ” | — Prince Marth, as an enemy in Rogues & Redeemers 3. |
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“ | Chrom: You're formidable opponents, all of you. Prince Marth: As are you. So why not spare us this violence and return to your world? Chrom: Sorry, but that cannot happen until we've defeated every last one of you. |
” | — Prince Marth against Chrom, as an enemy in Rogues & Redeemers 3. |
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SpotPass
“ | I am Marth, prince of Altea. | ” | — Parley, Prince Marth variant. |
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“ | I am Marth, king of Altea. | ” | — Parley, King Marth variant. |
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“ | I will prevail! | ” | — Prince Marth's battle quote. |
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“ | I will fight until my body breaks! | ” | — King Marth's battle quote. |
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“ | Let us fight together! | ” | — Both variants' recruitment quote. |
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Fates
“ | Don't hold back! I have come all this way to learn what makes a hero! | ” | — Marth, as the boss of Hero-King Marth in Fates. |
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Engage
“ | I sense you, shadow, and I believe I know who you are! I've defeated you before, and I will again, for I hold the Exalted Falchion! | ” | — Marth fighting Corrupted & Shadow Dragon as the equipped Emblem in Chapter 26. |
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Death quotes
“ | Forgive me, friends... | ” | — Marth, in the prologue of Shadow Dragon. |
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“ | Marth: Forgive me, my friends... Caeda: Ahh... Marth! No! Don't leave me... |
” | — Marth, in Shadow Dragon and New Mystery of the Emblem, if Caeda is alive. |
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“ | Marth: Forgive me, my friends... Jagen: Sire! Get up, sire! What of Altea's future? |
” | — Marth, in Shadow Dragon and New Mystery of the Emblem, if Caeda is dead but Jagen is alive. |
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“ | Marth: Forgive me, my friends... Malledus: No... Prince Marth! You are our leader! Stand up! Sire! |
” | — Marth, in Shadow Dragon, if Caeda and Jagen are both dead. |
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Awakening
“ | Forgive me, friends... | ” | — Prince Marth, as a NPC in Champions of Yore 1. |
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“ | If only I could...do more... | ” | — Prince Marth, as an enemy in Champions of Yore 2. |
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“ | A man has much growing to do if he cannot even protect his own friends... | ” | — Prince Marth, as an enemy in Champions of Yore 3. |
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“ | I overestimated my skills... and now I must retreat... May our comrades from afar find a way to bring this land peace... | ” | — King Marth, as a NPC in Lost Bloodlines 1. |
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“ | I may fall, but others will finish this... I am certain... | ” | — King Marth, as an enemy in Lost Bloodlines 2. |
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“ | Forgive me, my friends... I can...battle no longer... | ” | — Prince Marth, as an enemy in Lost Bloodlines 2. |
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“ | How could I fail... My cause...is just... | ” | — King Marth, as an enemy in Lost Bloodlines 3. |
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“ | You have prevailed... Something about you... I sense justice in your actions... | ” | — Prince Marth, as an enemy in Lost Bloodlines 3. |
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“ | I thought...I had more in me... | ” | — Prince Marth, as a NPC in Rogues & Redeemers 1. |
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“ | How did...nngh... My friends...will finish this... | ” | — Prince Marth, as an enemy in Rogues & Redeemers 2. |
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“ | Such strength... If only you fought for our side... | ” | — Prince Marth, as an enemy in Rogues & Redeemers 3. |
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Fates
“ | Farewell... | ” | — Marth's defeat voice clip in Fates. |
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“ | Well done... The victory is yours... | ” | — Marth, as the boss of Hero-King Marth in Fates |
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Everyone's Conditions quotes
“ | I feel rather well today. I'm sure I can summon more of my strength than usual. | ” | — When receiving a temporary stat boost in New Mystery of the Emblem. |
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“ | All right, that was good training. I can't let Kris protect me all the time, I must become stronger myself, too. | ” | — When receiving experience in New Mystery of the Emblem. |
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“ | Oh? What is this? Did somebody leave this behind...? | ” | — When finding an item in New Mystery of the Emblem. |
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“ | Some free time, for a change. I ought to rest for a bit. | ” | — When failing to receive a bonus in New Mystery of the Emblem'. |
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“ | I'm worried about Kris... Where did you go? | ” | — When receiving support with Kris in New Mystery of the Emblem. |
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Critical quotes
“ | Forgive me! | ” | — Marth in Fates. |
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“ | My prayers are with you! | ” | — Marth in Fates. |
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“ | I must end you! | ” | — Marth in Fates. |
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“ | Fate has brought us here! | ” | — Marth in Fates. |
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Heroes quotes
- Main article:
Marth/Quotes (Heroes)
Other appearances
Fire Emblem (anime)
This section has been marked as a stub. Please help improve the page by adding information.
Marth is the protagonist of Fire Emblem, an anime adaptation of the beginning of Mystery of the Emblem. Being that the adaptation's English-dubbed release predated Super Smash Bros. Melee or any other semblance of official English naming for the cast of Fire Emblem, his name is translated here as Mars. His role is much the same here as it was in the game it adapts, with the addition of an exploration of the emotional consequences the fall of Aritia and the loss of his family had on him.
Super Smash Bros. series
- Main article:
Marth/ Super Smash Bros. series
Marth is a recurring playable character in Nintendo's Super Smash Bros. fighting game series. He first joined the series in Super Smash Bros. Melee for Nintendo GameCube and, along with Roy, was one of the Fire Emblem series' first representatives in the games. He is present in all of the following games, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate. While he is not present in the original Super Smash Bros. for the Nintendo 64, series director Masahiro Sakurai has since claimed that he intended for Marth to be in that game as well.[12]
Marth's fighting style in the Super Smash Bros. series revolves around the impressive reach he has with his sword, Falchion, and with its ability to deal increased damage with the tip of the blade. With his relatively quick movement speed and the quick, precise sword swings of his ordinary attacks, a well-played Marth is able to pressure his opponents and rack up damage while keeping himself spaced away from his opponent's reach. He is also equipped with several potent potential finishing moves, some of which also share the advantage of coming out and striking quickly. However, he has relatively poor performance when it comes to defenses, and the laggy endings of many of his moves make him easily punished.
Like several other characters, Marth has clone characters who are derived from his moveset: Roy in Melee, for Nintendo 3DS and Wii U, and Ultimate, and Lucina in for Nintendo 3DS and Wii U and Ultimate. Marth is one of only two characters to have been cloned twice, the other being Mario.
Fire Emblem Trading Card Game
Marth was featured on four TCG cards, starting from the fifth card series.
Fire Emblem Trading Card Game data for Marth | |||
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Class: Lord | Level 10 Infantry | Direct Attack | |
Energy: 7 | Atk.: 3 / Counter: 1 | WLv.: A | |
Equip: Steel Sword | Skills: Seize - Victory upon entering an opponent's sortie square. Upon retreat, all allied units withdraw 1 square Emblem Skills: [Luck] (Outside the Battlefield 3) | ||
Card #5-001 • Rarity: ★★ • Artist: Katsuyoshi Koya | |||
Class: Lord | Level 20 Infantry | Direct Attack | |
Energy: 7 | Atk.: 4 / Counter: 2 | WLv.: A | |
Equip: Rapier | Skills: Seize - Victory upon entering an opponent's sortie square. Upon retreat, all allied units withdraw 1 square. Emblem Skills: [Luck] (Outside the Battlefield 2) • [Speed] (Hand 2) | ||
Card #6-001 • Rarity: S✪✪✪ • Artist: Katsuyoshi Koya | |||
Class: Lord | Level 10 Infantry | Direct Attack | |
Energy: 6 | Atk.: 3 / Counter: 1 | WLv.: A | |
Equip: Steel Sword | Skills: -- | ||
Card #P037 • Rarity: ☆★★ • Artist: Katsuyoshi Koya | |||
Class: Lord | Level 10 Infantry | Direct Attack | |
Energy: 7 | Atk.: 3 / Counter: 1 | WLv.: A | |
Equip: Falchion | Skills: -- Emblem Skills: [Luck] (Outside the Battlefield 3) | ||
Card #P060 • Rarity: ☆★★ • Artist: Katsuyoshi Koya | |||
Card scans and information translation provided by Aquantis. |
Code Name: S.T.E.A.M.
Role
Marth is featured as a bonus playable character in Code Name: S.T.E.A.M..[13] His appearance is triggered by using Marth's amiibo in the chapter preparations menu. As is standard for the Fire Emblem series, but atypical of characters in Code Name: S.T.E.A.M., Marth cannot be brought back into a battle after being defeated; instead, the player must use his amiibo again in order to regain access to him. For the first time since the OVA, Marth is voiced by an English-speaking voice actor, Yuri Lowenthal, in this game's English version.
In Code Name: S.T.E.A.M., Marth has access to two weapons. His primary weapon is Falchion, which inflicts high damage in a single blow, and his secondary weapon is the Rapier, which is a quick weapon which effectively targets weak points; he also comes with a unique Boiler, the sources of the game's characters' steam energy, which takes the form of his cape and is simply known as Marth's Cape. He also has exclusive access to a Special Ability called Lodestar which heals his allies.[14]
Stats
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Fire Emblem Cipher
Marth is featured on twenty-one cards in Fire Emblem Cipher.
Fire Emblem Cipher data for Marth | |||||
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Country-Saving Hero, Marth | |||||
"Falchion, lend me your strength! Give me the strength to banish Medeus to eternal darkness!" | |||||
Attack: 70 | Support: 20 | Range: 1 | Deploy Cost: 5 | ||
Class: Lodestar | Tier: Advanced | Class Change Cost: 4 | |||
Victory Nears: [Activate] [ , Discard one "Marth" from your hand] Until the end of your opponent's turn, all ally units gain 30 attack. Falchion: [Always] While this unit attacks a unit, this unit gains +20 attack. | |||||
Card #B01-001SR(+) • Artist: Maki Hakoda | |||||
Prince of a Fallen Land, Marth | |||||
"I must carry out my father's dying wish and return peace to Archanea." "Be brave, and we'll attain victory!" | |||||
Attack: 50 | Support: 20 | Range: 1 | Deploy Cost: 2 | ||
Class: Lord | Tier: Base | Class Change Cost: – | |||
Hero's Morale: [Always] While there are 2 of more ally units on the battlefield, this unit gains 10 attack. | |||||
Card #B01-002N (P01-012PR) • Artist: Akira Fujikawa (B01-002N), Mayo (P01-012PR) | |||||
Altean Prince, Marth | |||||
"This is my fate... to prove my worth as Prince of Altea, I must reclaim the divine blade Falchion and defeat Dolhr." "I can never stop until I restore freedom and peace to Altea!" | |||||
Attack: 40 | Support: 20 | Range: 1 | Deploy Cost: 1 | ||
Class: Lord | Tier: Base | Class Change Cost: – | |||
Young Hero: [Activate] [ , Tap 1 other ally unit] Select 1 enemy unit and move it. This skill cannot be used unless this unit is in the Frontline. Hero Emblem: [Support] If the attacking unit is , until the end of this battle, the number of orbs this unit's attack would destroy becomes 2. | |||||
Card #B01-003HN, B01-003ST(+), P01-003PR • Artist: Yusuke Kozaki (B01-003HN, B01-003ST(+)), Daisuke Izuka (P01-003PR) | |||||
Star and Savior, Marth | |||||
"I will crush Dolhr. I swear it on this emblem of fire!" | |||||
Attack: 70 | Support: 20 | Range: 1 | Deploy Cost: 4 | ||
Class: Lodestar | Tier: Advanced | Class Change Cost: 3 | |||
Prince of Light: [Trigger] [Once per turn] When a cost 2 or lower ally unit is deployed, select 1 enemy unit in the Backline, you may move that unit. Falchion: [Always] While this unit attacks a unit, this unit gains 20 attack. | |||||
Card #S01-001ST(+) • Artist: Yusuke Kozaki | |||||
Stoic Prince, Marth | |||||
"Steady, Caeda. You did well to come find us. Altea's bravest knights stand ready." | |||||
Attack: 60 | Support: 20 | Range: 1 | Deploy Cost: 3 | ||
Class: Lodestar | Tier: Advanced | Class Change Cost: 2 | |||
Emboldened Prince: [Activate] [] Select 1 enemy unit, and move it. Rapier: [Always] While this unit attacks a or unit, this unit gains 10 attack. | |||||
Card #P01-013PR(r) • Artist: Sachiko Wada | |||||
Hero-King of Light, Marth | |||||
"So be it! Falchion shall be the instrument of your destruction." | |||||
Attack: 70 | Support: 20 | Range: 1 | Deploy Cost: 4 | ||
Class: Lodestar | Tier: Advanced | Class Change Cost: 3 | |||
Leader of the Ragtag: [Always] During your turn, if a card successfully supporting this unit is 2 cost or less, then you may place that card in your hand instead of sending it to your Retreat Zone. Falchion: [Always] While this unit attacks a unit, this unit gains 20 attack. | |||||
Card #B04-018SR(+) • Artist: Maki Hakoda | |||||
Descendant of Heroes, Marth | |||||
"It matters not who stands against us... Altea shall be reclaimed." | |||||
Attack: 40 | Support: 20 | Range: 1 | Deploy Cost: 1 | ||
Class: Lord | Tier: Base | Class Change Cost: – | |||
Mystical Jewel: [Activate] [] Look at 1 of your orbs. Fate Emblem: [Support] If the attacking unit is , draw 1 card, then choose 1 card from your hand and place it on top of your deck. | |||||
Card #B04-019HN • Artist: Sachiko Wada | |||||
Prince of the Archanean League, Marth | |||||
"Injury shall not befall our ranks... none shall fall on my watch." | |||||
Attack: 50 | Support: 20 | Range: 1 | Deploy Cost: 2 | ||
Class: Lord | Tier: Base | Class Change Cost: – | |||
Prince Exploring the Battlefield: [Trigger] When this unit is deployed, you can choose an enemy cost 2 or lower unit and move it. Rapier: [Always] While this unit attacks a or unit, this unit gains 10 attack. | |||||
Card #P04-009PR • Artist: Kazuhiro Taneda | |||||
Hero-King of Hope, Marth | |||||
"I know that no matter what lies in our path, we can overcome it so long as we stand together." | |||||
Attack: 70 | Support: 20 | Range: 1 | Deploy Cost: 4 | ||
Class: Lodestar | Tier: Advanced | Class Change Cost: 3 | |||
Worthy to be the Hero-King: [Activate] [Once per turn] If your bonds do not have insignias, choose an enemy in the Back Line besides the Main Character, and move them. Strength to Fret Over Friends: [Always] During your turn, your Main Character gains +10 attack. | |||||
Card #B11-090R • Artist: Senri Kita | |||||
Hero of Altea, Marth | |||||
"I am Prince Marth of Altea, and I will restore this land to its proper state!" | |||||
Attack: 40 | Support: 20 | Range: 1 | Deploy Cost: 1 | ||
Class: Lord | Tier: Base | Class Change Cost: – | |||
Holder of the Gold Gleamstone: [Trigger] When this unit is deployed, you may select an ally and move it. Tandem Emblem: [Support] If your attacking unit does not have an insignia, then until the end of combat, your attacking unit gains +10 attack. | |||||
Card #B11-091N • Artist: Senri Kita | |||||
Hero Chosen by the Divine Blade, Marth | |||||
"Come, my friends! We have a dragon to tame! Help me confine Medeus to the shadows for all eternity!" "Caeda... When I said I would go to Altea, I hoped you would be at my side." | |||||
Attack: 70 | Support: 20 | Range: 1 | Deploy Cost: 4 | ||
Class: Lodestar | Tier: Advanced | Class Change Cost: 3 | |||
On the Path to Victory: [Trigger] If this unit is in the Front Line when your turn ends and the number of allies exceeds the number of enemies, you may draw 1 card. Conquest: In the Name of the Hero-King: [Activate] [ , Tap 5 other allies ] If your opponent has 0 orbs, you win the game. Falchion: [Always] While this unit is attacking a unit, this unit gains +20 attack. | |||||
Card #B13-051SR(+) • Artist: Daisuke Izuka (B13-051SR), Mayo (B13-051SR+) | |||||
Beginning of a Long Journey, Marth | |||||
"I will return, Altea! Your prince will return to you one day!" "The brave knights of Altea stand ready. Pirates are no match for us!" "This outfit? It's a traditional groom's outfit for a bridal festival, in which... Well... It's a bit hard to explain, you see..." | |||||
Attack: 40 | Support: 20 | Range: 1 | Deploy Cost: 1 | ||
Class: Lord | Tier: Base | Class Change Cost: – | |||
The Time to Act: [Trigger] [Once per turn] [] When you deploy another ally, you may pay the cost and if you do: Until the end of the turn, that ally gains +10 attack. Hero Emblem: [Support] If the attacking unit is , until the end of this battle, the number of orbs this unit's attack would destroy becomes 2. | |||||
Card #B13-052HN, P13-005PR, P15-005PR • Artist: Daisuke Izuka (B13-052HN), Tobi (P13-005PR), Rika Suzuki (P15-005PR) | |||||
The World's Guiding Hero, Marth | |||||
"You have protected me and lent me your shoulder. I would like nothing more than for you to remain by my side." "I am not worried, due to the support that my companions give me!" | |||||
Attack: 70 | Support: 20 | Range: 1 | Deploy Cost: 4 | ||
Class: Lodestar | Tier: Advanced | Class Change Cost: 3 | |||
Fated Moment of Change: [Activate] Choose 1 ally, and transfer Main Character status from your MC to that ally. Until the end of the turn, you may not use "Fated Moment of Change". Hero of Light: [Always] During your turn, if your opponent has 1 or fewer orbs, all allies gain +10 attack. Falchion: [Always] While this unit is attacking a unit, this unit gains +20 attack. | |||||
Card #B15-001R(+X) • Artist: Daisuke Izuka (B15-001R), Kokon Konfuzi (B15-001R+X) | |||||
Altean Hero-Prince, Marth | |||||
"Alone, I am powerless. That is why I ask that you lend me your strength." | |||||
Attack: 40 | Support: 20 | Range: 1 | Deploy Cost: 1 | ||
Class: Lord | Tier: Base | Class Change Cost: – | |||
"I dub you a knight of Altea.": [Activate] [Once per turn] [] Until the end of the turn, your lord gains +10 attack. Tandem Emblem: [Support] Until the end of this combat, your attacking unit gains +10 attack. | |||||
Card #B15-002N, P14-001PR • Artist: Daisuke Izuka | |||||
Commander of the Archanean League, Marth | |||||
"With such wonderful companions at my side, I can press onward." | |||||
Attack: 50 | Support: 20 | Range: 1 | Deploy Cost: 2 | ||
Class: Lord | Tier: Base | Class Change Cost: – | |||
Heartening Companion: [Trigger] When this unit's attack ends, choose 1 other ally. Until the end of the turn, that ally gains +10 attack. Prince's March: [Activate] [] Choose 1 enemy in the Back Line, and move them. | |||||
Card #P15-014PR • Artist: Kotetsu Kinoshita | |||||
Hero-King of Love and Courage, Marth | |||||
"Let us all join forces and forge a world at peace, together." | |||||
Attack: 70 | Support: 20 | Range: 1 | Deploy Cost: 5 | ||
Class: Lodestar | Tier: Advanced | Class Change Cost: 4 | |||
The Advance of All Heroes: [Activate] [Once per turn] [] From your hand, choose 1 card which does not share a symbol with any ally, and deploy it. Onward to a New Era: [Trigger] [Once per turn] When this unit's attack destroys your opponent's lord, draw 1 card. | |||||
Card #B17-001SR(+) • Artist: Kotaro Yamada • Autograph: Hikaru Midorikawa (Autograph credit appears only on B17-001SR+) | |||||
The One to Become the Hero King, Marth | |||||
"Alteans and friends of the League! Join me now! Help me set Altea free, and ensure today is the last battle my people must endure!" "Let us partake today in all of the fun of the festival, Caeda." | |||||
Attack: 40 | Support: 20 | Range: 1 | Deploy Cost: 1 | ||
Class: Lord | Tier: Base | Class Change Cost: – | |||
Light's Command: [Activate] [] Choose 1 other ally. Until the end of the turn, that ally gains +10 attack. Hero Emblem: [Support] Until the end of this combat, the number of Orbs that your Symbol-less attacking unit's attack will destroy is increased to 2. | |||||
Card #B17-002HN, B17-002ST(+), P16-001PR, P19-007PR • Artist: Daisuke Izuka (B17-002HN, B17-002ST[+]), Uncredited (P16-001PR), Shizuki (P19-007PR) | |||||
Descendant of the Hero Anri, Marth | |||||
"I do not intend to fall here!" | |||||
Attack: 70 | Support: 20 | Range: 1 | Deploy Cost: 4 | ||
Class: Lodestar | Tier: Advanced | Class Change Cost: 3 | |||
May We Prevail: [Activate] [Once per turn] [] Choose 1 non-Main Character enemy in the Back Line, and move them. Falchion: [Always] If this unit is attacking a , this unit gains +20 attack. | |||||
Card #S11-001ST(+) • Artist: Daisuke Izuka | |||||
Light-Bringing Hero-King, Marth | |||||
"Thank you, my friends. Your faith means the world to me." "I need you." | |||||
Attack: 70 | Support: 20 | Range: 1 | Deploy Cost: 5 | ||
Class: Lodestar | Tier: Advanced | Class Change Cost: 4 | |||
The Hero-King's Command: [Always] If this unit is your Main Character, all allies gain +10 attack. "Glory to our star and savior!": [Trigger] [Once per turn] [] When this unit's attack destroys an enemy, you may pay the cost and if you do: Untap all allies. Falchion: [Always] If this unit is attacking a , this unit gains +20 attack. | |||||
Card #B22-001SR(+) • Artist: Daisuke Izuka (B22-001SR), Maki Hakoda (B22-001SR+) | |||||
Heir to the Fire Emblem, Marth | |||||
"It is in my blood—House Altea's blood—to destroy Medeus of Dolhr." | |||||
Attack: 40 | Support: 20 | Range: 1 | Deploy Cost: 1 | ||
Class: Lord | Tier: Base | Class Change Cost: – | |||
Fate of Light: [Always] During your turn, if there are more allies than enemies, this unit gains +10 attack. Hero Emblem: [Support] If your attacking unit is , then until the end of this combat, the number of Orbs that unit's attack will destroy becomes 2. | |||||
Card #B22-014N, P21-001PR • Artist: Maki Hakoda (B22-014N), Uncredited (P21-001PR) | |||||
Successor of the Emblem Shield, Marth | |||||
"I suppose that there are times when victory is impossible without sacrifice… Still, I want to prevail without losing anybody." | |||||
Attack: 60 | Support: 20 | Range: 1 | Deploy Cost: 3 | ||
Class: Lodestar | Tier: Advanced | Class Change Cost: 2 | |||
The Shield of Orbs Fivefold: [Activate] [Once per turn] [] Until the end of your opponent's next turn, all allies gain +10 attack. Falchion: [Always] If this unit is attacking a , this unit gains +20 attack. | |||||
Card #P22-001PR • Artist: Senri Kita | |||||
Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, see their TCG wiki article on Marth. |
Miitomo
As part of a collaboration coinciding with the release of Fire Emblem Heroes, a T-shirt featuring Marth as he appears in Heroes was made available in Miitomo. Between February 3rd and March 2nd, 2017, users had the opportunity to purchase the shirt in several colors from the Miitomo Shop.[15]
WarioWare: Move It!
Marth is one of the Emblems that may potentially appear in the Fire Emblem Engage microgame. As with other Emblems appearing in that microgame, he will only appear if the player succeeds in inserting his ring onto Alear's finger.
Notable merchandise
Image | Information | Price | Release date |
---|---|---|---|
Marth received an amiibo in the Super Smash Bros. for Nintendo 3DS and Wii U line of figures. | ¥1,200JP $12.99US |
November 21, 2014NA November 22, 2014AUS November 28, 2014EU December 6, 2014JP | |
Marth appears in volume 2 of the Fire Emblem Heroes: Mini Acrylic Figure Collection. His volume 2 appearance is based on his Altean Prince appearance in Heroes. | ¥350 | February 2018JP | |
Marth received a plush in the first batch of the Fire Emblem All-Star Collection toyline. | ¥2,750 | July 2019JP | |
A 1/7th Scale Figure of Marth was released in the Japanese and US markets by Intelligent Systems and Good Smile Company in July 2022. The product page for the Marth statuette can be found on Good Smile's website. It is based on a special illustration done by Daisuke Izuka, based on Marth's Shadow Dragon & the Blade of Light and Mystery of the Emblem incarnations, specifically for this project. | ¥20,900JP $208.99US |
July 2022JPUS |
Flavor text
This section has been marked as a stub. Please help improve the page by adding information.
Game | Text (English) |
Text (Japanese) |
---|---|---|
New Mystery of the Emblem | Prince of Altea; prides his friends. He led the
League's army to defeat Medeus in the last war.* |
アリティアの王子。仲間思いの性格。暗黒戦争では
連合軍の指揮官として、暗黒竜メディウスを打ち倒した。 |
Fates (amiibo) |
A visitor from a very combative world.
Apparently, he's some kind of royalty. |
異界から来た謎の存在。
とある国の王子であるらしい。 |
Fates (Cipher) |
--
|
異界の魔符。その元となったのは
とある国の王子であるらしい。 |
Engage (In battle) |
Known as the Emblem of Beginnings.
Reads enemy's intentions in battle and responds with a flurry of strikes. |
通称『始まりの紋章士』。
高潔でカリスマに溢れた英雄の中の英雄。 敵の攻撃を的確に見切り、連撃を繰り出す。 |
Engage (Ring reference) |
Known as the Emblem of Beginnings.
A hero among heroes, brimming with nobility and charisma. Prince of Altea, a kingdom in the land of Archanea on another world. He won over many allies in his fight against Medeus, the Shadow Dragon. |
通称『始まりの紋章士』。
高潔でカリスマに溢れた英雄の中の英雄。 異界の大陸アカネイアにある アリティア王国の王子。 人を動かす力を持ち、仲間と力を合わせて 暗黒竜メディウスと戦った。 |
Heroes (Marth: Altean Prince) |
Prince of Altea who fights for his homeland
and deeply values his friends. Appears in Fire Emblem: Mystery of the Emblem. |
アリティア王国の王子。祖国再興のために戦う。
優しい性格で、仲間を何より大切にしている。 (登場:『ファイアーエムブレム 紋章の謎』) |
Heroes (Marth: Altean Groom) |
Prince of Altea who fights for his homeland.
Dressed as a groom to participate in a festival. Appears in Fire Emblem: Mystery of the Emblem. |
アリティア王国の王子。祖国再興のために戦う。
花婿の姿に扮し、祭りに参加する。 (登場:『ファイアーエムブレム 紋章の謎』) |
Heroes (Marth: Hero-King) |
Prince of Altea. After the War of Shadows and
the War of Heroes, he becomes the first king of the Archanean Alliance. Appears in Fire Emblem: Mystery of the Emblem. |
アリティアの王子。暗黒戦争と英雄戦争を経て、
アカネイア連合王国の初代国王となる。 (登場:『ファイアーエムブレム 紋章の謎』) |
Heroes (Marth: Royal Altean Duo) |
Marth and Elice enjoying a brief moment of
relaxation. After a long period of struggle, these siblings are entering a new phase of their lives. Appear in Fire Emblem: Mystery of the Emblem. |
つかの間の安息を楽しむエリスとマルス。
苦難の時代を生きた姉弟のため、鐘は鳴る。 (登場:『ファイアーエムブレム 紋章の謎』) |
Heroes (Marth: Legacied Hero) |
Prince of Altea and inheritor of the Hero Anri's
blade, as well as the duty it represents. Great- grandson of Marcelus. Appears in Fire Emblem: Mystery of the Emblem. |
アリティア王国の王子。英雄アンリから
王位と神剣を継いだ弟・マルセレスのひ孫にあたる。 (登場:『ファイアーエムブレム 紋章の謎』) |
Heroes (Marth: Prince of Light) |
Prince of Altea destined to be revered as the
Hero-King, having done countless deeds for the good of those who came after him. Appears in Fire Emblem: Mystery of the Emblem. |
アリティア王国の王子。
英雄王と称えられ、数多くの功績を後世に遺した。 (登場:『ファイアーエムブレム 紋章の謎』) |
Heroes (Marth: Of Beginnings) |
One of the Emblems who were summoned to
Elyos. Resides in the Ring of the Hero-King. Appears in Fire Emblem: Mystery of the Emblem / Fire Emblem Engage. |
エレオス大陸に顕現した紋章士のひとり。
「英雄王の指輪」に宿る。 (『ファイアーエムブレム 紋章の謎・エンゲージ』) |
Warriors | A hero from the world of Fire Emblem:
Shadow Dragon. He's the prince of Altea but was forced into hiding in Talys when the Dolhrian army invaded his kingdom. His gentle demeanor draws others to him, and he truly values his friends. Rather than landing killing blows, he tries to immobilize his foes with precise strikes. Marth wields the Exalted Falchion, which takes on a brilliant light when unleashing certain powerful attacks. |
??
|
Meet some of the Heroes entries
Altean Prince Altean Groom Hero-King Royal Altean Duo Legacied Hero Prince of Light Emblem of Beginnings
Choose Your Legends placement history
Round | Placement | Character | Votes |
---|
CYL 1 (2017) |
12 | Marth Shadow Dragon & the Blade of Light / Shadow Dragon |
15,877 |
33 | Marth Mystery of the Emblem / New Mystery of the Emblem |
8,670 |
CYL 2 (2018) |
5 (−7) |
Marth Shadow Dragon & the Blade of Light / Shadow Dragon |
29,058 (+13,181) |
24 (−9) |
Marth Mystery of the Emblem / New Mystery of the Emblem |
8,134 (−536) |
CYL 3 (2019) |
7 (+5) |
Marth Shadow Dragon & the Blade of Light / Shadow Dragon Mystery of the Emblem / New Mystery of the Emblem |
33,182 (−4,270) |
CYL 4 (2020) |
4 (−3) |
Marth Mystery of the Emblem / New Mystery of the Emblem Shadow Dragon & the Blade of Light / Shadow Dragon |
44,107 (+10,925) |
CYL 5 (2021) |
2 (−2) |
Marth Shadow Dragon & the Blade of Light / Shadow Dragon Mystery of the Emblem / New Mystery of the Emblem |
46,699 (+2,592) |
CYL 6 onwards | Ineligible |
---|
Total results | This character has 7 entries across all Choose Your Legends polls. | 185,727 |
---|
Trivia
- Marth's English anime dub voice actor, Spike Spencer, has portrayed one other Fire Emblem character since then: Excellus in Fire Emblem Awakening.
- If Caeda died and was not revived in Shadow Dragon, Marth will lament her death with Nyna in the ending.
- On April Fools's Day in 2017, a fake Fire Emblem game called "Fire Emblem: Battle of Revolution" was given a page on Nintendo's website, featuring Fire Emblem Gaiden style graphics. Marth, in a design inspired by his Shadow Dragon & the Blade of Light appearance, was "announced" on the page as a DLC character.
- The pose Marth does when taunting in Fire Emblem Warriors is the same pose as his Shadow Dragon & the Blade of Light artwork.
Voice credits
While Hikaru Midorikawa's performance as Marth is the most prominent in both Japanese material and Super Smash Bros., numerous other voice actors have portrayed Marth in less well-known Japanese media over the years, primarily drama CDs.
- Shinichiro Ohta (Japanese, Dengeki Bunko Drama CD Fire Emblem: Chapter of Departure)
- Shigeru Nakahara (Japanese, G-Fantasy Comic CD Collection)
- Rei Sakuma (Japanese, G-Fantasy Comic CD Collection Vol. 1 Promise to the Land as a child)
- Akira Ishida (Japanese, radio drama Dawn Chapter / Purple Storm Chapter)
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
• Marth |
• His current English name, used in all material since Super Smash Bros. Melee. Derived from Mars, the Roman god of war and the equivalent of the Greek Ares; also the name of the fourth planet of Earth's solar system, and the French word for the month March. There is a German municipality named Marth, but it is unlikely to have had any influence on the character's name. The "Marth" translation was popularized primarily by Super Smash Bros. Melee. |
Japanese |
マルス |
Officially romanized as Marth. It is uncertain whether this was the originally intended rendering of the name or if the intention of Intelligent Systems was that his name is actually Mars; the internal debug menu and file names in Super Smash Bros. Melee, Super Smash Bros. Brawl, Shadow Dragon and New Mystery of the Emblem refer to him as "Mars", but all parts of these games intended for public consumption spell it as "Marth" when necessary. "Mars" is also used in the official Fates character book. |
Spanish |
Marth |
-- |
French |
Marth |
-- |
German |
Marth |
-- |
Italian |
Marth |
-- |
Dutch |
Marth |
-- |
Portuguese |
Marth |
-- |
Russian |
Марс |
Mars; used in Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate, as no Fire Emblem game has ever been released in Russian. |
Korean |
마르스 |
Literally "Mars"; as in Japanese, it is officially romanized as Marth.[16] |
Simplified Chinese |
马尔斯 |
Mars; used in the Super Smash Bros. series. |
Traditional Chinese |
馬爾斯 |
Mars; used in Heroes and the Super Smash Bros. series. |
Gallery
- Main article:
Marth/Gallery
Artwork of Marth from Shadow Dragon & the Blade of Light.
Artwork of Marth from Mystery of the Emblem.
Artwork of Marth from the Trading Card Game.
Artwork of Marth from Shadow Dragon.
Artwork of Marth from New Mystery of the Emblem.
Artwork of Marth from Awakening.
Artwork of Marth from the Fates 4koma Comic & Character Guide Book.
Artwork of Marth from Engage.
Artwork of Marth: Altean Prince from Heroes.
References
- ↑ Mystery of the Emblem designer's notes, Serenes Forest, Retrieved: July 6, 2022
- ↑ GameXplain, Code Name: S.T.E.A.M. - Ending & Credits, YouTube, Published: March 12, 2013, Retrieved: March 26, 2015
- ↑ Super Smash Bros. announcer
- ↑ "Lucina: I just didn't expect the mighty King Marth to be so...er, nice.
Tiki: And how DID you imagine him?
Lucina: The Marth of history led the liberators and smashed the power of evil dragons! He brought peace to the entire world at the edge of a sword. He must've been a fierce, unforgiving man who struck fear in friend and foe alike! How could he not have been, when he was forced to wage such a terrible war?
Tiki:...I suppose he was unforgiving—at least when it came to himself. He never stopped looking for a way to lead the world to peace. And every victim and sacrifice on that path haunted him..." — Lucina and Tiki, Fire Emblem Awakening - ↑ "Celica: It's probably coincidence, but there's a land by the same name in my world. It should be at peace right now, but... you country is at war, right?
Marth: Yes... The situation is beyond grave. Not only did I lose my own kingdom, but the entire continent is now fighting. So if I want to save my kingdom, I must save all the others as well." — Marth and Celica, Fire Emblem Warriors - ↑ "Nyna: Marth...perhaps you should let that wait, just until you are able to share their joy with them. We could send someone in your stead-
Marth: No, that would not do. Today is a momentous day for my kingdom and my people. I must celebrate with them now, not later. Anything else would be a disservice to those who died to save Altea. I am a prince before I am a son or a brother. Come, Malledus. Let us go greet my people." — Nyna and Marth, Fire Emblem: Shadow Dragon - ↑ "Nyna: You wish to send Caeda home to Talys, then, and return to Altea alone? That is what you want?
Marth: Well, that's where we both belong. I don't see what my wants have to do with anything." — Nyna and Marth, Fire Emblem: Shadow Dragon - ↑ "Nyna: I hated him, too, at first. But in the time, I found my hatred tempered by the compassion he showed me, my feelings...changed. And now, all I wish is to see him again...But not if it means you and he must fight.
Marth: Nyna... Do you... I cannot make any promises. But I will do what I can. I hope you can accept that.
Nyna: Thank you, Marth. I could not ask for more." — Nyna and Marth, Fire Emblem: Shadow Dragon - ↑ "Nyna: Grust's artillery...Our opponent is mighty.
Marth: Nonetheless we must face them head-on; they stand between us and Altea.
Nyna: That hunger for danger worries me, Marth. Humanity's hopes rest on your shoulders. I would sooner not see them crushed.
Marth: Which? Humanity's hopes, or my shoulders? ...Have a little faith, Nyna. The enemy ballisticians can strike from afar, but they're powerless up close. All we need to do is move in and silence them before they do too much damage. Watch!" — Nyna and Marth, Fire Emblem: Shadow Dragon - ↑ "Nyna: Spectacularly done, Marth. ...Does something ail you? I thought you would be happier.
Marth: Today, there was this commoner... She mentioned Grust was divided about the war. Some of its people wanted to fight with Altea, she said...Ever since I lost my father and kingdom, I've held nothing but hate in my heart for Gra and Grust...but not once did I give any thought to what must have been going on in their heads.
Nyna: And now you find your hate for them has been lessened?
Marth: No... the hate remains. I will never forget the pain they inflicted upon me, the rage I felt. Yet now, at least, I can tell you it's not just hate...Not anymore.
Nyna: Not all evils are wrought of evil purposes. Perhaps this sounds naive, but...A true leader needs to look at his opponent and see more than just an enemy." — Nyna and Marth, Fire Emblem: Shadow Dragon - ↑ "Nyna: Marth! Any word? Have you found your family? Your sister?
Marth: ...My sister was taken by Gharnef. She is no longer here... And my...my mother is... She is dead. Slain...by that Dolhrian dragon...
Nyna: ....! Marth, I am truly sorry...
Marth: I thought there would be something...some part of my old life I would be coming back to. I fought so hard..." — Nyna and Marth, Fire Emblem: Shadow Dragon - ↑ Sakurai, M.; trans. Soma, Sakurai Interview: Fire Emblem 25th Anniversary, Source Gaming, Published: December 13, 2015, Retrieved: February 2, 2016
- ↑ Nintendo Direct - 14.01.2015, Nintendo UK & Ireland, Published: January 14, 2015, Retrieved: January 14, 2015
- ↑ Yoshinator, Marth and Ike Code Name: S.T.E.A.M. Gameplay, Youtube, Published: March 19, 2015, Retrieved: March 25, 2015
- ↑ https://miitomo.com/en-gb/collaboration/170203_fe_heroes/
- ↑ Nintendo Korea, SUPER SMASH BROS for NINTENDO 3DS, Nintendo.co.kr, archived by the Wayback Machine, Retrieved: August 24, 2015
This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |
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