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To the Sea
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“ | I've never seen a storm come on this quickly. Is this normal at sea? | ” | — Corrin |
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To the Sea (Japanese: 海へ… To the Sea...) is the eleventh chapter of the Birthright campaign in Fire Emblem Fates. In this chapter, Corrin and their army are ambushed by mysterious invaders while en route to Nohr while searching for Ryoma, and must fend them off.
Plot
- Main article:
To the Sea/Script
Corrin states that their upcoming sea voyage should be interesting given they have never sailed before, noting that the group made it to the ship just in time to catch the last boat leaving the harbor; Sakura states that they've been on a long march and is looking forward to resting for a bit, to which Azura tells her not to get too comfortable--they are on their way to Nohr and thus some of the passengers aboard the ship could be their enemies, with Takumi adding that there could be a spy among their own ranks. Azura asks Takumi what he's talking about, to which Takumi brings up Zola and asks just whose idea was it to let him tag along with the group; Zola states that he's not a threat and asks if he's been helpful thus far, after which Hinoka tells Takumi not to worry as she's been keeping an eye on Zola. Takumi brings up the incident back in Izumo where Zola had set everyone up, and states he wouldn't be surprised if he was again plotting something; as Zola starts to protest, Hinoka states that she'll get her knife ready, spooking Zola in the process. Corrin asks everyone to calm down, stating that they trust Zola and believes that the others should as well--he's already stood with the group through one battle without stabbing anyone in the back; Corrin then asks how Zola could relay information to Nohr and finds the concept preposterous, to which Takumi states he can't take Corrin's word for it as he doesn't trust Zola, leading Corrin to have to talk Takumi into trying to trust Zola, followed by Zola attempting to gain Takumi's trust in return.
We cut to the ship's deck, where Sakura and Corrin have gathered; Sakura notes that the group has had smooth sailing to this point aside from a few petty arguments, and reveals that the captain states that they could reach Nohr the following day given favorable winds; Corrin states that it's great news but states that they wouldn't mind a longer trip as they have found the experience relaxing, to which Sakura states that she's been feeling a little seasick and notes that Corrin has really taken to the sea as he/she has been on deck for hours. Corrin states that they might buy their own boat once the war is over, then notes that it appears the weather is turning on them; Sakura notices that the clouds don't look good as well as the size of the waves, after which Corrin states that they should head inside before they get soaked. The ship is shaken by an impact; as Corrin notes that the sea is really rough, Sakura notes that the ship has stopped moving and asks Corrin if they are OK, to which Corrin confirms. Corrin then states that they really need to get out of this area of the ship, then states that there may be a problem with the ship and suggests that they look for the captain; strong winds begin to blow onto the scene, with Corrin noticing that they have never seen a storm come on that quickly and asks if this behavior is normal at sea, to which Sakura denies and then tells Corrin that she's scared. Sakura then again notices the large waves and asks if the boat is too big to capsize, after which Corrin tells Sakura to stand back as they see something in the water; a whirlpool forms in the middle of the ocean, and a transparent figure jumps out of it and lands right in front of Corrin. Sakura cries out while Corrin asks what the invisible figure is, to which the invisible figure attempts to quiet Corrin down; Corrin asks the invisible figure if it is the spirit that appeared when their mother was killed, after which the invisible figure again attempts to quiet Corrin down. Azura runs onto the scene and asks Corrin what is going on, to which Corrin asks her to stand back; the invisible figure attempts to attack Azura, but Kaze intercepts the figure and stops the attack, after which Kaze and Azura confirm that Azura is indeed OK. Kaze then asks Corrin what the invisible figure is, to which Corrin states that they are also confused, recounting the circumstances surrounding its appearance; Azura deduces that the invisible figure came out of the water, after which Kaze deduces that the army has a fight on their hands as he notices that the spirit seems capable of sinking the ship; Corrin states that they've come too far to let such an event happen and calls for the army to be on guard. Preparations take place at this point; the battle begins once preparations are complete.
At the end of turn 1 enemy phase, Reina arrives on the scene and notices Corrin's army fighting off the invaders; Reina states that she should be able to pitch into the fight and calls for her yumi to strike true and deliver pain and exquisite death upon her enemies. Should Corrin subsequently speak with Reina, Reina states that she's glad that Corrin is safe and sound, after which Corrin asks Reina who she is and that she should realize that they're in the middle of a battle; Reina states that a battle of this type is like a playground to her and introduces herself as a Kinshi Knight from Hoshido, and reveals that Yukimura sent her to this area to provide the army with her special brand of assistance--specifically skewering enemies by the dozen, then recounts some of the carnage she inflicted en route to the area. Corrin asks Reina if she's not planning on killing any of the army, to which Reina confirms and asks Corrin to point her in the direction of anything they would like to see die, with Corrin stating that anyone glowing purple would be a good start. The player may now control Reina at this point.
Once the battle ends, Corrin, Sakura, Takumi, and Zola have gathered on deck, to which Corrin confirms that they've taken care of the last of the invaders; Takumi states that the invaders didn't know who they were messing with, to which Corrin states that they are glad to see Takumi feeling like himself again, with Takumi stating that he has a long way to go to redeem himself with Corrin denying. The lead invisible figure appears behind Takumi, to which Corrin tells him to look out; as Takumi gives a shocked reaction, Zola calls out for Takumi to move out of the way, as the invisible figure attempts to attack Takumi, but ends up hitting Zola who has pushed Takumi out of the way. As Takumi notices that Zola saved him, Zola calls out for Takumi to finish off the invisible figure, to which Takumi attacks the invisible figure, which appears to take no damage but instead disappears in a purple flash. As Takumi and Zola appear to have finally gained each other's trust, while Sakura offers to heal Zola's wounds.
Corrin, noting Zola's courage, asks him if he is all right, to which Zola states the attack was nothing and that he's glad Sakura was able to heal him; Corrin states that the attack was not nothing, but instead a remarkably selfless act. Takumi and Zola then begin to speak with their newfound trust, with Zola stating that if it weren't for Corrin, he would have likely died at Leo's hands back in Izumo, and then states that he hopes Takumi could perform a similar gesture; as Corrin, Takumi, and Zola recount what happened in Izumo, Corrin states that they should focus on what's up ahead and state that they don't know what is waiting for them in Nohr.
Summary
After defeating the ninja of Mokushu and reviving Takumi, Corrin and company take a different tack in their search for Ryoma.
Chapter data
Normal Hard Lunatic
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Victory: Rout the enemy | Player | Other | Enemy | |||
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Defeat: Corrin dies* or the player's army is routed* | 1–12+1 | 0+1−1 | 17+6 | |||
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Map dimensions: 30 columns by 22 rows | ||||||
Character data
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New units
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Required characters
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Available characters
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Note: Jakob is only a returning character if Corrin is female; if Corrin is male, then Felicia is a returning character instead. The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Event tile data
There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:
- Column 4, row 6: Two squares west, one square south of a stairs tile
- Column 27, row 8: Adjacent to two partitions to the tile's north and west
Dragon Vein data
The Dragon Veins in this chapter are stated to have the effect "Creates a storm that slows fliers within". They convert a large group of tiles into tempest terrain. They are located as follows:
- Column 24, row 11: Six squares north of Corrin's initial position
- Column 16, row 10: Eleven squares north, one square west of a Thunder Malig Knight
- Column 7, row 11: Two squares north, two squares east of a Steel Axe Wyvern Rider
Enemy data
Normal Hard Lunatic
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Reinforcements
- Turn 2 (Hard/Lunatic only)
- 2 Wyvern Riders with Iron Axes; one from the northeast and southeast corners of the map each
- 2 Wyvern Riders with Steel Axes; one from the northeast and southeast corners of the map each
- Turn 3 (Lunatic only)
- 2 Wyvern Riders with Iron Axes; one from the northeast and southeast corners of the map each
- 2 Wyvern Riders with Steel Axes; one from the northeast and southeast corners of the map each
- Turn 5
- 2 (Normal)/4 (Hard/Lunatic) Sky Knights with Steel Naginatas; one (Normal)/two (Hard/Lunatic) from the northeastern and southeastern seas each
- Turn 6 (Hard/Lunatic only)
- 1 Wyvern Rider with an Iron Axe from the northern sea
- 1 Wyvern Rider with a Hand Axe from the northern sea
- 2 Sky Knights with Steel Naginatas from the southern sea
- Turn 9
- 1 Sky Knight with a Steel Naginata from the northwestern sea (Hard/Lunatic only)
- 1 Sky Knight with a Steel Nageyari from the northwestern sea
- 1 Wyvern Rider with a Hand Axe from the southwestern sea (Hard/Lunatic only)
- 1 Wyvern Rider with a Steel Axe from the southwestern sea
- Turn 10 (Lunatic only)
- 1 Sky Knight with a Steel Naginata from the northwestern sea
- 1 Sky Knight with a Steel Nageyari from the northwestern sea
- 1 Wyvern Rider with a Hand Axe from the southwestern sea
- 1 Wyvern Rider with a Steel Axe from the southwestern sea
- Turn 12 (Hard/Lunatic only)
- 2 Wyvern Riders with Steel Axes from the northwestern sea
- 2 Sky Knights with Steel Naginatas from the southwestern sea
- Turn 13 (Lunatic only)
- 2 Wyvern Riders with Steel Axes from the northwestern sea
- 2 Sky Knights with Steel Naginatas from the southwestern sea
- After reaching the ship's choke point (column 17)
- 1 Kinshi Knight from the northwestern sea
- After reaching the ship's bow (column 5)
- 1 Malig Knight from the southwestern sea
NPC data
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Reinforcements
- Turn 1
- Reina from the southeast sea
Boss data
Normal Hard Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- This chapter's map is reused in Conquest Chapter 16.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
To the Sea |
-- |
Japanese |
海へ… |
To the Sea... |
Spanish |
Hacia el mar |
To the sea |
French |
Pleine mer |
Open sea |
German |
Auf zum Meer! |
To the Sea! |
Italian |
Per mare |
By sea |
Korean |
바다로… |
To the Sea... |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← Ninja Village • | To the Sea | • Dark Reunion → |
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