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Iago's Tome
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Iago's Tome (Japanese: マクベスの惑書 Makubex's Confusing Book) is a tome that debuted in Fire Emblem Fates. Named for the Nohrian advisor Iago, Iago's Tome appears statistically unimpressive for a high-level weapon, especially one that takes its toll on its wielder; it does, however, drop its enemy's defenses upon a successful strike.
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Fates | B | 7 | -- | 85 | 0 | 1–2 | -- | 0 | 1 | If user's attack hit the target, inflicts debuff of −4 defense, −4 resistance on the target after combat. If user attacked, inflicts stacking debuff of −2 magic, −2 skill on the user after combat. |
In other Fire Emblem series titles
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Bolganone or Fenrir | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 3) and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −4 each to attack and speed and Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on those foes through their next actions. If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of even-numbered turn, inflicts −4 each to defense and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP < user's HP and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to attack and speed and Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on those foes through their next actions. If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to defense and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. At start of odd-numbered turns, grants +6 each to defense and resistance, "foe cannot make follow-up attacks", and "neutralizes foe's bonuses during combat" to user and allies within 2 spaces of user for 1 turn. At start of even-numbered turns, grants +6 each to attack and speed, "if unit initiates combat, unit makes guaranteed follow-up attack", and Hexblade (Unit deals damage based on lower of foe's defense or resistance for 1 turn) to user and allies within 2 spaces of user for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP < user's HP and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to attack and speed and Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on those foes through their next actions. If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to defense and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP < user's HP and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to attack and speed and Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on those foes through their next actions. If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to defense and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP < user's HP and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to attack and speed and Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on those foes through their next actions. If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to defense and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP < user's HP and foe is not adjacent to another enemy at start of odd-numbered turn, inflicts −6 each to attack and speed and Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on those foes through their next actions. If any foe's HP < user's HP and foe is adjacent to another enemy at start of even-numbered turn, inflicts −6 each to defense and resistance and Panic (Converts bonuses on unit into penalties through their next action) on those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. Grants +2 HP and +3 resistance. |
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Warriors | E* | 80 | -- | -- | -- | -- | -- | 0 | -- | -- |
Locations
Fates
Rank rewards | Battle Rank: 1050 (limit 1) |
Treasure | My Castle, obtained at random from a pool of possible items. |
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Iago: Nohr's Tactician |
Warriors
Unobtainable | Exclusively wielded by Iago |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Fates | Wielder suffers Mag/Skill-2 after use in
combat. Target suffers Def/Res-4 on hit. Stat Drop (Def-4, Res-4) |
戦闘後能力減/戦闘後敵能力減
|
Heroes (Unrefined) |
Grants Res+3. At start of odd-numbered turns,
if any foe's HP ≤ unit's HP-3 and that foe is not adjacent to another foe, inflicts Atk/Spd-4 and 【Guard】on that foe. At start of even- numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Def/Res-4 and【Panic】on that foe. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on target into penalties through its next action. |
魔防+3
奇数ターン開始時、敵同士が隣接していない、かつ、 HPが自分より3以上低い敵の 攻撃、速さ-4、かつ、【キャンセル】を付与 偶数ターン開始時、敵同士が隣接していて、かつ、 HPが自分より3以上低い敵の 守備、魔防-4、かつ、【パニック】を付与 【キャンセル】 奥義発動カウント変動量-1になる状態異常 (同系統効果複数時、最大値適用) (敵の次回行動終了まで) 【パニック】 強化を+ではなく-とする状態異常 (敵の次回行動終了まで) |
Heroes (Refined) |
Grants Res+3. At start of odd-numbered turns,
if any foe's HP < unit's HP and that foe is not adjacent to another foe, inflicts Atk/Spd-6 and【Guard】on that foe through its next action. At start of even-numbered turns, if any foe's HP < unit's HP and that foe is adjacent to another foe, inflicts Def/Res-6 and【Panic】on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on target into penalties through its next action. |
魔防+3
奇数ターン開始時、敵同士が隣接していない、かつ、 HPが自分より1以上低い敵の 攻撃、速さ-6、かつ、【キャンセル】を付与 (敵の次回行動終了時まで) 偶数ターン開始時、敵同士が隣接していて、かつ、 HPが自分より1以上低い敵の 守備、魔防-6、かつ、【パニック】を付与 (敵の次回行動終了時まで) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4 【キャンセル】 奥義発動カウント変動量-1になる状態異常 (同系統効果複数時、最大値適用) (敵の次回行動終了まで) 【パニック】 強化を+ではなく-とする状態異常 (敵の次回行動終了まで) |
Heroes (Refined: +effect) |
At start of odd-numbered turns, grants
Def/Res+6, "foe cannot make a follow-up attack," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of even-numbered turns, grants Atk/Spd+6, "if unit initiates combat, unit makes a guaranteed follow-up attack," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
奇数ターン開始時、自分と周囲2マス以内の味方の
守備、魔防+6、 「敵は追撃不可」、 「敵の強化の+を無効」を付与(1ターン) 偶数ターン開始時、自分と周囲2マス以内の味方の 攻撃、速さ+6、 「自分から攻撃時、絶対追撃」、【魔刃】を付与 (1ターン) 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、速さ、守備、魔防+4 【魔刃】 戦闘中、敵の守備か魔防の低い方でダメージ計算 (1ターン、この効果は戦闘前奥義にも有効) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Iago's Tome |
-- |
Japanese |
マクベスの惑書 |
Makubex's Confusing Book |
Spanish |
Grimorio Iago |
Iago Grimoire |
French |
Tome de Iago |
Iago's Tome |
German |
Iagos Buch |
Iago's Book |
Italian |
Tomo di Iago |
Iago's Tome |
Portuguese |
Tomo de Iago |
Iago's tome |
Korean |
이아고의 금서 |
Iago's forbidden book |
Traditional Chinese |
馬克白的惑書 |
Makubex's confusing book |
Gallery
Iago's Tome as it appears in Heroes.
References
See also
Tomes | ||||||||
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Red tome skills in Heroes | ||||||
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Fire Emblem Warriors | |||||||||||||||||||||||||||||||||||||
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Weapons in Fire Emblem Warriors | ||||||||||||||
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