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Seashore Travels
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Seashore Travels (Japanese: 海岸線を越えて Across the coastline) is the sixteenth chapter of Fire Emblem Engage. In this chapter, Alear's army and the Elusians clash over an Emblem Ring stolen from the latter.
In addition to the next main chapter, completing this chapter will also unlock the eighth paralogue chapter.
Plot
- Main article: Seashore Travels/Script
Alear discusses the current situation with Diamant, Alfred, Timerra, and Ivy. They note that they have five Emblem Rings, while Sombron's forces have seven, meaning that they would need to invade Elusia to regain the others. Ivy discourages invasion, as they have the ring advantage, though Alear and Diamant also state that waiting for too long will make it more likely for their own army to be attacked by Elusia. Vander then relays news to them that Elusian warships have been seen traveling to Firene. Timerra suggests the group head to the Azure Coast to confirm the ships' appearance.
On those ships, Marni gloats about her opportunity to gain a higher standing with Zephia, though Mauvier is uninterested. An Elusian soldier reports to the two that two other Elusian soldiers—Rosado and Goldmary—have deserted them, stealing an Emblem Ring on their way out. Marni commands her army to turn their fleet around so that they may regain the ring from them. Rosado and Goldmary arrive at the Azure Coast, and take a brief rest before heading out so that they can give the ring to Hortensia. Elusian soldiers arrive to capture them, forcing them to retreat. At the same time, Alear's army arrives at the coast and confirms the ships' presence on Solm's coast, taking notice that they did not bring enough ships there for a full-scale invasion. Suddenly, Rosado and Goldmary fly their way to them and reunite with Hortensia. Rosado initially takes issue with Alear's presence, but Hortensia soon informs him that she and Ivy have willingly allied with the Divine Dragon. In response, Rosado apologizes and hands Alear the Ring of the Azure Twins, which they had procured from the fleet. Alear then summons its Emblem, Eirika, and entrusts the ring to Rosado. Marni and Mauvier then arrive at the coast, and the Elusian and Divine armies clash. The Divine army fends off the Elusians, and proceed to make haste to Firene.
Meanwhile on an Elusian ship, Zephia chats with Veyle, who express concern regarding Sombron's recent orders. Zephia assuages Veyle's previous doubts regarding how Alear rebuked her, urging her not to believe them. Veyle thanks her, then asks her to aid in finding her long-lost sibling. While Zephia doubts the sibling's existence, Veyle pulls out the dragonstone that the sibling gave her long ago, saying that the stone's intactness is proof that the sibling is still alive. Zephia and Griss are befuddled, but they agree to help her. After Veyle leaves, Zephia discusses the existence of the sibling with Griss; she tells him that, in the war one thousand years ago, she witnessed all of Sombron's children bar Veyle perish. The two then muse that Veyle will "never awaken again" after thir work in Firene is done.
Beginning log
While planning their next move after getting a new ring, the Divine Dragon's army receives a report.
Chapter data
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Victory: Defeat Marni and Mauvier
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Alear dies
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1–10+2
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{{{partner}}}
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2−2
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32+13
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{{{third}}}
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Map dimensions: 30 columns by 22 rows
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Victory: Defeat Marni and Mauvier
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Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Alear dies
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1–10+2
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{{{partner}}}
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2−2
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34+16
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{{{third}}}
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Map dimensions: 30 columns by 22 rows
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At the start of every second turn, the terrain will alternate between low tide and high tide formations. The map appears in its low tide formation during preparations before shifting to its high tide formation at the start of turn 1.
Character data
Additionally, Emblem Energy appears in the following locations:
- Column 2, row 3: West of the house's entrance
- Column 9, row 12: Just east of an Axe Cavalier
- Column 9, row 14: Just north of the large southern boulder
- Column 10, row 19: Just south of the large southern boulder
- Column 13, row 8: On the western edge of the center islet
- Column 19, row 8: On the eastern edge of the center islet
- Column 20, row 20: On the western edge of the southeastern-most islet
Item data
Enemy data
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|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Elusian Soldier
|
Sword Flier
|
20
|
1
|
31
|
7
|
11
|
17
|
20−5
|
6
|
12
|
8
|
6
|
5
|
Levin Sword
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
Griffin Knight
|
3
|
3
|
36
|
13
|
9
|
22
|
25−3
|
8
|
14
|
11
|
8
|
6
|
Silver Sword • Physic
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• The southeastern one immediately begins moving unprovoked. • The northwestern one begins moving unprovoked on turn 7. • The southwestern one begins moving unprovoked on turn 10, or if a nearby Thief is provoked.
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|
Corrupted Wyrm
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Corrupted Wyrm
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26
|
2
|
50
|
0
|
15
|
9
|
2
|
18
|
18
|
3
|
17
|
2
|
Fire Breath • Fireball
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• Automatically equips Fire Breath after initiating combat with Fireball. • The eastern one immediately begins moving unprovoked. • The western one begins moving unprovoked on turn 8.
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Elusian Soldier
|
Thief
|
20
|
3
|
32
|
11
|
1
|
21
|
21−1
|
10
|
4
|
7
|
6
|
5
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Silver Dagger
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• The northern one begins moving unprovoked on turn 2, or if the nearby Martial Master is provoked. • The southern two both begin moving unprovoked on turn 10, or if either of them or the nearby Griffin Knight is provoked.
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Elusian Soldier
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Martial Master
|
3
|
1
|
36
|
11
|
11
|
12
|
13
|
8
|
12
|
9
|
9
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5
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Silver-Spirit Art • Physic
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• Starts on a fort. • Begins moving unprovoked on turn 2, or if the nearby Thief is provoked.
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Elusian Soldier
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Lance Fighter
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20
|
3
|
37
|
13
|
4
|
18
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15−6
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8
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4
|
4
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7
|
4
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Silver Lance
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• The southeastern two both begin moving unprovoked on turn 2, or if either of them or the nearby Royal Knight is provoked. • The northwestern one begins moving unprovoked on turn 6, or if the nearby Great Knight is provoked.
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Elusian Soldier
|
Royal Knight
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3
|
1
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37
|
14
|
10
|
21
|
20−5
|
9
|
10
|
10
|
8
|
6
|
Ridersbane • Freeze • Physic
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• Starts on a fort. • Begins moving unprovoked on turn 2, or if a nearby Lance Fighter is provoked.
|
|
Elusian Soldier
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Axe Fighter
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20
|
1
|
43
|
14
|
0
|
10
|
12−5
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5
|
1
|
2
|
9
|
4
|
Poleaxe
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Begins moving unprovoked on turn 2, or if the nearby Axe Fighter or Paladin is provoked.
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|
Elusian Soldier
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Axe Fighter
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20
|
1
|
43
|
14
|
0
|
10
|
12−6
|
5
|
1
|
2
|
9
|
4
|
Silver Axe
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• Starts in a thicket. • Begins moving unprovoked on turn 2, or if the nearby Axe Fighter or Paladin is provoked.
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Elusian Soldier
|
Paladin
|
3
|
2
|
41
|
16
|
2
|
21
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18−2
|
11
|
8
|
8
|
10
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6
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Steel Greatlance
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• The eastern one begins moving unprovoked on turn 2, or if a nearby Axe Fighter is provoked. • The western one begins moving unprovoked on turn 6, or if the nearby Axe Cavalier is provoked.
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Elusian Soldier
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Bow Knight
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2
|
1
|
34
|
11
|
8
|
20
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17−4
|
6
|
9
|
8
|
8
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6
|
Radiant Bow • Silver Lance
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Begins moving unprovoked on turn 6.
|
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Elusian Soldier
|
Hero
|
3
|
2
|
39
|
15
|
0
|
17
|
21−1
|
10
|
5
|
9
|
10
|
5
|
Silver Sword
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Both begin moving unprovoked on turn 7, or if either is provoked.
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|
Elusian Soldier
|
Mage Knight
|
2
|
2
|
29
|
9
|
12
|
14
|
18−5
|
6
|
13
|
5
|
8
|
6
|
Elthunder • Silver Sword
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Both begin moving unprovoked on turn 4, or if either is provoked.
|
|
Elusian Soldier
|
Great Knight
|
4
|
1
|
42
|
16
|
2
|
19
|
13
|
21
|
5
|
9
|
12
|
6
|
Steel Blade
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Begins moving unprovoked on turn 6, or if the nearby Lance Fighter is provoked.
|
|
Elusian Soldier
|
Axe Fighter
|
20
|
1
|
43
|
14
|
0
|
10
|
12−5
|
5
|
1
|
2
|
9
|
4
|
Steel Greataxe
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Begins moving unprovoked on turn 8, or if the nearby Hero is provoked.
|
|
Elusian Soldier
|
Hero
|
3
|
1
|
39
|
15
|
0
|
17
|
21
|
10
|
5
|
9
|
10
|
5
|
Killing Edge
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Begins moving unprovoked on turn 8, or if the nearby Axe Fighter is provoked.
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|
Elusian Soldier
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Axe Cavalier
|
20
|
1
|
37
|
12
|
1
|
17
|
16−7
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8
|
5
|
6
|
8
|
5
|
Silver Axe
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Begins moving unprovoked on turn 6, or if the nearby Paladin is provoked.
|
|
Elusian Soldier
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Martial Master
|
3
|
3
|
36
|
11
|
11
|
12
|
13
|
8+5
|
12
|
9
|
9
|
5
|
Shielding Art • Physic
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Will not act until a unit is in range of at least two of the following—any of them, Mauvier, or Marni—or until one of them is fought; in either case, all three begin moving.
|
|
Mauvier
|
Royal Knight
|
6
|
1
|
44
|
15
|
19
|
20
|
19−6
|
14
|
14
|
9
|
10
|
6
|
Flame Lance • Steel Greatlance • Silence • Spirit Dust
Contemplative
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Will not act until a unit is in range of at least two of the following—him, Marni, or a nearby Martial Master—or until one of them is fought; in either case, he begins moving.
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|
Marni
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General
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6
|
1
|
47
|
20
|
10
|
9
|
8−2
|
24
|
4
|
9
|
13
|
4
|
Hurricane Axe • Steel Greataxe • Master Seal
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Will not act until a unit is in range of at least two of the following—her, Mauvier, or a nearby Martial Master—or until one of them is fought; in either case, she begins moving.
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|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Elusian Soldier
|
Sword Flier
|
20
|
1
|
33
|
10
|
14
|
18
|
17−5
|
10
|
16
|
8
|
6
|
5
|
Levin Sword
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
Griffin Knight
|
3
|
3
|
38
|
17
|
13
|
23
|
24−3
|
12
|
18
|
12
|
8
|
6
|
Silver Sword • Physic
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• The southeastern one immediately begins moving unprovoked. • The northwestern one begins moving unprovoked on turn 7. • The southwestern one begins moving unprovoked on turn 10, or if a nearby Thief is provoked.
|
|
Corrupted Wyrm
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Corrupted Wyrm
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26
|
2
|
51
|
0
|
20
|
10
|
2
|
25
|
25
|
4
|
17
|
2
|
Fire Breath • Fireball
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• Automatically equips Fire Breath after initiating combat with Fireball. • The eastern one immediately begins moving unprovoked. • The western one begins moving unprovoked on turn 8.
|
|
Elusian Soldier
|
Thief
|
20
|
4
|
34
|
16
|
4
|
23
|
20
|
14
|
8
|
7
|
7
|
5
|
Silver Dagger
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• The northern two both begin moving unprovoked on turn 2, or if either of them or the nearby Martial Master is provoked. • The southern two both begin moving unprovoked on turn 10, or if either of them or the nearby Griffin Knight is provoked.
|
|
Elusian Soldier
|
Martial Master
|
3
|
1
|
37
|
15
|
16
|
13
|
13
|
12
|
18
|
9
|
9
|
5
|
Silver-Spirit Art • Physic
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• Starts on a fort. • Begins moving unprovoked on turn 2, or if a nearby Thief is provoked.
|
|
Elusian Soldier
|
Lance Fighter
|
20
|
3
|
39
|
17
|
8
|
19
|
15−6
|
13
|
9
|
5
|
7
|
4
|
Silver Lance
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• The southeastern two both begin moving unprovoked on turn 2, or if either of them or the nearby Royal Knight is provoked. • The northwestern one begins moving unprovoked on turn 6, or if the nearby Great Knight is provoked.
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|
Elusian Soldier
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Royal Knight
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3
|
1
|
39
|
18
|
15
|
22
|
19−5
|
13
|
15
|
11
|
8
|
6
|
Ridersbane • Freeze • Physic
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• Starts on a fort. • Begins moving unprovoked on turn 2, or if a nearby Lance Fighter is provoked.
|
|
Elusian Soldier
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Axe Fighter
|
20
|
1
|
45
|
18
|
1
|
10
|
11−4
|
8
|
4
|
2
|
10
|
4
|
Poleaxe
|
Begins moving unprovoked on turn 2, or if the nearby Axe Fighter or Paladin is provoked.
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|
Elusian Soldier
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Axe Fighter
|
20
|
1
|
45
|
18
|
1
|
10
|
11−5
|
8
|
4
|
2
|
10
|
4
|
Silver Axe
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• Starts in a thicket. • Begins moving unprovoked on turn 2, or if the nearby Axe Fighter or Paladin is provoked.
|
|
Elusian Soldier
|
Paladin
|
3
|
2
|
43
|
20
|
5
|
22
|
18−2
|
16
|
12
|
9
|
10
|
6
|
Steel Greatlance
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• The eastern one begins moving unprovoked on turn 2, or if a nearby Axe Fighter is provoked. • The western one begins moving unprovoked on turn 6, or if a nearby Axe Cavalier is provoked.
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|
Elusian Soldier
|
Bow Knight
|
2
|
1
|
35
|
15
|
11
|
21
|
16−4
|
10
|
14
|
9
|
8
|
6
|
Radiant Bow • Silver Lance
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Begins moving unprovoked on turn 6.
|
|
Elusian Soldier
|
Hero
|
3
|
2
|
41
|
20
|
3
|
18
|
20−1
|
15
|
9
|
10
|
10
|
5
|
Silver Sword
|
Both begin moving unprovoked on turn 7, or if either is provoked.
|
|
Elusian Soldier
|
Mage Knight
|
2
|
2
|
30
|
13
|
17
|
15
|
17−5
|
11
|
18
|
6
|
8
|
6
|
Elthunder • Silver Sword
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Both begin moving unprovoked on turn 4, or if either is provoked.
|
|
Elusian Soldier
|
Great Knight
|
4
|
1
|
44
|
20
|
4
|
21
|
12
|
27
|
9
|
9
|
12
|
6
|
Steel Blade
|
Begins moving unprovoked on turn 6, or if the nearby Lance Fighter is provoked.
|
|
Elusian Soldier
|
Axe Fighter
|
20
|
1
|
45
|
18
|
1
|
10
|
11−4
|
8
|
4
|
2
|
10
|
4
|
Steel Greataxe
|
Begins moving unprovoked on turn 8, or if the nearby Hero is provoked.
|
|
Elusian Soldier
|
Hero
|
3
|
1
|
41
|
20
|
3
|
18
|
20
|
15
|
9
|
10
|
10
|
5
|
Killing Edge
|
Begins moving unprovoked on turn 8, or if the nearby Axe Fighter is provoked.
|
|
Elusian Soldier
|
Axe Cavalier
|
20
|
2
|
39
|
16
|
4
|
18
|
16−6
|
13
|
10
|
7
|
9
|
5
|
Silver Axe
|
Both begin moving unprovoked on turn 6, or if either of them or the nearby Paladin is provoked.
|
|
Elusian Soldier
|
Martial Master
|
3
|
3
|
37
|
15
|
16
|
13
|
13
|
12+5
|
18
|
9
|
9
|
5
|
Shielding Art • Physic
|
Will not act until a unit is in range of at least two of the following—any of them, Mauvier, or Marni—or until one of them is fought; in either case, all three begin moving.
|
|
Mauvier
|
Royal Knight
|
6
|
1
|
46
|
20
|
24
|
21
|
19−5
|
20
|
19
|
10
|
11
|
6
|
Flame Lance • Steel Greatlance • Silence • Spirit Dust
Contemplative • Stalwart • Reforge
|
Will not act until a unit is in range of at least two of the following—him, Marni, or a nearby Martial Master—or until one of them is fought; in either case, he begins moving.
|
|
Marni
|
General
|
6
|
1
|
50
|
25
|
12
|
9
|
7−1
|
30
|
9
|
10
|
14
|
4
|
Hurricane Axe • Steel Greataxe • Master Seal
Stalwart • Swap
|
Will not act until a unit is in range of at least two of the following—her, Mauvier, or a nearby Martial Master—or until one of them is fought; in either case, she begins moving.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Elusian Soldier
|
Sword Flier
|
20
|
1
|
36
|
13
|
17
|
21
|
20−5
|
14
|
20
|
9
|
6
|
5
|
Levin Sword
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
Griffin Knight
|
3
|
3
|
42
|
21
|
17
|
27
|
28−3
|
17
|
23
|
12
|
8
|
6
|
Silver Sword • Physic
|
• The southeastern one immediately begins moving unprovoked. • The northwestern one begins moving unprovoked on turn 7. • The southwestern one begins moving unprovoked on turn 10, or if a nearby Thief is provoked.
|
|
Corrupted Wyrm
|
Corrupted Wyrm
|
26
|
2
|
56
|
0
|
26
|
14
|
6
|
32
|
32
|
4
|
18
|
2
|
Fire Breath • Fireball
Spirit Strike
|
• Automatically equips Fire Breath after initiating combat with Fireball. • The eastern one immediately begins moving unprovoked. • The western one begins moving unprovoked on turn 8.
|
|
Elusian Soldier
|
Thief
|
20
|
4
|
37
|
20
|
7
|
26
|
23
|
18
|
12
|
8
|
7
|
5
|
Silver Dagger
|
• The northern two both begin moving unprovoked on turn 2, or if either of them or the nearby Martial Master is provoked. • The southern two both begin moving unprovoked on turn 10, or if either of them or the nearby Griffin Knight is provoked.
|
|
Elusian Soldier
|
Martial Master
|
3
|
1
|
41
|
19
|
21
|
17
|
17
|
17
|
24
|
9
|
9
|
5
|
Silver-Spirit Art • Physic
|
• Starts on a fort. • Begins moving unprovoked on turn 2, or if a nearby Thief is provoked.
|
|
Elusian Soldier
|
Lance Fighter
|
20
|
3
|
42
|
19
|
11
|
22
|
17−6
|
16
|
12
|
5
|
7
|
4
|
Silver Lance
|
• The southeastern two both begin moving unprovoked on turn 2, or if either of them or the nearby Royal Knight is provoked. • The northwestern one begins moving unprovoked on turn 6, or if the nearby Great Knight is provoked.
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|
Elusian Soldier
|
Royal Knight
|
3
|
1
|
43
|
22
|
20
|
26
|
23−5
|
18
|
20
|
11
|
8
|
6
|
Ridersbane • Freeze • Physic
|
• Starts on a fort. • Begins moving unprovoked on turn 2, or if a nearby Lance Fighter is provoked.
|
|
Elusian Soldier
|
Axe Fighter
|
20
|
1
|
49
|
22
|
4
|
14
|
15−4
|
13
|
8
|
2
|
10
|
4
|
Poleaxe
|
Begins moving unprovoked on turn 2, or if the nearby Axe Fighter or Paladin is provoked.
|
|
Elusian Soldier
|
Axe Fighter
|
20
|
1
|
49
|
22
|
4
|
14
|
15−5
|
13
|
8
|
2
|
10
|
4
|
Silver Axe
|
• Starts in a thicket. • Begins moving unprovoked on turn 2, or if the nearby Axe Fighter or Paladin is provoked.
|
|
Elusian Soldier
|
Paladin
|
3
|
2
|
47
|
24
|
8
|
26
|
22−2
|
22
|
17
|
9
|
10
|
6
|
Steel Greatlance
|
• The eastern one begins moving unprovoked on turn 2, or if a nearby Axe Fighter is provoked. • The western one begins moving unprovoked on turn 6, or if a nearby Axe Cavalier is provoked.
|
|
Elusian Soldier
|
Bow Knight
|
2
|
1
|
39
|
18
|
14
|
25
|
19−4
|
14
|
18
|
9
|
8
|
6
|
Radiant Bow • Silver Lance
|
Begins moving unprovoked on turn 6.
|
|
Elusian Soldier
|
Hero
|
3
|
2
|
45
|
25
|
6
|
22
|
24−1
|
20
|
14
|
10
|
10
|
5
|
Silver Sword
|
Both begin moving unprovoked on turn 7, or if either is provoked.
|
|
Elusian Soldier
|
Mage Knight
|
2
|
2
|
33
|
16
|
21
|
18
|
20−5
|
15
|
24
|
6
|
8
|
6
|
Elthunder • Silver Sword
|
Both begin moving unprovoked on turn 4, or if either is provoked.
|
|
Elusian Soldier
|
Great Knight
|
4
|
1
|
48
|
23
|
8
|
25
|
16
|
33
|
14
|
10
|
12
|
6
|
Steel Blade
|
Begins moving unprovoked on turn 6, or if the nearby Lance Fighter is provoked.
|
|
Elusian Soldier
|
Axe Fighter
|
20
|
1
|
49
|
22
|
4
|
14
|
15−4
|
13
|
8
|
2
|
10
|
4
|
Steel Greataxe
|
Begins moving unprovoked on turn 8, or if the nearby Hero is provoked.
|
|
Elusian Soldier
|
Hero
|
3
|
1
|
45
|
25
|
6
|
22
|
24
|
20
|
14
|
10
|
10
|
5
|
Killing Edge
|
Begins moving unprovoked on turn 8, or if the nearby Axe Fighter is provoked.
|
|
Elusian Soldier
|
Axe Cavalier
|
20
|
2
|
42
|
18
|
7
|
21
|
18−6
|
16
|
13
|
7
|
9
|
5
|
Silver Axe
|
Both begin moving unprovoked on turn 6, or if either of them or the nearby Paladin is provoked.
|
|
Elusian Soldier
|
Martial Master
|
3
|
3
|
41
|
19
|
21
|
17
|
17
|
17+5
|
24
|
9
|
9
|
5
|
Shielding Art • Physic
|
Will not act until a unit is in range of at least two of the following—any of them, Mauvier, or Marni—or until one of them is fought; in either case, all three begin moving.
|
|
Mauvier
|
Royal Knight
|
6
|
1
|
46
|
22
|
27
|
24
|
22−5
|
23
|
22
|
10
|
11
|
6
|
Flame Lance • Steel Greatlance • Silence • Spirit Dust
Contemplative • Darting Stance • Veteran+ • Reforge
|
Will not act until a unit is in range of at least two of the following—him, Marni, or a nearby Martial Master—or until one of them is fought; in either case, he begins moving.
|
|
Marni
|
General
|
6
|
1
|
50
|
28
|
16
|
13
|
7−1
|
35
|
11
|
10
|
14
|
4
|
Hurricane Axe • Steel Greataxe • Master Seal
Steady Stance • Veteran+ • Swap
|
Will not act until a unit is in range of at least two of the following—her, Mauvier, or a nearby Martial Master—or until one of them is fought; in either case, she begins moving.
|
|
|
|
Reinforcements
- Turn 2 (Hard/Maddening)/4 (Normal)
- Turn 6
- Turn 10
NPC data
Boss data
- Main article: Marni
- Main article: Mauvier
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
|
Definition, etymology, and notes
|
English
|
Seashore Travels
|
--
|
Japanese
|
海岸線を越えて
|
Across the coastline
|
Spanish
|
Travesía marítima
|
Maritime journey
|
French
|
Le long du littoral
|
Along the coastline
|
German
|
Strandreise
|
Beach travels
|
Italian
|
Viaggi oltremare
|
Overseas journey
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Korean
|
해안선을 넘어서
|
Across the coastline
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Simplified Chinese
|
穿越海岸线
|
Across the coastline
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Traditional Chinese
|
穿越海岸線
|
Across the coastline
|
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References