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The Kingdom of Might
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The Kingdom of Might (Japanese: 勇ましき王国 Brave Kingdom) is the eighth chapter of Fire Emblem Engage. In this chapter, Brodia defends its castle from the invading Elusian army.
This chapter introduces ballistae, as well as Emblems Roy and Leif.
Plot
- Main article:
The Kingdom of Might/Script
Alear and Alcryst arrive at Brodia Castle, where Prince Diamant stands waiting for them. Diamant greets the two as well as Alfred, then Alcryst informs him that they were attacked by Elusian forces on their way. He also relays their intent to attack the castle to Diamant. Soon, Brodia's King Morion comes outside and welcomes Alcryst back, to Diamant's chagrin. Morion suggests dueling Alear as a welcome of sorts, but Diamant quickly informs him of Elusia's intent to invade. Morion orders his soldiers to bolster the castle's defenses, and praises Alcryst for his work. Alear then requests Morion's aid, which he obliges by presenting their Emblem Ring. Alear briefly expresses his confusion at Morion's attitude, expecting him to be far more cold, then summons Emblem Roy from the ring.
Soon after, a Brodian soldier informs the group that an Elusian soldier—Princess Ivy—is flying towards the castle. Ivy arrives past the walls, and delivers an ultimatum to Morion. Diamant urges Morion to stay inside the castle to protect his life. Though he initially objects, he soon relents after Diamant reasons with him. Ivy then greets Alear, presents her own Emblem Ring, and orders her forces to attack. Alear refuses to hand their rings over, and begins to fight to defend the castle. As the battle begins, Diamant's retainer Amber rides in to join the defenders.
Alear and the Brodian army successfully fend of the Elusian invaders, and Ivy drops her ring amidst the chaos. As the ring is tainted with Fell Dragon energy, Alear performs an invocation to summon Emblem Leif to his full power. Left defeated, Ivy flies away on her wyvern. Soon after, a Brodian soldier brings a message that King Hyacinth and the Elusian army are preparing to attack Brodia's border, demanding to see Morion. Diamant repeatedly pleads his father to not fall into the Elusians' trap, but Morion chooses to meet the army so that he and his country may not be seen as cowardly. In response to Morion's words, Alcryst pledges to protect the two of them no matter what. Diamant ultimately relents, and agrees to attend his father's army. Morion expresses a desire to see Alear transform into their dragon form, which leaves them to contemplate whether they can even do such a thing. Before leaving, Morion entrusts the castle to Saphir and the other royal guards. With their farewells made, Alear and the Brodian army begin their march.
Beginning log
After rebuffing an Elusian attack, the Divine Dragon's army reaches their destination: Brodia Castle.
Chapter data
Normal Hard Maddening
This chapter features a Ballista. It is located as follows:
- Column 10, row 9: Ballista with 3–7 Rng, +20 Hit, 10 uses
Character data
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New units
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Required characters
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Available characters
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Emblem Ring data
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New units
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Available characters
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Additionally, Emblem Energy appears in the following locations:
- Column 4, row 5: West of the inner castle walls
- Column 6, row 4: The southwest corner of the inner castle walls
- Column 14, row 4: The southeast corner of the inner castle walls
- Column 16, row 5: East of the inner castle walls
Item data
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Enemy data
Normal Hard Maddening
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Reinforcements
- Turn 2
- 1 Axe Flier from northwest of Kagetsu's starting position (Normal only)
- 1 Lance Flier with an Iron Lance from northwest of Kagetsu's starting position (Hard/Maddening only)
- 1 Lance Flier with an Iron Lance (Hard)/Javelin (Maddening) from northeast of Zelkov's starting position (Hard/Maddening only)
- Turn 3
- 1 Sword Flier from northeast of Zelkov's starting position (Normal only)
- 2 Sword Fliers with Iron Swords; one from north of Kagetsu's starting position, one from north of Zelkov's starting position (Hard/Maddening only)
- Turn 4
- 1 Axe Flier from south of the southwestern wall (Normal only)
- 1 Sword Flier with an Iron Sword (Hard)/Levin Sword (Maddening) from south of the southwestern wall (Hard/Maddening only)
- 1 Axe Flier from south of the southeastern wall (Hard/Maddening only)
- Turn 5
- 1 Sword Flier with an Iron Sword from south of the southeastern wall (Normal only)
- 1 Sword Flier with an Iron Sword from west of Kagetsu's starting position (Hard/Maddening only)
- 1 Axe Flier from east of Zelkov's starting position (Hard/Maddening only)
- Turn 7 (Hard/Maddening only)
- 1 Sword Flier with an Iron Sword from the western border of the map
- 1 Lance Flier with an Iron Lance from the eastern border of the map
- 1 Sword Flier with an Iron Sword and Void Curse from the western border of the map (Maddening only)
- 1 Lance Flier with an Iron Lance and Void Curse from the eastern border of the map (Maddening only)
NPC data
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Boss data
- Main article:
Ivy
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
With the proper planning, it is possible to beat this map on turn 2. Simply have a properly leveled Chloé use a Pure Water, and have her bait Ivy out from some flier-exclusive terrain by the Ballista, then jump her next turn (with an Augment boosted Rewarp if you need.)
If you would prefer to obtain the experience, Wind tome, and Secret Book, this map will be fairly challenging.
The two new units you get on this map are both mediocre. Diamant has solid bases and growths, and a good personal class, skill, and skill from said class, but gets outclassed fairly early by Kagetsu. Amber has great strength, but struggles with doubling late game.
You'll be pretty quickly swarmed, so get your units to tanking. Send Alcryst (or Etie, if you have deployed both) to the Ballista to snipe fliers, and have your bulkier units like Louis or Alear push forward from the sides.
To grab the Secret Book from the mage, you could either bait them out or use a Warp Ragnarok or Override to snag it. If going for the former, make sure you end the map on the same turn- otherwise, your magic user will most likely die.
If you go for the quick kill or the slow way, once you're done, now would be an opportune time to do the Divine Paralouges. You are about to lose your rings, and there are no more good units up until that point. Not only that, but these paralouges scale with your level, making them harder the later you go. If there's a Bracelet you want, now is the time to grab it.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Kingdom of Might |
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Japanese |
勇ましき王国 |
Brave Kingdom |
Spanish |
Reino de guerreros |
Kingdom of warriors |
French |
Le royaume des guerriers |
The kingdom of warriors |
German |
Reich der Krieger |
Realm of the warriors |
Italian |
Il regno dei guerrieri |
The kingdom of warriors |
Korean |
용맹한 왕국 |
Brave kingdom |
Simplified Chinese |
英勇尚武的王国 |
Brave kingdom |
Traditional Chinese |
英勇尚武的王國 |
Brave kingdom |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Dark Emblem • | The Kingdom of Might | • A Clash of Forces → |
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