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Emblem Rings
Emblem Rings (Japanese: 紋章士の指輪 Emblem person ring) are a gameplay mechanic and story element in Fire Emblem Engage. They are artifacts found on the continent of Elyos that contain Emblems: incorporeal echoes of heroes from other worlds. Emblem Rings iterate on previous gameplay systems such as Pair Up from Awakening and Fates, granting a variety of bonuses to their users based on how closely bonded the user and the Emblem have become.
In an alternate Elyos, Emblems are instead housed within Emblem Bracelets, which function largely identically to their ring counterparts.
Overview
Emblem Rings serve as a form of equipment for units, with a unit only being able to equip one ring at a time. When equipped, the unit will be "synced" with that ring's Emblem, granting the unit statistical bonuses and sync skills based on the equipped ring, as well as on the unit's bond level with the Emblem in question. There are initially twelve Emblem Rings, with each containing an echo of a hero or major character from a previous Fire Emblem series title.
Engaging
Equipping an Emblem Ring allows a unit to engage (Japanese: エンゲージ engage) with its Emblem, merging with them and gaining new powers. The engage command can be used at any time if the unit has not acted yet. Engaging with an Emblem will grant the unit access to various engage weapons, which the unit can use regardless of whether their class or weapon level would normally allow them to. For example, an Axe Fighter with no sword weapon level will still be able to use Emblem Marth's engage weapon, the Rapier.
Engaging also grants one or more special engage skills. These engage skills offer unique effects that can provide a great advantage and/or greatly change a unit's playstyle. In addition, engaging allows the unit to perform an engage attack (Japanese: エンゲージ技 Engage technique); a powerful command skill that, despite its name, is not always an attack. Engage attacks can only be used once per engaged state. As well, being in the engaged state will reduce the damage taken from enemy engage attacks by 20%. Both engage skills and engage attacks will also often have additional effects depending on the user's unit type. These bonuses and which unit types they are granted to vary with each skill, though generally, Dragon-type classes almost always gain a special extra effect from them.
Units can engage if their engage meter is currently filled. Once initiated, the engaged state lasts for only three turns. The engage meter is normally filled at the start of every battle, and is fully depleted after the engaged state ends. The meter fills by 1 step whenever the unit makes or faces an attack that is not a chain attack, or targets another unit when using a staff. When the meter is filled to its maximum 8 steps, the unit can engage again. Alternatively, the engage meter will be completely filled if a unit ends their turn on a space with emblem energy. Emblem energy always appears on predetermined spaces on a map.
Bond level
Battling with an Emblem Ring equipped will cause the unit to earn bond experience, which will increase their bond level. A unit's bond level with an Emblem determines the stat bonuses, sync skills, and engage weapons the unit gains from their equipped Emblem Ring. Some bond levels will also unlock weapon proficiencies, which allow a unit to reclass into classes that use those weapons.
The highest possible bond level a unit can reach is 20, though this is limited to 10 until the Emblem's specific paralogue chapter is completed. Certain bond levels—5, 10, and 20 specifically—will also unlock a short bond conversation between the unit and the Emblem that can be viewed outside of battle. Once a unit has gained enough bond experience to reach that level, they cannot gain any more until the bond conversation is viewed.
Bond levels can also be unlocked more quickly by fighting against the Emblem in the arena on the Somniel, which costs bond fragments.
Skill inheritance
This section has been marked as a stub. Please help improve the page by adding information.
Bond Rings
Bond Rings are a similar form of equipment to Emblem Rings that also appear in Engage; they represent non-main characters from the same worlds as the Emblems. They take up the same slot as an Emblem Ring does, meaning a unit can only have either one Bond Ring or one Emblem Ring equipped at any given time. Unlike Emblem Rings, Bond Rings only offer small statistical bonuses and possibly a single skill. They do not have bond levels or gain bond experience, and cannot be engaged with. There are four different levels of Bond Rings that can be obtained: in ascending order, C, B, A, and S. Increasing this level both raises the stat bonuses they give and displays more of their flavor text.
Bond Rings are obtained at random by spending bond fragments in the Ring Chamber of the Somniel. The player can choose to create Bond Rings from the world of a particular Emblem either one at a time for 100 bond fragments each, or in batches of ten at a time for 1,000 bond fragments. Multiple copies of the same Bond Ring can be melded into one of a higher level.
Melding Bond Rings | |||
---|---|---|---|
New ring | Required rings | Bond fragment cost | |
B | C ×2 | 100 | |
A | B ×3 | 1,000 | |
S | A ×4 | 10,000 |
Data
Emblem Rings
Emblem Bracelets
Bond Rings
Marth Celica Sigurd Leif Roy Lyn Eirika Ike Micaiah Lucina Corrin Byleth Special
Ring | Effects | Jewel color | |||
---|---|---|---|---|---|
Rank C | Rank B | Rank A | Rank S | ||
Caeda |
Spd +1 | Spd +1 Lck +1 |
Dex +1 Spd +1 Lck +1 |
Dex +1 Spd +2 Lck +1 Sympathetic |
█ |
Ogma |
Str +1 | Str +1 Dex +1 |
Str +1 Dex +1 Spd +1 |
Str +2 Dex +1 Spd +1 |
█ |
Navarre |
Dex +1 | Dex +1 Spd +1 |
Dex +1 Spd +1 Lck +1 |
Dex +2 Spd +1 Lck +1 Deadly Blade |
█ |
Merric |
Spd +1 | Dex +1 Spd +1 |
Dex +1 Spd +1 Def +1 |
Dex +1 Spd +2 Def +1 |
█ |
Minerva |
Lck +1 | Lck +1 Def +1 |
HP +2 Lck +1 Def +1 |
HP +2 Lck +2 Def +1 |
█ |
Linde |
Lck +1 | Lck +1 Mag +1 |
Spd +1 Lck +1 Mag +1 |
Spd +1 Lck +2 Mag +1 |
█ |
Tiki |
Lck +1 | Spd +1 Lck +1 |
Dex +1 Spd +1 Lck +1 |
Dex +1 Spd +1 Lck +2 |
█ |
Kris |
HP +2 | HP +2 Str +1 |
HP +2 Str +1 Dex +1 |
HP +4 Str +1 Dex +1 |
█ |
Katarina |
Def +1 | HP +2 Def +1 |
HP +2 Lck +1 Def +1 |
HP +2 Lck +1 Def +2 |
█ |
Legion |
Str +1 | Str +1 Spd +1 |
Str +1 Dex +1 Spd +1 |
Str +2 Dex +1 Spd +1 |
█ |
Weapons and skills affecting Emblem Rings and engaging
Weapons and skills affecting Emblem Rings and engaging | |||
---|---|---|---|
Skill | Effect | Games | |
Libération | If user initiates combat and defeats the target, fills engage meter by 1. | Engage | |
Lyrátion | If user initiates combat and defeats the target, fills the engage meters of adjacent allies by 1. | Engage | |
Nodus | Completely fills all allies' engage meters. Fills the user's engage meter by 1 for every ally affected. |
Engage | |
Disengage | Forces all foes out of their engaged states. | Engage | |
Favorite Food | Completely fills the user's engage meter if they use a meal. | Engage | |
Divine Spirit | Shortens the user's engage meter by −1. | Engage | |
Fell Spirit | Fills the user's engage meter by 1 at the start of their phase. | Engage | |
Dark Spirit | Depletes the engage meters of foes within 2 spaces by −1 at the start of the user's phase. | Engage | |
Spirit Strike | If user's attack hit the target, depletes the target's engage meter by −5. | Engage | |
Resist Emblems | Reduces damage taken from enemy engage attacks by −20%. | Engage | |
Spur Emblems | Fills adjacent allies' engage meters by 1 at the start of the user's phase. | Engage | |
Other Appearances
WarioWare: Move It!
Emblem rings appear in the microgame Fire Emblem Engage, where the player must move the Joy-Con to insert a falling ring onto Alear's finger. Only Marth, Celica, Corrin, and Byleth with their respective rings make an appearance here, albeit randomly. The ring appears thick in both levels 1 and 3, but appears thinner in level 2. Also in level 3, a coin shows up alongside the ring, primarily as a distraction. Should the player successfully get the ring inserted, the animation when engaging with the Emblem will play.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Emblem Ring |
-- |
Japanese |
紋章士の指輪 |
Emblem person ring |
Spanish |
Anillo Emblema |
Emblem ring |
French |
Anneau d'Emblème |
Emblem Ring |
German |
Emblem-Ring |
Emblem ring |
Italian |
Anello dell'emblema |
Emblem ring |
Korean |
문장사의 반지 |
Emblem person ring |
Simplified Chinese |
纹章士戒指 |
Emblem person ring |
Traditional Chinese |
紋章士戒指 |
Emblem person ring |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
See also
Game mechanics | |||||||||||||||||||||||
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