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Righteous Thieves
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Righteous Thieves (Japanese: 正義の盗賊団 Thief Band of Justice) is the third episode of Fire Emblem: Archanea Saga and the New Archanea Saga bonus chapters of Fire Emblem: New Mystery of the Emblem. In this episode, Rickard leads a group of thieves in stealing gold from Millennium Court in order to aid the poor of the nation, but must compete with another group.
The broadcast lasted 1 hour, 40 minutes of which were dedicated to gameplay and the opening 13 and closing 7 dedicated to story.
Airdates | |
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Original airing | October 12, 1997 – October 18, 1997 19:00–20:00 |
Second airing | December 14, 1997 – December 20, 1997 18:00–19:00 |
Final airing | April/May ??, 1999 ??:??–??:?? |
Plot
- Main article:
Righteous Thieves/Script
After the fall of Archanea, Rickard and Lena meet in Pales, where they decide to raid the castle and steal its treasure for the poor of the nation. The two split up to search for others to hire as protection for their heist; they meet up again, Rickard having recruited Castor and Navarre. As the heist is underway, the group is surprised to discover another collection of thieves in the castle, though Rickard is able to convince two of their mercenaries, Malice and Dice, to join in their more noble effort in exchange for money. The heist is generally successful until the arrival of Camus; Lena confronts Camus on Grust's role in the war, and he is ultimately convinced by Nyna to allow the group to go free, so long as they use their acquired wealth for the betterment of Archanea's people.
Chapter data
Archanea Saga New Archanea Saga
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Victory: Rout the enemy | Player | Enemy | ||||
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Defeat: Rickard dies | 4+2 | 29−2 | ||||
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Map dimensions: 22 columns by 22 rows | ||||||
Character data
Archanea Saga New Archanea Saga
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New units
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Available characters
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None |
Item data
Archanea Saga New Archanea Saga
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- All other chests contain 200 G.
Enemy data
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Archanea Saga New Archanea Saga
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Reinforcements
Archanea Saga
- Starting after 23 minutes and repeating indefinitely, appearing at random
- Starting after 40 minutes and repeating indefinitely, appearing at random
- Two Armored Knights and one Mage from the southwest entrance
Boss data
- Main article:
Vaam
Archanea Saga New Archanea Saga
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Archanea Saga
Navarre is fast enough to double every enemy at base with an Iron Sword except the reinforcement Thieves, for which he needs a single point of speed, and Vaam, for which he needs two. He lacks the strength to do significant damage to the Knights without an Armorslayer, but he can one-round them with one. Rickard avoids being doubled by faster enemies, but he fails to do significant damage to them. As the only Thief, and thus the only one capable of opening chests, he can contribute outside of combat; the most important chest is likely the one to the southwest, containing a Killing Edge. Lena carries a Heal and a Warp, allowing her to send other units across long distances; sending Navarre to fight Vaam and acquire the Armorslayer or Rickard to the Killing Edge chest early may be desirable. Castor gets doubled by the Thieves, but he can survive three rounds of combat with them without avoiding any hits. He can deal enough damage to the Thieves to defeat them in two hits or allow Rickard to finish them off; Castor requires one point of speed to double the Knights, but will likely not do more than a point or two of damage to them. Malice serves a similar function to Navarre, with slightly more defense and the ability to double every enemy at base, while Dice is capable of one-shotting the Knights with the Devil Axe and has enough HP to survive multiple rounds of combat with every enemy type on the map.
The Vulneraries will likely only be useful to units too far from Lena to get healing, but they require Rickard to open the chest or an enemy to drop it; one or two may be useful towards the beginning if Navarre or Rickard is warped to the west of the map, but the Vulnerary in the northeast will only see use if more than two units are critically injured and in danger. Likewise, by the time that Mend could be safely obtained, the map will nearly be over, and it is unlikely that anyone will be in need of so much healing.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Righteous Thieves |
From Legacy of Archanea. |
English (unofficial) |
Thieves of Justice |
Used in the New Mystery of the Emblem fan translation.[which?] |
Japanese |
正義の盗賊団 |
Thief Band of Justice |
French |
Des voleurs épris de justice |
Justice-Loving Thieves; from Legacy of Archanea. |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
CG image from the opening in Archanea Saga, depicting Rickard meeting Lena.
CG image form the ending in Archanea Saga, depicting the playable characters leaving Millennium Court.
References
External links
← Red Dragoon • | Righteous Thieves | • The Beginning → |
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Fire Emblem: Archanea Saga | ||||||||||||||||||||||||||||||
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