The Hero-King
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|
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Location
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The Broken Castle
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Boss(es)
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Marth
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The Hero-King (Japanese: 英雄王 Hero King) is the fourteenth paralogue chapter of Fire Emblem Engage, unlocked upon the completion of Chapter 22. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, Alear takes on a challenge from Emblem Marth in a place familiar to him in order to deepen their bonds.
Plot
- Main article: The Hero-King/Script
On an island off the coast of Firene, Marth and Alear encounter a castle that reminds the former of Altea Castle from his world. He tells Alear that he lost his home when Medeus and the Dolhr Empire attacked, and he was forced to escape. He tells that he was only able to regain his land by the help of allies like Caeda and Ogma, and that he fought for the sake of those that believed in him. Alear relates their own desires for peace to his, and he encourages them to keep their family and friends close to their heart. He then challenges Alear to a trial which will strengthen their bonds, which Alear accepts.
Alear manages to defeat Marth, who praises their hope and strength. He also tells them that their battle reminded him of his old friend, the Divine Dragon Tiki. He explains that he first met her when she had awoken from a long sleep, and had quickly become attached to him. Alear relates both to her divine dragon nature and their closeness to Marth. They thank Marth for standing by them, and he says he will always continue to do so.
Beginning log
A place of significance to Emblem Marth. Here, the Divine Dragon will face an important trial.
Chapter data
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Victory: Defeat Emblem Marth
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Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Alear dies
|
1–12
|
{{{partner}}}
|
{{{other}}}
|
30+4+∞
|
{{{third}}}
|
|
Map dimensions: 27 columns by 25 rows
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|
|
|
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Victory: Defeat Emblem Marth
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Alear dies
|
1–12
|
{{{partner}}}
|
{{{other}}}
|
34+8+∞
|
{{{third}}}
|
|
Map dimensions: 27 columns by 25 rows
|
|
|
|
|
Victory: Defeat Emblem Marth
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Alear dies
|
1–12
|
{{{partner}}}
|
{{{other}}}
|
39+12+∞
|
{{{third}}}
|
|
Map dimensions: 27 columns by 25 rows
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|
Character data
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.
Note: The returning Emblems list only those obtained by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have obtained more Emblems than the above by the point the chapter is started.
Additionally, Emblem Energy appears in the following locations:
- Column 1, row 3: At the top of the stairs by the northwest corner of the map
- Column 6, row 18: In the center of the treasure room
- Column 9, row 18: Near the eastern end of the treasure room
- Column 21, row 20: South of the door leading to the throne room
- Column 22, row 20: South of the door leading to the throne room
- Column 24, row 18: South of the intersecting walls of the throne room
- Column 25, row 21: In the southeast corner of the castle
- Column 26, row 16: Near the northeast corner of the southeastern room of the castle
- Column 26, row 20: In the southeast corner of the castle
Item data
Completing this chapter will also unlock Marth's maximum bond level.
Enemy data
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|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Marth
|
Emblem
|
40
|
1
|
58
|
17
|
2
|
35
|
34
|
11
|
17
|
23
|
12
|
5
|
Mercurius Divine Speed • Perceptive+ • Unyielding++ • Break Defenses • Lodestar Rush
|
• Can use Lodestar Rush again if he has not used it within the previous two turns. • Starts on a protection tile. • Begins moving if a nearby Martial Master, Sage, Sniper, or General is provoked.
|
|
Fabrication
|
Martial Master
|
15
|
2
|
45
|
15
|
16
|
17
|
17+5
|
10
|
11
|
12
|
11
|
5
|
Flashing Fist Art • Fortify • Recover
|
Prioritizes Chain Guarding Marth.
|
|
Fabrication
|
Sage
|
15
|
2
|
37
|
4
|
23
|
22
|
19−3
|
6
|
15
|
12
|
8
|
5
|
Bolganone
|
Both begin moving if either of them, Marth, or a nearby Martial Master, Sniper, or General is provoked.
|
|
Fabrication
|
Sniper
|
15
|
1
|
51
|
22
|
1
|
32
|
20
|
11
|
7
|
11
|
10
|
5
|
Silver Bow • Longbow
|
Begins moving if Marth or a nearby Martial Master, Sage, or General is provoked.
|
|
Fabrication
|
General
|
15
|
2
|
63
|
23
|
1
|
24
|
15
|
23
|
3
|
9
|
18
|
4
|
Spear • Silver Greatlance
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Both begin moving if either of them, Marth, or a nearby Martial Master, Sage, Sniper, or General is provoked.
|
|
Fabrication
|
General
|
15
|
1
|
63
|
23
|
1
|
24
|
15
|
23
|
3
|
9
|
18
|
4
|
Spear • Silver Greatlance • 1000G
|
Begins moving if Marth or a nearby Martial Master, Sage, Sniper, or General is provoked.
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|
Fabrication
|
Warrior
|
15
|
1
|
62
|
23
|
1
|
19
|
21−1
|
10
|
5
|
5
|
14
|
5
|
Silver Axe • 1000G
|
Begins moving to destroy the door on turn 5.
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|
Fabrication
|
Hero
|
20
|
1
|
60
|
24
|
0
|
26
|
33
|
16
|
12
|
33
|
12
|
5
|
Levin Sword • 1000G
|
Begins moving unprovoked on turn 7, or if a Hero within the same room is provoked.
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|
Fabrication
|
Hero
|
15
|
8
|
50
|
20
|
0
|
23
|
21
|
14
|
7
|
14
|
12
|
5
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Silver Sword
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• The southern four all begin moving unprovoked on turn 7, or if any of them or the Hero with a Levin Sword is provoked. • The northern four all begin moving unprovoked on turn 7, or if any of them is provoked.
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Fabrication
|
Sniper
|
15
|
1
|
51
|
22
|
1
|
32
|
20
|
11
|
7
|
11
|
10
|
5
|
Silver Bow
|
Begins moving unprovoked on turn 7, or if a nearby Warrior or Sniper is provoked.
|
|
Fabrication
|
Warrior
|
15
|
3
|
62
|
23
|
1
|
19
|
21−1
|
10
|
5
|
5
|
14
|
5
|
Silver Axe
|
All three begin moving unprovoked on turn 7, or if any of them or a nearby Sniper or Warrior is provoked.
|
|
Fabrication
|
Sniper
|
15
|
1
|
51
|
22
|
1
|
32
|
20
|
11
|
7
|
11
|
10
|
5
|
Silver Bow
|
Begins moving unprovoked on turn 7, or if a nearby Sniper or Warrior is provoked.
|
|
Fabrication
|
Warrior
|
15
|
1
|
62
|
23
|
1
|
19
|
21−1
|
10
|
5
|
5
|
14
|
5
|
Silver Axe
|
Begins moving unprovoked on turn 7, or if a nearby Sniper or Warrior is provoked.
|
|
Fabrication
|
Thief
|
30
|
4
|
39
|
17
|
1
|
28
|
19
|
8
|
6
|
10
|
8
|
5
|
Silver Dagger
|
Prioritizes opening a chest, then escaping via the northwest corner of the map.
|
|
Fabrication
|
Thief
|
30
|
1
|
39
|
17
|
1
|
28
|
19
|
8
|
6
|
10
|
8
|
5
|
Silver Dagger • Secret Book
|
Prioritizes escaping via the northwest corner of the map.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Marth
|
Emblem
|
40
|
1
|
58
|
28
|
8
|
35
|
34
|
22
|
30
|
23
|
12
|
5
|
Mercurius Divine Speed • Perceptive+ • Unyielding++ • Break Defenses • Lodestar Rush
|
• Can use Lodestar Rush again if he has not used it within the previous turn. • Starts on a protection tile. • Begins moving if a nearby Martial Master, Sage, Sniper, or General is provoked.
|
|
Fabrication
|
Martial Master
|
15
|
2
|
47
|
21
|
23
|
18
|
18+5
|
22
|
25
|
12
|
11
|
5
|
Flashing Fist Art • Fortify • Recover Diffuse Healer
|
Prioritizes Chain Guarding Marth.
|
|
Fabrication
|
Sage
|
15
|
2
|
38
|
9
|
35
|
23
|
20−8
|
18
|
29
|
13
|
8
|
5
|
Thoron • Bolganone Spell Harmony
|
Both begin moving if either of them, Marth, or a nearby Martial Master, Sage, Sniper, or General is provoked.
|
|
Fabrication
|
Sage
|
15
|
1
|
38
|
9
|
35
|
23
|
20−8
|
18
|
29
|
13
|
8
|
5
|
Thoron • Bolganone Spell Harmony
|
Begin moving if Marth or a nearby Martial Master, Sage, Sniper, or General is provoked.
|
|
Fabrication
|
Sniper
|
15
|
1
|
53
|
33
|
6
|
34
|
21
|
26
|
19
|
11
|
10
|
5
|
Silver Bow • Longbow No Distractions
|
Begins moving if Marth or a nearby Martial Master, Sage, Sniper or General is provoked.
|
|
Fabrication
|
Sniper
|
15
|
1
|
53
|
33
|
6
|
34
|
21
|
26
|
19
|
11
|
10
|
5
|
Silver Bow • Longbow No Distractions
|
Begins moving if Marth or a nearby Martial Master, Sage, Sniper or General is provoked.
|
|
Fabrication
|
General
|
15
|
2
|
66
|
38
|
3
|
25
|
15
|
37
|
9
|
10
|
18
|
4
|
Spear • Silver Greatlance Swap
|
Both begin moving if either of them, Marth, or a nearby Martial Master, Sage, Sniper, or General is provoked.
|
|
Fabrication
|
General
|
15
|
1
|
66
|
38
|
3
|
25
|
15
|
37
|
9
|
10
|
18
|
4
|
Spear • Silver Greatlance • 1000G Swap
|
Begins moving if Marth or a nearby Martial Master, Sage, Sniper, or General is provoked.
|
|
Fabrication
|
Warrior
|
15
|
1
|
65
|
30
|
6
|
20
|
22
|
17
|
11
|
5
|
15
|
5
|
Silver Axe • 1000G Merciless
|
Begins moving to destroy the door on turn 5.
|
|
Fabrication
|
Hero
|
20
|
1
|
62
|
38
|
6
|
27
|
35
|
29
|
22
|
33
|
13
|
5
|
Brave Sword • Levin Sword • 2000G Brave Assist
|
Begins moving unprovoked on turn 7, or if a Hero within the same room is provoked.
|
|
Fabrication
|
Hero
|
15
|
9
|
53
|
30
|
5
|
25
|
27−1
|
27
|
18
|
15
|
12
|
5
|
Silver Blade • Tomahawk Brave Assist
|
• The southern five all begin moving unprovoked on turn 7, or if any of them or the Hero with a Levin Sword is provoked. • The northern four all begin moving unprovoked on turn 7, or if any of them or the nearby Hero with a Revival Stone is provoked.
|
|
Fabrication
|
Hero
|
15
|
1
|
53
|
30
|
5
|
25
|
27−1
|
27
|
18
|
15
|
12
|
5
|
Silver Blade • Tomahawk Brave Assist
|
Begins moving unprovoked on turn 7, or if a northern Hero is provoked.
|
|
Fabrication
|
Sniper
|
15
|
1
|
53
|
33
|
6
|
34
|
21
|
26
|
19
|
11
|
10
|
5
|
Silver Bow No Distractions
|
Begins moving unprovoked on turn 7, or if a nearby Warrior or Sniper is provoked.
|
|
Fabrication
|
Warrior
|
15
|
3
|
65
|
30
|
6
|
20
|
22
|
17
|
11
|
5
|
15
|
5
|
Silver Axe Merciless
|
All three begin moving unprovoked on turn 7, or if any of them or a nearby Sniper or Warrior is provoked.
|
|
Fabrication
|
Sniper
|
15
|
1
|
53
|
33
|
6
|
34
|
21
|
26
|
19
|
11
|
10
|
5
|
Silver Bow No Distractions
|
Begins moving unprovoked on turn 7, or if a nearby Sniper or Warrior is provoked.
|
|
Fabrication
|
Warrior
|
15
|
1
|
65
|
30
|
6
|
20
|
22
|
17
|
11
|
5
|
15
|
5
|
Silver Axe Merciless
|
Begins moving unprovoked on turn 7, or if a nearby Sniper or Warrior is provoked.
|
|
Fabrication
|
Thief
|
30
|
4
|
46
|
34
|
6
|
30
|
26
|
18
|
20
|
11
|
8
|
5
|
Silver Dagger Pass
|
Prioritizes opening a chest, then escaping via the northwest corner of the map.
|
|
Fabrication
|
Thief
|
30
|
1
|
46
|
34
|
6
|
30
|
26
|
18
|
20
|
11
|
8
|
5
|
Silver Dagger • Secret Book Pass
|
Prioritizes escaping via the northwest corner of the map.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Marth
|
Emblem
|
40
|
1
|
58
|
28
|
8
|
35
|
34
|
22
|
30
|
23
|
12
|
5
|
Falchion • Mercurius • Rapier Divine Speed • Perceptive+ • Unyielding++ • Break Defenses • Unbreakable • Lodestar Rush
|
• Can use Lodestar Rush again if he has not used it within the previous turn. • Starts on a protection tile. • Begins moving if a nearby Martial Master, Sage, Sniper, or General is provoked.
|
|
Fabrication
|
Martial Master
|
15
|
2
|
55
|
28
|
33
|
25
|
25+5
|
27
|
37
|
13
|
12
|
5
|
Flashing Fist Art • Fortify • Recover Diffuse Healer
|
Prioritizes Chain Guarding Marth.
|
|
Fabrication
|
Sage
|
15
|
2
|
43
|
16
|
45
|
30
|
27−7
|
20
|
40
|
14
|
9
|
5
|
Thoron • Bolganone Spell Harmony
|
Both begin moving if either of them, Marth, or a nearby Martial Master, Sage, Sniper, or General is provoked.
|
|
Fabrication
|
Sage
|
15
|
1
|
43
|
16
|
45
|
30
|
27−7
|
20
|
40
|
14
|
9
|
5
|
Thoron • Bolganone Spell Harmony • Seal Resistance
|
Begins moving if Marth or a nearby Martial Master, Sage, Sniper, or General is provoked.
|
|
Fabrication
|
Sage
|
15
|
1
|
43
|
16
|
45
|
30
|
27−7
|
20
|
40
|
14
|
9
|
5
|
Thoron • Bolganone Spell Harmony
|
Begin moving if Marth or a nearby Martial Master, Sage, Sniper, or General is provoked.
|
|
Fabrication
|
Sniper
|
15
|
1
|
62
|
41
|
12
|
42
|
28
|
29
|
24
|
12
|
11
|
5
|
Silver Bow • Longbow No Distractions
|
Begins moving if Marth or a nearby Martial Master, Sage, Sniper or General is provoked.
|
|
Fabrication
|
Sniper
|
15
|
1
|
62
|
41
|
12
|
42
|
28
|
29
|
24
|
12
|
11
|
5
|
Silver Bow • Longbow No Distractions
|
Begins moving if Marth or a nearby Martial Master, Sage, Sniper or General is provoked.
|
|
Fabrication
|
General
|
15
|
2
|
76
|
47
|
8
|
33
|
17
|
49
|
16
|
10
|
19
|
4
|
Spear • Silver Greatlance Swap
|
Both begin moving if either of them, Marth, or a nearby Martial Master, Sage, Sniper, or General is provoked.
|
|
Fabrication
|
General
|
15
|
2
|
76
|
47
|
8
|
33
|
17
|
49
|
16
|
10
|
19
|
4
|
Spear • Silver Greatlance Swap • Steady Stance
|
Both begin moving if either of them, Marth, or a nearby Martial Master, Sage, Sniper, or General is provoked.
|
|
Fabrication
|
General
|
15
|
1
|
76
|
47
|
8
|
33
|
17
|
49
|
16
|
10
|
19
|
4
|
Spear • Silver Greatlance • 1000G Swap
|
Begins moving if Marth or a nearby Martial Master, Sage, Sniper, or General is provoked.
|
|
Fabrication
|
Warrior
|
15
|
1
|
75
|
40
|
12
|
27
|
29
|
26
|
18
|
6
|
15
|
5
|
Silver Axe • 1000G Merciless
|
Begins moving to destroy the door on turn 5.
|
|
Fabrication
|
Hero
|
20
|
1
|
72
|
45
|
13
|
35
|
41
|
34
|
22
|
33
|
13
|
5
|
Brave Sword • Levin Sword • 2000G Brave Assist
|
Begins moving unprovoked on turn 7, or if a Hero within the same room is provoked.
|
|
Fabrication
|
Hero
|
15
|
4
|
62
|
40
|
11
|
32
|
35
|
34
|
22
|
16
|
13
|
5
|
Silver Blade • Tomahawk Brave Assist • Triangle Adept
|
• The southern two both begin moving unprovoked on turn 7, or if either of them or a Hero within the same room is provoked. • The northern two both begin moving unprovoked on turn 7, or if either of them or a Hero within the same room is provoked.
|
|
Fabrication
|
Hero
|
15
|
6
|
62
|
40
|
11
|
32
|
35
|
34
|
22
|
16
|
13
|
5
|
Silver Blade • Tomahawk Brave Assist
|
• The southern three all begin moving unprovoked on turn 7, or if any of them or a Hero within the same room is provoked. • The northern three all begin moving unprovoked on turn 7, or if any of them or a Hero within the same room is provoked.
|
|
Fabrication
|
Hero
|
15
|
1
|
62
|
40
|
11
|
32
|
35
|
34
|
22
|
16
|
13
|
5
|
Silver Blade • Tomahawk Brave Assist • Triangle Adept
|
Begins moving unprovoked on turn 7, or if a northern Hero is provoked.
|
|
Fabrication
|
Sniper
|
15
|
1
|
62
|
41
|
12
|
42
|
28
|
29
|
24
|
12
|
11
|
5
|
Silver Bow No Distractions
|
Begins moving unprovoked on turn 7, or if a northern Warrior or Sniper is provoked.
|
|
Fabrication
|
Sniper
|
15
|
1
|
62
|
41
|
12
|
42
|
28
|
29
|
24
|
12
|
11
|
5
|
Silver Bow No Distractions • Seal Defense
|
Begins moving unprovoked on turn 7.
|
|
Fabrication
|
Warrior
|
15
|
3
|
75
|
40
|
12
|
27
|
29
|
26
|
18
|
6
|
15
|
5
|
Silver Axe Merciless
|
All three begin moving unprovoked on turn 7, or if any of them or a northern Sniper is provoked.
|
|
Fabrication
|
Sniper
|
15
|
1
|
62
|
41
|
12
|
42
|
28
|
29
|
24
|
12
|
11
|
5
|
Silver Bow No Distractions
|
Begins moving unprovoked on turn 7, or if a northern Sniper or Warrior is provoked.
|
|
Fabrication
|
Warrior
|
15
|
1
|
75
|
40
|
12
|
27
|
29
|
26
|
18
|
6
|
15
|
5
|
Silver Axe Merciless • Fierce Stance
|
Begins moving unprovoked on turn 7.
|
|
Fabrication
|
Thief
|
30
|
4
|
53
|
43
|
12
|
38
|
33
|
27
|
23
|
12
|
9
|
5
|
Silver Dagger Pass
|
Prioritizes opening a chest, then escaping via the northwest corner of the map.
|
|
Fabrication
|
Thief
|
30
|
1
|
53
|
43
|
12
|
38
|
33
|
27
|
23
|
12
|
9
|
5
|
Silver Dagger • Secret Book Pass
|
Prioritizes escaping via the northwest corner of the map.
|
|
|
|
Reinforcements
- Turns 8 (Maddening only), 9 (Hard/Maddening only), and 10
- 2 Warriors from the stairs leading into the castle
- 1 General from the stairs leading into the castle
- 1 Sage from the stairs leading into the castle
- Three turns after opening the door to the throne room, then every other turn after for four waves
- Every turn after the previous three waves
Boss data
- Main article: Marth
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
The Hero-King
|
--
|
Japanese
|
英���王
|
Hero King
|
Spanish
|
El Rey Heroico
|
The Heroic King
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French
|
Le Roi-Héros
|
The King-Hero
|
German
|
Der Heldenkönig
|
The Hero-King
|
Italian
|
Il Re Eroico
|
The Heroic King
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Korean
|
영웅왕
|
Hero king
|
Simplified Chinese
|
英雄王
|
Hero king
|
Traditional Chinese
|
英雄王
|
Hero king
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References