Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Firefox issue: We are aware of an issue where images will not display on Firefox. A workaround is to disable DNS over HTTPS in Firefox settings. Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter), Bluesky, or Tumblr! |
Experience
Experience (Japanese: 経験値 experience points), abbreviated as EXP, EX, or E, is a value tied to a unit's growth and progression throughout the game. In every Fire Emblem series game, units earn experience by fighting, using staves or performing other actions, and upon gaining enough experience points—100 in most games—a unit's level will increase and they will gain stats.
Overview
Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like using staves, dancing or stealing, units are rewarded for performing these actions with small amounts of experience, directly tying a unit's growth to their active participation in the activities in battle.
Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in a base class will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up or change class. Conversely, higher-leveled and promoted enemies will award allied units progressively higher experience amounts; bosses award the most significant amount of all, and for lower-leveled units defeating a boss will often award them a full 100 experience, enough to guarantee leveling up.
Gameplay modes and experience
Several gameplay modes in certain Fire Emblem games alter the experience growth of units, either as a side effect or as their primary point.
- Fire Emblem Gaiden: The "EASY" difficulty doubles all experience gain.
- Fire Emblem: Thracia 776: Paragon Mode doubles all experience gain. This stacks with the Paragon skill.
- Fire Emblem: The Blazing Blade and Fire Emblem: The Sacred Stones: Normal mode increases experience gained from defeating an enemy.
- Fire Emblem: Path of Radiance: Easy Mode increases experience gained from defeating an enemy, while Difficult Mode reduces it, and Maniac Mode reduces it even further.
- Fire Emblem Awakening: The Lunatic and Lunatic+ difficulties, in addition to their changes to enemy stats, also lower experience growth in skirmishes. Every attack in a skirmish will award only a single experience point, even when enemies are killed. This does not affect actual chapters or downloadable content episodes.
Bonus experience
- Main article:
Bonus experience
Exclusive to Fire Emblem: Path of Radiance and Radiant Dawn is bonus experience (often abbreviated as BExp), a system which rewards players for accomplishing certain goals with a supply of free experience. From the base menu, the player can award any bonus experience points they've accumulated to their units to increase their experience. With every chapter cleared, the player will earn a minimum quantity of BExp, with additional BExp earned by quicker completion of the chapter or through accomplishing other tasks such as protecting NPCs.
In Path of Radiance, the Paragon and Blossom skills affect the amount of BExp required to level a given unit up;[1] in Radiant Dawn, where the skills can be reassigned at any time, they do not.[2]
Internal levels
As the reclassing mechanism of Fire Emblem Awakening and Fire Emblem Engage theoretically allows for infinite experience and level gains, the game also implements a special checking mechanism to discourage excessive grinding by slowing experience gain after a certain point. This is accomplished through what are known as internal levels, a hidden value maintained for each character which keeps track of how many times they have reclassed and, upon reaching a certain internal level, penalizes their further experience gain. Internal level is defined using the formula below.[3]
Internal levels returned in Fire Emblem Fates, modified not by reclassing but by promotion.
Game | Formula | Notes |
---|---|---|
Awakening | Displayed level + Promotion bonus + Cumulative level | Promotion bonus is 20 if the unit is in a promoted class, 0 otherwise. Cumulative level is initially 0. Each time the unit uses a Second Seal, [(Displayed level + Promotion bonus − 1) / 2] is added to this value. Cumulative level caps at 20 on Normal mode, 30 on Hard mode, and 50 on Lunatic(+) mode. |
Fates | Displayed level + Cumulative level | Cumulative level is initially 0. When a unit uses a Master Seal, it is increased by [(Displayed level + 20) / 2], rounded down. |
Engage | Displayed level + Cumulative level | Cumulative level is initially 0. When a unit uses a Master or Second Seal, it is increased by (displayed level - new level), where new level is the unit's level post-class change. Cumulative level caps at 30 on Normal mode, 40 on Hard mode, and 50 on Maddening mode. |
Calculations
Experience needed for next level
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light through Echoes: Shadows of Valentia, Engage | 100 | -- |
Three Houses | Levels 1–21: 100 × [1.1 ^ (Player's level − 1)] Level 22: 100 × [~1.06545 ^ (Player's level − 1)] Levels 23+: 100 × [1.05 ^ (Player's level − 1)] |
[4] |
Heroes | 100 × [1.1 ^ (Player's level − 1)] | [5] |
Player unit deals no damage
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | 0 | If the player unit is a Curate, they instead get the same amount of EXP as if they killed their opponent. |
Mystery of the Emblem, Genealogy of the Holy War, Shadow Dragon through Engage | 0 | -- |
Gaiden, The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn | 1 | -- |
Thracia 776 | (31 − Player's level) / Player's class relative power | Experience is doubled if the game is set to Paragon Mode. Unit does not gain any experience if under the Berserk status. |
Player unit deals damage but does not kill the enemy
This section has been marked as a stub. Please help improve the page by adding information.
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | Damage dealt | Maximum of 20. |
Gaiden | Experience from killing enemy × Damage dealt / Enemy's Max HP / 2 | [4] |
Mystery of the Emblem | Damage dealt | Maximum of 10. |
Genealogy of the Holy War | 10 + Level difference | Level difference is (Enemy's level − Player's level)[6] |
Thracia 776 | (31 − Player's level) / Player's class relative power | Experience is doubled if the game is set to Paragon Mode. Unit does not gain any experience if under the Berserk status. |
The Binding Blade, The Blazing Blade, The Sacred Stones | (31 + Level difference) / Player's Class relative power | Minimum of 1. Level difference is (Enemy's level + Enemy's promotion bonus) − (Player's level + Player's promotion bonus). The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise. If unit is under the Berserk status and attacks a player unit, neither gain any experience. |
Path of Radiance | (21 + Level difference) / 2 + Easy mode bonus | Minimum of 1. Level difference is (Enemy's level + Enemy's promotion bonus) − (Player's level + Player's promotion bonus). The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise. Easy mode bonus is 5 if playing on Easy mode, 0 otherwise.[7] |
Radiant Dawn | (Mode base + Enemy's level × Enemy's transformation factor + Enemy's promotion bonus − Player's level × Player's transformation factor − Player's promotion bonus) / 2 + Laguz bonus | Minimum of 1. Mode base is 39 if playing on Easy mode, 21 if playing on Normal mode, and 11 if playing on Hard mode. Transformation factor is 2 for transformed Laguz, 1 for all other units. The promotion bonus for both player and enemy units is 40 for third-tier Beorc, 20 for second-tier promoted Beorc, 0 otherwise. Laguz bonus is 10 if playing on Easy or Normal mode and the enemy is a Laguz, 5 if playing on Hard mode and the enemy is a Laguz, 0 otherwise. |
Shadow Dragon | Level difference ≥ −1: (31 + Level difference) / 3 Level difference < −1: (33 + Level difference) / 3 |
Level difference is (Enemy's level + Enemy's promotion bonus) − (Player's level + Player's promotion bonus). The promotion bonus for both player and enemy units is 15 if the unit is promoted, 0 otherwise.[8] |
New Mystery of the Emblem | Level difference ≥ 0: (31 + Level difference) / Class divisor Level difference < 0: (33 + Level difference) / Class divisor |
Level difference is (Enemy's level + Enemy's promotion bonus) − (Player's level + Player's promotion bonus). The promotion bonus for both player and enemy units is 15 if the unit is promoted, 0 otherwise. Class divisor is 5 for Manaketes and transformed dragons, 3 otherwise.[9] |
Awakening | Level difference ≥ −1: (31 + Level difference) / 3 − Lunatic penalty Level difference < −1: max(1, [33 + Level difference] / 3) − Lunatic penalty |
Minimum of 0. Level difference is (Enemy's level + Enemy's promotion bonus) − Player's internal level. Enemy's promotion bonus is 20 if the unit is promoted, 0 otherwise. Lunatic penalty is min(3 − Number of times the player attacked the enemy, 0) and only applies when playing on Lunatic or Lunatic+.[3] |
Three Houses | Experience from killing enemy × Damage dealt / Enemy's Max HP / 2 | [4] |
Killing an enemy
This section has been marked as a stub. Please help improve the page by adding information.
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | Enemy's class base EXP + (Enemy's level − 1) + Boss bonus | This value is shown as the experience point value on an enemy's status menu. This value is kept upon recruitment. Boss bonus is 10 if the enemy is a boss, 0 otherwise. |
Gaiden | [Enemy's Class EXP × (Enemy Level + 9) / 10)] × Class relative power × Level Factor / 100 | [Enemy's Class EXP × (Enemy Level + 9) / 10] cannot exceed 255, and is always 255 for Entombed. Level factor is 10 if the user's level is 1 or 2, and decreases by 1 for every level until level 10, where the level factor is 2. |
Mystery of the Emblem and Archanea Saga | Enemy's class base EXP + Boss bonus | This value is shown as the experience point value on an enemy's status menu. This value is reset to 0 upon recruitment. Boss bonus is 30 if the enemy is a boss, 0 otherwise. Manakete bosses grant the boss bonus when classed as a Manakete, but do not when they transform. Maximum of 99. |
Genealogy of the Holy War | 30 + (Level difference × 2) | Level difference is (Enemy level − Player level)[6] |
Thracia 776 | Experience from doing damage + Boss bonus + Steal bonus + max{0, [Enemy's class relative power × (Enemy's level + Enemy's promotion bonus)] − [Player's class relative power × (Player's level + Player's promotion bonus)] + 20} | Maximum is 100. Promotion bonus is 20 if the unit is of an advanced class, 0 otherwise. Boss bonus is 40 if the enemy is a boss, 0 otherwise. Steal bonus is 20 if the enemy has the Steal skill, 0 otherwise. Experience is doubled if the game is set to Paragon Mode. Unit does not gain any experience if under the Berserk status. |
The Binding Blade | Experience from doing damage + (Enemy's level × Enemy's Class relative power + Enemy's class bonus) − (Player's level × Player's Class relative power + Player's class bonus) + 20 + Thief bonus + Boss bonus | Minimum is equal to "Experience from doing damage". Maximum is 100. Class bonus for both player and enemy units is 40 if the unit is a Bishop or Valkyrie; 60 if the unit is any other promoted class; 0 otherwise. Thief bonus is 20 if the enemy is a Thief; 0 otherwise. Boss bonus is 40 if the enemy is a boss; 0 otherwise. If unit is under the Berserk status and attacks a player unit, neither gain any experience. |
The Blazing Blade, The Sacred Stones | Experience from doing damage + Silencer factor × [(Enemy's level × Enemy's Class relative power + Enemy's class bonus) − {(Player's level × Player's Class relative power + Player's class bonus) / Mode divisor} + 20 + Thief bonus + Boss bonus + Entombed bonus] | Minimum is equal to "Experience from doing damage". Maximum is 100. Silencer factor is 2 if Silencer was activated, 1 if not. Class bonus for both player and enemy units is 40 if the unit is a Bishop (female only in The Blazing Blade), Valkyrie, Rogue, or Assassin; 60 if the unit is any other promoted class; 0 otherwise. Mode divisor is 2 if (Enemy's level × Enemy's Class relative power + Enemy's class bonus) ≤ (Player's level × Player's Class relative power + Player's class bonus) and if playing on Eliwood or Hector Normal modes in The Blazing Blade, or prior to Chapter 9 in The Sacred Stones; 1 otherwise. Thief bonus is 20 if the enemy is a Thief, Rogue, or Assassin; 0 otherwise. Boss bonus is 40 if the enemy is a boss; 0 otherwise. Entombed bonus is 40 if the enemy is an Entombed; 0 otherwise. If unit is under the Berserk status and attacks a player unit, neither gain any experience. |
Path of Radiance | Experience from doing damage + Level difference + Mode bonus + Boss bonus + Thief bonus | Minimum is equal to "Experience from doing damage". Maximum is 100. Level difference is (Enemy's level + Enemy's promotion bonus) − (Player's level + Player's promotion bonus). The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise. Mode bonus is 30 if playing on Easy mode, 20 if playing on Normal mode, 15 if playing on Hard mode, 10 if playing on Maniac mode. Boss bonus is 0 if enemy is not a boss; if it is a boss, 40 if playing on Easy mode, 30 on Normal mode, 25 on Hard mode, and 20 on Maniac mode. Thief bonus is 20 if the enemy has the Steal skill; 0 otherwise.[7] |
Radiant Dawn | Experience from doing damage + (Enemy's level × Enemy's transformation factor + Enemy's promotion bonus) − (Player's level × Player's transformation factor + Player's promotion bonus) + (Enemy's Class bonus − Player's Class bonus) + Mode bonus + Boss bonus + Thief bonus | Minimum is equal to "Experience from doing damage". Maximum is 100. Transformation factor is 2 for transformed Laguz, 1 for all other units. The promotion bonus for both player and enemy units is 40 for third-tier Beorc, 20 for second-tier promoted Beorc, 0 otherwise. Class bonus is always 0 if playing on Hard mode; if playing on Easy or Normal mode, it is 5 for Laguz under level 15 and unpromoted Beorc, 15 for transformed Laguz level 15 or above, and 10 for all other units. Mode bonus is 28 if playing on Easy mode, otherwise 15. Boss bonus is 0 if enemy is not a boss; if it is a boss, 60 if playing on Easy mode, 40 on Normal mode, and 30 on Hard mode. Thief bonus is 0 if the enemy does not have the Steal skill; if it does, 30 if playing on Easy mode, 20 on Normal mode, and 10 on Hard mode. |
Shadow Dragon | Level difference > 0: 30 + (Level difference × 3.33) + (Thief/Boss bonus) 0 ≥ Level difference ≥ −2: 30 + (Thief/Boss bonus) Level difference < −2: 37 + (Level difference × 3.33) + (Thief/boss bonus) If calculated experience would be < 15: (54 + Level difference) / 3 |
Minimum is 8. Maximum is 100. Level difference is (Enemy's level + Enemy's promotion bonus) − (Player level + Player promotion bonus). The promotion bonus for both player and enemy units is 15 if the unit is promoted, 0 otherwise. Thief/Boss bonus is 20 if the enemy is a Thief or boss, 0 otherwise.[8] |
Awakening | Level difference ≥ 0: Experience from doing damage + 20 + (Level difference × 3) + (min{Unit bonus, Unit bonus + Class bonus}) + (Boss bonus) Level difference = −1: Experience from doing damage + 20 + (min{Unit bonus, Unit bonus + Class bonus}) + (Boss bonus) Level difference ≤ −2: Experience from doing damage + (max{7, [26 + (Level difference × 3) + (min{Unit bonus, Unit bonus + Class bonus}) + (Boss bonus)}) |
Minimum is equal to "Experience from doing damage". Maximum 100. Level difference is [Enemy level + (20 if the enemy is promoted, 0 otherwise)] − (Player's internal level). Unit bonus is 20 if the enemy is a Deadlord or Einherjar, 0 otherwise. Class bonus is 20 if the enemy is a Thief, Assassin, Trickster, or Conqueror; 80 if the enemy is a Revenant or Entombed; -10 if the enemy is a Troubadour, Cleric, or Priest; 0 otherwise. Boss bonus is 20 if the enemy is a boss, 0 otherwise.[3] |
Three Houses | [Enemy's class EXP × (Enemy level + 9) / 10] × (Level difference) × Boss bonus | Level difference is dependent on the difficulty. Boss bonus is 2 if the enemy is a boss or in a monster class, 1 otherwise.[4] |
Using a staff or white magic
This section has been marked as a stub. Please help improve the page by adding information.
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light, Gaiden | 0 | -- |
Mystery of the Emblem, Genealogy of the Holy War, Thracia 776, Archanea Saga, Radiant Dawn | Staff's EXP value | This value is shown on the staff's description. |
The Binding Blade, The Blazing Blade, The Sacred Stones | (Staff's EXP value) / (Promotion divisor) | Staff's EXP value = (Cost per use) / 20 + 10, rounded down. Promotion divisor is 2 if promoted, 1 if not. |
Path of Radiance | Staff's EXP value | Staff's EXP value = (Cost per use) / 20 + 10, rounded down. The exception is the Ashera Staff, which costs 0 gold and gives 100 experience. |
Shadow Dragon, New Mystery of the Emblem | [(Staff's EXP value) − (Level penalty)] / (Promotion divisor) | Level penalty is 0 when user's level is 1 to 5, 1 when it is 6 to 8, 2 when it is 9 to 11, 3 when it is 12 to 14, 4 when it is 15 to 17, and 5 when it is 18 or greater. Promotion divisor is 2 if promoted, 1 if not. |
Awakening | (Staff's EXP value) − (max{0,Player's internal level − 5} / 3) + (Non-promotion bonus) + (Exceptions) | Minimum EXP is 1, regardless of how high the user's internal level is. Non-promotion bonus is active only if the user is not promoted; it is 8 on Normal mode, 3 on Hard mode, 0 on Lunatic(+) mode. Exceptions is -1 if the user's internal level is 8 or 11, 1 if it is 30, 0 otherwise.[3] |
Three Houses | (Level + 9) × (Skill bonus) × (Bonus multipliers) × (Turn penalty) | Skill bonus is 1 if the spell used is Heal; 1.5 if it is Recover, Physic, Restore, or Ward; 2 if it is Silence or Rescue; 3 if it is Fortify or Warp; 0 if it is a supportive gambit. Turn penalty is 1 during turns 1–20, 0.95 from turns 21–25, 0.9 from 26–30, 0.85 from 31–35, 0.8 from 36–40, 0.7 from 41–45, 0.6 from 46–50, 0.5 from 51–55, 0.4 from 56–60, 0.3 from 61 onward.[4] |
Miscellaneous actions
This section has been marked as a stub. Please help improve the page by adding information.
- Participating in battle map
Game | Formula | Notes |
---|---|---|
Gaiden | Class relative power × Level factor / 5 | Level factor is 10 if the user's level is 1 or 2, and decreases by 1 for every level until level 10, where the level factor is 2.[10] |
Echoes: Shadows of Valentia | If unit defeated no enemies: ceiling{Class relative power × Level factor / 5} × 1.4 If unit defeated enemies: min{20,Class relative power × Level factor × Enemies defeated factor × Total rating of defeated foes / 420} |
Maximum 100; minimum 1. The first formula is used if it would give more experience than the second. Cannot bring a unit to over 99 total experience. Level factor is 10 if the user's level is 1 or 2, and decreases by 1 for every level until level 10, where the level factor is 2. Enemies defeated factor is 1 for 1 enemy defeated, 1.5 for 2, 1.9 for 3, 2.25 for 4, 2.55 for 5, 2.8 for 6, 3 for 7, 3.1 for 8, 3.2 for 9, and 3.25 for 10 or more enemies defeated that map. Some on-map cutscenes may cause units that appear during them to use the formula for no enemies defeated regardless of how many enemies they defeated that map, while units that do not appear during the on-map cutscenes receive no experience. |
Game | Formula | Notes |
---|---|---|
Mystery of the Emblem, Genealogy of the Holy War, Thracia 776, The Binding Blade, The Sacred Stones, Path of Radiance, Radiant Dawn |
10 | -- |
The Blazing Blade | 10 or 20 | 10 if Dance or Play is used. 20 if Ninis's Grace, Filla's Might, Thor's Ire, or Set's Litany is used. |
Awakening | 17 − (max{0,Player's internal level − 5} / 3) + (Exceptions) | Minimum EXP is 1, regardless of how high the user's internal level is. Exceptions is −1 if the user's internal level is 8 or 11, 1 if it is 30, 0 otherwise.[3] |
Three Houses | (Level + 9) × 2 × (Bonus multipliers) × (Turn penalty) | Turn penalty is 1 during turns 1–20, 0.95 from turns 21–25, 0.9 from 26–30, 0.85 from 31–35, 0.8 from 36–40, 0.7 from 41–45, 0.6 from 46–50, 0.5 from 51–55, 0.4 from 56–60, 0.3 from 61 onward.[4] |
Game | Formula | Notes |
---|---|---|
Thracia 776, The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn | 10 | -- |
Game | Formula | Notes |
---|---|---|
The Sacred Stones | 10 | -- |
Items and skills affecting experience
Items and skills affecting experience | |||
---|---|---|---|
Item | Effect | Games | |
![]() |
Gradivus | Doubles the user's experience gain when equipped. | Mystery of the Emblem, Fire Emblem: Archanea Saga* |
![]() |
Mercurius | Doubles the user's experience gain when equipped. | Mystery of the Emblem, Engage* |
![]() |
Parthia | Doubles the user's experience gain when equipped. | Mystery of the Emblem, Engage* |
![]() |
Paragon | Doubles the user's experience gain. | Genealogy of the Holy War, Thracia 776, Path of Radiance, Radiant Dawn, Awakening, Fates, Three Houses, Warriors |
![]() |
Paragon Ring | Doubles the user's experience gain when in the user's inventory. | Genealogy of the Holy War |
![]() |
Paragon Sword | Doubles the user's experience gain when equipped. | Thracia 776 |
![]() |
Blossom | Multiplies the user's experience gain by 0.7/0.5. | Path of Radiance, Radiant Dawn |
![]() |
Veteran | Multiplies the user's experience gain by 1.5 when Pair Up is in effect. | Awakening |
![]() |
Golden Apple | Gives the user 100 experience points when consumed. | Echoes: Shadows of Valentia |
![]() |
Nobility | Multiplies the user's experience gain by 1.2. | Fates, Engage |
![]() |
Future Sight | (Luck) % chance of doubling the user's experience gain after initiating an attack and defeating the enemy. | Fates |
![]() |
Void Curse | Nullifies a unit's potential experience gain from fighting or killing the user. Enemy only. | Fates, Engage |
![]() |
Professor's Guidance | Multiplies the unit's and any adjacent unit experience gain by 1.2. | Three Houses, Engage |
![]() |
Imperial Lineage | Multiplies the unit's experience gain by 1.2. | Three Houses |
![]() |
Leicester Lineage | Multiplies the unit's experience gain by 1.2. | Three Houses |
![]() |
Royal Lineage | Multiplies the unit's experience gain by 1.2. | Three Houses |
![]() |
Professor's Guidance+ | Multiplies the unit's and any adjacent unit experience gain by ×1.2. | Three Houses |
![]() |
Imperial Lineage+ | Multiplies the unit's experience gain by 1.2. | Three Houses |
![]() |
Leicester Lineage+ | Multiplies the unit's experience gain by 1.2. | Three Houses |
![]() |
Royal Lineage+ | Multiplies the unit's experience gain by 1.2. | Three Houses |
![]() |
Model Leader | Multiplies the experience gain of the user's equipped battalion by ×2. | Three Houses |
— | Saint Statues | Multiplies the experience gain of all units based on statue levels (maximum bonus: +40%). | Three Houses |
![]() |
Shards and Crystals | Used to increase a character's level via the Level Up option. Only usable if there are enough to reach the next level. | Heroes |
![]() |
Sword Experience 1 | Multiplies experience earned by user by ×1.5. | Heroes |
![]() |
Sword Experience 2 | Multiplies experience earned by all wielders of axe skills by ×1.5. | Heroes |
![]() |
Sword Experience 3 | Multiplies experience earned by all wielders of axe skills by ×2. | Heroes |
![]() |
Axe Experience 1 | Multiplies experience earned by user by ×1.5. | Heroes |
![]() |
Axe Experience 2 | Multiplies experience earned by all wielders of axe skills by ×1.5. | Heroes |
![]() |
Axe Experience 3 | Multiplies experience earned by all wielders of axe skills by ×2. | Heroes |
![]() |
R Tome Exp 1 | Multiplies experience earned by user by ×1.5. | Heroes |
![]() |
R Tome Exp 2 | Multiplies experience earned by all wielders of red tome skills by ×1.5. | Heroes |
![]() |
R Tome Exp 3 | Multiplies experience earned by all wielders of red tome skills by ×2. | Heroes |
![]() |
B Tome Exp 1 | Multiplies experience earned by user by ×1.5. | Heroes |
![]() |
B Tome Exp 2 | Multiplies experience earned by all wielders of blue tome skills by ×1.5. | Heroes |
![]() |
B Tome Exp 3 | Multiplies experience earned by all wielders of blue tome skills by ×2. | Heroes |
![]() |
G Tome Exp 1 | Multiplies experience earned by user by ×1.5. | Heroes |
![]() |
G Tome Exp 2 | Multiplies experience earned by all wielders of green tome skills by ×1.5. | Heroes |
![]() |
G Tome Exp 3 | Multiplies experience earned by all wielders of green tome skills by ×2. | Heroes |
![]() |
Bow Experience 1 | Multiplies experience earned by user by ×1.5. | Heroes |
![]() |
Bow Experience 2 | Multiplies experience earned by all wielders of bow skills by ×1.5. | Heroes |
![]() |
Bow Experience 3 | Multiplies experience earned by all wielders of bow skills by ×2. | Heroes |
![]() |
Beast Experience 1 | Multiplies experience earned by user by ×1.5. | Heroes |
![]() |
Beast Experience 2 | Multiplies experience earned by all wielders of beast skills by ×1.5. | Heroes |
![]() |
Beast Experience 3 | Multiplies experience earned by all wielders of beast skills by ×2. | Heroes |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
The Binding Blade | Experience points gained. Gain
100 points to earn a new level.* |
ユニットが得た経験値です
100でレベルアップ!します |
The Blazing Blade | Experience points gained. Gain
100 points to earn a new level. |
ユニットが得た経験値です
100でレベルアップ!します |
The Sacred Stones | Experience points gained. Gain
100 points to earn a new level. |
ユニットが得た経験値です
100でレベルアップ!します |
Path of Radiance | The unit's current amount of experience
points. Units level up when they gain 100 experience points. |
ユニットが得た経験値です
100でレベルアップします |
Radiant Dawn | The unit's current amount of
experience. Units level up every 100 experience points gained. |
現在獲得している経験値
100でレベルアップ |
Awakening | Experience gained in battle.
At 100, the unit gains a level. |
戦闘経験を積んだ値
100になるとレベルアップ |
Fates | Experience gained in battle.
At 100, the unit gains a level. |
戦闘経験を積んだ値
100になるとレベルアップ |
Echoes: Shadows of Valentia | Experience gained in battle.
At 100, the unit gains a level. |
戦闘経験を積んだ値
100になるとレベルアップ |
Three Houses | Experience gained in battle.
|
戦闘経験を積んだ値。
|
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Experience |
-- |
Japanese |
経験値 |
Experience points |
Spanish |
Puntos de experiencia |
Experience points |
French |
Expérience |
Experience |
German |
Erfahrungspunkten |
Experience points |
Italian |
Punti esperienza |
Experience points |
Dutch |
Ervaring |
Experience |
References
- ↑ Bonus Exp, Serenes Forest, Retrieved: November 22, 2022
- ↑ Radiant Dawn - Calculations, Pegasus Knight, Retrieved: November 22, 2022
- ↑ 3.0 3.1 3.2 3.3 3.4 Awakening - Calculations, Serenes Forest, Retrieved: August 25, 2021
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Cysx, Healing/Support action Exp formula + Exp table from level 1 to 50, Serenes Forest Forums, Retrieved: August 25, 2021
- ↑ https://feheroes.fandom.com/wiki/Experience
- ↑ 6.0 6.1 Genealogy of the Holy War - Calculations, Serenes Forest, Retrieved: August 25, 2021
- ↑ 7.0 7.1 Path of Radiance - Calculations, Serenes Forest, Retrieved: August 26, 2021
- ↑ 8.0 8.1 Shadow Dragon - Calculations, Serenes Forest, Retrieved: April 24, 2023
- ↑ Heroes of Light and Shadow - Calculations, Serenes Forest, Retrieved: April 24, 2023
- ↑ Gaiden - Calculations, Serenes Forest, Retrieved: December 12, 2023
See also
- Experience point on Wikipedia
- Weapon experience