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Two Falchions
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“ | In Ferox, the khans of east and west hold a tournament every few years. The victor acquires total sovereignty over both kingdoms. And that means they have the final say when it comes to forging alliances. [...] Perhaps you would consider representing the East in the upcoming tournament? If you win and I become ruling khan, I will grant your alliance. | ” | — Flavia |
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Two Falchions (Japanese: 神剣闘技 Divine Sword Clash) is the fourth chapter in Fire Emblem Awakening. In this chapter, the Shepherds have been tasked with winning a tournament at an arena with the ruling power of all of Ferox on the line; their opponent just happens to be a familiar masked enigma. Completing this chapter will unlock the Barracks as well as the Outrealm Gate.
Plot
- Main article:
Two Falchions/Script
The Shepherds are escorted to the Feroxi capital, where they meet the East-Khan of Ferox, Flavia. She confirms that bandits raiding the Feroxi border are Plegians posing as Ylisseans, but also states she cannot supply troops to Ylisse due to lacking the authority—the khans of east and west hold a tournament every few years, with the victor acquiring total sovereignty of both Feroxi kingdoms, and the West-Khan won the last tournament. Flavia proposes that Chrom and the Shepherds serve as her champions in the upcoming tournament, granting her total authority to instate the alliance, which Chrom accepts.
The Shepherds fight against the West-Khan's champion, "Marth", who evades questions regarding how he has a seemingly identical blade to the Falchion and vanishes after the battle. Afterwards, Flavia congratulates them and upholds her promise to provide military aid to Ylisse. The West-Khan, Basilio, offers his old champion Lon'qu as West Ferox's contribution to the Ylissean cause.
The Shepherds return to Ylisstol, where Phila reports that Plegian soldiers have attacked a village in Themis and abducted their duke's daughter, Maribelle; King Gangrel of Plegia claims Maribelle invaded Plegia and is demanding that Ylisse pay reparations for this "insult". Emmeryn, wishing to avoid a conflict similar to a previous one that nearly ruined Ylisse, elects to offer parley with Gangrel. Phila and Chrom both elect to accompany her. As the Shepherds prepare to depart, a young mage named Ricken asks to join, but Chrom rebuffs him on account of his youth.
Summary
To secure Ferox's aid, Chrom must defeat Marth in combat and win East-Khan Flavia the throne. Meanwhile, the kingdom of Plegia kidnaps Lissa's friend Maribelle.
Chapter data
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Victory: Rout the enemy | Player | Enemy | ||||
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Defeat: Chrom or Robin dies | 1–6 | 9 | ||||
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Map dimensions: 14 columns by 14 rows | ||||||
Character data
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New units
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Required characters
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Available characters
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Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
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Iron Lance | 560 |
Iron Bow | 560 |
Thunder | 630 |
Event tiles
- Column 12, row 13: Two square south, one square west of the southeastern stairs tile
- Column 3, row 2: Two squares north, one square east of the northwestern stairs tile
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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Boss data
- Main article:
Masked Marth
Normal Hard Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This chapter is short, sweet, and (relatively) easy. Note that you can buy Strength and Defense Tonics from the shop in the previous chapter, which can help give that quick push you might need to one-round someone or survive an attack. Start off by pairing up Chrom/Robin and Frederick/someone and pulling in the first two Fighters. The Mages will both aggro with them - if Chrom/Robin one-rounded their Fighter and their Mage lacks Counter, Chrom can handily swat him, while Frederick can similarly swat a Mage who lacks Pavise+. If conditions are unfavorable, you can always back off a little. The Knights aggro on turn 2; they are easy fodder for your own magic users and Hammer-wielders. As you deal with them, the Fighters will come in on turn 3 and "Marth" comes in on turn 4. If you are overwhelmed, feel free to back off to buy yourself time. Frederick with a Speed boost from a Pair-up is your safest bet for weakening "Marth". In addition, note that if "Marth" is brought down to half health and cannot kill one of your units by attacking, he will use Parallel Falchion to heal himself. Play smart and cautious, and you shouldn't have too much trouble.
After beating this chapter, you unlock the Barracks, which provides random boosts, and the Outrealm Gate, which gives you access to DLC. If you want to spend a couple hours grinding on EXPonential Growth to destroy the game's difficulty, do so now. If you are too broke or honorable to do so, read on. Also note that you can buy Iron Lances and Iron Bows from this chapter's shop, so from this point forward they should be standard issue for anyone who can use them. Finally, Robin should be at or approaching level 10 around this point. Remember that Second Seal you got from the Renown rewards? You can use it to reclass her. If you plan to do so, make sure to make her a class that can use magic; Robin is pretty much your only reliable option against enemies with Pavise+ or Counter, or that you wish to engage at two range for whatever reason. You also recruit a Myrmidon named Lon'qu. He's a fairly solid Myrmidon who can delete foes with his Killing Edge. He works well with Vaike due to Vaike providing him power and receiving skill and speed in return. Finally, note that on non-Lunatic+ playthroughs, completing this chapter guarantees that you will have 50 Renown, enough to claim the Glass Sword.
Trivia
- When battling "Marth", combat animations will automatically play even if they are turned off.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Two Falchions |
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Japanese |
神剣闘技 |
Divine Sword Clash |
Spanish |
Dos Falchion |
Two Falchions |
French |
Deux Falchions |
Two Falchions |
German |
Zwei Falchions |
Two Falchions |
Italian |
Un'altra Falchion |
Another Falchion |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Warrior Realm • | Two Falchions | • The Exalt and the King → |
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