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Two Sorcerers
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Two Sorcerers (Japanese: 魔道士二人 Two Mages) is the tenth chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.
Plot
- Main articles:
Two Sorcerers/Script andTwo Sorcerers/Conversations
Marth's forces enter the Khadein temple to find Arlen and Merric – whom Wendell left in charge of the temple – fighting each other. Arlen started the fight due to his jealousy over Merric receiving the Excalibur tome instead of him. Marth's army intervenes, and Wendell may speak to Arlen, chastising him and recruiting him into Marth's forces.
Once the battle ends, Gotoh appears through the power of his magic and remotely speaks to Marth. He tells Marth of the five spheres, including the Darksphere, which corrupted Hardin and which he uses to make himself invincible. Only a wielder of the Lightsphere can defeat Hardin, and to obtain the Lightsphere, Marth must visit Gotoh in the Ice Dragon Temple. Gotoh orders Marth to head north through the Mamorthod Desert and into Thabes Tower, where Gotoh will arrange for someone to meet him.
Chapter data
Mystery of the Emblem New Mystery of the Emblem
- In Mystery of the Emblem, all mounted units start this chapter dismounted.
Character data
Mystery of the Emblem New Mystery of the Emblem
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New units
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Required characters
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Available characters
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- Merric retains any stat gains he acquired in the prologue.
Item data
Mystery of the Emblem New Mystery of the Emblem
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Enemy data
Mystery of the Emblem New Mystery of the Emblem
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
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Reinforcements
Mystery of the Emblem
Boss data
- Main article:
Arlen
Mystery of the Emblem New Mystery of the Emblem
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
In order to access the following side quest, at least three enemy Clerics must survive, or the player must clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:
Difficulty | Turn count |
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Normal | 15 |
Hard | 18 |
Maniac | 21 |
Lunatic | 24 |
Lunatic′ | 27 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
• The Two Mages |
• Used in the New Mystery of the Emblem fan translation.[which?] |
Japanese |
魔道士二人 |
Two Mages. Officially romanized as The Two Sorcerers in the Mystery of the Emblem guide. |
Gallery
CG image displayed during the intro in Mystery of the Emblem
CG image displayed during the intro in New Mystery of the Emblem
Notes
- ↑ 1.0 1.1 Only in New Mystery of the Emblem.
References
← Sanctuary of Sorcery • | Two Sorcerers | • Anri's Way → • The Mask Laughs (New Mystery only) → |
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Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow | ||||||||||||||||||||||||||||||||||
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