|
It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.
|
|
Location
|
Great Gate
|
New units
|
Inigo
|
Boss(es)
|
Jamil
|
|
“
|
Indeed. How does Inigo have your ring when there is only one in all the world? Unless it IS your ring and I brought it back from the future!
|
”
|
— Inigo, to Olivia
|
A Man for Flowers (Japanese: 花の似合う男 Man whom flowers suit) is the sixth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after clearing Chapter 13 and once Olivia is married. Reaching this chapter has additional requirements; the player must either clear Chapter 14 or unlock Paralogue 12.
In this chapter, the Shepherds come across a bandit keep being defended by Inigo, who happens to be the son of Olivia.
Plot
- Main article: A Man for Flowers/Script
While climbing mountain, Robin and Olivia converse; Olivia doubts her usefulness, but Robin assures her that her dancing is greatly helpful. Chrom then informs Robin that they are nearing a bandits; camp, and will begin battle soon. Near the bandits' camp, Inigo kills a bandit in defense of a woman from a nearby village; he assures her he will be fine, and urges her to return to town for her safety. As the battle begins, Chrom notices Inigo fighting the bandits alone, and moves to aid him.
If Chrom talks to Inigo and is not his father, Chrom offers to help and offers his name; Inigo recognizes it, and begins to act shyly. Inigo thanks Chrom for his help, and informs Chrom that he will put down the rebels then see a village girl for a date. If Chrom is Inigo's father, Inigo reveals himself to be Chrom's son upon hearing Chrom's name, and shows his Brand in his right eye. Inigo then says he will return to battle then have a date, then leaves. If Olivia talks to Inigo, they startle each other; Inigo asks her to not stare at him and leaves, and Olivia notes to herself that he does not make her feel shy.
After the battle, if Inigo killed at least one bandit, the village girl from before will present Chrom a reward for protecting them. Regardless of Inigo's kill count, he will present Olivia with his copy of her wedding ring to prove that he is her son from the future; he states that he spent his time looking for her by looking for dancers. Inigo reveals that he can dance, but both he and Olivia feel to shy to dance in front of each other. Later, when Inigo intends to visit the village girl for tea, Chrom informs him that the army is leaving, and Inigo goes with them.
Chapter data
|
|
|
Victory: Rout the enemy
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Chrom or Robin dies
|
1–13+1
|
{{{partner}}}
|
1−1
|
27
|
{{{third}}}
|
|
Map dimensions: 30 columns by 26 rows
|
|
|
|
|
Victory: Rout the enemy
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Chrom or Robin dies
|
1–13+1
|
{{{partner}}}
|
1−1
|
32
|
{{{third}}}
|
|
Map dimensions: 30 columns by 26 rows
|
|
|
|
|
Victory: Rout the enemy
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Chrom or Robin dies
|
1–13+1
|
{{{partner}}}
|
1−1
|
38
|
{{{third}}}
|
|
Map dimensions: 30 columns by 26 rows
|
|
Character data
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
Shop data
After clearing this chapter, the shop at this location will become available.
Armory contents
Normal stock Possible merchant items
Item
|
Price
|
If a merchant is present in Great Gate on the world map, a random selection of three of the below items will also be available until the merchant leaves:
|
Killing Edge
|
1,470
|
Killer Lance
|
1,680
|
Killer Axe
|
1,860
|
Killer Bow
|
1,680
|
Levin Sword
|
1,600
|
Beast Killer
|
1,650
|
Blessed Lance
|
1,540
|
Hammer
|
1,850
|
Blessed Bow
|
1,540
|
A rare item
|
Varies
|
The following items may randomly appear in any slot designated "Rare item": Hammerne, Seraph Robe, Energy Drop, Spirit Dust, Secret Book, Speedwing, Goddess Icon, Dracoshield, Talisman, Arms Scroll.
|
- Column 23, row 16: In woods northeast of Inigo's starting position
- Column 9, row 13: Adjacent to both a door and a General that drops a Door Key
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Jamil
|
Assassin
|
15
|
1
|
57
|
28
|
0
|
35
|
32
|
18
|
16
|
9
|
6
|
Silver Sword * • Silver Bow • Master Seal
Avoid +10 • Pass
|
Only moves to attack units in range.
|
|
Ruffian
|
Dark Flier
|
8
|
2
|
45~46
|
13~14
|
19~20
|
22
|
24~25
|
24~25
|
13~14
|
24~25
|
8
|
Rexcalibur *
Speed +2 • Relief • Rally Movement • Galeforce Can have 0–2 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Griffon Rider
|
8
|
4
|
53~54
|
23
|
0
|
24
|
23
|
19
|
18~19
|
8~9
|
8
|
Silver Axe *
Strength +2 • Tantivy • Lancebreaker Can have 0–2 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Dark Flier
|
8
|
2
|
45~46
|
13~14
|
19~20
|
22
|
24~25
|
24~25
|
13~14
|
24~25
|
8
|
Bolganone *
Speed +2 • Relief • Rally Movement • Galeforce Can have 0–2 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Dark Flier
|
8
|
2
|
45~46
|
13~14
|
19~20
|
22
|
24~25
|
24~25
|
13~14
|
24~25
|
8
|
Thoron *
Speed +2 • Relief • Rally Movement • Galeforce Can have 0–2 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Griffon Rider
|
8
|
2
|
53~54
|
23
|
0
|
24
|
23
|
19
|
18~19
|
8~9
|
8
|
Tomahawk *
Strength +2 • Tantivy • Lancebreaker Can have 0–2 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Sorcerer
|
8
|
2
|
54~55
|
2
|
21
|
14~15
|
14~15
|
13~14
|
18~19
|
19~20
|
6
|
Ruin *
Hex • Anathema • Vengeance • Tomebreaker Can have 0–2 skill(s) at random
|
• The northern one begins moving if an Assassin in the same row, a General or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked. • The southern one begins moving if the Assassin, General, or Sorcerer in the same row is provoked.
|
|
Ruffian
|
Assassin
|
8
|
4
|
49
|
24
|
0
|
31~32
|
29~30
|
14~15
|
13~14
|
6~7
|
6
|
Silver Bow * • Silver Sword *
Avoid +10 • Vantage • Movement +1 • Pass Can have 0–2 skill(s) at random
|
• The furthest northern one and the furthest southern one both begin moving if either of them, a Sorcerer, Assassin, or General in the furthest northern two rows of the fortress, or a General or Assassin from the furthest southern row of the fortress is provoked. • The center-northern one begins moving if a Sorcerer or General in the same row is provoked. • The center-southern one begins moving if the General or Assassin in the same row is provoked.
|
|
Ruffian
|
Assassin
|
8
|
2
|
49
|
24
|
0
|
31~32
|
29~30
|
14~15
|
13~14
|
6~7
|
6
|
Silver Sword * • Silver Bow *
Avoid +10 • Vantage • Movement +1 • Pass Can have 0–2 skill(s) at random
|
• The northern one begins moving if the Sorcerer or Assassin in the same row, a General or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked. • The southern one begins moving if the General or Assassin in the same row is provoked.
|
|
Ruffian
|
General
|
8
|
2
|
63
|
29~30
|
0
|
20~21
|
12~13
|
18
|
27~28
|
11
|
5
|
Spear *
Defense +2 • Indoor Fighter • Rally Defense • Pavise Can have 0–2 skill(s) at random
|
• The northern one begins moving if a Sorcerer or Assassin in the same row is provoked. • The southern one begins moving if the General or Assassin in the same row, or a Sorcerer, Assassin, or General in the furthest northern two rows of the fortress is provoked.
|
|
Ruffian
|
Sorcerer
|
8
|
2
|
54~55
|
2
|
21
|
14~15
|
14~15
|
13~14
|
18~19
|
19~20
|
6
|
Nosferatu *
Hex • Anathema • Vengeance • Tomebreaker Can have 0–2 skill(s) at random
|
• The southern one begins moving if the Sorcerer, Assassin, or General in the same row is provoked. • The northern one begins moving if the General or Sorcerer in the same row, a Sorcerer or Assassin in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
|
|
Ruffian
|
General
|
8
|
1
|
63
|
29~30
|
0
|
20~21
|
12~13
|
18
|
27~28
|
11
|
5
|
Silver Lance * • Door Key
Defense +2 • Indoor Fighter • Rally Defense • Pavise Can have 0–2 skill(s) at random
|
Begins moving if an Assassin in the same row is provoked.
|
|
Ruffian
|
Sorcerer
|
8
|
1
|
54~55
|
2
|
21
|
14~15
|
14~15
|
13~14
|
18~19
|
19~20
|
6
|
Waste *
Hex • Anathema • Vengeance • Tomebreaker Can have 0–2 skill(s) at random
|
Begins moving if the General or Sorcerer in the same row is provoked.
|
|
Ruffian
|
General
|
8
|
1
|
63
|
29~30
|
0
|
20~21
|
12~13
|
18
|
27~28
|
11
|
5
|
Tomahawk *
Defense +2 • Indoor Fighter • Rally Defense • Pavise Can have 0–2 skill(s) at random
|
Begins moving if a Sorcerer in the same row is provoked.
|
|
Ruffian
|
Sorcerer
|
8
|
1
|
54~55
|
2
|
21
|
14~15
|
14~15
|
13~14
|
18~19
|
19~20
|
6
|
Bolganone *
Hex • Anathema • Vengeance • Tomebreaker Can have 0–2 skill(s) at random
|
Begins moving if the Sorcerer or General in the same row is provoked.
|
|
Ruffian
|
General
|
8
|
2
|
63
|
29~30
|
0
|
20~21
|
12~13
|
18
|
27~28
|
11
|
5
|
Silver Lance *
Defense +2 • Indoor Fighter • Rally Defense • Pavise Can have 0–2 skill(s) at random
|
Both begin moving if either of them, a Sorcerer or Assassin in the furthest northern two rows of the fortress, or the Assassin or General in the furthest southern row of the fortress is provoked.
|
|
Ruffian
|
Sorcerer
|
8
|
1
|
54~55
|
2
|
21
|
14~15
|
14~15
|
13~14
|
18~19
|
19~20
|
6
|
Rexcalibur *
Hex • Anathema • Vengeance • Tomebreaker Can have 0–2 skill(s) at random
|
Begins moving if the General or Sorcerer in the same row, a Sorcerer or Assassin in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Jamil
|
Assassin
|
15
|
1
|
68
|
33
|
0
|
41
|
38
|
22
|
20
|
12
|
6
|
Silver Sword * • Silver Bow * • Master Seal
Hit Rate +10 • Avoid +10 • Pass
|
Only moves to attack units in range.
|
|
Ruffian
|
Dark Flier
|
8
|
2
|
55
|
17
|
24
|
28
|
31
|
32
|
17
|
31
|
8
|
Rexcalibur *
Hit Rate +10
Speed +2 • Relief • Rally Movement • Galeforce Will always have Hit Rate +10; can have 0–3 more skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Griffon Rider
|
8
|
4
|
66
|
29
|
0
|
30
|
29
|
25
|
23
|
11
|
8
|
Silver Axe *
Hit Rate +10
Strength +2 • Tantivy • Lancebreaker Will always have Hit Rate +10; can have 0–3 more skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Dark Flier
|
8
|
3
|
55
|
17
|
24
|
28
|
31
|
32
|
17
|
31
|
8
|
Bolganone *
Hit Rate +10
Speed +2 • Relief • Rally Movement • Galeforce Will always have Hit Rate +10; can have 0–3 more skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Dark Flier
|
8
|
2
|
55
|
17
|
24
|
28
|
31
|
32
|
17
|
31
|
8
|
Thoron *
Hit Rate +10
Speed +2 • Relief • Rally Movement • Galeforce Will always have Hit Rate +10; can have 0–3 more skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Griffon Rider
|
8
|
3
|
66
|
29
|
0
|
30
|
29
|
25
|
23
|
11
|
8
|
Tomahawk *
Hit Rate +10
Strength +2 • Tantivy • Lancebreaker Will always have Hit Rate +10; can have 0–3 more skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Sorcerer
|
8
|
2
|
67
|
2
|
27
|
19
|
19
|
18
|
23
|
24
|
6
|
Ruin *
Hit Rate +10
Hex • Anathema • Vengeance • Tomebreaker Will always have Hit Rate +10; can have 0–3 more skill(s) at random
|
• The northern one begins moving if an Assassin in the same row, a General or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked. • The southern one begins moving if the Assassin, General, or Sorcerer in the same row is provoked.
|
|
Ruffian
|
Assassin
|
8
|
4
|
60
|
30
|
0
|
38
|
36
|
19
|
17
|
9
|
6
|
Silver Bow * • Silver Sword *
Hit Rate +10
Avoid +10 • Vantage • Movement +1 • Pass Will always have Hit Rate +10; can have 0–3 more skill(s) at random
|
• The center-southern one begins moving unprovoked on turn 2, or if the General or Assassin in the same row is provoked. • The furthest northern one and the furthest southern one both begin moving if either of them, a Sorcerer, Assassin, or General in the furthest northern two rows of the fortress, or a General or Assassin from the furthest southern row of the fortress is provoked. • The center-northern one begins moving if a Sorcerer or General in the same row is provoked.
|
|
Ruffian
|
Assassin
|
8
|
4
|
60
|
30
|
0
|
38
|
36
|
19
|
17
|
9
|
6
|
Silver Sword * • Silver Bow *
Hit Rate +10
Avoid +10 • Vantage • Movement +1 • Pass Will always have Hit Rate +10; can have 0–3 more skill(s) at random
|
• The southern one begins moving unprovoked on turn 2, or if the General or Assassin in the same row is provoked. • The eastern two will not act until turn 2, or until either of them or an eastern General is attacked; in either case, both begin moving. • The northern one begins moving if the Sorcerer or Assassin in the same row, a General or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.
|
|
Ruffian
|
General
|
8
|
3
|
76
|
36
|
0
|
25
|
16
|
24
|
32
|
14
|
5
|
Spear *
Hit Rate +10
Defense +2 • Indoor Fighter • Rally Defense • Pavise Will always have Hit Rate +10; can have 0–3 more skill(s) at random
|
• The eastern one will not act until turn 2, or until an eastern General or Assassin is attacked; in either case, he begins moving. • The northern one begins moving if a Sorcerer or Assassin in the same row is provoked. • The southern one begins moving if the General or Assassin in the same row, or a Sorcerer, Assassin, or General in the furthest northern two rows of the fortress is provoked.
|
|
Ruffian
|
Sorcerer
|
8
|
2
|
67
|
2
|
27
|
19
|
19
|
18
|
23
|
24
|
6
|
Nosferatu *
Hit Rate +10
Hex • Anathema • Vengeance • Tomebreaker Will always have Hit Rate +10; can have 0–3 more skill(s) at random
|
• The southern one begins moving if the Sorcerer, Assassin, or General in the same row is provoked. • The northern one begins moving if the General or Sorcerer in the same row, a Sorcerer or Assassin in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
|
|
Ruffian
|
General
|
8
|
1
|
76
|
36
|
0
|
25
|
16
|
24
|
32
|
14
|
5
|
Silver Lance * • Door Key
Hit Rate +10
Defense +2 • Indoor Fighter • Rally Defense • Pavise Will always have Hit Rate +10; can have 0–3 more skill(s) at random
|
Begins moving unprovoked on turn 2, or if an Assassin in the same row is provoked.
|
|
Ruffian
|
Sorcerer
|
8
|
1
|
67
|
2
|
27
|
19
|
19
|
18
|
23
|
24
|
6
|
Waste *
Hit Rate +10
Hex • Anathema • Vengeance • Tomebreaker Will always have Hit Rate +10; can have 0–3 more skill(s) at random
|
Begins moving if the General or Sorcerer in the same row is provoked.
|
|
Ruffian
|
General
|
8
|
2
|
76
|
36
|
0
|
25
|
16
|
24
|
32
|
14
|
5
|
Tomahawk *
Hit Rate +10
Defense +2 • Indoor Fighter • Rally Defense • Pavise Will always have Hit Rate +10; can have 0–3 more skill(s) at random
|
• The eastern one will not act until turn 2, or until an eastern General or Assassin is attacked; in either case, he begins moving. • The western one begins moving if a Sorcerer in the same row is provoked.
|
|
Ruffian
|
Sorcerer
|
8
|
1
|
67
|
2
|
27
|
19
|
19
|
18
|
23
|
24
|
6
|
Bolganone *
Hit Rate +10
Hex • Anathema • Vengeance • Tomebreaker Will always have Hit Rate +10; can have 0–3 more skill(s) at random
|
Begins moving if the Sorcerer or General in the same row is provoked.
|
|
Ruffian
|
General
|
8
|
2
|
76
|
36
|
0
|
25
|
16
|
24
|
32
|
14
|
5
|
Silver Lance *
Hit Rate +10
Defense +2 • Indoor Fighter • Rally Defense • Pavise Will always have Hit Rate +10; can have 0–3 more skill(s) at random
|
Both begin moving if either of them, a Sorcerer or Assassin in the furthest northern two rows of the fortress, or the Assassin or General in the furthest southern row of the fortress is provoked.
|
|
Ruffian
|
Sorcerer
|
8
|
1
|
67
|
2
|
27
|
19
|
19
|
18
|
23
|
24
|
6
|
Rexcalibur *
Hit Rate +10
Hex • Anathema • Vengeance • Tomebreaker Will always have Hit Rate +10; can have 0–3 more skill(s) at random
|
Begins moving if the General or Sorcerer in the same row, a Sorcerer or Assassin in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
|
|
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
NPC data
Boss data
- Main article: Jamil (Awakening)
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- The map of this chapter is based on Duma Gate from Fire Emblem Gaiden.
- Similarly, the boss of this chapter shares his name in both English and Japanese with the boss of said map.
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
A Man for Flowers
|
--
|
Japanese
|
花の似合う男
|
Man whom flowers suit
|
Spanish
|
El hombre de las flores
|
The man of flowers
|
French
|
La fleur à l'épée
|
The sword flower
|
German
|
Ein Mann für Blumen
|
A Man for Flowers
|
Italian
|
L'avventuriero galante
|
The chivalrous adventurer
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.