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The Dawn Maiden
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The Dawn Maiden (Japanese: 暁の巫女 Priestess of Dawn) is the eleventh paralogue chapter of Fire Emblem Engage, unlocked upon the completion of Chapter 19. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, Alear takes on a challenge from Emblem Micaiah in a place familiar to her in order to deepen their bonds.
Plot
- Main article:
The Dawn Maiden/Script
In a snowy fortress in Elusia, Micaiah is reminded of Castle Nox from her homeworld. She tells Alear that it was there that she fought against Ike in an attempt to defend her people from a blood pact; a curse that she sacrificed everything to undo. Alear understands why they were brought here, and challenges Micaiah to her trial, which will strengthen their bonds.
Alear manages to defeat Micaiah, who commends them on passing her trial. Alear then remarks that they had hoped to gain her future-telling ability, which Micaiah responds by saying that they are already building it themself. Alear swears to not disappoint her, and the two head off.
Beginning log
A place of significance to Emblem Micaiah. Here, the Divine Dragon will face an important trial.
Chapter data
Normal Hard Maddening
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Victory: Defeat Emblem Micaiah | Player | Enemy | ||||
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Defeat: Alear dies, or an enemy reaches the defended area | 1–12 | 18+36 | ||||
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Map dimensions: 23 columns by 23 rows | ||||||
This chapter features Ballistae and Flame Cannons. They are located as follows:
- Column 2, row 9: Ballista with 3–7 Rng, +20 Hit, 10 (Normal)/7 (Hard)/5 (Maddening) uses
- Column 6, row 6: Ballista with 3–7 Rng, +20 Hit, 10 (Normal)/7 (Hard)/5 (Maddening) uses
- Column 7, row 12: Ballista with 3–7 Rng, +20 Hit, 10 (Normal)/7 (Hard)/5 (Maddening) uses
- Column 9, row 3: Ballista with 3–7 Rng, +20 Hit, 10 (Normal)/7 (Hard)/5 (Maddening) uses
- Column 12, row 4: Flame Cannon with 3–8 Rng, 25 Atk, 110 Hit, 10 (Normal)/7 (Hard)/5 (Maddening) uses
- Column 15, row 3: Ballista with 3–7 Rng, +20 Hit, 10 (Normal)/7 (Hard)/5 (Maddening) uses
- Column 17, row 12: Ballista with 3–7 Rng, +20 Hit, 10 (Normal)/7 (Hard)/5 (Maddening) uses
- Column 19, row 6: Ballista with 3–7 Rng, +20 Hit, 10 (Normal)/7 (Hard)/5 (Maddening) uses
- Column 22, row 14: Ballista with 3–7 Rng, +20 Hit, 10 (Normal)/7 (Hard)/5 (Maddening) uses
Character data
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New units
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Required characters
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Available characters
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Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.
Emblem Ring data
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New units
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Available characters
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Undeployable characters
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Note: The returning Emblems list only those obtained by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have obtained more Emblems than the above by the point the chapter is started.
Additionally, Emblem Energy appears in the following locations:
- Column 1, row 1: The northwest corner of the map
- Column 1, row 5: Northwest of two Ballistae
- Column 8, row 1: West of the defended area
- Column 9, row 1: West of the defended area
- Column 15, row 1: East of the defended area
- Column 16, row 1: East of the defended area
- Column 23, row 2: Near the northeast corner of the map
- Column 23, row 11: Northeast of two Ballistae
Item data
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Completing this chapter will also unlock Micaiah's maximum bond level.
Enemy data
Normal Hard Maddening
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Reinforcements
- Turn 3 (Hard/Maddening only)
- 2 Halberdiers from north of Micaiah's starting position
- 1 General from north of Micaiah's starting position
- 2 Snipers with Silver Bows from north of Micaiah's starting position
- 1 Berserker from west of Micaiah's starting position
- 1 Swordmaster with a Silver Sword from northeast of Micaiah's starting position
- 1 Warrior with a Silver Axe from northwest of Micaiah's starting position
- Turn 4 (Normal/Maddening only)
- 2 Halberdiers from north of Micaiah's starting position
- 1 General from north of Micaiah's starting position
- 2 Snipers with Silver Bows from north of Micaiah's starting position (Maddening only)
- 1 Berserker from west of Micaiah's starting position
- 1 Swordmaster with a Silver Sword from northeast of Micaiah's starting position
- 1 Warrior with a Silver Axe from northwest of Micaiah's starting position
- Turn 5 (Hard)/6 (Normal/Maddening)
- 2 Mage Knights from the west side of the southern border of the map (Hard/Maddening only)
- 2 Wolf Knights from northwest of the far southwestern sandbags
- 2 Great Knights from north of Micaiah's starting position
- 2 Paladins from near the southeast corner of the map
- 2 Bow Knights from near the southeast corner of the map (Hard/Maddening only)
- Turn 8 (Hard/Maddening)/9 (Normal)
- 1 Hero from north of Micaiah's starting position
- 1 Sniper with a Brave Bow from northwest of Micaiah's starting position
- 1 Warrior with a Brave Axe from northeast of Micaiah's starting position
- 1 Swordmaster with a Brave Sword from northeast of Micaiah's starting position
- 1 Wyvern Knight with a Brave Axe from northwest of Micaiah's starting position
- 1 High Priest from west of Micaiah's starting position
- Turns 11, 13, and 14 (Normal)/10 and 12–20 (Hard/Maddening)
- 3 (Normal)/4 (Hard/Maddening) Griffin Knights from the west side of the southern border of the map
- One has Darting Blow on Maddening
- 3 (Normal)/4 (Hard/Maddening) Wyvern Knights with Silver Axes from the east side of the southern border of the map
- One has Certain Blow on Maddening
- 3 (Normal)/4 (Hard/Maddening) Griffin Knights from the west side of the southern border of the map
Boss data
- Main article:
Micaiah
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
This paralogue is extremely simple, easily done even on maddening with just Alear. Simply have Alear run out with Lyn to Astra Storm Micaiah, and retreat to the defend point. With Canter, Alear can always go back onto the defend tile, allowing for a very simple kill. Yout other units can simply run in to body-block Micaiah, or kill her quickly. Finishing this map quickly is ideal, and very doable.
Trivia
- This chapter is based on Part 3, Chapter 13 of Fire Emblem: Radiant Dawn.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Dawn Maiden |
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Japanese |
暁の巫女 |
Priestess of Dawn |
Spanish |
La Dama del Alba |
The Lady of Dawn |
French |
La Fille de l'Aube |
The Girl of Dawn |
German |
Tochter des Lichts |
Daughter of Light |
Italian |
La Fanciulla della Luce |
The Maiden of Light |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← The Sage Lord • | The Dawn Maiden | • The Young Lion → |
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