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Bölverk
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Bölverk (Japanese: ベルヴェルク Bölverk) is a regalia axe that debuted in Fire Emblem Fates. The Bölverk is the personal axe of Garon, the king of Nohr, and is wielded when in his Nohrian King form and Empty Vessel form. The Bölverk is top-level, powerful, accurate, extended range up to three squares, and gives its wielder a dodge boost.
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
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Fates | ![]() |
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21 | -- | 90 | 10 | 1–3 | -- | 0 | 1 | +20 dodge when equipped. |
In other Fire Emblem series games
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
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16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Grants −1 special cooldown count. If number of allies within 2 spaces ≥ 2 at start of turn, grants Null Follow-Up[effect 1] and +1 special cooldown charge per attack during combat to user for 1 turn. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user during combat and restores 7 HP to user after combat. |
Heroes (refine: +Effect) |
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16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants −1 special cooldown count. If user is within 2 spaces of an ally at start of turn, grants +6 each to attack and speed, Null Follow-Up,[effect 1] and "+1 special cooldown charge to unit per attack during combat" to user and allies within 2 spaces of user for 1 turn. If number of allies within 2 spaces of user ≥ 2 at start of turn, grants "unit can move 1 extra space" to user (that turn only). If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user and user deals +([number of bonus effects active on user and foe (excluding stat bonuses); maximum: 5] × 5) damage during combat, and restores 7 HP to user after combat. Grants +3 HP. If user's HP ≥ 25% at start of combat, grants +([number of foes within 1 row or column of user × 2] + 5; maximum: 11) each to attack, speed, defense, and resistance to user, neutralizes user's penalties to attack and speed, foe's first attack deals −7 damage, and reduces percentage of foe's non-special "reduce damage by X%" skills by 50% during combat. |
Heroes (refine: +Atk) |
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18 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants −1 special cooldown count. If user is within 2 spaces of an ally at start of turn, grants +6 each to attack and speed, Null Follow-Up,[effect 1] and "+1 special cooldown charge to unit per attack during combat" to user and allies within 2 spaces of user for 1 turn. If number of allies within 2 spaces of user ≥ 2 at start of turn, grants "unit can move 1 extra space" to user (that turn only). If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user and user deals +([number of bonus effects active on user and foe (excluding stat bonuses); maximum: 5] × 5) damage during combat, and restores 7 HP to user after combat. Grants +5 HP. |
Heroes (refine: +Spd) |
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16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants −1 special cooldown count. If user is within 2 spaces of an ally at start of turn, grants +6 each to attack and speed, Null Follow-Up,[effect 1] and "+1 special cooldown charge to unit per attack during combat" to user and allies within 2 spaces of user for 1 turn. If number of allies within 2 spaces of user ≥ 2 at start of turn, grants "unit can move 1 extra space" to user (that turn only). If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user and user deals +([number of bonus effects active on user and foe (excluding stat bonuses); maximum: 5] × 5) damage during combat, and restores 7 HP to user after combat. Grants +5 HP and +3 speed. |
Heroes (refine: +Def) |
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16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants −1 special cooldown count. If user is within 2 spaces of an ally at start of turn, grants +6 each to attack and speed, Null Follow-Up,[effect 1] and "+1 special cooldown charge to unit per attack during combat" to user and allies within 2 spaces of user for 1 turn. If number of allies within 2 spaces of user ≥ 2 at start of turn, grants "unit can move 1 extra space" to user (that turn only). If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user and user deals +([number of bonus effects active on user and foe (excluding stat bonuses); maximum: 5] × 5) damage during combat, and restores 7 HP to user after combat. Grants +5 HP and +4 defense. |
Heroes (refine: +Res) |
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16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants −1 special cooldown count. If user is within 2 spaces of an ally at start of turn, grants +6 each to attack and speed, Null Follow-Up,[effect 1] and "+1 special cooldown charge to unit per attack during combat" to user and allies within 2 spaces of user for 1 turn. If number of allies within 2 spaces of user ≥ 2 at start of turn, grants "unit can move 1 extra space" to user (that turn only). If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user and user deals +([number of bonus effects active on user and foe (excluding stat bonuses); maximum: 5] × 5) damage during combat, and restores 7 HP to user after combat. Grants +5 HP and +4 resistance. |
Locations
Fates
Unobtainable | Exclusively wielded by Garon |
Heroes
Method | Data |
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Unit (★★★★★) | Xander: Gallant King |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Fates | Ddg+20. Garon only. An elegant but cruel
weapon. |
ガロン専用
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Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of 2 or more allies, grants【Null Follow-Up】and Special cooldown charge +1 per attack during combat to unit for 1 turn. (Only highest value applied. Does not stack.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
奥義が発動しやすい(発動カウント-1)
ターン開始時、周囲2マス以内に味方が2人以上いる時、 【見切り・追撃効果】、 「戦闘中、奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)」 を付与(1ターン) 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+5、 戦闘後、7回復 【見切り・追撃効果】 戦闘中、速さが敵より1以上高い時、 敵の絶対追撃を無効、かつ、 自分の追撃不可を無効 (1ターン) |
Heroes (Refined) |
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Null Follow-Up】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. At start of turn, if the number of allies within 2 spaces of unit ≥ 2, grants "unit can move 1 extra space" to unit (that turn only; does not stack). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and deals +X × 5 damage during combat (X = number of【Bonus】effects active on unit and foe, excluding stat bonuses; max 5; excluding area-of-effect Specials), and restores 7 HP to unit after combat. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
奥義が発動しやすい(発動カウント-1)
ターン開始時、周囲2マス以内に味方がいる時、 自分と周囲2マス以内の味方の 攻撃、速さ+6、 【見切り・追撃効果】、 「戦闘中、奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)」 を付与(1ターン) ターン開始時、周囲2マス以内に味方が2人以上いる時、 自分に「移動+1」を付与(1ターン、重複しない) 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+5、 ダメージ+○×5(最大25、範囲奥義を除く)、 (○は、自身と敵が受けている強化を除いた 【有利な状態】の数の合計値) 戦闘後、7回復 【見切り・追撃効果】 戦闘中、速さが敵より1以上高い時、 敵の絶対追撃を無効、かつ、 自分の追撃不可を無効 (1ターン) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Refined: +effect) |
At start of combat, if unit's HP ≥ 25%, grants
bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 2, + 5 (max 11), neutralizes unit's penalties to Atk/Spd, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防が 自身を中心とした縦3列と横3列にいる 敵の数×2+5だけ増加(最大11)、 自身の攻撃、速さの弱化を無効、 最初に受けた攻撃と2回攻撃のダメージ-7、 敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て) (範囲奥義を除く) |
Trivia
- Despite the weapon description's claims, Bölverk is not properly character locked to Garon; if this weapon is hacked into the player's inventory it can be used by any unit with an S level in axes.[1]
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Bölverk |
|
Japanese |
ベルヴェルク |
Bölverk |
Spanish |
Bölverk |
-- |
French |
Bölverk |
-- |
German |
Bölverkr |
-- |
Italian |
Bölverk |
-- |
Korean |
볼베르크 |
Bǫlverk |
Ebon Bölverk
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Ebon Bölverk |
-- |
Japanese |
黒斧ベルヴェルク |
Black axe Bölverk |
Spanish |
Bölverk de ébano |
Bölverk of ebany |
French |
Bölverk ébène |
Ebony Bölverk |
German |
Bölverkr-Axt |
Bölverk Axe |
Italian |
Bölverk d'ebano |
Bölverk of ebany |
Portuguese |
Bölverk ébano |
Ebony Bölverk |
Traditional Chinese |
黑斧貝爾維克 |
Black axe Bölverk |
Gallery
References
- ↑ "Despite Bölverk's description stating it can only be wielded by Garon, it is not flagged to only be usable by him unlike weapons with similar conditions (e.g. Fujin Yumi can only be wielded by Takumi). If hacked into a unit's inventory, it can be wielded by them as long as they have an S rank proficiency with axes." — Oddities, tcrf.net, Retrieved: September 6th 2016
See also
Fire Emblem Fates | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weapons in Fire Emblem Fates | ||||||||||||||||||||||||||||||||
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Axe skills in Heroes | ||||||
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