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Tyrfing
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Tyrfing (Japanese: ティルフィング Tyrhung), often referred to in dialogue as the sacred sword Tyrfing (Japanese: 聖剣ティルフィング holy sword Tyrhung), is a legendary sword introduced in Fire Emblem: Genealogy of the Holy War. It is the holy weapon once wielded by Baldr of the Twelve Crusaders, bestowed upon him at the Miracle of Dahna after his blood pact with a dragon. The blade is the property of Baldr's descendants, the heirs of Grannvale's House Chalphy, and can only be wielded by those in possession of major Baldr Holy Blood.
History
Bestowed upon Baldr by an unidentified dragon at the Miracle of Dahna, Tyrfing was used by Baldr in the Holy War to put an end to Loptous and his empire alongside the rest of the 12 Crusaders. Following the downfall of the Loptrian Empire, Baldr founded Chalphy in Grannvale, and the sword was passed down through each succeeding Duke of the duchy. In Grann 757, at the onset of Grannvale's war with Isaach, the then duke of Chalphy, Byron, took the blade with him and used it in the war. It was broken after his betrayal by Reptor and Lombard; though badly wounded, Byron nonetheless eluded capture to bring the weapon's remains to his son Sigurd, dying after handing it over. Sigurd had the remains repaired, then used the blade in his confrontation with Lombard, Reptor and Andrey. After Sigurd's death in the Battle of Belhalla, his killer Lord Arvis took possession of Tyrfing, where it remained unused for seventeen years.
As Seliph's liberation army made its way through the Miletos district, Arvis arrived at Chalphy and entrusted the blade to its Bishop Palmarch, encouraging him to flee with children captured by the empire. Seliph's army soon rescued Palmarch's group as they fled to the north, and Palmarch passed Tyrfing on to Seliph, who then used it in the final confrontation with the Grannvale Empire and its Prince Julius.
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Genealogy of the Holy War | ★* | 30 | 7 | 80 | -- | 1 | 50 | 50,000 | -- | +10 skill, +10 speed, +20 resistance when equipped. Grants Miracle when equipped. | |
Awakening | A | 16 | -- | 85 | 10 | 1 | 25 | 0 | 2 | +5 resistance when equipped. Cannot be forged. | |
Engage | D | 15 | 7 | 80 | 0 | 1 | -- | 100 | -- | +5 resistance when equipped. | |
Engage (enemy) |
D | 12 | 7 | 80 | 0 | 1 | -- | 100 | -- | -- |
In other Fire Emblem series titles
Tyrfing Divine Tyrfing Virtuous Tyrfing Hallowed Tyrfing Holytide Tyrfing
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (Tyrfing; refine: Unrefined) |
16 | 1 | 400 | -- | Silver Sword | -- | ✗ | If user's HP ≤ 50%, grants +4 defense during combat. | ||
Heroes (Tyrfing; refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user's HP ≥ 50% at start of combat, grants "if user's HP > 1 and foe would reduce user's HP to 0, user survives with 1 HP once per combat)". Grants +3 HP. If user is adjacent to an ally, grants +5 each to user's attack and defense during combat. | ||
Heroes (Tyrfing; refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user's HP ≥ 50% at start of combat, grants "if user's HP > 1 and foe would reduce user's HP to 0, user survives with 1 HP once per combat)". Grants +5 HP. | ||
Heroes (Tyrfing; refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user's HP ≥ 50% at start of combat, grants "if user's HP > 1 and foe would reduce user's HP to 0, user survives with 1 HP once per combat)". Grants +5 HP and +3 speed. | ||
Heroes (Tyrfing; refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user's HP ≥ 50% at start of combat, grants "if user's HP > 1 and foe would reduce user's HP to 0, user survives with 1 HP once per combat)". Grants +5 HP and +4 defense. | ||
Heroes (Tyrfing; refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user's HP ≥ 50% at start of combat, grants "if user's HP > 1 and foe would reduce user's HP to 0, user survives with 1 HP once per combat)". Grants +5 HP and +4 resistance. |
Click "Expand" to view Tokyo Mirage Sessions ♯FE information | |
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Locations
Genealogy of the Holy War
Event | First Generation: Chapter 5, Sigurd talks with Byron. (Received as a Broken Sword) Second Generation: Chapter 10, Seliph talks with Palmarch. (Received as a Broken Sword if Sigurd never obtained it; Seliph cannot directly inherit Sigurd's Tyrfing) |
Awakening
SpotPass distribution | Available for download from August 30th, 2012JP/February 7th, 2013US/April 25, 2013EU onward. |
Treasure | Infinite Regalia, chosen at random from a pool of other items. |
Engage
Emblem Rings | Sigurd, when engaged (obtained at bond level 15) |
Heroes
Tyrfing
Method | Data |
---|---|
Unit (★★★★★) | Seliph: Heir of Light |
Divine Tyrfing
Method | Data |
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Unit (★★★★★) | Sigurd: Holy Knight |
Forge | Tyrfing (375 , 150 ) |
Virtuous Tyrfing
Method | Data |
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Unit (★★★★★) | Seliph: Scion of Light |
Hallowed Tyrfing
Method | Data |
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Unit (★★★★★) | Sigurd: Fated Holy Knight |
Holytide Tyrfing
Method | Data |
---|---|
Unit (★★★★★) | Seliph: Enduring Legacy |
Other appearances
Fire Emblem Cipher
Tyrfing is present as two different skills on two cards in Fire Emblem Cipher:
- Sigurd (B06-001SR The Warrior of Light's Heir) possesses Sacred Sword Tyrfing, which enhances his power if his player currently has at least eight bond cards. If so, Sigurd gains a 10-point boost to his attack power, and if he attacks and defeats the opponent's lord, two of the opponent's orbs are destroyed instead of one.
- Seliph (B08-051SR Savior of Light) possesses Radiant Tyrfing, which gives a boost of 10 points to the attack power of all of his allies during their turn if his player currently has at least three face-up Jugdral-affiliation bond cards.
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Genealogy of the Holy War | Grants
Miracle.* |
いのり
|
Awakening | Res +5. A timeless weapon.
|
魔防+5 古の聖戦士の聖剣
|
Engage | Sword wielded by Emblem Sigurd.
Grants Res+5. |
紋章士シグルドの持つ伝説の聖剣
魔防+5 |
Engage (The Holy Knight) |
Sword wielded by Emblem Sigurd.
|
紋章士シグルドの持つ伝説の聖剣
|
Heroes (Tyrfing; unrefined) |
If unit's HP ≤ 50%, grants Def+4 during combat.
|
自分のHPが50%以下の時、
戦闘時、守備+4 |
Heroes (Tyrfing; refined) |
At start of combat, if unit's HP ≥ 50%, grants:
“If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)” |
戦闘開始時、自身のHPが50%以上なら
HPが2以上で敵の致死攻撃を受けた時、 ダメージをHPが1残るように軽減 (1戦闘1回のみ、重複しない) |
Heroes (Tyrfing; refined: +effect) |
If unit is adjacent to an ally, grants Atk/Def+5
during combat. |
味方と隣接している時、
戦闘中、自身の攻撃、守備+5 |
Heroes (Divine Tyrfing; unrefined) |
Grants Res+3. Reduces damage from magic foe's
first attack by 50%. |
魔防+3 敵が魔法の時、戦闘中、
最初に受けた攻撃のダメージを50%軽減 |
Heroes (Divine Tyrfing; refined) |
Grants Res+3. At start of combat, if unit's
HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. |
魔防+3
戦闘開始時、自身のHPが50%以上なら 戦闘中、攻撃、守備+5 敵が魔法の時、戦闘中、 最初に受けた攻撃のダメージを50%軽減 |
Heroes (Divine Tyrfing; refined: +effect) |
At start of combat, if foe's HP ≥ 50%, grants
Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. |
戦闘開始時、敵のHPが50%以上なら、
戦闘中、攻撃、守備+5、かつ、絶対追撃 |
Heroes (Virtuous Tyrfing; unrefined) |
Grants Res+3. If foe initiates combat or if unit's
HP < 100% at start of combat, inflicts Atk/Def-6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
魔防+3
戦闘開始時、自身のHPが99%以下、または 敵から攻撃された時、 戦闘中、敵の攻撃、守備-6、かつ 自分の攻撃でダメージを与えた時、自分のHP7回復 (与えたダメージが0でも効果は発動) |
Heroes (Virtuous Tyrfing; refined) |
Grants Res+3. At start of combat, if unit's
HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). |
魔防+3
戦闘開始時、自身のHPが99%以下の時、または 戦闘開始時、敵のHPが75%以上の時、または 敵から攻撃された時、 戦闘中、敵の攻撃、守備-6、 自分が与えるダメージ+攻撃の15% (範囲奥義を除く)、 自分の反撃不可を無効、かつ 自分の攻撃でダメージを与えた時、自分のHP8回復 (与えたダメージが0でも効果は発動) |
Heroes (Virtuous Tyrfing; refined: +effect) |
If unit initiates combat or is within 3 spaces of
an ally, inflicts Atk/Def-5 on foe and reduces damage from attacks by X% during combat (if foe uses magic or staff, X = 80; otherwise, X = 40; excluding area-of-effect Specials). If foe initiates combat, unit is within 3 spaces of an ally, unit's HP ≥ 50%, and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per turn; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers, this effect will trigger too, regardless of its HP conditional). |
自分から攻撃した時、または、
周囲3マス以内に味方がいる時、 戦闘中、敵の攻撃、守備-5、 攻撃を受けた時のダメージを○%軽減 (○は、敵が魔法、杖の時は80、そうでない時は40) (範囲奥義を除く) 敵から攻撃された時、かつ 周囲3マス以内に味方がいる時、かつ 自身のHPが50%以上で、敵の致死攻撃を受けた時、 ダメージをHPが1残るように軽減 (1ターンに1回のみ。奥義以外の 「敵の致死攻撃を受けた時、ダメージをHPが 1残るように軽減する効果」とは重複せず、 いずれかの効果が発動した時、 この効果のHP条件に関係なく、 このスキルの効果も発動したものとする) |
Heroes (Hallowed Tyrfing; unrefined) |
Accelerates Special trigger (cooldown count-1).
At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or if foe's range = 2, reduces damage from foe's first attack by 40%. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、敵のHPが75%以上なら 戦闘中、自身の攻撃、速さ、守備、魔防+5、絶対追撃、 かつ、自分から攻撃しているか、敵の射程が2の時、 戦闘中、最初���受けた攻撃のダメージを40%軽減 |
Heroes (Hallowed Tyrfing; refined) |
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. |
奥義が発動しやすい(発動カウント-1)
自分から攻撃した時、または、 戦闘開始時、敵のHPが75%以上なら、 戦闘中、自身の攻撃、速さ、守備、魔防+5、絶対追撃、 最初に受けた攻撃と2回攻撃のダメージを40%軽減 (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃)、 戦闘後、7回復 |
Heroes (Hallowed Tyrfing; refined: +effect) |
Enables【Canto (Rem. +1)】.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of whoever initiated combat (max 4), deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
【再移動(残り+1)】を発動可能
戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4、 さらに、攻撃、速さ、守備、魔防が増加 増加値は、 攻撃した側(自分からなら自分、敵からなら敵)の 移動前と移動後のマスの距離(最大4)、 ダメージ+攻撃の15%(範囲奥義を除く)、 敵の攻撃、守備の強化の+を無効にする (無効になるのは、鼓舞や応援等の+効果) 【再移動(残り+1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り+1(ワープ移動時は残りは0として扱う) (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない) |
Heroes (Holytide Tyrfing) |
Enables【Canto (2)】.
Accelerates Special trigger (cooldown count-1). If unit or foe initiates combat after moving to a different space, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = X × 10% of foe's Def (X = number of spaces from start position to end position of whoever initiated combat, max 4; excluding area-of-effect Specials), and also, if unit's HP ≥ 25% at start of combat, unit’s HP > 1, and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.) 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
【再移動(2)】を発動可能
奥義が発動しやすい(発動カウント-1) 攻撃した側(自分からなら自分、敵からなら敵)の 移動後のマスが移動前と異なる時、 戦闘中、自身の攻撃、速さ、守備、魔防+5、かつ 移動後のマスが移動前から〇マス離れていれば、 ダメージが、〇×敵の守備×10%だけ増加 (〇は最大4)(範囲奥義除く) 攻撃した側(自分からなら自分、敵からなら敵)の 移動後のマスが移動前と異なる時、かつ 戦闘開始時、自身のHPが25%以上、かつ 自身のHPが2以上で敵の致死攻撃を受けた時、 ダメージをHPが1残るように軽減 (1戦闘1回のみ。奥義以外の 「敵の致死攻撃を受けた時、ダメージをHPが 1残るように軽減する効果」とは重複しない) 【再移動(2)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に2マス移動できる (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない) |
Heroes (Holytide Tyrfing; refined: +effect) |
At start of combat, if unit's HP ≥ 25%, grants
bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 2 (max 11), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and reduces damage by X when foe's attack triggers foe Special (X = number of spaces from start position to end position of whoever initiated combat × 3; max 12; excluding area-of-effect Specials), and restores 7 HP to unit after combat. |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防が 自分を中心とした縦3列と横3列にいる 敵の数×2+5だけ増加(最大11)、 敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て)(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージ-○、 敵の奥義による攻撃時、受けるダメージ-○ (○は、攻撃した側の移動前と移動後のマスの距離×3、 最大12、範囲奥義を除く)、 戦闘後、7回復 |
Trivia
- Tyrfing's English name was leaked in the source code of the Awakening official website's page on SpotPass when it was updated on February 4, long before the sword itself was available in the game.[1]
- Tyrfing bears a strong resemblance to Falchion in its design from Genealogy of the Holy War and Heroes (matching Falchion's original design).
- Concept notes in The Art of Fire Emblem Awakening confirm this is intentional; the Awakening redesign is also intended to parallel the Awakening redesign of Falchion.[2]
- Despite first appearing in Chapter 5, the code that sets the Tyrfing's durability to 0 occurs after the intro timeline that plays when creating a new save file.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Tyrfing |
From Tyrfing, a magic sword of Norse mythology; curiously, it is Balmung's mythological basis which has the connection with the mythological Sigurd, not Tyrfing. |
Japanese |
ティルフィング |
Officially romanized as Tyrhung. This romanization appears to be in error; the katakana is more properly translated as "Tyrfing". |
Spanish |
Tyrfing |
-- |
French |
Tyrfing |
-- |
German |
Tyrfing |
-- |
Italian |
Tyrfing |
-- |
Portuguese |
Tyrfing |
-- |
Korean |
튀르핑 |
-- |
Simplified Chinese |
斩裂剑 |
Slashing sword |
Traditional Chinese |
斬裂劍 |
Slashing sword |
Divine Tyrfing
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Divine Tyrfing |
Used for the stronger version in Heroes. |
Japanese |
聖剣ティルフィング |
Holy Sword Tyrfing; used for the stronger version in Heroes. This is also a term used in dialogue in Fire Emblem: Genealogy of the Holy War and in Seliph's description in Heroes (there translated as "sacred sword Tyrfing"). |
Spanish |
Tyrfing divina |
Divine Tyrfing |
French |
Tyrfing divine |
Divine Tyrfing |
German |
Heiliges Tyrfing |
Holy Tyrfing |
Italian |
Tyrfing sacra |
Sacred Tyrfing |
Portuguese |
Tyrfing divina |
Divine Tyrfing |
Traditional Chinese |
聖劍斬裂劍 |
Holy slashing sword |
Virtuous Tyrfing
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Virtuous Tyrfing |
Used for the version used by Seliph: Scion of Light |
Japanese |
至聖ティルフィング |
Supremely Holy Tyrfing |
Spanish |
Hoja pura Tyrfing |
Pure blade Tyrfing |
French |
Sainte Tyrfing |
Saint Tyrfing |
German |
Tyrfing-Tugend |
Tyrfing Virtue |
Italian |
Tyrfing virtuosa |
Virtuous Tyrfing |
Portuguese |
Tyrfing virtuosa |
Virtuous Tyrfing |
Traditional Chinese |
至聖斬裂劍 |
Most holy slashing sword |
Hallowed Tyrfing
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hallowed Tyrfing |
The version used by Sigurd: Fated Holy Knight. |
Japanese |
聖裁ティルフィング |
Holy Judge Tyrfing |
Spanish |
Tyrfing sagrada |
Sacred Tyrfing |
French |
Tyrfing sanctifiée |
Sanctified Tyrfing |
German |
Sakrales Tyrfing |
Sacred Tyrfing |
Italian |
Tyrfing benedetta |
Blessed Tyrfing |
Portuguese |
Tyrfing sagrada |
Sacred Tyrfing |
Traditional Chinese |
聖裁斬裂劍 |
Holy judgement slashing sword |
Holytide Tyrfing
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Holytide Tyrfing |
-- |
Japanese |
聖日ティルフィング |
Holy day Tyrfing |
Spanish |
Tyrfing santa |
Holy Tyrfing |
French |
Tyrfing sacrée |
Sacred Tyrfing |
German |
Seliges Tyrfing |
Blessed Tyrfing |
Italian |
Tyrfing beata |
Blessed Tyrfing |
Portuguese |
Tyrfing santa |
Holy Tyrfing |
Traditional Chinese |
聖日斬裂劍 |
Holy day slashing sword |
Gallery
Official artwork
Artwork of Tyrfing from Genealogy of the Holy War.
Artwork of Seliph with Tyrfing from Genealogy of the Holy War.
Artwork of Seliph with Tyrfing from Treasure and Thracia 776.
Artwork of Tyrfing from the Trading Card Game.
Artwork of Sigurd with Tyrfing from the Trading Card Game.
Concept artwork of Tyrfing from Awakening.
Screenshots
Seliph wielding Tyrfing in Genealogy of the Holy War.
Heroes artwork
Cipher artwork
Other appearances
Tyrfing in artwork for Expo.
References
- ↑ Fire Emblem Awakening - News (post-release, 2013 - Q1), Serenes Forest, Published: February 4, 2013, Retrieved: January 26, 2015
- ↑ "A design similar to Falchion" (The Art of Fire Emblem Awakening (Darkhorse), pg. 129)
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Fire Emblem: Genealogy of the Holy War | ||||||||||||||||||||||||||||||||||||||
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Fire Emblem Awakening | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weapons in Fire Emblem Awakening | ||||||||||||||
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Weapons in Fire Emblem Engage | ||||||||||||||||||||
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Sword skills in Heroes | ||||||
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