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Speed
- This article is about the stat. For the staff from New Mystery of the Emblem, see Speed Staff.
Speed (Japanese: 速さ speed), abbreviated Spd (Sp in Path of Radiance, Radiant Dawn, and Warriors), is a statistic belonging to units which determines a unit's agility in battle. It has two major purposes: it determines whether or not a unit is fast enough compared to their enemy to strike them multiple times in a single round of combat, and it influences a unit's ability to avoid enemy attacks. Broadly speaking, if a unit's speed stat is higher than that of their opponent by a certain number of points which varies from game to game, then that unit will perform a follow-up attack, a second attack after both units have performed their first attacks.
There are classes that inherently have high speed, most notably members of the Myrmidon and Pegasus Knight class families, which means that these units are predisposed to have very high rates of follow-up attacking and dodging attacks. It is common among high-speed classes to also have high skill, but in exchange for their good dodging ability these classes tend to be very defensively frail and to have mediocre strength. Similarly, it is common for bulkier and more defensive classes, such as the Knight class family, to have very poor speed.
In all games prior to New Mystery of the Emblem, a unit's speed stat is not the only deciding factor in their actual speed in battle, as it is affected by the weapons they wield. The weight of their weapons negatively impacts their speed, and is subtracted from their base speed stat to generate their attack speed, or the speed stat they will actually have in practice in battle. The heavier the weapon a unit uses, the harder time they will have follow-up attacking and dodging attacks. The weight system was removed from New Mystery of the Emblem through Fates, although Fates has a simplified form where certain weapons will increase or penalize a unit's ability to follow-up attack (but will not affect avoid).
Calculations
Attack speed
- Main article:
Attack speed
Attack speed is a unit's practical speed stat in battle, after taking into account the weight of their current weapon. In every game until New Mystery of the Emblem, a unit's attack speed is used to calculate both their ability to follow-up attack and their avoid. With the removal of weight from New Mystery through Fates, attack speed is exactly equal to the unit's base speed stat.
Avoid
Certain games use speed instead of attack speed to determine a unit's avoid rate.
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | Physical avoid: (Attack speed + Terrain bonus) Magical avoid: (Luck) |
-- |
Gaiden | Physical avoid: (Attack speed + Terrain bonus) Magical avoid: (Attack speed + Luck) |
-- |
Mystery of the Emblem | (Speed + Luck + Terrain bonus + Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Genealogy of the Holy War | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Authority bonus) + (Charm bonus) + (Lover bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. In this game, Avoid can be negative, through the possibility of negative attack speed or through some tiles' avoid penalties. |
Thracia 776 | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Authority bonus) + (Charm bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
The Binding Blade | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
The Blazing Blade | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + Tactician bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
The Sacred Stones | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Path of Radiance | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Biorhythm bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Radiant Dawn | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Buddy support bonus) + (Biorhythm bonus) + (Affinity bonus) + (Authority bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadow Dragon | (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
New Mystery of the Emblem | (Speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) + (Class bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +10 for Swordmasters only. |
Awakening | (Speed × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Skill bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Fates | (Speed × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Skill bonus) + (Class bonus) | Class bonus is +5 for Master Ninjas, and +10 for Lodestars, Nine-Tails, Swordmasters, Pegasus Knights, and Witches. If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadows of Valentia | Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus) Magical avoid: [(Speed + Luck) / 2] + (Support bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Three Houses | Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) Magical avoid: [(Speed + Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Engage | Weapon avoid: (Speed × 2) + (Luck / 2) + (Terrain bonus × Unit type bonus) + (Support bonus) + (Skill bonus) Staff avoid: (Resistance × 1.5) + (Luck / 2) + (Terrain bonus × Unit type bonus) |
Unit type bonus is 2 for Covert-type classes, 0 if the foe is a Mystical-type class, 1 for all others. If any bonus is not relevant, the bonus in question is taken to be 0. |
Items and skills affecting speed
Items providing a permanent increase | |||
---|---|---|---|
Item | Speed increase | Games | |
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Speed Ring | Permanent +6/+5/+3 increase when used. | Shadow Dragon & the Blade of Light, Mystery of the Emblem, Thracia 776 |
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Speedwing | Permanent +2 increase when used. | The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn, Shadow Dragon, New Mystery of the Emblem, Awakening, Fates, Three Houses, Engage |
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Naga's Tear | Permanent +2 increase when used. | Awakening |
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Dragon Herbs | Permanent +1 increase when used. | Fates |
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Pegasus Cheese | Permanent +2 increase when used. | Echoes: Shadows of Valentia |
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Speed Carrot | Permanent +1 increase when used. | Three Houses |
Items and skills modifying the growth rate | |||
---|---|---|---|
Item/skill | Speed growth modification | Games | |
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Taurus Shard | +5% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Libra Shard | +40% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Scorpio Shard | +10% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Sagittarius Shard | +10% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Capricorn Shard | -10% to growth rate when in inventory. Malus not applied in Mystery of the Emblem due to a glitch. |
Mystery of the Emblem, Echoes: Shadows of Valentia |
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Aquarius Shard | +10% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Starsphere | +30% to growth rate when in inventory. | Mystery of the Emblem |
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Baldr Scroll | +5% to growth rate when in inventory. | Thracia 776 |
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Ullr Scroll | +10% to growth rate when in inventory. | Thracia 776 |
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Fjalar Scroll | +10% to growth rate when in inventory. | Thracia 776 |
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Ced Scroll | +30% to growth rate when in inventory. | Thracia 776 |
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Njörun Scroll | +10% to growth rate when in inventory. | Thracia 776 |
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Dáinn Scroll | -10% to growth rate when in inventory. | Thracia 776 |
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Afa's Drops | Permanent +5% to growth rate when used. | Fire Emblem: The Blazing Blade |
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Metis's Tome | Permanent +5% to growth rate when used. | The Sacred Stones |
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Knight Ward | +30% to growth rate when equipped. | Path of Radiance |
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Archer Band | +5% to growth rate when equipped. | Path of Radiance |
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Paladin Band | +5% to growth rate when equipped. | Path of Radiance |
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Thief Band | +5% to growth rate when equipped. | Path of Radiance |
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Growth Drop | Permanent +10% to growth rate when used. | New Mystery of the Emblem |
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Aptitude | +20%/+10 to all growth rates when active. | Awakening, Fates, Three Houses |
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Star Jacinth | +30% to growth rate when in inventory. | Echoes: Shadows of Valentia |
Items and skills providing a temporary boost | |||
---|---|---|---|
Item | Speed increase | Games | |
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Haste | +1 to all allies for the duration of the map*. | Shadow Dragon, New Mystery of the Emblem |
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Speed Bond | +2 for the duration of one mission when used. | New Mystery of the Emblem |
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Speed Tonic | +2 for the duration of one mission when used. | New Mystery of the Emblem, Awakening, Fates, Engage |
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Rainbow Tonic | +2 for the duration of one mission when used. | New Mystery of the Emblem, Fates |
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Kris's Confect | +2 for the duration of one mission when used. | Awakening |
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Tiki's Tear | +2 for the duration of one mission when used. | Awakening |
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Defender | +1 when Pair Up is active. | Awakening, Fates |
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Rally Heart | +2 to all allied units in a 3-tile radius of the user for one turn. | Awakening |
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Rally Speed | +4 to all allied units in a 3/2-tile radius of the user/to an adjacent ally for one turn. | Awakening, Fates, Three Houses |
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Rally Spectrum | +4/+2 to all allied units in a 3/4-tile radius of the user for one turn. | Awakening, Fates |
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Speed Thunder | +4 to all enemy units in a 2-tile radius of the user for one turn, if user initiates battle. | Fates |
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Kaze's Needle | +4 to all allied units in a 2-tile radius of the user for one turn, if user initiates battle. | Fates |
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Inspiring Song | +3 to one adjacent ally for one turn. Activated via the Sing command. | Fates |
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Speedtaker | +2 when defeating an enemy.* | Fates |
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Optimist | +4 for one turn if the user chooses to Wait. | Fates |
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Fancy Footwork | +1 to all allied units in a 2-tile radius of the user for one turn. | Fates |
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Bloodthirst | +4 for one turn when defeating an enemy. | Fates |
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Survival Instinct | +4 for one turn when defeating an enemy. | Three Houses |
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Defiant Speed | +8 if HP ≤ 25%. | Three Houses |
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Special Dance | +4 to one adjacent ally for one turn. Activated via the Dance command. | Three Houses |
Weapons providing a temporary decrease after use | |||
---|---|---|---|
Item | Speed change | Games | |
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Bronze Dagger | If user's attack hit the target, inflicts -1 debuff on the target after combat. | Fates |
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Silver Dagger | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Soldier's Knife | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates |
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Pebble | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Iago's Tome | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Brass Shuriken | If user's attack hit the target, inflicts -1 debuff on the target after combat. | Fates |
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Silver Shuriken | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Spy's Shuriken | If user's attack hit the target, inflicts -5 debuff on the target after combat. | Fates |
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Caltrop | If user's attack hit the target, inflicts -8 debuff on the target after combat. | Fates |
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Kaze's Needle | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Setsuna's Yumi | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Enfeeble | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Draconic Hex | If user survives, inflicts -4 debuff on the target after combat. | Fates |
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Seal Speed | If user survives/If user's attack hit the target, inflicts -6 debuff on the target after combat. | Fates, Three Houses |
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Highwayman | If target cannot counterattack, inflicts -3 debuff on the target after combat. | Fates |
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Swarm Ζ | If user's attack hit the target, inflicts -5 debuff on the target after combat. | Three Houses |
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Thorns of Ruin, Arm Press, Titanomachy | Inflicts -5 debuff on targets on hit. | Three Houses |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
The Binding Blade | Speed. This affects both
evasion and attacks.* |
ユニットのすばやさです
回避や連続攻撃をおこないます |
The Blazing Blade | Speed. This affects both
evasion and attacks. |
ユニットのすばやさです
回避や連続攻撃をおこないます |
The Sacred Stones | Speed. This affects both
evasion and attacks. |
ユニットのすばやさです
回避や連続攻撃をおこないます |
Path of Radiance | The unit's speed.
This affects how many times the unit will strike in a single attack. |
ユニットのすばやさです
回避や2回目の攻撃発生にかかわります |
Radiant Dawn | The unit's speed. This affects the
unit's dodge and how many times it will strike in a single attack. |
ユニット自身の素早さ
回避や攻撃回数にかかわる |
Awakening | Speed. Affects Avo. Unit strikes
twice if 5 higher than opponent. |
素早さ 高いほど回避が高い
敵より5以上高いと、2回攻撃 |
Fates | Speed. Affects Avo. Unit strikes
twice if 5 higher than opponent. |
素早さ 高いほど回避が高い
敵より5以上高いと、追撃(2回攻撃)可能 |
Echoes: Shadows of Valentia | Speed. Affects evasion. Unit strikes
twice if higher than opponent. |
速さ 高いほど回避が高い
敵より高いと、追撃(2回攻撃)可能 |
Three Houses | Affects avoidance rate.
|
素早さ。高いほど回避が高い。
|
Engage | Speed. Contributes to Avo. If greater
than or equal to foe's Spd+5, unit strikes twice. |
素早さ。高いほど回避が上昇する
(敵より5以上高いと追撃が発生する) |
Trivia
- The speed that units move on the map in Fire Emblem: Mystery of the Emblem is dependent on their speed stat: if they have less than 6 speed they move at 17 frames per tile, if they have 6 to 13 speed (inclusive) they move at 9 frames per tile, and with more than 13 speed they move at 6 frames per tile.
- The help description for the Speed stat in the Spanish version of Fire Emblem Echoes: Shadows of Valentia erroneously states that the user needs 5 more points to double the enemy.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Speed |
-- |
Japanese |
• 速さ |
• Speed. Used in some GUI of Fire Emblem Gaiden, Mystery of the Emblem, and games from Thracia 776 onward. |
Spanish |
Velocidad |
Speed |
French |
Vitesse |
Speed |
German |
Geschwindigkeit |
Speed |
Italian |
Velocità |
Speed |
Dutch |
Snelheid |
Speed |
Portuguese |
Velocidade |
Speed |
Korean |
속도 |
Speed |
Simplified Chinese |
速度 |
Speed |
Traditional Chinese |
速度 |
Speed |