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A Empty Block is a recurring type of Block in the Mario franchise. They first appear in Super Mario Bros..

Description[]

Empty Blocks are the result of what either a ? Block, a Brick Block, or a Coin Block becomes upon being hit, but there are also standalone Empty Blocks. An Empty Block has no other use other than to being very small platform.

In Super Mario series[]

Super Mario Bros. / Super Mario Bros.: The Lost Levels[]

Empty Block SMB sprite

Empty Blocks are colored to match the level's theme, like Brick Blocks and Question Blocks, due to the limited palette of each game's original releases.

Super Mario Bros. 3[]

Empty Block SMB3 sprite

Empty Blocks return as object, and both they and Question Blocks are yellow (brown in reboots). Big Empty Blocks also appear, and are the result of hitting Mega ? Blocks, which also form part of the level designs of Worlds 4-2 and 4-5.

Super Mario Land[]

Empty Block SML sprite

Empty Blocks make a reappearance, retaining their function from previous Super Mario titles. There are also standalone Empty Blocks, most being terrain in bonus rooms.

Super Mario World[]

Empty Block SMW sprite

Here, they are named Brown Blocks, and are depicted with small, shut, angry eyes in their centers, rather than their holes. If Mario or Luigi hits a blue P Switch, all Brown Blocks turn into coins and vice versa temporarily, until the P Switch's effects wears off

Super Mario Land 2: 6 Golden Coins[]

Empty Block SML2 sprite

Empty Blocks resemble their appearance from Super Mario World and retain their general functionality.

New Super Mario Bros. series[]

Empty Block NSMB Wii artwork

New Super Mario Bros. Wii artwork

They return in the New Super Mario Bros. games, functioning the same as before; Empty Blocks are color-coded according to the environment, similarly to Super Mario Bros.. They can now be destroyed by Mega Mario (in New Super Mario Bros. and New Super Mario Bros. 2) or stronger enemies, such as Broozers (in all games), King Bills (in New Super Mario Bros. Wii and New Super Mario Bros. U), and Super Bowser (in New Super Mario Bros. Wii).

Empty Blocks also return in red and orange Toad Houses in New Super Mario Bros. (as a result of hitting their respective blocks), World 6-5 in New Super Mario Bros. Wii, and Soda Jungle in New Super Mario Bros. U; Long Empty Blocks return in New Super Mario Bros. 2.

Super Mario Galaxy[]

This is the first appearance of an Empty Block in a 3D Super Mario game. However, every Empty Block is standalone,, as Brick Blocks always shatter when hit, even if they contain items, and ? Blocks and Coin Blocks vanish after being used.

Super Mario Galaxy 2[]

Empty Blocks return, having the same function as before. Giant Empty Blocks also appear in the Supermassive Galaxy, as part of the course's design.

Super Mario 3D Land[]

Empty Blocks make a reappearance, retaining their function from the 2D Super Mario installments. Giant Empty Blocks are also can be found in hidden rooms (as well as in World 6-3) and put together to form that create the 3D illusions. Long Empty Blocks make their first appearance here, as they are a result of hitting a Long ? Block.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[]

Normal-sized and long Empty Blocks return in Super Mario 3D World, acting the same as in previous games. Certain ? Blocks also make lines of Empty Blocks when hit, similarly to face blocks from Super Mario 3D Land. Aside from this, Long Empty Blocks make their first appearance, being the result of hitting a Long ? Block.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2[]

Empty Blocks return in all three games as a course element, but otherwise act the same as in other Super Mario games. In Super Mario Maker 2, giant Empty Blocks also appear in the Super Mario 3D World style, as ! Blocks take the role that Mega ? Blocks did in the game.

Super Mario Odyssey[]

Only standalone Empty Blocks make a reappearance, and they appear in 8-bit sections.

In Paper Mario series[]

Deactivated Brick Block (Paper Mario)

In Paper Mario

Empty Blocks appear in every installment, starting with the first Paper Mario, and act the same as in the Super Mario series. Giant Empty Blocks return in Mondo Woods in Paper Mario: Color Splash.

In Mario & Luigi series[]

Empty Blocks appear in the Mario & Luigi series, acting the same as in the 2D games.

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In Mario Kart series[]

Mario Kart 7[]

Empty Blocks appear in Piranha Plant Slide, as parts of platforms that can be driven on.

Mario Kart 8 / Mario Kart 8 Deluxe[]

Empty Blocks return as platforms in 3DS Piranha Plant Slide, retaining the same role.

Mario Kart Tour[]

Empty Blocks appear as platforms on 3DS Mario Circuit T and RMX Mario Circuit 1. In the game, they are always paired with ? Blocks, and the player can perform a Jump Boost by driving off them. Empty Blocks also appear in the T variants of GBA Sky Garden and RMX Rainbow Road 2, where they are used as platforms for a Piranha Plant.

In Mario Party 9[]

In the minigame Fungi Frenzy, ? Panels turn into panels resembling these after being ground-pounded.

In Dr. Mario World[]

Empty Blocks appear as stage objects. If a Brick Block contains coins, it will become an Empty Block after all coins are removed from it. Dr. Morton's skill in stage mode can also change any ice fans or bubble machines into Empty Blocks, effectively disabling them. Empty Blocks behaves as walls for any projectile, such as Koopa Shells and cannonballs from pop cannons, and will close up them. If a capsule match is made to an Empty Block, the meter will be filled by one point for each Empty Block in contact with the match. In vs. mode, Empty Blocks appear in a different color, where after a period of the time has passed in no player has won it yet, these blocks appear in rows and will push the objects down by one row at a time, decrease the play area for both of the players.

Crossover appearances[]

Super Smash Bros. series[]

Super Smash Bros. Melee[]

Empty Blocks first appear in Princess Peach's Castle, if the red, blue, or green ! Blocks are touched or hit (or if items are shut down).

Super Smash Bros. Brawl[]

Question Blocks on Mushroomy Kingdom become Empty Blocks if damaged or jumped into from below, and they are refilled when it loops; they are made of wood with its borders, and like the rest of the stage, they look more realistic.

Super Smash Bros. for Nintendo 3DS / Wii U[]

In 3D Land in Super Smash Bros. for Nintendo 3DS and Super Mario Maker in both the Nintendo 3DS and Wii U versions, they behave the same as in Brawl while retaining their respective appearances; Empty Blocks are instead refilled after a while on the latter stage.

Super Smash Bros. Ultimate[]

The game retains not only the aforementioned stages, but also Super Smash Bros.'s Mushroom Kingdom, where the platforms are made of Empty Blocks instead of Hard Blocks like in the original game. Empty Blocks are also integrated into the brick wall on the left side, and they are also the paths and ledges that fighters can stand or even grab onto.

Minecraft[]

In the Super Mario Mash-up pack, Bedrocks are replaced with Empty Blocks.

Gallery[]

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