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Avoid
Avoid (Japanese: 回避 avoidance), known as avoidance in Three Houses and abbreviated Avo, is a calculation determining the ability of a unit to dodge incoming attacks. A unit's avoid is calculated based primarily on their attack speed calculation and on any bonuses or penalties awarded by the terrain on which they stand, and depending on the individual Fire Emblem series game may include other factors, such as their luck stat and bonuses awarded by supports, skills and the weapon triangle. As such, while a unit's base speed stat is a factor, in all games until Fire Emblem: Shadow Dragon a unit's avoid calculation is helped or hindered by the weight of the weapon they wield.
In battle, the avoid calculation is used against the opponent's base hit rate, and is directly subtracted from the base hit rate to produce the opponent's "battle hit rate": their practical odds of actually striking the unit and causing damage, as displayed in the battle screen and in the combat forecast panel. The faster the unit and the lighter their weapon, the better their odds of substantially reducing their opponent's hit rate and thus dodging their attacks.
Calculations
Avoid
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | Physical avoid: (Attack speed + Terrain bonus) Magical avoid: (Luck) |
-- |
Gaiden | Physical avoid: (Attack speed + Terrain bonus) Magical avoid: (Attack speed + Luck) |
-- |
Mystery of the Emblem | (Speed + Luck + Terrain bonus + Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Genealogy of the Holy War | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Authority bonus) + (Charm bonus) + (Lover bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. In this game, Avoid can be negative, through the possibility of negative attack speed or through some tiles' avoid penalties. |
Thracia 776 | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Authority bonus) + (Charm bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
The Binding Blade | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
The Blazing Blade | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + Tactician bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
The Sacred Stones | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Path of Radiance | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Biorhythm bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Radiant Dawn | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Buddy support bonus) + (Biorhythm bonus) + (Affinity bonus) + (Authority bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadow Dragon | (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
New Mystery of the Emblem | (Speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) + (Class bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +10 for Swordmasters only. |
Awakening | (Speed × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Skill bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Fates | (Speed × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Skill bonus) + (Class bonus) | Class bonus is +5 for Master Ninjas, and +10 for Lodestars, Nine-Tails, Swordmasters, Pegasus Knights, and Witches. If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadows of Valentia | Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus) Magical avoid: [(Speed + Luck) / 2] + (Support bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Three Houses | Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) Magical avoid: [(Speed + Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Engage | Weapon avoid: (Speed × 2) + (Luck / 2) + (Terrain bonus × Unit type bonus) + (Support bonus) + (Skill bonus) Staff avoid: (Resistance × 1.5) + (Luck / 2) + (Terrain bonus × Unit type bonus) |
Unit type bonus is 2 for Covert-type classes, 0 if the foe is a Mystical-type class, 1 for all others. If any bonus is not relevant, the bonus in question is taken to be 0. |
Battle hit rate
In all games except Thracia 776, the minimum possible battle hit rate is 0%, while the maximum possible battle hit rate is 100%. An attack cannot be a critical hit unless it hits, thus even if the critical rate is 100%, a unit not always land a critical hit. They can also be blocked by Pavise or Dual Guards depending on the game. In all games from The Binding Blade onward, the displayed battle hit rate is not accurate; for more details, see true hit.
The battle hit rate for offensive staves is an entirely separate calculation based on the resistance of the target and the magic stat of the staff's wielder; for this calculation, see Resistance § Calculations.
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | Physical hit rate: [(Unit's base physical hit rate) − (Opponent's physical avoid)]% Magical hit rate: [(User's weapon's hit) − (Opponent's luck)]% |
-- |
Gaiden | Physical hit rate: [(Unit's base physical hit rate) − (Opponent's avoid)]% Magical hit rate: [(User's spell's hit) − (Opponent's speed + luck)]% |
Magical hit rate cannot exceed the spell's base hit. Hit rate is always 100% for units holding the Luna. |
Mystery of the Emblem | [(Unit's base hit rate) − (Opponent's avoid)]% | There exists a 3 / 256 chance for a 0% hit to connect.[1] |
Genealogy of the Holy War | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
Thracia 776 | [(Unit's base hit rate) − (Opponent's avoid)]% | The minimum possible battle hit rate is 1%, while the maximum possible battle hit rate is 99%. |
The Binding Blade | [(Unit's base hit rate) − (Opponent's avoid)]% | There exists a very small chance for a 100% hit to miss. |
The Blazing Blade | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
The Sacred Stones | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
Path of Radiance | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
Radiant Dawn | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
Shadow Dragon | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
New Mystery of the Emblem | [(Unit's base hit rate) �� (Opponent's avoid)]% | -- |
Awakening | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
Fates | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
Shadows of Valentia | Physical hit rate: [(Unit's base hit rate) − (Opponent's physical avoid)]% Magical hit rate: [(User's base hit rate) − (Opponent's magical avoid)]% |
Magical hit rate cannot exceed the spell's base hit without the aid of a support bonus. |
Three Houses | Physical hit rate: [(Unit's base physical hit rate) − (Opponent's physical avoid)]% Magical hit rate: [(User's base magical hit rate) − (Opponent's magical avoid)]% |
-- |
Engage | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
Items and skills affecting avoid
Items and skills awarding avoid bonuses or penalties | |||
---|---|---|---|
Item | Avoid increase | Games | |
Charm | +10/+5 hit rate and avoid to all allied units within a 3-tile radius of the user. | Genealogy of the Holy War, Thracia 776, Awakening | |
Vigilance | +20 avoid when equipped. Ulki only. | Path of Radiance, Radiant Dawn | |
Daunt | -5 hit rate and avoid to all enemy units within a 3-tile radius of the user. | Path of Radiance, Radiant Dawn | |
Superior Edge | +50 hit rate and avoid when the opponent is wielding a sword. | Awakening | |
Superior Lance | +50 hit rate and avoid when the opponent is wielding a lance. | Awakening | |
Superior Axe | +50 hit rate and avoid when the opponent is wielding an axe. | Awakening | |
Superior Bow | +50 hit rate and avoid when the opponent is wielding a bow. | Awakening | |
Superior Jolt | +50 hit rate and avoid when the opponent is wielding a tome. | Awakening | |
Underdog Bow | +15 hit rate and avoid if the user's level is lower than the opponent (counting advanced units as level 20 + their current displayed level). | Awakening | |
Outdoor Fighter | +10 hit rate and avoid in outdoor maps. | Awakening | |
Indoor Fighter | +10 hit rate and avoid in indoor maps. | Awakening | |
Patience | +10 hit rate and avoid during the opponent's phase. | Awakening | |
Prescience | +10 hit rate and avoid during the unit's phase. | Awakening | |
Hex | -15 avoid to adjacent enemies when equipped. | Awakening | |
Anathema | −10/−20 avoid to all enemy units in a 3-tile radius when equipped. | Awakening, Echoes: Shadows of Valentia | |
Swordbreaker | +50/+20 hit rate and avoid when the opponent is wielding a sword and the user has a lance equipped. | Awakening, Fates, Three Houses | |
Lancebreaker | +50/+20 hit rate and avoid when the opponent is wielding a lance and the user has an axe equipped. | Awakening, Fates, Three Houses | |
Axebreaker | +50/+20 hit rate and avoid when the opponent is wielding an axe and the user has a sword equipped. | Awakening, Fates, Three Houses | |
Bowbreaker | +50/+20 when the opponent is wielding a bow and the user has black magic, white magic, or dark magic equipped. | Awakening, Fates, Three Houses | |
Tomebreaker | +50/+20 when the opponent is wielding a tome and the user is brawling. | Awakening, Fates, Three Houses | |
Lucky Seven | +20 hit rate and avoid during the first seven turns of a chapter/skirmish. | Awakening, Fates | |
Tantivy | +10 hit rate and avoid if there are no other allied units in a 3-tile radius of the user. | Awakening | |
Quick Burn | +15 hit rate and avoid during the first turn of a chapter/skirmish; each bonus decreases by 1 point per elapsed turn until the 15th turn, where the skill ceases effect. | Awakening | |
Slow Burn | +1 hit rate and avoid during the first turn of a chapter/skirmish; each bonus increases by 1 point per elapsed turn until the 15th turn (for a maximum +15 bonus for each), where the skill ceases effect. | Awakening | |
Underdog | +15 hit rate and avoid if the user's level is lower than the opponent (counting advanced units as level 20 + their current displayed level). | Awakening, Fates | |
Even Rhythm | +10 hit rate and avoid during even-numbered turns. | Awakening | |
Odd Rhythm | +10 hit rate and avoid during odd-numbered turns. | Awakening | |
Avoid +10 | +10 avoid when equipped. | Awakening, Three Houses, Engage | |
All Joke-weapons | +10 when equipped. | Fates | |
Hinoka's Spear | +10 when equipped. | Fates | |
Fujin Yumi | +10 when equipped. | Fates | |
Raijinto | +10 when equipped. | Fates | |
Hagakure Blade | +20 when equipped. | Fates | |
Kagero's Dart | +20 when equipped. | Fates | |
All Steel-weapons | -5 when equipped. | Fates | |
All Killer-weapons | -10 when equipped. | Fates | |
All Venge-weapons | -20 when equipped. | Fates | |
Hana's Katana | -10 when equipped. | Fates | |
Takumi's Shinai | -10 when equipped. | Fates | |
Oboro's Spear | -5 when equipped. | Fates | |
Pine Branch | -10 when equipped. | Fates | |
Guard Naginata | -10 when equipped. | Fates | |
Great Club | -5 when equipped. | Fates | |
Ryoma's Club | -10 when equipped. | Fates | |
Hunter's Bow | -10 when equipped. | Fates | |
Niles's Bow | -10 when equipped. | Fates | |
Spellbane Yumi | -10 when equipped. | Fates | |
Spy's Yumi | -20 when equipped. | Fates | |
Pursuer | -10 when equipped. | Fates | |
Jakob's Tray | -5 when equipped. | Fates | |
Felicia's Plate | -10 when equipped. | Fates | |
Spy's Shuriken | -20 when equipped. | Fates | |
Chakram | -10 when equipped. | Fates | |
Excalibur | -10 when equipped. | Fates | |
All Magic-weapons except Felicia's Plate | -20 when equipped. | Fates | |
Axe Splitter, Pike-Ruin Club and Swordcatcher | -10 when equipped. | Fates | |
Skadi (End: Lost in the Waves) |
+10 when equipped. | Fates | |
Robin's Primer | -10 when equipped. | Fates | |
Bird Spirit | +15 when equipped. | Fates | |
Ink Painting | -20 when equipped. | Fates | |
Malevolent Text | -10 when equipped. | Fates | |
Duelist's Blow | +30/+20 avoid if the user initiates the combat. | Fates, Three Houses | |
Shurikenbreaker | +50 hit rate and avoid when the opponent is wielding a shuriken. | Fates | |
Heartseeker | -20 avoid to all adjacent enemies. | Fates, Three Houses | |
Solidarity | +10 avoid and dodge for all adjacent allied units. | Fates | |
Perfectionist | +15 Hit rate and Avoid if user's HP = 100%. | Fates | |
Fierce Mien | -10 avoid to all enemy units in a 2-tile radius of the user. | Fates | |
Fistbreaker | +20 hit rate and avoid when the opponent is brawling and the user has a bow equipped. | Three Houses | |
Royal Lineage+ | +20 Avoid if user's HP = 100%. | Three Houses | |
Confidence | +15 Hit rate and Avoid if user's HP = 100%. | Three Houses | |
Born Fighter | -10 avoid to all adjacent enemies. | Three Houses | |
Keen Intuition | +30 Avoid if fighting an enemy at range > 1. | Three Houses | |
Swordbreaker+ | +30 hit rate and avoid when the opponent is wielding a sword and the user has a lance equipped. | Three Houses | |
Lancebreaker+ | +30 hit rate and avoid when the opponent is wielding a lance and the user has an axe equipped. | Three Houses | |
Axebreaker+ | +30 hit rate and avoid when the opponent is wielding an axe and the user has a sword equipped. | Three Houses | |
Giant Wings | +30 avoid if foe has a sword, lance, or axe equipped. | Three Houses | |
Sword Avoid +20 | +20 Avoid when the user has a sword equipped. | Three Houses | |
Axe Avoid +20 | +20 Avoid when the user has an axe equipped. | Three Houses | |
Bow Avoid +20 | +20 Avoid when the user has a bow equipped. | Three Houses | |
Brawl Avoid +20 | +20 Avoid when the user is brawling. | Three Houses | |
White Magic Avoid +20 | +20 Avoid when the user has a white magic spell equipped. | Three Houses | |
Black Magic Avoid +20 | +20 Avoid when the user has a black magic spell equipped. | Three Houses | |
Dark Magic Avoid +20 | +20 Avoid when the user has a dark magic spell equipped. | Three Houses | |
Flickering Flower | +10 Avoid when used. | Three Houses | |
Avoid +15 | +15 avoid when equipped. | Engage | |
Avoid +20 | +20 avoid when equipped. | Engage | |
Avoid +25 | +25 avoid when equipped. | Engage | |
Avoid +30 | +30 avoid when equipped. | Engage | |
Failnaught | +20 avoid if the user initiates the combat. | Engage | |
Flavor text
This section has been marked as a stub. Please help improve the page by adding information.
Game | Text (English) |
Text (Japanese) |
---|---|---|
The Binding Blade | Ability to dodge enemy attacks.
Affects enemy's hit %.* |
敵の攻撃をかわす能力です
この値だけ 敵の命中が減ります |
The Blazing Blade | Ability to dodge enemy attacks.
Affects enemy's hit %. |
敵の攻撃をかわす能力です
この値だけ 敵の命中が減ります |
The Sacred Stones | Ability to dodge enemy attacks.
Affects enemy's hit %. |
敵の攻撃をかわす能力です
この値だけ 敵の命中が減ります |
Path of Radiance | The ability to avoid enemy attacks.
This affects the enemy unit's hit percentage. |
敵の攻撃をかわす能力です
この値だけ敵の命中が減ります |
Radiant Dawn | The ability to avoid enemy attacks. The
higher it is, the harder it is for enemies to hit. |
敵の攻撃をかわす能力
数値が高いほど当たりづらい |
Awakening | Avoid Rate. Affects the unit's
odds of evading attacks. |
高いほど敵の攻撃を避けやすい
|
Fates | Avoid Rate. Affects the unit's
odds of evading attacks. |
高いほど敵の攻撃を避けやすい
|
Three Houses | Affects the unit's odds of avoiding
enemy attacks. |
高いほど敵の攻撃を避けやすい。
|
Engage | Avoid rate. Determines the odds of
evading an attack. |
攻撃を回避する能力。高いほど
敵の攻撃が当たりにくくなる |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Avoid |
-- |
Japanese |
回避 |
Avoidance |
Spanish |
Esquivar |
Dodge |
French |
Esquive |
Dodge |
German |
Auszuweichen |
Avoid |
Italian |
Schivare |
Dodge |
Dutch |
Vermijden |
Avoid |
Korean |
회피 |
Dodge |
Simplified Chinese |
回避 |
Avoid +20 |
Traditional Chinese |
回避 |
Avoid +20 |