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Class relative power
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Class relative power, also called class strength or class power, is a mechanic first appearing in Fire Emblem Gaiden that influences the amount of experience points a unit receives. It is present in various Fire Emblem games.
Overview
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Class relative power is, essentially, a hidden stat for a class that affects the experience a unit gains. Its purpose is to increase the experience gains of lower-level classes in comparison to higher-level ones.
In Gaiden and Shadows of Valentia, stronger classes have lower relative power and weaker classes higher relative power, ranging from 1 to 10; as relative power is multiplied into experience gain, this serves to boost the experience gain of lower-tier classes in comparison to higher-tier promoted ones. The enemy's class relative power is not a factor in experience, but the base experience from the enemy's class is.
In Thracia 776 and the GBA games, stronger classes have higher relative powers. There is a smaller range of relative power, only from 1 to 5. In the GBA games, class relative power is less distributed, with the vast majority of classes featuring 3 relative power and all classes with 5 relative power being late-game boss-exclusive. The range of class relative power is more limited compared to Gaiden, but enemy class relative power is a factor in experience gain in these games, and the GBA games feature many direct class-based bonuses, such as a bonus for defeating Thieves.
Calculations
Gaiden and Shadows of Valentia
The class relative power for each class in Gaiden and Shadows of Valentia is shown below.
Class relative power in Gaiden | |
---|---|
1 | Gold Knight • Baron • Bow Knight • Falcon Knight |
2 | Dread Fighter • Sage |
3 | Paladin |
4 | Myrmidon • Sniper |
5 | Knight • Mage (male) • Priestess • Princess • Fighter • Hero |
6 | Cavalier • Pegasus Knight • Mage (female) |
7 | Mercenary • Archer • Saint |
8 | Soldier |
10 | Villager • Cleric |
Class relative power in Shadows of Valentia | |
---|---|
1 | Gold Knight • Baron • Bow Knight • Falcon Knight • Priestess (normal version) • Necrodragon • White Dragon • Fiend • Guardian • Vestal • Fafnir • Dagon • Balor • Deimos • Fire Dragon • Fell Dragon • Skogul • Spartan • Oliphantier • Harrier • Enchantress • Tomb Lord • Mila's Servant • Duma's Apostle |
2 | Dread Fighter • Sage • Saint • Princess • Hero • Cantor • Lich • Deathgoyle • Titan • Garuda • Yasha • Guru • Exemplar • Rigain • Conqueror • Illusory Hero |
3 | Paladin • Mogall |
4 | Myrmidon • Sniper • Dracul |
5 | Knight • Mage (male) • Priestess (Celica version) • Fighter • Arcanist • Revenant • Entombed • Fell God |
6 | Cavalier • Pegasus Knight • Mage (female) • Witch • Gargoyle |
7 | Mercenary • Archer • Bonewalker |
8 | Soldier • Cleric |
10 | Villager • Boy • Girl • Brigand |
Class relative power is used to calculate the unit's experience gain in battle.
Formula | Notes | |
---|---|---|
Killing an enemy | Enemy's class EXP × (enemy's Level + 9) / 10 × class relative power × level factor / 100 | Minimum of 1; minimum of 0 against Duma. Enemy's Class EXP × (Enemy's Level + 9) / 10 has a maximum of 255 and is always 255 against Entombed. |
Player unit deals damage but does not kill the enemy | EXP for killing an enemy × damage done / (enemy's max HP × 2) | -- |
Player unit was deployed for the map | Class relative power × level factor / 5 | -- |
The level factor is shown below.
Unit's level | Level factor |
---|---|
1 and 2 | 10 |
3 | 9 |
4 | 8 |
5 | 7 |
6 | 6 |
7 | 5 |
8 | 4 |
9 | 3 |
10 and over | 2 |
Thracia 776
The class relative power for each class in Thracia 776 is shown below.
Class relative power is used to determine experience from battle thus:
Action | Formula | Notes |
---|---|---|
Battle wherein enemy survives | (31 − Player's level) / Player's class relative power × Paragon factor × Paragon Mode factor × Berserk factor | Paragon factor is 2 if the unit has the Paragon skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is under the Berserk status, 1 otherwise. |
Killing the enemy | (max{0,[Enemy's class relative power × (Enemy's level + Enemy promotion bonus)] − [Player's class relative power] × (Player's level + Player promotion bonus)] + 20} + [(31 − Player's level) / Player's class relative power] + Boss bonus + Steal bonus) × Paragon factor × Paragon Mode factor × Berserk factor | Maximum 100. Promotion bonus is 20 if the unit is of an advanced class. Boss bonus is 40 if the enemy is a boss unit. Steal bonus is 20 if the enemy has the Steal skill. Paragon factor is 2 if the unit has the Paragon skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is under the Berserk status, 1 otherwise. |
GBA games
The class relative power for each class in the GBA games is shown below.
In the GBA games, class relative power is used to determine experience from battle thus:
Action | Formula | Notes |
---|---|---|
Doing damage | [31 + (enemy's level + enemy's promotion bonus) − (player unit's level + player unit's promotion bonus)] / player unit's class relative power | Minimum of 1. Promotion bonus is 20 if the unit is promoted; 0 if not. |
Killing the enemy | EXP for doing damage + Silencer mod × [(enemy's level × enemy's class relative power + enemy's promotion bonus) − (player unit's level × player unit's class relative power + player unit's promotion bonus) + 20 + boss bonus + Thief bonus + Entombed bonus] | Maximum of 100; minimum equal to experience from doing damage. Silencer mod is 2 if the kill was due to an Assassin's Silencer; 1 if not Promotion bonus is 40 for Valkyries, Bishops (only female Bishops in The Blazing Blade), Rogues, and Assassins; 60 for all other promoted classes. Boss bonus is 40 if the enemy is a boss. Thief bonus is 20 if the enemy is a Thief, Rogue, or Assassin. Entombed bonus is 40 if the enemy is an Entombed. Each bonus is 0 otherwise. |