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Garreg Mach Monastery

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Garreg Mach Monastery

FETH Garreg Mach Monastery.jpg
Artwork of the Garreg Mach Monastery.

Country

None

Appearance(s)

The Garreg Mach Monastery (pronounced /⁠ˌgɛɹɛg ˈmɑk⁠/[key], Japanese: ガルグ=マク大修道院 Garreg Mach Monastery) is a large structure situated in the mountain range at the center of Fódlan. It houses a cathedral dedicated to the Church of Seiros and facilities for the Officers Academy. At the Officers Academy there are three houses, the Black Eagles, Blue Lions, and Golden Deer. Students from the Adrestian Empire, the Holy Kingdom of Faerghus, and the Leicester Alliance attend the academy. It also acts as the hub for Fire Emblem: Three Houses.

History

Prior to the games' events

Garreg Mach Monastery was established on the 25th of Ethereal Moon in the year 185. In celebration of the monastery's completion, Saint Seiros held a ritual in an attempt to resurrect Sothis. This ritual would be known as the "Rite of Rising", and would involve the Four Apostles filling their blood—and thus their crests—into the Chalice of Beginnings. The ritual failed, and the four apostles left the monastery.

The monastery would then become the base of the Central Church and Fódlan's primary religious institution. Politically, it is neutral territory in the center of Fódlan. Somewhere around 980, following an invasion by the forces of Almyra, the officer's academy would be founded at Garreg Mach Monastery in an effort to train Fódlan's youth to resist future invasions.

Fire Emblem: Three Houses

Academy Phase

In the year 1180, when Three Houses takes place, it is the residence of archbishop Rhea. Byleth and Jeralt are brought to the monastery after they are found by Alois and Byleth is offered a teaching position at the officer's academy. During Chapter 4, the monastery is raided by soldiers of the Western Church, who Byleth and their class are encountered by at the Holy Mausoleum. After the battle, their leader finds the Sword of the Creator in the coffin dedicated to Saint Seiros. After his defeat, Byleth is given the sword.

Two months later, during Chapter 6, Flayn is kidnapped. While searching for her, Byleth and their class find a hidden passage in Jeritza's room that reveals an underground room complex. There, they find the Death Knight as well as Flayn and Monica. They manage to drive off the Death Knight, but due to those events, Seteth considers leaving the monastery as he no longer thinks it is safe for him and his sister to stay there. Flayn and Byleth convince him that the knights and professors at the monastery are the safest environment for the two, and Flayn joins Byleth's class. For a short time, life at the monastery returns to normal, with the traditional Battle of the Eagle and Lion and the White Heron Cup alongside as well as a big ball being held as usual.

During an attack by Demonic Beasts on the monastery, Monica kills Jeralt from behind. When giving chase to his murderer, Byleth is separated from their class as Solon sends them off to Zahras. To escape, Sothis grants Byleth her power, changing their hair and eye color and returning the true power of the Sword of the Creator in the process. Because of this, Rhea wishes for Byleth to sit on Sothis's throne at the Holy Mausoleum to receive a revelation from the goddess.

As they try to hold ceremony, Rhea, Byleth, and their class are attacked by the imperial army led by the Flame Emperor and Metodey who attempt to steal as many Crest Stones as possible from the Holy Mausoleum. Their attempt fails, but during the battle (or if the Black Eagles were chosen, before the battle), the Flame Emperor's identity is revealed to be Edelgard. As her identity is no longer a secret, she now openly declares war on the Church of Seiros and leads an attack on the monastery in the following month. Her attack succeeds, and the monastery is taken over by Adrestia.

Silver Snow

Five years later, the Black Eagles students meet at the monastery due to a promise they made to Byleth. Byleth, who only just awakened after five years of unconsciousness, runs into Edelgard first. Edelgard attempts to persuade Byleth to join her cause once again, but they refuse. They briefly fight each other before Edelgard leaves to return to the Empire. Seteth, who returned to the monastery along with the Knights of Seiros after they failed to find Rhea, finds Byleth at the monastery. Together, they decide to fight back against the bandits who have been using the monastery as a hideout. During the battle, the remaining Black Eagles students – with the exception of Hubert – also arrive and assist them in driving back the bandits.

Led by Randolph, the imperial army attempts to take back the monastery, but when their attempt fails and Randolph dies, they are forced to give up the monastery. In the following months, the monastery becomes the newly founded Resistance army's base of operations and the students make an attempt to do some repair work at the monastery.

After the war with the Empire has ended and those who slither in the dark are defeated, Rhea can no longer control her anger and transforms into the Immaculate One. The monastery becomes the battlefield for the fight against her and the cardinals of the Church of Seiros who have accepted blood from Rhea. After she is defeated, she lands at the cathedral and transforms back into her human form.

Azure Moon

Like the Black Eagles in their route, the Blue Lions students meet at the monastery due to a promise they made to Byleth. Byleth, who only just awakened after five years of unconsciousness, meets Dimitri at the monastery. Dimitri, now possessed by his hatred, immediately decides to hunt down the Bandits who have used the mastery as a hideout. Byleth accompanies him. During the battle, the remaining Blue Lions students – with the exception of Dedue – also arrive and assist them in driving back the bandits.

Led by Randolph, the imperial army attempts to take back the monastery, but when their attempt fails and Randolph is killed by Byleth, they are forced to give up the monastery. In the following months, the monastery becomes the Kingdom army's new base of operations and the students make an attempt to do some repair work at the monastery.

Verdant Wind

Like the other two houses, the Golden Deer students meet at the monastery due to a promise they made to Byleth. Byleth, who only just awakened after five years of unconsciousness, meets Claude at the monastery. Claude then decides to pass the time by hunting down the bandits who have been using the monastery as a hideout for the past five years. During the following battle, the remaining Golden Deer students arrive at the monastery and help Claude and Byleth to defeat Pallardó and his men. After the battle, the Knights of Seiros also arrive at the monastery after searching for the missing Archbishop Rhea for the past five years. Together, the Alliance army and the Knights of Seiros decide to resist against the monastery under the banner of a new resistance army, and choose to use the monastery as their base of operations due to it being neutral ground while Leicester is split between those who support the Empire and those who want to resist against it.

Led by Randolph, the imperial army attempts to take back the monastery, but when their attempt fails and Randolph dies, they are forced to give up the monastery. In the following months, the monastery remains the Resistance army's base of operations and the students make an attempt to do some repair work at the monastery.

Crimson Flower

Unlike in the other routes, in the Crimson Flower route, the Imperial army does not abandon Garreg Mach Monastery. Instead, Edelgard and her former classmates – who are now united under the banner of the Black Eagle Strike Force – are at the monastery when Byleth reappears after going missing during the initial attack on the monastery five years prior. Following Byleth's reappearance, Adrestia makes progress towards Leicester, but while they are busy with subduing the Alliance, the Church of Seiros – who have fled to Faerghus – is preparing an attack on the monastery. Byleth, Edelgard, and their army return to the monastery in time, but they now have to defend it against a force led by Seteth. In the following battle, depending on player actions, Seteth and Flayn are either killed or forced to retreat and go into hiding. While Byleth and their army are fighting Seteth's forces, the rest of the Imperial army is defending the monastery against a force led by Rhea and Catherine. This force is also driven back, but notable commanders, including Randolph and Ladislava, fall in battle. The monastery remains in the possession of the Imperial army for the remainder of the route.

Cindered Shadows

In the Cindered Shadows side story, it is revealed that a secret underground city exists below the monastery. This city, known as Abyss, is a refuge for those who have been shunned on the surface and is also home to an unofficial fourth house, known as the Ashen Wolves house. Byleth and their students decide to help the Ashen Wolves to defend against those who seek to destroy Abyss, and end up finding the Chalice of Beginnings hidden beneath the monastery. After they escape from its guardians, they find that Aelfric—the cardinal who has been responsible for Abyss—has been abducted. Byleth, the Ashen Wolves, and the remaining students attempt to rescue him, but after they defeat the bandits, Yuri steals the chalice from Byleth. Aelfric then reveals that he wishes to obtain the chalice as well as the blood of the Four Apostles to perform a ritual. He attempts to perform the ritual at the Holy Tomb, but it fails and he transforms into an Umbral Beast. Byleth and their students end up fighting the Umbral Beast at the cathedral, and after they succeed in taking it down, the Ashen Wolves house is officially disbanded by Rhea. However, she decides to keep Abyss as a refuge for those in need.

Fire Emblem Warriors: Three Hopes

Similar to Three Houses, in Fire Emblem Warriors: Three Hopes, Shez, the game's protagonist, is taken to the monastery after they assisted Edelgard, Dimitri and Claude to defend themselves against Kostas and his bandits. Shez is then allowed to join one of the three houses as a student, with Jeritza becoming their new professor. However, due to the ongoing conflicts in all three nations of Fódlan, Rhea decides to close the Officer's Academy, allowing the students to return to their homes.

Scarlet Blaze

Two years later, Edelgard declares war on the Church of Seiros. The first step in this war is an attack on the monastery. The attack succeeds, and Rhea, Seteth, Flayn, and the Knights of Seiros are forced to abandon the monastery and escape to the Faerghus. Garreg Mach Monastery then becomes the new residence for Count Varley, the bishop of the newly restored Southern Church. The monastery remains in the posession of the Imperial army for the rest of the war, and is sometimes used as a base for its military forces. However, the Central Church launches multiple attempts to retake the monastery. During the final chapter, the monastery is besieged by both the Central Church's forces and those who slither in the dark and the Imperial army has to fight against both armies at once to maintain their control over the monastery. It is possible for Count Varley to die during this battle, but if this happens, Hubert simply installs a new bishop in his place. At the end of the battle, Shez, Edelgard and their allies fight against both Rhea and Thales, and, at the end of this battle, claim victory over both. Rhea and Thales die as the bridge that connects the Cathedral to the rest of the monastery collapses beneath them. After this battle, the monastery remains under control of Adrestia.

Azure Gleam

Edelgard declares war on the Church of Seiros and attacks the monastery, forcing the Central Church to abandon it and escape to the Faerghus. Adrestia then installs the bishop of the southern church, Count Varley, in Garreg Mach Monastery. The monastery remains in possession of Adrestia for most of the war until the Kingdom, the Church of Seiros, and Leicester join forces against the Empire. In their final mission, they manage to kill Count Varley and Thales—who has seized control over the Empire after Edelgard's defeat at Arianrhod—and take back the monastery.

Golden Wildfire

Due to houses Gloucester and Phlegethon's support, Adrestia marches toward Garreg Mach Monastery and seizes of it. After taking the monastery, they continue their conquest into Leicester. The monastery remains in possession of Adrestia. After the Alliance and the Empire form a pact, the Faerghus and the Central Church attempt to take back the monastery. The Alliance forces aid Edelgard and her forces to defend against the attackers, forcing both Dimitri and Rhea to retreat. Dimitri retreats to Fhirdiad, while Rhea attempts to make a last attempt to defeat the Alliance army at Tailtean Plains. The monastery remains under the control of Adrestia.

Map

Cm fe16 garreg mach monastery.png

Mechanics

In Three Houses, Garreg Mach Monastery acts as the game's hub. It can be explored freely, similar to later locations like the Base Camp from Three Hopes or the Somniel from Fire Emblem Engage. As game's structure is built around the monastery, it features many different mechanics.

Lessons

Main article: Lesson

Lessons take place on most Mondays. They allow the player to instruct their units in various different skills, including weapons, movement types, and authority. During Part I, lessons take place in the respective class's classroom, but during Part II, they take place in the Cardinal's Room on the first floor of the monastery instead.

Exams

Main article: Class change/Nintendo Switch games § Fire Emblem: Three Houses

On Byleth's free days or on a mission day, they can send their unit to take a class exam. If a unit passes that exam, they unlock a new class. Each unit can only take one exam per day, regardless of whether they succeeded or not.

Calendar

Main article: Calendar

The Calendar dictates life at the monastery. On certain days, special events – such as a character's birthday take place. On most Mondays, Byleth is able to teach their students. On most Sundays, Byleth has a free day and the player is presented four choices:

  • Explore
  • Fight
  • Seminar
  • Rest

Choosing "Fight" allows the player to attempt auxiliary battles and paralogues, while "Rest" slightly restores all students' motivation as well as 5 points of durability on the Sword of the Creator. The Mechanics of "Explore" and "Seminar" are covered on this page.

Exploring

Choosing the "Explore" option on a free day allows the player to freely explore the monastery. Not all parts of the monastery are available to the player initially, but at the start of Part II, the player can visit all areas in a single exploration session. Exploring allows the player to take quests, do Faculty Training or use one of the monastery's many facilities that are covered below.

Additionally, if Byleth has any support conversations available, they may run into that unit at the monastery. If they do so, they are given the ability to watch the conversation immediately. If the player chooses "No", they aren't able to watch that conversation during that exploration session, but the conversation can be watched like normal on any future date. The locations where a unit requests to have a support conversation are marked on the map with a blue speech bubble.

If Byleth has no Activity Points remaining and waits for ten minutes, the skybox turns orange, representing a change of time. This does not have an impact on gameplay, and time does not progress any further.

Activity Points

Most activities at the monastery consume Activity points. The player starts out each exploration session with their current maximum amount of Activity points, with no way to increase the amount mid-exploration. The amount of activity points the player has is determined by Byleth's professor level. If Byleth's professor level increases during an exploration session, their maximum activity points increases, however, they do not gain any additional activity points for the current session.

The number of available activity points with each professor level is as listed below:

Available activity points
Professor level Activity points
E 1
E+ 2
D 3
D+ 4
C 5
C+ 6
B 7
B+ 8
A 9
A+ 10

The following faculties require activity points:

  • Faculty Training/Peer Training
  • Choir Practice
  • Share a Meal
  • Cooking Together
  • Tournaments

Bulletin Board

Bulletin Boards are found at different places at the monastery. They inform the player about ongoing events or about new monastery features such as whether the Western and Eastern Merchants are unlocked. They also inform the player about available quests at the monastery.

Interacting with units

If the player explores the monastery, they can find other units at the monastery. In addition to generic characters, in Part I, they can talk to the students from all houses and to most of the Knights of Seiros, depending on chapter. During Part II, they are limited to units from their own house as well as Anna. When interacting with characters, their dialogue changes between chapters, but not based on individual week days (with some exceptions such as the White Heron Cup. After this, they are presented the following options (note that depending on the character, their recruitment status, and the player's game progress, not all options are displayed at all times):

Gifts
Main article: Gift § Fire Emblem: Three Houses

The player can give certain items to other characters to increase support between that unit and Byleth. Each unit likes and dislikes specific gifts. If a unit especially likes a specific type of gift, the gained support points are doubled, while disliked gifts do not grant any support points. Gifts can be obtained from the travelling Merchants, from the Greenhouse, from certain quests, or from blue spots at the monastery. Notably, the Owl Feather is liked by every character in the game. The player cannot make gifts to units who are not recruitable into their army (e.g. they cannot make gifts to Edelgard unless they chose the Black Eagle House). However, although Rhea is not recruitable during any part of the game, the player can make gifts to her during Part I of any route.

Lost items
Main article: Lost items

Lost items are unlocked by completing the Lost? Found! quest. Starting from Chapter 3, each month, certain items appear at certain spots at the monastery. The player can return them to their owner to increase the owner's support with Byleth as well as to raise their motivation if they are in Byleth's class. The player can offer any Lost item to any unit, and presenting a Lost item to the wrong character does not remove the item from the storehouse or reduce support with that character.

Lost items may be picked up and returned at any point during the game after their initial spawn, though to return an item during Part II, its owner needs to be recruited into the player's army. If the Black Eagles were chosen, Hilda's Lost items cannot be returned to her until Chapter 12 and can only be returned if Byleth has sided with the Church of Seiros. Her Lost items spawn during the previous chapters, but cannot be returned until this point – or at all if the player has chosen to side with Edelgard.

By completing the Roster Retrieval DLC quest, the player is shown the affiliation of the unit an item belongs to, making it easier to find out which item belongs to whom.

When the game initially released, lost items stopped spawning at the start of Part II, though all of Jeritza's lost items as well as a lost item belonging to Anna that appear during Part II were later added through updates.

Quests
Main article: List of quests in Fire Emblem: Three Houses

Sometimes, NPCs at the monastery make specific requests. Usually, quests include obtaining an item and giving it to a certain unit. Depending on the quest, the player is rewarded with items, gold, or renown. The completion of certain quests is also required to unlock some monastery facilities.

Tea Time
Main article: Tea Party

After completing the Tea for Two quest from Chapter 4 onward, the player can invite any unit from their house—or any unit they have achieved a C-level support with—to a tea party during exploration sessions in exchange for one Activity point. However, there is a chance that a character rejects the invitation, and the player may only attempt to invite a character to a tea party once per exploration session. Additionally, from this point onward, they are granted the option to invite a character for tea time on their birthday.

At the start of each tea party, the player is prompted to select a tea from their inventory. They may serve any tea, but every character has their own favourites and reacts positively if their favourite tea is served. Then, during the tea party, the player is prompted to select one of three possible conversation topics they are offered. Out of these, each character has one or more they like, and reacts positively if they enjoy the conversation topic. The player can repeat this up to three times, but if they choose bad conversation topics, the tea party may also end early. If the player has chosen good conversation topics three times in a row, they are asked a question by the character they have invited. If they choose an answer that character likes, they are granted the opportunity to watch that character while drinking tea. While viewing a character, they may also comment on their own appearance. The player may also make gifts to that unit at this point.

Completing a tea party increases Byleth's support with the chosen character, and has a chance to increase both participants' charm stat by up to 2 points if the player has chosen good responses.

Recruiting Characters

While exploring the monastery, it is possible to recruit characters from other houses as well as faculty members into Byleth's class. Not every character can be recruited at all times, as certain characters are restricted by route or only become available after a certain chapter. To recruit a character, Byleth has to ask them to join their house and fulfill that character's recruitment requirements:

  • Students from other houses require Byleth to be proficient in a specific skill level and meet a certain threshold in a specific stat.
  • Faculty members require Byleth to meet a specific level threshold. They also require the player to have advanced enough in the story to recruit them.
  • Anna can be recruited at any point in the game if the player owns the expansion pass.
  • The Ashen Wolves can be recruited after the player has completed a certain chapter of the Cindered Shadows side story.

Note that certain characters are unavailable on some routes (e.g. Edelgard cannot be recruited into the Blue Lion house). Additionally, with the exception of Anna, characters can only be recruited at the monastery during Part I of the game.

Professor level

Main article: Professor level

Professor level is a mechanic at the monastery that determines the amount of gold the player gets at the start of each month, the amount of Activity points they get per free day, how often they can teach their students, and more. Professor experience is gained by using various monastery activities, such as Fishing or the Greenhouse.

Faculty at the Garreg Mach Monastery

Seminars and Faculty Training

Seminars are unlocked in Chapter 2 as an option for free days. Opting to participate in a seminar allows three to six recruited characters to receive training in two specific skills from a member of the church faculty. The six units that participate in the seminar are selected automatically based on their skill goals, and Byleth is always one of the units if they are not hosting the seminar. Every character who attends a seminar receives 50 motivation.

Faculty Training becomes available in Chapter 3 after clearing the quest Learning from the Best as an option when exploring the Monastery. Undertaking Faculty Training allows Byleth to receive training in a select skill from any member of the church faculty; which skills are available depend on who is providing the training. A character can only provide faculty training once per free day. Byleth receives 20 points towards the selected skill, an additional 10 if they possess a boon in that skill, and an additional 2 if the relevant bonus from the saint statues has been unlocked. Receiving Faculty Training consumes one activity point.

Seminars and Faculty Training are unavailable in Chapter 12 if Byleth sided with Edelgard in Chapter 11.

In Part II, Faculty Training changes to the name "Advanced Drills", and a unit must have been recruited in order to host seminars or Advanced Drills; additionally, students become able to host seminars and Advanced Drills. Students function identically to faculty for seminars, but to drill Byleth in a skill, the student must have a higher level in that skill than Byleth.

Faculty

Faculty Faculty Training / Advanced Drills Seminar Notes
Small portrait byleth m fe16.png
Byleth
Begin a seminar on group tactics and Jeralt's
mercenary fighting style.
Swords Authority
Small portrait seteth fe16.png
Seteth
Swords Lances Axes Authority Flying Begin a seminar on an ancient Fódlan fighting
style utilizing lance skills.
Lances Authority
Unavailable during Chapter 6.
Small portrait hanneman fe16.png
Hanneman
Bows Reason Riding Begin a seminar on both reason and bow skills
from an esteemed professor of the monastery
and the leading Crest scholar in Fódlan.
Bows Reason
Small portrait manuela fe16.png
Manuela
Swords Faith Flying Begin a seminar on both faith and sword skills
from a beloved professor of the monastery and
former songstress.
Swords Faith
Unavailable during Chapter 6.
Small portrait gilbert fe16.png
Gilbert
Lances Axes Heavy Armor Riding Begin a seminar on a fighting style developed
by the Knights of Seiros that utilizes lance and
axe skills.
Lances Axes
Available from Chapter 5 onwards.
Unavailable in Chapter 10.
Small portrait alois fe16.png
Alois
Axes Brawling Heavy Armor Begin a seminar on a fighting style developed
by the Knights of Seiros that utilizes axes
and gauntlets.
Axes Brawling
Unavailable in Chapter 10.
Small portrait catherine fe16.png
Catherine
Swords Brawling Begin a seminar on a fighting style in which
practitioners dominate their opponent using
improvised sword and melee techniques.
Swords Brawling
Unavailable in Chapter 10.
Small portrait shamir fe16.png
Shamir
Lances Bows Begin a seminar on fighting styles designed for
special situations, such as firing a bow from a
long distance or battling in the dark.
Lances Bows
Unavailable in Chapter 10.
Small portrait jeralt fe16.png
Jeralt
Lances Authority Riding Available until Chapter 9.
Small portrait rhea fe16.png
Rhea
Swords Brawling Reason Faith Available only during Part I.
Small portrait jeritza fe16.png
Jeritza
Swords Lances Brawling Riding Begin a seminar on sword and lance
techniques that are considered the best
throughout the Empire. No talking permitted.
Swords Lances
Unavailable for seminars in Part I.
Only available before Chapter 6 and during Part II.
Small portrait anna fe16.png
Anna
Swords Axes Bows Faith Begin a seminar on sword and bow skills
learned through unavoidable confrontations in
the life of a business entrepeneur.
Swords Bows
Available only through paid DLC.

Students

Faculty Advanced Drills Seminar Notes
Small portrait edelgard 02 fe16.png
Edelgard
Swords Axes Authority Heavy Armor Begin a seminar on fighting styles utilizing
Heavy Armor units' axes, which the Imperial
army is known for.
Axes Authority
Small portrait dimitri 02 fe16.png
Dimitri
Swords Lances Authority Begin a seminar on a fighting style utilizing
lance skills and group tactics, which was
developed by the Kingdom knights.
Lances Authority
Available from Chapter 18 onwards.
Small portrait claude 02 fe16.png
Claude
Swords Bows Authority Riding Flying Begin a seminar on utilizing archery for
surprise attacks and raids, an approach
cultivated in the Alliance territories.
Bows Authority
Small portrait hubert 02 fe16.png
Hubert
Bows Reason Authority Begin a seminar on a fighting style that
gradually weakens your enemy using bows
or magic.
Bows Reason
Small portrait ferdinand 02 fe16.png
Ferdinand
Swords Lances Axes Riding Begin a seminar on a fighting style using sword
and lance skills that all nobles should be
adept in.
Swords Lances
Small portrait linhardt 02 fe16.png
Linhardt
Reason Faith Begin a seminar on the effects of Crests on
one's magic skills, as discovered from personal
and independent research.
Reason Faith
Small portrait caspar 02 fe16.png
Caspar
Axes Brawling Begin a seminar on how to win arguments and
gain the upper hand in one-on-one combat, or
how to give it your all on the battlefield.
Axes Brawling
Small portrait bernadetta 02 fe16.png
Bernadetta
Lances Bows Begin a seminar on a fighting style that takes
advantage of a weapon's range, with a strong
emphasis on personal safety.
Lances Bows
Bernadetta's seminar is only available on the Crimson Flower route.
Advanced Drills are available on any route.
Small portrait dorothea 02 fe16.png
Dorothea
Swords Reason Begin a seminar on a fighting style focusing on
moving one's sword with the grace of a dancer
and casting magic with the poise of a diva.
Swords Reason
Small portrait petra 02 fe16.png
Petra
Swords Axes Bows Flying Begin a seminar on the daring and resolute
sword and axe fighting styles developed on the
Brigid archipelago.
Swords Axes
Small portrait dedue 02 fe16.png
Dedue
Lances Axes Brawling Heavy Armor Begin a seminar on a fighting style in which
one can protect their assignment using nothing
but their body, an axe, and an iron will.
Axes Brawling
Small portrait felix 02 fe16.png
Felix
Swords Bows Brawling Begin a seminar on a self-taught fighting style
that combines sword and hand-to-hand skills.
Swords Brawling
Small portrait ashe 02 fe16.png
Ashe
Axes Bows Begin a seminar on a fighting style that makes
use of close range weapons including the mini
bow or axe.
Axes Bows
Small portrait sylvain 02 fe16.png
Sylvain
Lances Axes Riding Begin a seminar on fighting style that
incorporates flashy techniques and evocative
poses and always draws attention.
Lances Axes
Small portrait mercedes 02 fe16.png
Mercedes
Reason Faith Begin a seminar on connecting with other
people and helping them explore how using
magic might best suit them personally.
Reason Faith
Small portrait annette 02 fe16.png
Annette
Axes Reason Authority Begin a seminar that is designed to help with
magic and axe skills simply using the power
of suggestion.
Axes Reason
Small portrait ingrid 02 fe16.png
Ingrid
Swords Lances Riding Flying Begin a seminar on a fighting style that will
have one standing up to enemies as equals, no
matter how big or brutish they may be.
Swords Lances
Small portrait lorenz 02 fe16.png
Lorenz
Lances Reason Riding Begin a seminar on a fighting style that
incorporates and exemplifies the grace,
decorum, and strength of nobility.
Lances Reason
Small portrait raphael 02 fe16.png
Raphael
Axes Brawling Heavy Armor Begin a seminar on a fighting style that focuses
on dominating the enemy with pure, strong,
well-fed muscle.
Axes Brawling
Small portrait ignatz 02 fe16.png
Ignatz
Swords Bows Authority Begin a seminar focusing on honing combat
form through repeated motions, as outlined in
the assigned textbooks.
Swords Bows
Small portrait lysithea 02 fe16.png
Lysithea
Reason Faith Authority Begin a seminar worthy of a genius that will
have participants reconsidering everything
they ever thought they knew about magic.
Reason Faith
Small portrait marianne 02 fe16.png
Marianne
Swords Faith Riding Flying Begin a seminar on the use of magic as a
healing tool and swords as a means of defense.
Swords Faith
Small portrait hilda 02 fe16.png
Hilda
Lances Axes Begin a seminar on a free-form fighting style
that encourages participants to swing lances
and axes around any way they please.
Lances Axes
Small portrait leonie 02 fe16.png
Leonie
Lances Bows Riding Begin a seminar on a fighting style that
combines bow skills with Jeralt's personal
lance technique.
Lances Bows
Small portrait flayn fe16.png
Flayn
Lances Faith Begin a seminar on a fighting style that utilizes
lances and white magic while chatting and
discovering the folklore of Saint Cethleann.
Lances Faith
Small portrait cyril 02 fe16.png
Cyril
Lances Axes Bows Riding Flying Begin a seminar on a fighting style developed
over many years of training that utilizes axes
and bows.
Axes Bows
Small portrait yuri 02 fe16.png
Yuri
Swords Reason Faith Authority Begin a seminar on authority gained from
experience leading thieves and using white
magic to administer aid on the battlefield.
Faith Authority
Available only through paid DLC.
Small portrait balthus 02 fe16.png
Balthus
Swords Brawling Heavy Armor Begin a seminar on a fighting style born from
countless duels and the raw strength needed
to wear heavy armor.
Brawling Heavy Armor
Available only through paid DLC.
Small portrait constance 03 fe16.png
Constance
Swords Reason Authority Flying Begin a seminar on the art of airborne magical
combat, a skill passed down through the
generations within House Nuvelle.
Reason Flying
Available only through paid DLC.
Small portrait hapi 02 fe16.png
Hapi
Reason Riding Flying Begin a seminar on magic born from life
experiences and animal husbandry enriched
through the love of wild animals.
Reason Riding
Available only through paid DLC.

Facilities

Cathedral

Choir Practice

At the cathedral, the player can choose up to two of their units to participate in choir practice with. Doing so consumes an activity point, but also increases both Byleth's and the students' faith level as well as Byleth's authority level. On certain days, such as Saint Cichol Day, the player is also asked if they want to participate in choir practice. Doing so does not consume any resources, but the player is also unable to choose which students they participate in choir practice with.

Counselor

Main article: Garreg Mach Monastery/Counselor

Byleth can give advice to students that place anonymous notes in the advice box. They are shown a page displaying a silhouette of the character who asked the question alongside a brief description of their problem. They are then asked to pick one of three possible answers. After doing so, the character who asked the question is revealed and, if the player picked the correct option, their support points with that student increase.

Saint Statues

Main article: Saint Statues

Upon completing the Tending to the Saints quest from Chapter 5 onwards, the player is granted the ability to spend their renown in exchange for specific rewards at the Saint Statues. To do so, they need to speak to the Saint Statue artisan who is found next to the statues. Each statue has its own set of rewards, though the player needs to buy cheaper rewards to be allowed to purchase more expensive ones. The player can offer up to 10,000 renown to each of the Saint Statues. The rewards carry over through New Game + and do not need to be repurchased.

Rewards from the Saint Statues
Rewards Renown cost
Cethleann statue Cichol statue Macuil statue Indech statue
Lance +1 Axe +1 Sword +1 Bow +1 200
Faith +1 Authority +1 Reason +1 Brawling +1 500
Experience +5% Experience +5% Experience +5% Experience +5% 1,000
Class Mastery gain +1 Flying +2 Riding +2 Heavy Armor +2 2,000
Divine Pulse charge +1 Divine Pulse charge +1 Divine Pulse charge +1 Divine Pulse charge +1 3,000
Lance +2 Axe +2 Sword +2 Bow +2 4,000
Faith +2 Authority +2 Reason +2 Brawling +2 5,000
Experience +10% Experience +10% Experience +10% Experience +10% 7,500
Luck and charm cap +5 Strength and speed cap +5 Magic and dexterity cap +5 Defense and resistance cap +5 10,000

Dining Hall

Share A Meal

Byleth can invite two additional characters to have meals together. If possible, this increases the units' support with each other. Additionally, if the units are in the player's army, they gain some motivation. Each free day, there is one daily special that can be used once. Unlike other meals, it does not consume ingredients from the player's inventory. However, when this is used, the support gain is halved. Either way, Share A Meal consumes an activity point.

Additionally, during certain weekends, the effects of a specific category of meals are boosted. The following table shows which categories are boosted by which event. Which meals belong to which category can be seen in the list of dishes below:

Special Weekends
Event Boosted Category
Sweet-Tooth Week Sweets
Hunting Festival Meat
Harvest Festival Vegetables
Fish Bounty Festival Fish
Spice Festival Spicy
Bitter Eats Bitter

If a unit likes a meal, the support point gain is increased. Additionally, the student gains more motivation. The following table shows how much motivation a student gains for liked, neutral, and disliked meals:

Normal Weekends Events

Meal Preference Motivation gained
Liked 4
Neutral 3
Disliked 1
List of dishes
List of dishes
Dish Description Ingredients Liked by Disliked by Category
Saghert and Cream A baked confection coated with Noa fruit cream and a currant reduction, often enjoyed as a dessert at family gatherings. Peach Currant (×1)
Noa Fruit (×1)
EdelgardDimitriFerdinandLinhardtBernadettaDorotheaAsheMercedesAnnetteLorenzIgnatzLysitheaMarianneHildaFlaynAloisJeritzaYuriConstance ClaudeHubertPetraFelixLeonieSetethManuelaGilbertCatherineShamir Sweets
Sweet Bun Trio Traditional pastries from Faerghus, known for their subtle sweetness. The dough is made with eggs and sugar. Albinean Berries (×1)
Noa Fruit (×1)
EdelgardDimitriFerdinandLinhardtCasparBernadettaAsheSylvainMercedesAnnetteIngridIgnatzLysitheaMarianneHildaFlaynAloisJeritzaYuriConstance ClaudeHubertPetraFelixLeonieManuelaShamir Sweets
Pheasant Roast with Berry Sauce Well-roasted Fódlan pheasant drizzled with a berry reduction sauce. Poultry (×1)
Albinean Berries (×1)
ClaudeFerdinandLinhardtAsheSylvainMercedesAnnetteIngridRaphaelLysitheaFlaynAloisShamirCyrilJeritzaAnnaYuriBalthusConstanceHapi HubertPetraHannemanCatherine Sweets
Peach Sorbet A sorbet made with thin slices of magically frozen peach, dusted with bean flour. Peach Currant (×1)
Chickpeas (×1)
EdelgardLinhardtBernadettaDorotheaAsheMercedesAnnetteLysitheaMarianneHildaFlaynHannemanAloisShamirJeritzaAnnaYuriConstance DimitriHubertPetraFelixLeonieSetethManuelaGilbertCatherineBalthus Sweets
Beast Meat Teppanyaki A dish that tastes like the wilderness. Thick slices of meat covered with Noa fruit and grilled on a hotplate. Wild Game (×1)
Noa Fruit (×1)
ClaudeCasparPetraFelixIngridRaphaelLeonieManuelaGilbertCatherineShamirCyrilAnnaBalthusHapi EdelgardHubertLinhardtBernadettaSylvainMercedesAnnetteLorenzMarianneHannemanJeritza Meat
Pickled Rabbit Skewers Hunks of rabbit meat are pickled in bacchus, skewered, and roasted over an open flame to create this flavorful dish. Wild Game (×1)
Carrot (×1)
ClaudeCasparPetraFelixIngridRaphaelLysitheaManuelaGilbertCatherineShamirCyrilAnnaYuriBalthusHapi EdelgardHubertLinhardtBernadettaMercedesAnnetteLorenzMarianneHannemanJeritzaConstance Meat
Daphnel Stew Minced poultry and onions boiled with salt. The simple recipe lets high-quality ingredients speak for themselves. Poultry (×1)
Onion (×1)
ClaudeFerdinandLinhardtCasparPetraDedueFelixIngridLorenzRaphaelLeonieSetethManuelaShamirCyrilYuriBalthusHapi HubertMercedesAnna Meat
Gronder Meat Skewers Fatty hunks of Gronder fox cooked slowly on skewers. The meat is magically aged for a full flavor. Wild Game (×1)
Onion (×1)
ClaudeCasparPetraFelixIngridRaphaelLeonieManuelaGilbertCatherineShamirCyrilJeritzaBalthusHapi EdelgardHubertLinhardtBernadettaMercedesLorenzMarianneHanneman Meat
Derdriu-Style Fried Pheasant Pheasant meat is pounded flat and fried. Can be served as a sort of sandwich, with cheese between two strips of meat. Poultry (×1)
Carrot (×1)
ClaudeCasparBernadettaFelixIngridRaphaelLysitheaHildaLeonieSetethHannemanManuelaGilbertCatherineCyrilAnnaBalthusHapi HubertPetraAsheShamir Meat
Vegetable Pasta Salad Pasta with a blend of fresh vegetables from various regions of Fódlan. This popular dish sells out almost instantly. Cabbage (×1)
Onion (×1)
Carrot (×1)
EdelgardFerdinandCasparBernadettaDorotheaAsheMercedesAnnetteIngridIgnatzMarianneSetethHannemanGilbertShamirCyrilAnnaConstance HubertFelixRaphaelLysitheaJeritzaBalthus Vegetables
Onion Gratin Soup Onions stewed with white trout and baked with a layer of cheese on top. Will warm you up from the inside out. White Trout (×1)
Onion (×1)
EdelgardDimitriClaudeFerdinandLinhardtDorotheaDedueMercedesLorenzMarianneLeonieFlaynAloisCatherineJeritzaYuriHapi CasparPetraLysitheaManuelaShamirCyrilConstance Vegetables
Country-Style Red Turnip Plate A balanced meal including red turnip and verona stew, red turnip salad, and sautéed red turnip with garlic. Verona (×1)
Turnip (×1)
ClaudeCasparBernadettaPetraRaphaelHildaFlaynGilbertCatherineShamirYuriHapi FelixLysitheaManuelaAnnaBalthus Vegetables
Vegetable Stir-Fry A dish of dried tomatoes, cabbage, chickpeas, and other vegetables, stir-fried with eggs. Nutritious and very filling. Tomato (×1)
Chickpeas (×1)
Cabbage (×1)
EdelgardClaudeFerdinandCasparBernadettaDorotheaPetraDedueAnnetteIgnatzMarianneLeonieManuelaGilbertShamirCyrilYuriHapi LinhardtFelixRaphaelLysitheaFlaynHannemanAloisJeritzaAnnaBalthus Vegetables
Fish and Bean Soup A soup made by simmering white trout and chickpeas. A simple yet wholesome dish. White Trout (×1)
Chickpeas (×1)
EdelgardLinhardtDedueAsheSylvainMercedesAnnetteLorenzRaphaelIgnatzMarianneHildaFlaynManuelaAloisCyrilJeritzaYuriHapi HubertCasparDorotheaPetraFelixLysithea Fish
Fruit and Herring Tart A baked tart with stewed herring and Noa fruit mixed into the batter. Popular in Enbarr, the Imperial Capital. Albinean Herring (×1)
Noa Fruit (×1)
FerdinandBernadettaDedueSylvainMercedesAnnetteIngridLorenzIgnatzMarianneLeonieSetethFlaynAloisCatherineConstance CasparDorotheaLysitheaShamirAnnaHapi Fish
Grilled Herring Herring caught off the coast of Albinea, shredded and grilled in an earthenware pot with sliced turnips. Albinean Herring (×1)
Turnip (×1)
FerdinandPetraDedueMercedesAnnetteIngridLeonieSetethFlaynGilbertAloisCatherineJeritzaYuri HubertLinhardtCasparDorotheaLysitheaShamirAnna Fish
Fisherman's Bounty Freshly-caught fish are cut into chunks and stewed together to make this hearty dish. White Trout (×1)
Teutates Loach (×1)
FerdinandPetraDedueIngridRaphaelIgnatzMarianneHildaLeonieFlaynManuelaGilbertAloisCatherineJeritzaYuriBalthusHapi HubertLinhardtDorotheaSylvainLorenzHanneman Fish
Fish Sandwich A simple dish. Airmid pike is pickled in vinegar and served with cabbage between two slices of bread. Airmid Pike (×1)
Cabbage (×1)
EdelgardFerdinandPetraDedueAsheSylvainIngridRaphaelLeonieSetethFlaynManuelaGilbertAloisCatherineYuriHapi CasparBernadettaDorotheaMercedesLysitheaHannemanJeritzaAnnaBalthus Fish
Two-Fish Saute Two types of fish are cut into strips and sautéed in butter. This lavish meal hails from Enbarr, the Imperial Capital. Caledonian Gar (×1)
Albinean Herring (×1)
HubertBernadettaDedueFelixSylvainMercedesAnnetteLorenzIgnatzLysitheaMarianneHildaLeonieFlaynHannemanManuelaAloisCatherineCyrilJeritzaYuriConstance CasparPetraShamirHapi Fish
Bourgeois Pike A gourmet fish dish with Airmid pike, vegetables, and a sprinkle of expensive spices. Popular among nobles. Airmid Pike (×1)
Carrot (×1)
ClaudeFerdinandBernadettaDedueLorenzIgnatzMarianneLeonieSetethFlaynHannemanManuelaAloisCatherineAnnaConstance CasparLysitheaShamirYuriHapi Fish
Sauteed Jerky Jerky aged in the monastery and sautéed for a delightfully salty flavor. A perfect snack to go with your favorite drink. Poultry (×1)
Chickpeas (×1)
DimitriClaudeHubertCasparPetraDedueFelixRaphaelManuelaShamirCyrilAnnaYuriBalthusHapi LinhardtBernadettaMercedesLysitheaFlaynAloisJeritzaConstance Spicy
Spicy Fish and Turnip Stew Spicy stew made with Teutates loach and turnips. The monastery's unique recipe features spices from Dagda. Teutates Loach (×1)
Turnip (×1)
HubertPetraDedueFelixAsheSylvainAnnetteIngridLeonieSetethManuelaGilbertAnnaBalthusHapi LinhardtCasparBernadettaDorotheaMercedesLorenzIgnatzLysitheaHannemanAloisJeritzaYuriConstance Spicy
Sweet and Salty Whitefish Sauté Whitefish is coated in spices and sautéed with dried tomatoes to bring out an addictive salty-sweet flavor. Teutates Loach (×1)
Tomato (×1)
HubertDedueFelixAsheSylvainAnnetteIngridLeonieSetethManuelaGilbertAnnaBalthusHapi LinhardtCasparBernadettaDorotheaPetraMercedesLorenzLysitheaHannemanJeritza Spicy
Super-Spicy Fish Dango A light snack, popular in the Empire. Small, spicy balls of fried dough packed with white trout and dried tomato. White Trout (×1)
Tomato (×1)
HubertPetraDedueFelixSylvainIngridIgnatzMarianneLeonieSetethHannemanManuelaGilbertCatherineShamirBalthusHapi CasparBernadettaMercedesLysitheaFlaynAloisJeritzaYuri Spicy
Sautéed Pheasant and Eggs Thin slices of bird meat and shredded cabbage, mixed with scrambled eggs and sautéed with spices. Invention of a certain noble. Poultry (×1)
Cabbage (×1)
EdelgardClaudeHubertFerdinandCasparFelixSylvainRaphaelIgnatzMarianneSetethManuelaGilbertShamirCyrilAnnaConstanceHapi LinhardtBernadettaMercedesLorenzLysitheaFlaynAloisJeritzaYuri Spicy
Garreg Mach Meat Pie A crispy-brown pie packed with tomatoes, cheese, and tender chunks of meat. Wild Game (×1)
Tomato (×1)
ClaudeHubertLinhardtCasparDorotheaFelixSylvainLorenzRaphaelIgnatzHannemanManuelaGilbertCatherineBalthus EdelgardFerdinandPetraDedueMercedesLysitheaHildaFlaynShamir Bitter
Cheesy Verona Stew A rich dish consisting of verona and sautéed Teutates loach. These ingredients are boiled and served with two kinds of melted cheese. Teutates Loach (×1)
Verona (×1)
DimitriClaudeHubertBernadettaPetraSylvainRaphaelMarianneHildaLeonieSetethFlaynHannemanGilbertCatherineBalthus FerdinandCasparAsheLysitheaManuelaShamirCyrilConstance Bitter
Pickled Seafood and Vegetables A Dagdan dish of raw fish and turnips pickled in a vinegar-based seasoning liquid. Rarely eaten in Fódlan. Caledonian Gar (×1)
Turnip (×1)
HubertPetraDedueAnnetteRaphaelLeonieSetethFlaynHannemanGilbertAloisCatherineAnnaHapi FerdinandCasparIngridIgnatzLysitheaHildaManuelaCyrilBalthus Bitter
Gautier Cheese Gratin A gratin of bird meat topped with heaps of Gautier cheese, which is famous for its low fat content. It has a unique flavor. Poultry (×1)
Noa Fruit (×1)
DimitriClaudeHubertLinhardtDorotheaFelixRaphaelHildaHannemanCatherineBalthus EdelgardFerdinandCasparPetraDedueAsheMercedesAnnetteIgnatzMarianneFlaynManuelaShamirAnnaYuriConstance Bitter
Cabbage and Herring Stew Cabbage and Albinean herring stewed whole. The fish guts lend this hearty dish a superbly bitter kick. Albinean Herring (×1)
Cabbage (×1)
ClaudeHubertLorenzIgnatzMarianneLeonieFlaynHannemanManuelaGilbertCatherineJeritzaBalthusHapi FerdinandCasparIngridLysitheaHildaCyrilConstance Bitter
Small Fish Skewers Made by grilling skewered Airmid gobies. With a muddy flavor and dry texture, this dish is beloved by few. Airmid Gobies (×3) JeritzaHapi HubertLinhardtCasparDorotheaPetraFelixSylvainIngridLorenzLysitheaLeonieHannemanManuelaCatherineShamirCyril
Fried Crayfish Fried and breaded Caledonian crayfish. Looks much tastier than it actually is. Caledonian Crayfish (×3) JeritzaAnnaHapi ClaudeHubertLinhardtCasparDorotheaPetraFelixAsheSylvainRaphaelLysitheaSetethManuelaGilbertCatherineShamirCyrilBalthus
Dining Hall Events

Occasionally, there are special events at the dining hall which are marked on the calendar. On these days, specific units specified in the event description receive increased bonuses. For these events, the shared meal is set, and the player does not have to provide their own ingredients. The following table lists all events at the Dining Hall:

Dining Hall Events
Event Served Meal Description Characters receiving a boost
Faculty & Knight Mixer Spicy Fish and Turnip Stew A special menu of mature flavors for professors and knights. Effects are enhanced when dining with professors and knights. Professors and knights:
HannemanManuelaJeritzaAloisCatherineShamirGilbert
Bonding Bites Saghert and Cream A special menu to bring professors and students together. Effects are enhanced when dining with students from your own house. Units from Byleth's house
Sweet-Tooth Week Peach Sorbet During this joyous week, dine on scrumptious sweets imported from all across Fodlan. Effects are enhanced for those who love sweets. EdelgardLinhardtBernadettaDorotheaAsheMercedesAnnetteLysitheaMarianneHildaFlaynHannemanAloisShamirJeritzaAnnaYuriConstance
Fish Bounty Festival Fish Sandwich A festival in the dining hall with plenty of fresh fish for all to enjoy. Effects are enhanced when dining a fish enthusiast. EdelgardFerdinandPetraDedueAsheSylvainIngridRaphaelLeonieSetethFlaynManuelaGilbertAloisCatherineYuriHapi
Hunting Festival Derdriu-Style Fried Pheasant A festival in the dining hall featuring meats from practically every region. Effects are enhanced when dining with a meat enthusiast. ClaudeCasparBernadettaFelixIngridRaphaelLysitheaHildaLeonieSetethHannemanManuelaGilbertCatherineCyrilAnnaBalthusHapi
Head Chef Challenge Random A dish created for the head chef's challenge, using unknown ingredients. Luck will decide whether it's delicious or disastrous. Units who like the meal

Cooking Together

Cooking Together is unlocked after completing the Creative Cuisines quest, available from Chapter 2. It allows the player to choose one other unit to cook a meal together. In Part I, that character does not have to be recruited into the player's army, though they have to be at the monastery at that time (e.g. Catherine is not available during Chapter 10). In Part II, the character has to be recruited into the player's army. They are then prompted to choose a dish to cook. Cooking Together consumes one activity point and can only be done once per free day.

Cooking Together increases Byleth's support points with the other student, and also provides a small stat boost for the rest of the chapter (including auxiliary battles), with the stat boost being determined by the chosen dish. The stat boosts can stack with each other. The player also needs to provide the ingredients themself. Ingredients can be obtained through monastery quests, auxiliary battles, gardening or fishing.

Some characters are better at cooking than others. Wether a character is good at cooking or not is shown through two arrows that either point up or down when selecting them. If the character Byleth is cooking with is good at cooking, the support points gained from cooking are doubled. If they are bad at cooking, the support points gained are halved. The stat gains from cooking are not affected by cooking prowess.

Characters by cooking prowess
Good Neutral Bad
BernadettaDedueAsheMercedesManuelaGilbertYuriAnna EdelgardDimitriClaudeHubertLinhardtDorotheaPetraFelixSylvainIngridAnnetteHildaLorenzIgnatzLysitheaMarianneLeonieSetethAloisCatherineShamirCyrilBalthus CasparRaphaelFlaynHannemanConstanceHapi
List of dishes
List of dishes
Dish Ingredients Effect
King of Beasts Steak Duscur Bear (×1) HP +3
Invincible Grill Oghma Wolverine (×1) Str +1
Hero Salad Angelica (×1) Mag +1
Queen Fish Sauté Queen Loach (×1) Dex +2
Swift Fish Gratin Bullhead (×1) Spd +1
Blessed Jelly Morfis Plum Lck +2
Immortality Stew Teutates Pike (×1) Def +1
Nirvana Cake Boa Fruit (×1) Res +1
Charming Soup Nordslat (×1) Cha +2
Sacred Beast Roast Albinean Moose (×1)
Magdred Kirsch (×1)
HP +1
Str +1
Deified Fish Goddess Messenger (×1)
Magdred Kirsch (×1)
Dex +1
Spd +1
Def +1
Treasured Fruit Nectar Zanado Treasure Fruit (×1)
Magdred Kirsch (×1)
Mag +1
Res +1
The Best of Fódlan Albinean Moose (×1)
Goddess Messenger (×1)
Zanado Treasure Fruit (×1)
HP +1
Str +1
Mag +1
Spd +1
Dex +1
Lck +1
Def +1
Res +1
Cha +1

Dormitory

The dormitory is devided in two separate floors. The dormitory does not house any faculty, but allows the player to visit the individual students' rooms. Notably, Bernadetta's room is locked for most of the game, only being open for specific chapters. Although Seteth claims that the second floor is reserved for the nobles, some nobles—such as Bernadetta or Lysithea have their room in the first floor. The northernmost room of the first floor is Byleth's room.

Byleth's Room

Every free day starts in Byleth's room.

Journal

Byleth's journal is available at their room. It grants the player access to a variety of features, though most of them are only available through New Game +.

Unit Appearance

The Unit Appearance submenu is the only one that is available to the player on a non-New Game + playthrough. It allows them to change the appearance of their units both at the monastery and on the battlefield. As of version 1.2.0, it can also be accessed by pressing the L button on the activity selection screen.

As part of the Expansion Pass, new costumes were added to the game. However, most of them are only available to Byleth and their students. Flayn and Cyril are treated as students for the purposes of choosing their outfits.

At the monastery, the following outfits are available:

Monastery Outfits in Fire Emblem: Three Houses
Outfit Unit Restrictions Unlock Requirement Notes
War Attire BylethSetethFlaynHannemanManuelaAloisCatherineShamirGilbertAnna Unlocked by default. Default outfit.
Academy Attire All students, excluding Flayn Unlocked by default. Default outfit for Part I.
War Attire All students, excluding Flayn Automatically at the start of Part II. Default outfit for Part II.
Available by default in New Game +.
Dimitri uses his design without an eyepatch (as seen on the Crimson Flower route) during Part I if this outfit is chosen.
Alternate Hair Styles EdelgardDimitriClaude Available only through New Game +. Available only for the Part II outfits.
Academy Attire Byleth Included in Wave 1 of the Expansion Pass.
Requires at least version 1.0.1.
Outfit changes based on Byleth's gender.
Available both with and without a cape.
House Loungewear Byleth, all students Included in Wave 2 of the Expansion Pass.
Requires at least version 1.0.2.
The outfit design is based on the route the player has chosen.
Silver Snow and Crimson Flower use the same design.
Different outfits are available for Parts I and II.
Glasses Set Byleth Included in Wave 2 of the Expansion Pass.
Requires at least version 1.0.2.
Summer Wear Byleth, all students Included in Wave 3 of the Expansion Pass.
Requires at least version 1.1.0.
Outfit changes based on unit's gender.
Different outfits are available for Parts I and II.
Evening Wear Byleth, all students Included in Wave 3 of the Expansion Pass.
Requires at least version 1.1.0.
Outfit changes based on unit's gender.
Different outfits are available for Parts I and II.
Servant Outfit Byleth, all students Included in Wave 3 of the Expansion Pass.
Requires at least version 1.1.0.
Outfit changes based on unit's gender.
Available in both a "Classic" and a "Custom" variation. Classic uses a black color scheme, while Custom uses a color scheme based on the unit.
Different outfits are available for Parts I and II.
Sothis Regalia Byleth Part of the Expansion Pass.
Added in an update on December 19th, 2019.
Dancer Attire Byleth Included in Wave 4 of the Expansion Pass.
Requires at least version 1.2.0.
Tricky Merchant Anna Included in Wave 4 of the Expansion Pass.
Requires at least version 1.2.0.

In battle, the player can choose between two options: They may either use the unit's battle outfit – using an outfit based on the unit's class – or their monastery outfit, using whatever outfit they chose for that unit at the monastery. Mounted units do not allow the player to use the unit's monastery outfits.

The Commoner and Noble classes always use a unit's monastery outfit.

New Game + features
See also: New Game + § Fire Emblem: Three Houses
The Support Level menu, accessed through Byleth's journal.

Through New Game +, the following options become available to the player:

Professor Level
This option allows the player to instantly raise Byleth's professor level by spending renown. It can be increased up until the highest professor level that was achieved on the same New Game + file. Each level costs 500 renown to obtain, with the total price being determined by the difference between Byleth's current professor level and the level the player is purchasing.
Support Levels
This option allows to player to instantly increase Byleth's support levels with other units by spending renown. Since recruitment requirements vary based on support level, this allows the player to recruit units from other houses much faster. Each support level costs 400 renown to purchase ("+" supports do not cost extra). Support ranks can only be increased up until the highest rank that was achieved on the same New Game + file, though it is possible to obtain S supports that haven't been unlocked yet due to an oversight.
Notably, this is the only way to obtain multiple S support levels on one playthrough, and also the only way to make use of the benefits of an S support in battle as otherwise, S supports are only obtained after the final battle. However, it is only possible to buy S support levels with characters that can S support the current version of Byleth (e.g. male Byleth cannot buy an S support with Dimitri).
Support levels between other units cannot be bought in this way.
Skill Levels
This option allows the player to instantly increase the skill ranks of any unit in their current army by spending renown. It can be increased up until the highest skill level that was achieved on the same New Game + file. Each level costs 500 renown to obtain, with the total price being determined by the difference between the unit's current skill level and the level the player is purchasing.
Class Abilities
This option allows the player to purchase class abilities that were unlocked on a previous playthrough using the same New Game + file. The player can buy these abilities regardless of whether they would be able to certify for the corresponding class, so even if a unit's level or skill level is not sufficient, this option can grant them those classes' mastery abilities. The corresponding class is marked as mastered.
Notably, this allows the player to transfer gender-exclusive skills such as Quick Riposte to a Byleth whose gender would otherwise prohibit them from obtaining those skills.
Crest Items
This option allows the player to purchase crest items that allow them to use crest abilities a unit would not be able to use otherwise. However, the crest abilities are weaker than even a minor crest, with the exclusive combat arts from Heroes' Relics now costing 5 durability instead of 4 for a minor crest or 3 for a major one. Additionally, the crest's trigger rate is reduced, with the amount being dependent on the specific crest. A unit who bears the corresponding crest can also use the crest items to increase the odds of their crests activating during combat.
Depending on the route the player has finished last using that same New Game + file, certain crest items are stored in their convoy automatically and do not have to be purchased again. The following table lists the crest items and which routes they are available on:
Crest items
Crest item Corresponding Crest Starting availability
Silver Snow Crimson Flower Azure Moon Verdant Wind
Thorn Dragon Sign Ernest
Wind Dragon Sign Macuil
Sky Dragon Sign Seiros
Crusher Dragon Sign Dominic
Shield Dragon Sign Fraldarius
Bloom Dragon Sign Noa
Light Dragon Sign Cethleann
Flame Dragon Sign Daphnel
Grim Dragon Sign Blaiddyd
Craft Dragon Sign Gloucester
Kalpa Dragon Sign Goneril
Earth Dragon Sign Cichol
Ice Dragon Sign Aubin
Fissure Dragon Sign Gautier
Water Dragon Sign Indech
Storm Dragon Sign The Beast
Lightning Dragon Sign Charon
Dark Dragon Sign Timotheos
Star Dragon Sign Riegan
Snow Dragon Sign Chevalier
Aegis Dragon Sign Lamine
Bed

The following DLC items can be picked up at Byleth's bed:

Sacred Items Set
If the player has purchased the Season Pass, they get access to the following items. They can be picked up at any time, though they can only be picked up once per playthrough (New Game + counts as a new playthrough) and only as a set.
Sacred Items Set
Icon Item Effect
Is ns01 stat booster.png Sacred Floral Robe Permanently increases maximum HP by 7.
Is ns01 stat booster.png Sacred Snowmelt Drop Permanently increases strength by 3.
Is ns01 stat booster.png Sacred Moonstone Permanently increases speed by 3.
Is ns01 stat booster.png Sacred Galewind Shoes Permanently increases movement by 2.
Cindered Shadows Reward
Additionally, the Cindered Shadows Reward can be obtained by completing Chapter 7 of the Cindered Shadows side story. Like the Sacred Items set, it can only be obtained only once, at any point in a playthrough. It can be collected separately from the Sacred Items Set, though like the Sacred Items Set, the contents are not obtainable separately.
Cindered Shadows Reward
Icon Item Effect
Is ns01 gem.png Chalice of Beginnings Negates all Bonus damage against the bearer.
Grants Counterattack to the bearer.
10,000 renown Increases renown by 10,000 points.

Fishing Spot

At the Fishing Spot, the player can use their bait to fish. The Fishing Spot becomes available upon completing the Fresh Catch quest in Chapter 1 or by reaching Part II.

Unlike most other monastery activities, fishing does not consume any activity points. However, fishing requires bait, which can be found randomly around the monastery, through quests, or at the Eastern Merchant at the marketplace. By using baits of higher quality, the player can catch rarer fish.

Baits
Bait Rating Notes
Insect Larva Cost: 10 G
Pond Snail ★★ Cost: 20 G
Earthworm ★★★ Cost: 30 G
Blowfly ★★★★ Cost: 40 G
Herring Bait ★★★★★ Cost: 50 G
Tournament Bait ★★★ Exclusively used during the fishing tournament.
Flayn's Bait Exclusively used during the Fresh Catch quest.

After selecting a bait, the player has to wait for a fish to bite. If a fish bites, the player is prompted to press the A button to pull the fish. At the same time, a silhouette is displayed. The color of this silhouette corresponds to the rarity of the catch. If the player fails to press the A button within a certain time limit, the fish slips away. Two times per bait, they are given another chance with another fish. The rarity of this fish is independent from the previous ones, and therefore can be higher, lower, or the same.

On certain weekends, special events occur. These events are marked on the calendar. During certain fishing events, the rarity of certain fish change.

Chances of obtaining specific fish
Event Small Fish Shadow
(Blue)
Large Fish Shadow
(Cyan)
Giant Fish Shadow
(Red)
Glimmering Fish Shadow
(Yellow)
Sparkling Fish Shadow
(Rainbow)
Normal Sunday 40% 30% 25% 5%
Fish of Mystery 45% 35% 10% 5% 5%
Golden Fish 40% 30% 20% 10%
Lots of Large Fish 15% 40% 40% 5%

If the player presses the A button, Byleth attempts to pull the fish in. To do so, the player must complete a minigame where they have to press the A button at the correct time in a rhythm-style minigame. In this minigame, circles appear and the player has to press the button when the circle fits exactly within a specific area. If the player manages to press the button at the right time, they are given a rating of "Excellent!".

With each button press, both Byleth's and the fish's stamina – which is displayed at the bottom of the screen – decrease. An Excellent rating both decreases the stamina cost for Byleth and increases the stamina cost for the fish. If the fish's stamina runs out before Byleth's, the minigame is won and the fish is caught, rewarding the player with a fish and some professor experience. If Byleth's stamina runs out before the fish's, the bait is lost and Byleth is rewarded a smaller amount of professor experience. Byleth's stamina increases with their professor level.

The reward for fishing depends on three factors:

  • The bait used
  • The fish silhouette
  • Wether the player receives a "perfect" or not

Possible Rewards

The rewards the player obtains are based on both the fish silhouette they caught and the bait they used. Each bait and silhouette combination has its own set of three possible rewards, with the reward the player obtains being determined randomly. Better rewards can be obtained by using bait of higher quality and by obtaining a Perfect rating.[1]

Small Fish Shadow (Blue)
Bait Reward 1 Reward 2 Reward 3
Insect Larva Airmid Goby Albinean Herring White Trout
Pond Snail Caledonian Crayfish Albinean Herring White Trout
Earthworm Airmid Goby Albinean Herring White Trout
Blowfly Caledonian Crayfish Albinean Herring White Trout
Herring Bait Airmid Goby Albinean Herring White Trout
Tournament Bait Tiny Fódlan Carp Small Fódlan Carp Regular Fódlan Carp
Flayn's Bait Carassius Carassius Carassius
Large Fish Shadow (Cyan)
Bait Reward 1 Reward 2 Reward 3
Insect Larva Teutates Loach Airmid Pike Caledonian Gar
Pond Snail Teutates Loach Airmid Pike Caledonian Gar
Earthworm Teutates Loach Airmid Pike Caledonian Gar
Blowfly Teutates Loach Airmid Pike Caledonian Gar
Herring Bait Teutates Loach Airmid Pike Caledonian Gar
Tournament Bait Regular Fódlan Carp Large Fódlan Carp Teutates Loach
Flayn's Bait Carassius Carassius Carassius
Giant Fish Shadow (Red)
Bait Reward 1 Reward 2 Reward 3
Insect Larva Queen Loach Teutates Loach Bullhead
Pond Snail Queen Loach Teutates Loach Bullhead
Earthworm Queen Loach Teutates Loach Bullhead
Blowfly Queen Loach Teutates Loach Bullhead
Herring Bait Queen Loach Teutates Loach Bullhead
Tournament Bait Large Fódlan Carp Huge Fódlan Carp Teutates Herring
Flayn's Bait Carassius Carassius Carassius
Glimmering Fish Shadow (Gold)
Bait Reward 1 Reward 2 Reward 3
Insect Larva Silverfish Golden Fish Golden Fish
Pond Snail Silverfish Golden Fish Platinum Fish
Earthworm Silverfish Golden Fish Platinum Fish
Blowfly Silverfish Golden Fish Platinum Fish
Herring Bait Silverfish Golden Fish Platinum Fish
Tournament Bait Teutates Herring Teutates Herring Teutates Herring
Flayn's Bait Carassius Carassius Carassius
Strange Fish Shadow (Purple)
Bait Reward 1 Reward 2 Reward 3
Insect Larva Fódlandy Fódlandy Fódlandy
Pond Snail Fódlandy Fódlandy Fódlandy
Earthworm Fódlandy Fódlandy Fódlandy
Blowfly Fódlandy Fódlandy Fódlandy
Herring Bait Fódlandy Fódlandy Fódlandy
Tournament Bait Teutates Herring Teutates Herring Teutates Herring
Flayn's Bait Carassius Carassius Carassius
Sparkling Fish Shadow (Rainbow)
Bait Reward 1 Reward 2 Reward 3
Insect Larva Goddess Messenger Goddess Messenger Goddess Messenger
Pond Snail Goddess Messenger Goddess Messenger Goddess Messenger
Earthworm Goddess Messenger Goddess Messenger Goddess Messenger
Blowfly Goddess Messenger Goddess Messenger Goddess Messenger
Herring Bait Goddess Messenger Goddess Messenger Goddess Messenger
Tournament Bait Teutates Herring Teutates Herring Teutates Herring
Flayn's Bait Carassius Carassius Carassius
Odds of obtaining Rewards

Grades are mostly determined by the quality rating of the bait used. For a Perfect rating in the fishing minigame, the final grade is increased by 2.

Small Fish Shadow (Blue)
Bait grade Reward 1 Reward 2 Reward 3
1 100% 0% 0%
2 50% 30% 20%
3 18% 50% 32%
4 20% 30% 50%
5 0% 0% 100%
6 0% 0% 100%
7 0% 0% 100%
Large Fish Shadow (Cyan)
Bait grade Reward 1 Reward 2 Reward 3
1 100% 0% 0%
2 60% 40% 0%
3 20% 53% 27%
4 27% 40% 33%
5 0% 30% 70%
6 23% 17% 60%
7 0% 0% 100%
Giant Fish Shadow (Red)
Bait grade Reward 1 Reward 2 Reward 3
1 100% 0% 0%
2 60% 40% 0%
3 28% 60% 12%
4 20% 40% 40%
5 12% 16% 72%
6 20% 28% 52%
7 0% 0% 100%
Glimmering Fish Shadow (Gold)
Bait grade Reward 1 Reward 2 Reward 3
1 100% 0% 0%
2 60% 40% 0%
3 20% 80% 0%
4 0% 80% 20%
5 0% 60% 40%
6 0% 40% 60%
7 0% 0% 100%

Note that, as the Strange Fish Shadow and Sparkling Fish Shadow grant the same item regardless of reward, the actual result does not change based on grade; however, the following odds are listed within the game's files:

Strange Fish Shadow (Purple)
Bait grade Reward 1 Reward 2 Reward 3
1 100% 0% 0%
2 80% 20% 0%
3 60% 40% 0%
4 40% 60% 0%
5 20% 80% 0%
6 20% 30% 50%
7 0% 0% 100%
Sparkling Fish Shadow (Rainbow)
Bait grade Reward 1 Reward 2 Reward 3
1 100% 0% 0%
2 80% 20% 0%
3 60% 40% 0%
4 40% 60% 0%
5 20% 80% 0%
6 20% 30% 50%
7 0% 0% 100%

Greenhouse

The greenhouse allows the player to plant their seed-type items in one exploration session and then obtain new items the next time they explore the monastery. This can include stat-boosting items, gifts, and new seeds. Using the greenhouse does not consume activity points, but the greenhouse can only be used once per free day.

The player can only plant a limited amount of seeds per free day, with the specific amount being determined by their professor level:

Available seeds
Professor level Available seeds
E, E+ 1
D, D+ 2
C, C+ 3
B, B+ 4
A, A+ 5

They may also choose to cultivate their seeds by spending some gold in exchange for better rewards. The available cultivation methods increase based on Byleth's professor level. More expensive cultivation methods may yield better rewards.

Available seeds
Professor level Cultivation Method Price
E Infuse with magic Free
E+ Airmid water 300G
D Prune 500G
C Scatter Bonemeal 1,000G
B Caledonian soil 1,500G
A Pegasus Blessings 2,000G

The game displays a predicted quality of the yield by displaying one to three stalks, with more stalks meaning better quality. Predicted yield does not affect the amount of the rewards, but it does affect the types of items the player is rewarded with. The game also assigns each yield a quality that can be either "good" or "bad", though this is not shown to the player.

The resulting items are determined by the quality of the yield and the seeds used. The following table lists the possible items for each sead and quality combination:

Possible Yields

One stalk Two stalks Three stalks

Seed Good Yield Bad Yield
Mixed Herb Seeds Mixed Herb SeedsTurnipCabbagePeach Currant WeedsOnionMixed Herb Seeds
Western Fódlan Seeds Western Fódlan SeedsNoa FruitChickpeasCabbageRoot Vegetable Seeds Zanado FruitCarrotWestern Fódlan Seeds
Root Vegetable Seeds Root Vegetable SeedsAlbinean BerriesTomatoCabbage WeedsChickpeasRoot Vegetable Seeds
Vegetable Seeds Dried VegetablesChickpeasOnionPeach CurrantTurnip Dried VegetablesChickpeasVegetable Seeds
Northern Fódlan Seeds Northern Fódlan SeedsTomatoChickpeasMixed Fruit Seeds Dried VegetablesOnionNorthern Fódlan Seeds
Morfis-Plum Seeds Zanado FruitMorfis-Plum SeedsMorfis PlumPeach Currant Zanado FruitPeach CurrantNoa FruitMorfis-Plum Seeds
Southern Fódlan Seeds Southern Fódlan SeedsTurnipPeach CurrantCabbageWestern Fódlan Seeds WeedsCarrotSouthern Fódlan Seeds
Morfis Seeds Morfis SeedsCarrotTurnipMixed Fruit Seeds WeedsTurnipMorfis Seeds
Nordsalat Seeds Dried VegetablesNordsalat SeedsChickpeasNordsalat Dried VegetablesVeronaCarrotNordsalat Seeds
Boa-Fruit Seeds WeedsBoa-Fruit SeedsBoa Fruit WeedsPeach CurrantBoa-Fruit Seeds
Albinean Seeds Albinean SeedsChickpeasPeach CurrantAlbinean BerriesMixed Fruit Seeds Zanado FruitPeach CurrantAlbinean Seeds
Eastern Fódlan Seeds Eastern Fódlan SeedsVeronaOnionPeach Currant WeedsTomatoEastern Fódlan Seeds
Angelica Seeds WeedsAngelica SeedsAngelicaNordsalat WeedsTomatoAngelica Seeds
Mixed Fruit Seeds Mixed Fruit SeedsNorthern Fódlan SeedsPeach CurrantRoot Vegetable Seeds Zanado FruitPeach CurrantMixed Fruit Seeds
Red Flower Seeds WeedsRed Flower SeedsYellow Flower SeedsRoseCarnation WeedsCarnationRed Flower Seeds
White Flower Seeds WeedsWhite Flower SeedsGreen Flower SeedsDaffodilBaby's Breath WeedsBaby's BreathWhite Flower Seeds
Blue Flower Seeds WeedsBlue Flower SeedsPale-Blue Flower SeedsAnemoneForget-me-nots WeedsForget-me-notsBlue Flower Seeds
Purple Flower Seeds WeedsPurple Flower SeedsRed Flower SeedsVioletLavender WeedsLavenderPurple Flower Seeds
Yellow Flower Seeds WeedsYellow Flower SeedsWhite Flower SeedsSunflower WeedsSunflowerYellow Flower Seeds
Green Flower Seeds WeedsGreen Flower SeedsBlue Flower SeedsPitcher Plant WeedPitcher PlantGreen Flower Seeds
Pale-Blue Flower Seeds WeedsPale-Blue Flower SeedsPurple Flower SeedsCarnation WeedsCarnationPale-Blue Flower Seeds

Additionally, certain seeds have a chance of yielding a stat booster. Unlike regular yields, which are determined when the player harvests their seeds, whether the player obtains a stat booster is determined upon planting the seeds and do not change if the player starts the harvesting day again.

Possible stat boosters
Stat booster Effect Seeds
Fruit of Life HP +1 Western Fódlan SeedsBlue Flower Seeds
Rocky Burdock Str +1 Mixed Herb SeedsAngelica SeedsPurple Flower Seeds
Premium Magic Herbs Mag +1 Southern Fódlan SeedsYellow Flower Seeds
Ailell Pomegranate Dex +1 Morfis-Plum SeedsMorfis SeedsGreen Flower Seeds
Speed Carrot Spd +1 Nordsalat SeedsPale-Blue Flower Seeds
Miracle Bean Lck +1 Boa-Fruit SeedsMixed Fruit Seeds
Ambrosia Def +1 Root Vegetable SeedsEastern Fódlan Seeds
White Verona Res +1 Vegetable SeedsRed Flower Seeds
Golden Apple Cha +1 Northern Fódlan SeedsAlbinean SeedsWhite Flower Seeds

Calculations

The items the player receives from gardening are determined as follows:[2]

Each seed has a hidden rank stat that is separate from its displayed grade:

Ranks by seed
Seed Rank
Mixed Herb Seeds 27
Western Fódlan Seeds 9
Root Vegetable Seeds 49
Vegetable Seeds 33
Northern Fódlan Seeds 53
Morfis-Plum Seeds 18
Southern Fódlan Seeds 37
Morfis Seeds 23
Nordsalat Seeds 3
Boa-Fruit Seeds 31
Albinean Seeds 20
Eastern Fódlan Seeds 42
Angelica Seeds 34
Mixed Fruit Seeds 44
Red Flower Seeds 24
White Flower Seeds 5
Blue Flower Seeds 38
Purple Flower Seeds 16
Yellow Flower Seeds 55
Green Flower Seeds 10
Pale-Blue Flower Seeds 1

Additionally, as mentioned before, each yield has a chance to be a "good" or a "bad" yield. The odds of getting a good or bad yield are based on the displayed Yield Level. The odds of receiving a higher quality yield are determined by a hidden score value that is calculated as follows:

A+B+C

A = (12 − [combined Rank of all seeds % 12]) × 5
B = (Combined Grade of all seeds / 5) × 4 (rounded down)
C = (Cultivation Tier + 4 ) × 2
The cultivation tier increases by 1 per price tier, with "Infuse with magic" having a value of 1.

Finally, the odds of receiving a certain type of yield are determined as follows:

Odds for specific yields
Score Displayed Yield Quality Ratio Stat Booster coefficient
0–20 1 7:3 1
21–40 1 2:8 3
41–60 2 7:3 5
61–80 2 4:6 10
81–90 3 8:2 15
91–100 3 3:7 20
"Quality Ratio" refers to the ratio of lower-quality items to higher-quality ones.

The odds of obtaining a stat booster are calculated as follows:
Chance = Stat-booster co-efficient + ([Grade − 1 ] of specific seed × 5) + (number of all seeds × 6) + (cultivation Tier × 5)

Training Grounds

From Chapter 4 onwards, the player can participate in monthly tournaments at the monastery. There, they can choose any unit from their current roster—with the exception of Byleth—to participate in a tournament in exchange for one activity point. They are put up against a series of five opponents whose level and fighting prowess increase with each level. The enemies the player encounters mostly consist of generic units, but during Part I, they can also include unrecruited units from other houses.

After each round, the player is given the opportunity to quit or to heal their unit for 30 HP. However, they can only heal their unit up to two times per attempt. During combat, units use their normal combat stats and current equipment (but not weapons), and can miss or land critical hits like in normal battles. Additionally, battles at the Training Grounds are always treated as though the player had initiated the combat, and therefore skills like Darting Blow or Duelist's Blow are active. Units do not have any battalions equipped at the Training Grounds, removing any potential stat gains from battalions and activating skills such as Felix's Lone Wolf.

Each month, a different tournament is held at the monastery. Each tournament focuses on a different weapon type, and only that weapon type can be used at the training grounds. Playable units always use the most basic weapons of that weapon type. For most weapons, this means they use the training weapon associated with that weapon type (e.g. a Training Sword or a Training Axe), while for magic, it means a unit uses their lowest-ranked spell (e.g. Constance uses Fire while Annette uses Wind). As spells need to be learned by raising a unit's skill levels, units who have not yet learned any spells yet cannot participate. Similarly, units need to be in a class that can use magic to participate in magic tournaments. Likewise, units in classes that cannot use gauntlets cannot participate in Brawling tournaments. Classes that can only use Gauntlets while dismounted—such as Paladin—cannot be used, as mounted units cannot dismount at the Training Grounds. As they do not learn any Black Magic spells, Lysithea, Hubert, and Hapi cannot participate in the Black Magic tournaments, however, as the Mage class grants the Fire ability, changing into it allows them to partake.

The player earns more gold the further their unit has made it. Additionally, winning a tournament for the first time (if multiple months have the same tournament, each month counts as a separate tournament) grants the player a special reward – usually a promotion item or a forged weapon of the type that was used during the tournament. They can repeat tournaments as long as their Activity points allow for it, but the reward can only be obtained once. Repeated tournaments simply reward the player with additional gold.

List of tournaments

Part I: White Clouds White Clouds
Chapter Name Weapon Reward
Chapter 4 Beginner Sword Tournament Swords Sword Steel Sword+
300G
Chapter 5 House vs. House Lance Tournament Lances Lance Intermediate Seal
300G
Chapter 6 Intermediate Axe Tournament Axes Axe Steel Axe+
500G
Chapter 7 House vs. House Sword Tournament Swords Sword Intermediate Seal
500G
Chapter 8 Intermediate Brawling Tournament Brawling Brawling Steel Gauntlets+
750G
Chapter 9 Intermediate Black Magic Tournament Reason Black Magic Silver Shield
750G
Chapter 10 House vs. House Bow Tournament Bows Bow Advanced Seal
1,000G
Chapter 11 House vs. House Magic Tournament Reason Black Magic Advanced Seal
1,000G
Chapter 12 Silver Snow Azure Gleam Verdant Wind Intermediate Lance Tournament Lances Lance Silver Lance
1,000G
Part II: Silver Snow Silver Snow
Chapter Name Weapon Reward
Chapter 14 Advanced Sword Tournament Swords Sword Silver Sword+
1,250G
Chapter 15 Advanced Lance Tournament Lances Lance Silver Lance+
1,250G
Chapter 16 Advanced Bow Tournament Bows Bow Silver Bow+
1,250G
Chapter 17 Black Magic Tournament Reason Black Magic Magic Staff
1,500G
Chapter 18 Advanced Axe Tournament Axes Axe Silver Axe+
1,500G
Chapter 20 Advanced Brawling Tournament Brawling Brawling Silver Gauntlets+
1,500G
Chapter 21 Ultimate Sword Tournament Swords Sword Master Seal
2,000G
Part II: Azure Moon Azure Moon
Chapter Name Weapon Reward
Chapter 14 Advanced Sword Tournament Swords Sword Silver Sword+
1,250G
Chapter 15 Advanced Lance Tournament Lances Lance Silver Lance+
1,250G
Chapter 16 Advanced Bow Tournament Bows Bow Silver Bow+
1,250G
Chapter 17 Black Magic Tournament Reason Black Magic Magic Staff
1,500G
Chapter 18 Advanced Axe Tournament Axes Axe Silver Axe+
1,500G
Chapter 19 Advanced Brawling Tournament Brawling Brawling Silver Gauntlets+
1,500G
Chapter 20 Ultimate Sword Tournament Swords Sword Master Seal
2,000G
Chapter 21 Ultimate Sword Tournament Swords Sword Master Seal
2,000G
Part II: Verdant Wind Verdant Wind
Chapter Name Weapon Reward
Chapter 14 Advanced Sword Tournament Swords Sword Silver Sword+
1,250G
Chapter 15 Advanced Lance Tournament Lances Lance Silver Lance+
1,250G
Chapter 16 Advanced Bow Tournament Bows Bow Silver Bow+
1,250G
Chapter 17 Advanced Axe Tournament Axes Axe Is ns01 axe.png Silver Axe+
1,500G
Chapter 18 Advanced Brawling Tournament Brawling Brawling Is ns01 brawling.png Silver Gauntlets+
1,500G
Chapter 19 Ultimate Sword Tournament Swords Sword Is ns01 seal.png Master Seal
2,000G
Chapter 21 Ultimate Sword Tournament Swords Sword Is ns01 seal.png Master Seal
2,000G
Chapter 22 Ultimate Sword Tournament Swords Sword Is ns01 seal.png Master Seal
2,000G
Part II: Crimson Flower Crimson Flower
Chapter Name Weapon Reward
Chapter 13 Advanced Sword Tournament Swords Sword Silver Sword+
1,250G
Chapter 14 Advanced Lance Tournament Lances Lance Silver Lance+
1,250G
Chapter 15 Advanced Bow Tournament Bows Bow Silver Bow+
1,250G
Chapter 16 Advanced Axe Tournament Axes Axe Silver Axe+
1,500G
Chapter 17 Ultimate Sword Tournament Swords Sword Master Seal
1,500G

Additionally, the following tournament is available from Chapter 8 until Chapter 12 as part of a quest. Uniquely, it allows and requires the player to deploy Byleth against a series of five especially strong opponents. While this quest is active, the player may switch between the quest tournament and the regular monthly tournaments by pressing the ZL or ZR buttons.

Uniquely, the units the player faces during this tournament do not adhere to any weapon type restrictions. Instead, they use weapons depending on their class (e.g. Armored Knights use axes). The enemy composition during this tournament changes based on Byleth's gender. In addition to the tournament reward, the player obtains the rewards from the quest.

Proper Conduct
Quest Name Weapon Reward
A Question of Conduct Proper Conduct Swords Sword Brave Sword
1,150G

Sauna

If the player has purchased the Expansion Pass and is using version 1.1.0 or higher, they are given the Sauna Time quest from Chapter 5 onwards. Completing this quest grants them the ability to use the sauna at the monastery. The sauna is also unlocked automatically at the start of Part II if this quest has not been completed.

To use the Sauna, the player needs to talk to the NPC responsible for it, who is found in front of the Sauna, between Byleth's Personal Quarters and the Training Grounds. They are asked to select one unit from their class. Each unit can only be invited to the sauna once per in-game month, though the player may invite other units to the sauna during that same month. Using the sauna consumes one Activity point.

At the sauna, the player is given five action points. These action points are independent from their activity points, and do not increase with Professor level. Additionally, both Byleth and the character they invited have their own gauge that displays how refreshed they are. They are given three different options:

  • Increase Steam
  • Stay Longer
  • Leave

The first two options consume one action point, while leaving ends the sauna session immediately. The "Increase Steam" option warms up both characters by a large amount, while the "Stay Longer" option warms up both units by a smaller amount. As the room gets warmer, both units' refreshment gauges increase. The length of this gauge is random. However, both units have a certain point (marked through a black line on the gauge) where they overheat. If a unit overheats, the gauge turns from green to red, and the sauna session is forcibly ended.

After the sauna session ends, either because the player ran out of action points, because a character has overheated, or because the player chose to leave, Byleth gains support points with the other character, and both units gain more skill experience based on how refreshed they are for the rest of the month. After the sauna, Byleth makes a brief comment on the visit.

Marketplace

The marketplace hosts multiple shops, some of which are unlocked or expand their stock as the story progresses. The Marketplace first becomes accessible in Chapter 1, featuring only the Armory and Item Shop. Each shop's supplies are renewed each month for every item not listed as "limited".

Armory

Main article: Armory

The Armory is available from Chapter 2 (or Chapter 1 in New Game +) when the Marketplace first becomes accessible.

Armory Armory

Chapter 1 Chapter 8 Chapter 12 Black Eagles, if siding with Edelgard/14 Silver SnowAzure MoonVerdant Wind

Name Stock Price
Is ns01 sword.png Iron Sword 520
Is ns01 sword.png Steel Sword 3 910
Is ns01 sword.png Training Sword 260
Is ns01 lance.png Iron Lance 560
Is ns01 lance.png Steel Lance 3 910
Is ns01 lance.png Training Lance 280
Is ns01 lance.png Javelin 3 700
Is ns01 axe.png Iron Axe 600
Is ns01 axe.png Steel Axe 3 980
Is ns01 axe.png Training Axe 300
Is ns01 axe.png Hand Axe 3 750
Is ns01 axe.png Mace 720
Is ns01 bow.png Iron Bow 560
Is ns01 bow.png Steel Bow 3 910
Is ns01 bow.png Training Bow 350
Is ns01 bow.png Mini Bow 680
Is ns01 brawling.png Iron Gauntlets 480
Is ns01 brawling.png Steel Gauntlets 3 640
Is ns01 brawling.png Training Gauntlets 240

Item Shop

Main article: Item shop

The Item Shop is available from Chapter 2 (or Chapter 1 in New Game +) when the Marketplace first becomes accessible.

Item Shop Item Shop

Chapter 1 Chapter 8 Chapter 12 Black Eagles, if siding with Edelgard/14 Silver SnowAzure MoonVerdant Wind

Name Stock Price
Is ns01 shield.png Leather Shield 500
Is ns01 shield.png Iron Shield 3 1,000
Is ns01 potion.png Vulnerary 300
Is ns01 seal.png Beginner Seal 500
Is ns01 seal.png Intermediate Seal 3 1,000
Is ns01 torch.png Torch 600
Is ns01 potion.png Pure Water 5 600
Is ns01 key.png Door Key 300
Is ns01 key.png Chest Key 300

Battalion Guild

The Battalion Guild is unlocked at the start of Chapter 3. The battalions available for hire differ depending on the house chosen at the start of the game. If the player is on the version of Chapter 12 leading into the Crimson Flower route, all battalions affiliated with the Church of Seiros are removed from the roster.

Black Eagles Silver SnowCrimson Flower Blue Lions Azure Moon Golden Deer Verdant Wind

Battalion Guild – Black Eagles Battalion Guild

Chapter 3 Chapter 8 Chapter 12 Black Eagles, if siding with Edelgard Chapter 14 Silver Snow

Blacksmith

Main article: Forge

The Blacksmith can be unlocked in Chapter 5 by clearing the Forge the Way quest, and can be used to forge and repair weapons. Forging or repairing a weapon requires ores, and forging a weapon requires a certain professor level depending on what the weapon is being forged into.

Travelling Merchants and Anna's Shop

Up to three merchants can appear in the marketplace, each of whom sell items for use around the Monastery, as can Anna, who sells various rare items and equipment. The Southern Merchant and Eastern Merchant can be unlocked in Chapter 5 by clearing the Clearing the Way quest. Anna's Shop can be unlocked in Chapter 15 of every route by clearing the The Secret Shop quest. The Dark Merchant can be unlocked in Chapter 16 of every route by clearing the Taking Care of Business quest.

Travelling Merchants and Anna's Shop

Southern Merchant Southern Merchant Eastern Merchant Eastern Merchant Anna's Shop Anna's Shop Dark Merchant Dark Merchant

Online Liaisons

The Online Liaison feature is unlocked from Chapter 4 onwards. It allows the player to connect to the internet to access certain features. Using this feature does not cost any activity points, but requires an active Nintendo Switch Online subscription or an active one week trial.

Available Travellers

To access Online Liaisons, the player must first talk to a generic monk NPC who is found to the north of the classrooms. Other players' travellers do not spawn at the monastery before talking to him for the first time. From there, they are prompted to choose a unit to represent them. That unit retains their class, abilities, and inventory and then represents the player in another player's game where they can be hired as a mission adjutant. They are not removed from the player's available units.

Players can hire other players' Online Travellers as adjutants. To do so, they have to pay a certain amount of gold, dependant on the unit's level. They cannot trade items with these units, or earn support points with them, even if they have the same unit in their army. However, after each battle, they have a chance to learn abilities or combat arts from the adjutants. The abilities or Combat Arts that can be obtained in this way are marked by a green arrow.

Abilities or combat arts can only be taught in this way if the following conditions are met:

  • The ability or combat art can be learned by mastering a Beginner or Intermediate-tier class, or the Commoner or Noble classes.
  • The class associated with the ability is not subject to restriction based on unit's gender. The same restriction applies to the Lord class which is exclusive to Edelgard, Dimitri, and Claude.
    • This applies even if the unit the ability would be taught to could access that class (e.g. Darting Blow cannot be taught to female units even though they have access to the Pegasus Knight class).

Local Specialty

Additionally, the player can choose a Local Specialty. Most items can be assigned as a Local Specialty. They may choose any item or weapon from their inventory that could also be sold at the marketplace. In practice, this means that the following weapons and items cannot be assigned as a Local Specialty:

Additionally, all monster weapons, unused items, stat-boosting items, bullions, or quest items are unavailable as local specialties.

The item the player chose as their local specialty is removed from their inventory. Other players are able to purchase that item for a cheaper price than normal. Multiple players can purchase the same Local Specialty without consuming any additional copies of that item from the seller's inventory.

As the game does not check for it, the Viskam—an otherwise unobtainable item—can be bought at the price of 1G from online travellers and can therefore be used by players with unmodified hardware.

Recon Training/Recon Missions

The player can choose a location at the monastery as their hiding spot. Not all locations are available for this (e.g. the Cathedral and the second floor are unavailable for recon missions). This location will then be their hiding spot during other players' recon missions. Recon missions are only available from Chapter 5 onwards, and cannot be played if the players' story progress differs too much.

The player is also be given the option to do recon missions with other players' travellers by talking to them. They are given the option to play with one of them, or with all four travellers at once. However, the player can only challenge each traveller once, and once they did a recon mission with one of them, the four person mission becomes unavailable.

During recon missions, the player has to find the other players' travellers at the monastery within a time limit. The time limit is 30 seconds for a solo mission, or 90 seconds for a four person mission. For a traveller to be counted as 'found', the player needs to talk to them. They use their class-specific outfits instead of their monastery outfits, making it easier to distinguish them from their counterparts in the player's army. If the player is close to one of them, they are notified by a text box saying "You feel a presence nearby..." in the upper left corner of the screen.

If the player successfully completes these recon missions, they obtain a random reward. These rewards include cooking ingredients, seeds, or bait. However, completing all four missions (or a single four person mission) during three consecutive exploration sessions also grants the player an exclusive battalion:

Battalions obtained through Recon missions
Icon Battalion
Is ns01 battalion infantry.png Essar Research Group

Send Off

By selecting the Send Off option, the player can send off their unit. They are able to recall them from the following week onwards. If the player has not chosen this option, their traveller is not available to other players. The player can only send off one unit at a time, and units sent off on other save files are replaced by selecting this option.

Recall

By selecting the Recall option, the player's online traveller is recalled. This removes them from other players' games, and grants the player all gold that traveller made by selling their specialties or by being hired as an adjutant.

Other notable locations

Library

The Library contains ten accessible books and historical texts detailing the lore of Fódlan and the lands surrounding it, all of which have been approved by the Church of Seiros.

The Book of Seiros, Part I

The Revelation
The goddess is all things. She is heaven above and the land below.
She is eternity incarnate. She is the present, the past, and the future.
Her eyes see all. Her ears hear all. Her hands receive all.

She who was graced with the holy word of the divine goddess,
who bore witness to her magnificence, is the one called Seiros.
She is the messenger of the heavens, the bridge between the lands
above and below, and her blessings shall bring tidings of peace to all.

With the goddess's omnipotence and wisdom to guide her,
Seiros ensures that her will be done.
As the goddess's sword, Seiros wards away evil.
As the goddess's child, Seiros makes emperors of mortals.
As the goddess's wings, Seiros elevates her people.
As the goddess's voice, Seiros spreads the word of love.

The Book of Seiros, Part II

The Creation
In the beginning, amid the great cloudless ocean, Fódlan came to be.
At the end of a long journey, the goddess glimpsed that land and there
alighted. Upon that sacred ground, she breathed life into the world and
created all of the creatures upon it.

By the goddess's hand, plants took root, birds took to the sky,
and animals roamed the land. Last of all, she created humanity.
When the humans wished for power, she granted it. She gifted them
the blessings of the heavens and of the earth. By way of the magical arts,
humanity attained great power, yet unaware that great power portends
great evil.

By the grace of the goddess's divine protection, humanity thrived.
Through her blessings, they grew prosperous and their numbers rose.
Before long they became the most powerful creatures in all of Fódlan.
All was well until darkness descended from the north...a darkness that
devoured the earth, desecrated the heavens, and threw the world and
its inhabitants into a state of chaos.

To face this evil force, the goddess created a new well of power.
She gifted certain chosen individuals with sacred blood, allowing them
to wield mystical weapons, that they may prevail against the darkness.
These souls, buoyed by their divine gifts, conquered the evil ones and
drove them back to the north. They came to be known as Heroes.

The Heroes experienced unnaturally long lives, persisting for hundreds
of years. Even after they breathed their last, the power coursing through
their blood remained, leaving an indelible mark upon this world.
This power, passed through bloodlines, came to be known as the Crests.
The mystical weapons they once wielded are now called Heroes' Relics.
And so the legend of a new age was born.

The descendants of the Heroes sought their ancestor's power, and thusly
their blood. In time, they amassed Crests, Relics, land, and wealth,
using all to set the land aflame with war. The goddess's power, intended
to stem the flow of evil, became a tool of destruction, all because of the
greed of humanity. The goddess grieved and, heartbroken, hid herself
in the heavens from whence she came...

The History of Fódlan, Part I

Under the tyranny of ruthless disorder, the people endured a long period
of suffering. The vile Nemesis, who proclaimed himself the King of
Liberation, delighted in war and bloodshed. Rather than rebelling against
his persecution, the people of Fódlan fell to his depths in a mad scramble
to attain power through murder and theft.

- 41 Years Before the Founding of the Adrestian Empire -
Saint Seiros appeared in the land of Enbarr and, through the many
unfathomable miracles she performed, spread light across the land.
In doing so, she joined the shattered hearts of the purest people
of Fódlan, who went on to form the Holy Church of Seiros.

- Imperial Year 1: The Founding of the Adrestian Empire -
In the first year of our calendar, the glorious Adrestian Empire was
founded. Its name was gifted by an oracle, and its future blessed by
the goddess. Its capital, Enbarr, was chosen to govern the southern
reaches of Fódlan, where the divine Saint Seiros also lent her power.

- Imperial Year 32: The War of Heroes -
Wilhelm Paul Hresvelg, the inaugural Adrestian Emperor, raised an
army in pursuit of the unification of Fódlan. With his might, he hunted
and destroyed any house's territory that dared to seek more power.

- Imperial Year 46: The Battle of Gronder -
An intense battle erupted on Gronder Field, where the houses that
were allied with Nemesis and the Imperial forces of the Adrestian Empire
clashed. There, the Imperial forces emerged victorious.

- Imperial Year 91: The Battle of Tailtean -
The houses that were allied with Nemesis once again faced off against the
Imperial forces, this time at Tailtean Plains. There, the evil Nemesis
finally fell and the Empire secured a momentous victory.

- Imperial Year 98: The War of Heroes Ends -
The successor to Great Emperor Wilhelm I, Lycaon I, succumbed to
sudden illness. The Empire, which ruled over the majority of Fódlan,
took this opportunity to put an end to the seemingly endless fighting.

The History of Fódlan, Part II

- Imperial Year 721: The First Mach War -
The Dagdan army invaded from across the sea. Though the Imperial
forces resisted the attack and drove off the enemy, the land of Mach
sustained considerable damage.

- Imperial Year 728: The Invasion of Brigid -
The Empire invaded the Brigid archipelago, a land occupied by allies
of Dagda. As penance for their refusal to surrender, the people of Brigid
were relegated to a life of Imperial subjugation.

- Imperial Year 731: The Invasion of Dagda -
With the boon of a strong foothold in Brigid, the Empire mounted a
large-scale invasion of Dagda. However, the fortunes of war were not
on their side, and their attack failed.

- Imperial Year 747: The Faerghus Rebellion -
Loog, a descendant of one of the houses that first quarreled with
the Empire, raised an army to demand independence, pulling the
land of Faerghus into a fierce rebellion. This clash came to be
known as the War of the Eagle and Lion.

- Imperial Year 751: The Founding of the Holy Kingdom of Faerghus -
Loog and his resistance army were victorious over the Imperial forces.
The Holy Church of Seiros mediated between the two, and Faerghus
secured its hard-won independence as the Holy Kingdom of Faerghus.

- Imperial Year 801: The Leicester Rebellion -
A rebellion broke out in the Imperial lands of Leicester, which the
Imperial army was unable to suppress. The Holy Kingdom, viewing the
uprising as an opportunity to increase its own political sway, occupied
the Leicester region, formally declaring it as a territory of Faerghus.

- Imperial Year 861: Faerghus Divided -
Following the death of King Klaus I, three princes became archdukes and
split the Holy Kingdom of Faerghus, that they may rule over it as
three separate territories.

- Imperial Year 881: The Crescent Moon War -
The archduke ruling over the Leicester region of the Kingdom
succumbed to illness. The lords of the Leicester lands refused to
acknowledge the next archduke in line, instead plotting to rule
jointly as an alliance.

- Imperial Year 901: The Founding of the Leicester Alliance -
The Leicester Alliance was officially formed after the subjugation of
hostile nobles and the removal of all opposing forces in the regions
of Faerghus. An influential figure from the outset, Duke Riegan was
inarguably the heart of the newly formed Alliance.

- Imperial Year 961: The Almyran Invasion -
The great eastern nation of Almyra crossed through Fódlan's Throat and
invaded Alliance territory. The Empire dispatched troops in order to
help conquer this threat, and the attackers were just barely driven off.

- Imperial Year 1101: The Construction of Fódlan's Locket -
To defend against future Almyran invasions, the Alliance, the Kingdom,
and the Empire joined their efforts and resources to construct the
indomitable fort known as Fódlan's Locket.

Register of Empire Nobles, Part I

A register of prominent noble houses of the Adrestian Empire.
This document is expressly for official use by the Church of Seiros.
Students are forbidden to remove or peruse this documentation.
1179 edition.

House Hresvelg
The most distinguished noble house of the Empire, tracing its roots all
the way back to Great Emperor Wilhelm. It has been the governing
house of the Empire for 1,100 years. In addition to the first emperor,
its lineage is also traced back to Saint Seiros herself, which is why
generations of emperors are believed to bear the Crest of Seiros.

House Hresvelg resides in Enbarr, the Imperial Capital, claiming all of
the surrounding territory as its domain. It boasted supreme authority
both within the Empire and without until the Insurrection of the Seven
in 1171, in which much of its power was stripped away by the nobility.
In recent years, a series of misfortunes has plagued this storied house,
and some believe dark clouds hover over the future of the Hresvelg reign.

House Aegir
A house of dukes possessing great power within the Empire, second only
to House Hresvelg. The head of the house came to occupy the post of
prime minister, rendering the title a hereditary one thereafter.
House Aegir led the Insurrection of the Seven and, in many ways,
holds the true power governing the Empire.

House Vestra
A house of marquises without a domain, existing in the shadow of House
Hresvelg. In addition to managing the darker tasks of the Empire, it is
responsible for the emperor's periphery affairs, including coordinating
things such as ceremonies and rituals, Imperial consorts, and the Imperial
Guard. House Vestra was allied with House Aegir in the Insurrection.

House Hevring
A house of counts that has inherited rule over the Empire's domestic
affairs, particularly those relating to administration, finance, and the
judiciary. It frequently clashes with the Minister of Military Affairs
over these matters. Much of its territory lies in the Oghma Mountains,
and as such, it enjoys the fruits of a lucrative mining industry.

House Bergliez
A house of counts that has inherited rule over the Empire's Ministry of
Military Affairs. It commands all of the armies that do not directly belong
to the emperor. During times of war, the head of the house becomes the
Imperial army's commander-in-chief. Their territory encompasses most
of the Empire's main breadbasket, Gronder Field.

House Varley
A house of counts that has inherited rule over the Empire's Ministry of
Religion, whose main responsibility is to maintain amiable relations with
the Church of Seiros. However, due to the estrangement of the church
from the Empire in recent years, it is now more involved with the
judiciary, causing political strife within the Ministry of the Interior.

Register of Empire Nobles, Part II

A register of prominent noble houses of the Adrestian Empire.
This document is expressly for official use by the Church of Seiros.
Students are forbidden to remove or peruse this documentation.
1179 edition.

House Gerth
A house of dukes that has inherited rule over the Empire's Ministry of
the Exterior. Diplomacy, foreign relations, and relations between various
provinces and the capital fall under its purview. It worked hard to secure
the ceasefires that ended both the Brigid and Dagda campaigns. Though
complicit in the Insurrection, it remains distant from associated houses.

House Arundel
Formerly a minor noble house of the Empire. As head of the house,
when Volkhard's younger sister became betrothed to Emperor Ionius IX,
Volkhard was granted the title of Lord Arundel. Having worked closely
with House Aegir, House Arundel is seen as one of the chief instigators
of the Insurrection of the Seven.

House Hrym
A house of Imperial viscounts. Resisting Emperor Ionius IX's policy
of power centralization, it set out to join the Alliance and secure
independence from the Empire, but was unable to overcome the
Imperial army's intervention. In the aftermath, the house's main genetic
line was wiped out. Its current head of house is an adoptee.

House Nuvelle
A house of Imperial viscounts with territory on the western coast of the
Empire, centered around its namesake harbor city of Nuvelle. The house
flourished thanks to commerce with Dagda, Albinea, Brigid, and other
territories. Even still, it fell to ruin in 1175 after permitting the combined
invading forces of the Dagda and Brigid armies to make landfall.

House Ochs
A house of Imperial barons. Its territory occupies the northern half of the
western peninsula known as Fódlan's Fangs. The head of the house was
lost to the Dagda and Brigid War.

House Bartels
A house of Imperial barons. Highly ambitious, it sought out and acquired
several Crests for its bloodline. In 1176, many members, including the
head of the house, died under unexplained circumstances. The deed was
attributed to the heir, Emile. As his whereabouts are unknown,
leadership of the house fell to a distant relative.

Register of Alliance Nobles

A register of prominent noble houses of the Leicester Alliance.
This document is expressly for official use by the Church of Seiros.
Students are forbidden to remove or peruse this documentation.
1179 edition.

House Riegan
The leading house of the Leicester Alliance and descendants of one of the
10 Elites. In the Crescent Moon War of 881, they spearheaded the move
toward independence from the Kingdom, as well as the establishment of a
republic by its former vassals. They have held the esteemed responsibility
of leading the Alliance roundtable ever since.

The position of this house of dukes relies on the noble rank bestowed
upon it by the Kingdom, well before the Alliance's founding. The current
Duke Riegan's heir, Godfrey, died in an accident while on duty. While he
did leave behind a surviving daughter, she is presently unaccounted for.

House Goneril
Descendants of one of the 10 Elites, it is a military house that is chiefly
tasked with military strikes and defense against the Almyran army, mostly
due to its territory's position in the east. Lord Holst, the next head of
the house, is widely renowned as the Alliance's bravest general.

House Ordelia
A house of counts with land in the east of Leicester territory. In 1167 it
was involved in House Hrym's rebellion, and the Empire retaliated by
repeatedly meddling in the house's internal affairs, leading to a sharp
decline in its noble standing.

House Gloucester
Descendants of one of the 10 Elites, this house of counts hails from
southern Leicester territory. The current head of house is ambitious,
excels at public relations, and has an influential voice among the five
noble families with voting rights at the Leicester Alliance Roundtable,
second only to House Riegan.

House Edmund
A house of margraves with land in the north of Leicester territory.
Its beneficial trade policies, emphasizing fair use of its personal harbors,
have awarded the house a great deal of clout, to such a degree that it
was eventually accepted into the ranks of the Five Great Lords of the
Alliance. Their current head of house is a renowned orator.

House Daphnel
Descendants of one of the 10 Elites and formerly among the Five Great
Lords of the Alliance, it lost much power due to internal discord. For the
last several generations, no head of House Daphnel has born a Crest.
In spite of this, it still maintains its status as a noble family.

Register of Kingdom Nobles

A register of prominent noble houses of the Holy Kingdom of Faerghus.
This document is expressly for official use by the Church of Seiros.
Students are forbidden to remove or peruse this documentation.
1179 edition.

House Blaiddyd
This house claims Blaiddyd of the 10 Elites as its ancestor. It has ruled
the Kingdom for over 400 years, ever since Loog, the King of Lions,
claimed victory in the War of the Eagle and Lion in 751. This secured
the Kingdom's independence from the Adrestian Empire, after which
Loog was crowned as its inaugural king by the Church of Seiros.

House Blaiddyd resides in Fhirdiad, the Kingdom Capital, claiming all of
the surrounding territory as its domain and many of the fiefdoms in the
north of Fódlan as its vassals. With the passing of King Lambert in 1176,
his older brother, Grand Duke Rufus of Itha, assumed the burden of
ruling the Kingdom in the young crown prince's stead. Even still,
strife and disorder continue to plague the land.

House Fraldarius
This house of dukes claims Fraldarius of the 10 Elites as its ancestor.
It is one of the most ancient houses on record, even amongst Kingdom
nobility. It is said that Kyphon, the sworn friend of Loog, the King
of Lions, was also related to the Hero Fraldarius.

House Gautier
This house of margraves claims Gautier of the 10 Elites as its ancestor.
Its territory lies in the northernmost reaches of the Kingdom. As such,
it has safeguarded Kingdom territory against incursions by the people
of the Sreng region for over 200 years.

House Charon
This house of counts claims Charon of the 10 Elites as its ancestor.
Tasked with negotiating between the resistance armies and the Church
of Seiros during the War of the Eagle and Lion, the head of House
Charon continues the tradition of a ceremonial competition within
the Kingdom.

House Galatea
When House Daphnel, once a cornerstone of the Leicester Alliance,
was divided in two over an inheritance feud, half of them defected to
Faerghus and established House Galatea, which was granted the noble
title of count. Much of its territory consists of a frigid wasteland where
a severe famine occurred in the early 1170s.

House Rowe
A noble house that once held territory in the northern Empire. When the
Fortress City of Arianrhod was constructed within its domain, it revolted
against the Empire and pledged the entirety of its territory, including
Arianrhod, to the Holy Kingdom of Faerghus. For this contribution,
it was awarded the noble title of count.

House Kleiman
This house originally held no more than a lordship over a single castle in
the west of the Kingdom, but it was awarded the noble title of viscount
for its great success in the subjugation of the Duscur region in 1176.
Afterwards, it was granted the Duscur region as its feudal estate.

Traveler's Journal, Issue 1

A record consisting largely of the world outside of Fódlan.
The author's identity is unknown, but they have clearly
experienced these places firsthand.

Almyra
A great kingdom to the east of Fódlan. Its territory borders that of the
Leicester Alliance, with the precipitous mountain range known as
Fódlan's Throat acting as the dividing line. Its people maintain a strong
legacy of horsemanship and relish in the thrill of battle. This vast
kingdom is rich in fertile prairies, deserts, and mountain ranges.

Albinea
A continent to the northwest of Fódlan. Its frigid climate is home to
numerous rare and valuable species of flora and fauna. However,
the human population there is extremely small due to the intense cold
and the frozen earth, which is unsuitable for growing grains or other
food crops.

Morfis
Morfis is the name of a metropolis of magic to the southeast of Fódlan,
as well as the boundless desert that surrounds it. In the distant past, it was
called the City of Illusion. Thanks to an intricate web of trading routes,
rumors of its profound and mysterious magic continue to spread.

Dagda
A continent to the southwest of Fódlan. Due to its extreme distance from
Fódlan, rumors of this relatively unknown world abound. Some claim
it's a tropical rain forest, while others insist it's merely a giant, frozen
plateau. In truth, this vast continent stretches far into the north and south
and supports a wide variety of terrain and climates.

Traveler's Journal, Issue 2

A record consisting largely of the world outside of Fódlan.
The author's identity is unknown, but they have clearly
experienced these places firsthand.

Brigid
An archipelago nested between Fódlan and Dagda. It is a land of plenty
that is often heralded as the perfect union of the gentle sea and nature's
bounty. Both Fódlan and Dagda have long vied to claim this territory
as their own.

Sreng
Sreng was once the name of an enormous peninsula to the north of
Fódlan. Today, only the northern half has kept the moniker, while the
southern half now falls under the dominion of the Holy Kingdom of
Faerghus. Several warlike clans call this great wasteland their home.
Certain areas of this region are comprised of rocky desert.

Duscur
A peninsula to the north of Fódlan and the west of Sreng. The people
who once inhabited this area were decimated, and it now falls under the
dominion of the Holy Kingdom of Faerghus. The land boasts nothing
noteworthy to make it a desirable travel destination, but rumors of
valuable minerals waiting to be unearthed abound.

Oghma Mountains
An enormous mountain range somewhat south of central Fódlan.
To the west, it forms the border between the Empire and the Kingdom,
surrounding Garreg Mach and cutting across Empire territory. It is home
to many animals and plants that cannot be found elsewhere, as well as a
plethora of valuable mineral deposits.

amiibo Gazebo

The amiibo Gazebo at the monastery.

The amiibo Gazebo allows the player to utilize their amiibo. Scanning any amiibo once causes a variety of items to spawn around the gazebo, which refresh every week. Scanning any Fire Emblem character amiibo unlocks an exclusive music track to play during auxiliary battles, detailed below. Additionally, this unlocks a unique area, the Holy Tomb, which can be accessed during New Game +. Rarer items spawn there, also refreshing every week. If spoken to Sothis (or after Chapter 10, the opposing Byleth), Byleth is granted the Sothis Shield, a team-wide Ward ability that can be used once per battle.

Character Song
Marth The Time to Act
Tiki The World Tree
Alm March to Deliverance
Celica With Mila's Divine Protection
Roy Beneath a New Light (Roy's Courage)
Ike Eternal Bond
Chrom Destiny (Ablaze)
Robin Id (Purpose)
Lucina Conquest (Ablaze)
Corrin (male) Alight (Storm)
Corrin (female) A Dark Fall (Fire)

Abyss

Main article: Abyss

The Abyss has been introduced as a part of the fourth and final wave of the Expansion Pass. It can be accessed after Chapter 1 of the Cindered Shadows side story has been completed. To access Abyss, the player has to talk to the Shifty Merchant who is found next to Byleth's Personal Quarters. The player can alternatively use Fast Travel to access Abyss. Abyss is a separate area from rest of the monastery, and during the main story, allows the player to access additional features such ass the Wayseer or the Scrap Heap. To return to the monastery, the player can either use Fast Travel or go to the south western corridor in Abyss.

The facilities of Abyss do not consume the player's activity points, but many of them use their renown as a resource. Most of them additionally need to be unlocked by spending renown at the Influencer.

In the Cindered Shadows side story, Abyss takes the monastery's place as the primary hub for the campaign. During the side story, the marketplace can be accessed from the Abyss, allowing the player to purchase weapons, items, and battalions, and to use the forge. During the main story, all of these facilities are unavailable.

Holy Tomb

The Holy Tomb was the place where Sothis rested after using up her power to restore Fódlan. After Byleth was granted Sothis's power, Rhea attempted to perform a ritual by letting them sit on Sothis's throne. During this ceremony, the Flame Emperor attacked and was ultimately revealed to be Edelgard.

The coffins at the Holy Tomb house various crest stones. They are guarded by Altered Golems and Phantoms. This defence mechanism is disabled during the ceremony during Chapter 11, but is re-enabled when Byleth and their army attempt to recover the Seiros Shield which Rhea hid in the Holy Tomb before the battle of Garreg Mach during all non-Crimson Flower routes.

Emblem Byleth's paralogue in Fire Emblem Engage, The Instructor, is modelled after Chapter 11 of Three Houses, and therefore takes place at the holy tomb. The coffins where the crest stones are stored are replaced by Crystals that the player can protect for additional rewards.

Holy Mausoleum

The holy tomb is said to be the resting place of Saint Seiros. The Sword of the Creator was stored in her coffin until the Western Church invaded the monastery and the Sword of the Creator was entrusted to Byleth. The Holy Tomb is also where Aelfric attempted to perform the Rite of Rising to revive Sitri.

Other appearances

Fire Emblem Engage

Main article: The Instructor

The Holy Mausoleum appears as the location for Emblem Byleth's paralogue. The map is based on the map for Chapter 11 in Three Houses, with the coffins where the Crest Stones were stored being replaced by crystals that the enemies are trying to destroy. Emblem Byleth appears as the boss of this chapter.

The monastery and the Officer's Academy are also mentioned in some of the bond conversations for Emblems Byleth, Edelgard, Dimitri, and Claude.

Fire Emblem Warriors: Three Hopes

As Three Hopes takes place in the same universe as Three Houses, Garreg Mach Monastery is relevant to its plot. Like in Three Houses, the game's main character, Shez, is taken to the monastery and asked to join a class. However, due to the plot's structure, the Base Camp fills in the monastery's role as the game's central hub. However, Garreg Mach Monastery appears as both a location during certain cutscenes and as the battlefield for numerous story missions.

The following story missions take place in Garreg Mach Monastery:

All of these missions take place at the outskirts of the monastery, but the endgame chapters of the Scarlet Blaze and Azure Gleam routes also include a section within the monastery. This section consists of the main hall and the cathedral, though all desks and benches are removed to make room for the battle.

Super Smash Bros. Ultimate

SSB.png This article or section is a short summary of Garreg Mach Monastery.
SmashWiki features a more in-depth article.

Garreg Mach Monastery appears as a stage in Super Smash Bros. Ultimate, released alongside Byleth on January 28th, 2020. The stage cycles through locations; transitions between locations have a mystical blue platform that sends the fighters upward, showing a view of the landscape, before plummeting back into the next area. Each location features different characters in the background; the locations and characters are, in the order in which the stage cycles:

  1. The marketplace, featuring Dimitri, Dedue, Ingrid, and the Gatekeeper.
  2. The reception hall, featuring Edelgard, Dorothea, and Petra.
  3. The bridge, featuring Claude, Hilda, and Lorenz.
  4. The cathedral, featuring Rhea, Seteth, and Flayn.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Garreg Mach Monastery

--

Japanese

ガルグ=マク大修道院

Officially romanized as Garreg Mach Monastery. The version of the world map appearing in E3 2018 materials instead romanized the location's name as Garg Mac.

Spanish

Monasterio de Garreg Mach

Garreg Mach Monastery

French

Monastère de Garreg Mach

Garreg Mach Monastery

German

Kloster von Garreg Mach

Garreg Mach Monastery

Italian

Monastero del Garreg Mach

Garreg Mach Monastery

Dutch

Garreg Mach-klooster

Garreg Mach monastery; used in Super Smash Bros. Ultimate, as Fire Emblem: Three Houses has not been released in Dutch.

Portuguese

Monastério Garreg Mach

Garreg Mach monastery; used in Heroes.[3]

Russian

Монастырь Гаррег Мах

Garreg Mach monastery; used in Super Smash Bros. Ultimate, as Fire Emblem: Three Houses has not been released in Russian.

Korean

가르그 마크 대수도원

Garg Mac Monstery

Simplified Chinese

加尔古·玛库大修道院

Garg Mac Monastery

Traditional Chinese

加爾古‧瑪庫大修道院

Garg Mac Monastery

Gallery

References

  1. Fishing, Serenes Forest, Retrieved: May 9, 2024
  2. Greenhouse, Serenes Forest, Retrieved: May 1, 2024
  3. "Dorothea Arnault, às ordens. Sou membro das Águias negras no monastério Garreg Mach." — Dorothea: Solar Songstress when she is summoned (Portuguese), Fire Emblem Heroes

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unit) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsCalendarChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Class masteryDownloadable contentMovie GalleryMusic LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release information (Unused content) • Timeline
Fire Emblem Warriors: Three Hopes
Playable characters Scarlet Blaze AsheBalthusBernadettaBylethCasparConstanceDorotheaEdelgardFerdinandHapiHubertIgnatzJeraltJeritzaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesMonicaPetraRaphaelShamirShezYuri
Azure Gleam AnnetteAsheBalthusBernadettaBylethCatherineConstanceDedueDimitriDorotheaFelixFlaynHapiIgnatzIngridJeraltJeritzaLinhardtLorenzMarianneMercedesPetraRaphaelRodrigueSetethShamirShezSylvainYuri
Golden Wildfire AsheBalthusBernadettaBylethClaudeConstanceDorotheaHapiHildaHolstIgnatzJeraltLeonieLinhardtLorenzLysitheaMariannePetraRaphaelShamirShezYuri
Other ArvalGatekeeperRheaSothis
Non-playable characters AcheronAloisAnnaLord ArundelCount BergliezCaptain BerlingCleobulusCorneliaFlecheMargrave GautierGetzCount GloucesterGonerilGustaveHannemanCount HevringThe Immaculate OneThe ImmovableJudithLadislavaLazleyMiklanRandolphSeirosSolonThalesTomasCount VarleyThe Wind Caller
Bosses AcheronDuke AegirAnaximandrosLord ArundelCount BergliezBiasBylethCasparCatherineClaudeCorneliaCyrilDeath KnightDimitriDolofonosCount DuvalViscount ElidureEpimenidesMarquis ErebusViscount FenjaFerdinandFlaynFlecheMargrave GautierCount GeraintIngridJeraltKostasKronyaLadislavaBaron MateusViscount MenjaMetodeyBaron MüllerMysonNaderPallardóPittacusRheaCount RoweRufusSetethShahidShamirShezSolonThalesCount Varley (TBA)
Personal weapons and regalia Aegis ShieldAmaltheaAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherDahakaDark Creator SwordFailnaughtFetters of DromiFreikugelHrottiIchor ScrollThe InexhaustibleJárngreiprLabraundaLance of RuinLúinOchain ShieldRafail GemRidillScroll of TalosScythe of SarielSeiros ShieldShamshirSpear of AssalSuttungr's MysterySword of BegaltaSword of MoraltaSword of SeirosSublime Creator SwordTathlum BowThunderbrandThyrsusVajra-MushtiWind Caller's Genesis
Chapters Prologue
Prologue
0: Crossed Roads • 1: A Chance Encounter • 2: Three Houses • 3: The Shadows of Adrestia Black Eagles / Crisis in Fhirdiad Blue Lions / The Battle for the Locket Golden Deer
Scarlet Blaze
Scarlet Blaze
4: The Struggle Commences • 5: Skirmish in the Fog • 6: Bridge of Betrayal • 7: The Triumph of Valor • 8: The Maiden's Peril • 9: Unrest in Enbarr • 10: Shifting History • 11: Heroic Bloodlines • 12: The Rising Darkness • 13: Severing the Past • 14A: A Clash of Ambitions • 14B: Torment of the Eagle and Lion • 15: The Hour of Vengeance • 16: Into the Chasm • Final: A Path Forward
Azure Gleam
Azure Gleam
4: To War! • 5: Skirmish in the Fog • 6: Conspiracy in the Air • 7: The King Awakens • 8: The Blood-Stained Lance • 9: Reunion at the Fortress City • 10: Fanaticism • 11: Reprisal • 12: A Trick of the Goddess • 13: Clash of Torment • 14: The Absent Emperor • 15: The Hour of Vengeance • 16: Into the Chasm • Final: The End of Tragedy
Golden Wildfire
Golden Wildfire
4: To War! • 5: The Golden Guardian • 6: The Leader's Stratagem • 7: A Contest of Beasts • 8: What Makes a King • 9: The End of the Alliance • 10: Love and Loss • 11: The Sword Swings Wide • 12: Two Kings • 13: Darkness Attacks • 14: A Symbol of the Past • 15: The Hour of Vengeance • 16: Into the Chasm • Final: Field of Beginnings
Paralogues
Paralogues
The Ashen Wolves' ReunionComing CleanCycles of NostalgiaEagles, Lions, and DeerEnshrouded MemoriesEvil's Bane and Love's ProtectionA Grand Day for the Opera CompanyAn Incurable Shut-InLike Cats and DogsLove and Hate in WartimeMercenary ComplicationsA Night of WonderA Noble Among NoblesRaiders from the NorthA Reason to FightRight Where They're WantedThe Saints' ForgeThe Seiros SnareUnder the Protection of the Golden DeerUnsettling TruthsWhat Lies WithinWildflowers for the Future
Locations FódlanAdrestiaBase CampFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups and events 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Golden DeerInsurrection of the SevenThose who slither in the darkTragedy of DuscurWar of Heroes
Concepts and objects AwakeningCrests (Crest Stone) • Critical RushElementsHeroes' RelicsMonstersSurvey SpotsWarrior SpecialWeapon attributes
Related topics DocumentsMoviesMusic PlayerName chart • Other games (WarriorsThree Houses) • Pre-release information (Unused content) • Weapons