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Weather

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Mmm... My bones ache... The signs point to rain, yes? Watch yourselves.
— Hannah

Weather (Japanese: ??? ??) is a general term referring to the weather conditions present during a battle. Aside from Fog of war the more general weather types, like rain and sandstorms, appear in the Fire Emblem series very infrequently.

Fire Emblem: The Binding Blade and Fire Emblem: The Blazing Blade introduced most of the weather types, and many have not been present in a game since those two in a way that effects gameplay. Though, for instance, Fire Emblem Awakening's Chapter 10: Renewal features rain, it does not hinder units whatsoever, merely being there to set the mood of the chapter.

Weather types

Fog of war

Main article: Fog of war

Fog of war is a weather condition that reduces visibility. Fog of war can be caused by several things, literal fog, darkness at night, and, as mentioned below, sandstorms and snowstorms.

Sandstorm

A sandstorm near Arcadia in Elibe.

In Fire Emblem: The Binding Blade the sandstorm around Arcadia features in Chapter 14: Arcadia as fog of war. It does not penalize units in any other way, aside from visibility, as per standard with fog of war. In Fire Emblem: The Blazing Blade it is only used in cutscenes, like when Hawkeye first appears, and does not affect gameplay whatsoever.

Snowstorm

Chapter 19A: Bitter Cold in The Binding Blade.

In The Binding Blade, there are two versions of snowstorms. One is a lighter snowfall, while the other is a blizzard, which is featured as a cause of the fog of war in Chapter 19A: Bitter Cold.

In The Blazing Blade it does not come with fog of war, but instead imposes a movement penalty on units that are outdoors. Like rain it can come and go during the duration of the chapter it appears in. A snowstorm occurs in all variants of Chapter 25E/27H. During the chapter Nils will comment on the condition of the weather, he will say if the snow is about to start or end.

Rain

Rain during chapter 10: The Distant Plains in Fire Emblem: The Blazing Blade. Note that the bridge to the southeast is considered an "indoor" tile.

Rain is a weather condition that hinders unit movement. It does not hinder units in any other way. Units on horseback (other than Nomads) receive more severe movement decreases than Nomads or units on foot. The rain weather condition can stop and return sporadically during a battle. Depending on the chapter either Lyn or Hannah comment on if the rain is going to start or stop soon.

Rain and snowstorm movement penalties

The rain and snowstorm weather conditions function exactly the same in that they both hinder the movement of all units with cavaliers and paladins receiving a more severe penalty. These weather conditions make otherwise ordinary outdoor tiles with no terrain effects or movement penalties cost extra movement. For non-mounted units and Nomads, the movement cost increases to 2, while for mounted units (except Nomads), the movement cost increases to 3. It should be noted that outdoor tiles that already have a movement cost like forest tiles or mountain tiles do not have their movement penalty increased by rain or snowstorms. Additionally, indoor tiles such as the bridges, village gates, and castle gates in Chapter 10 and Chapter 14, and the tiles inside the buildings in both versions of Chapter 25E/27H, have no movement penalties added to them by the weather.

Chapters with weather conditions by game

For chapters with fog of war see Fog of war maps by game

Fire Emblem: The Binding Blade

The Binding Blade uses weather conditions for aesthetic purposes only. Associated movement penalties are not implemented.

Lava glow effect

Sandstorm

Snow

Blizzard

Cloud background

Blue gradient background

Rain

Fire Emblem: The Blazing Blade

Rain

Snow

Trivia

Fire Emblem: The Sacred Stones's Prologue modified to have rain present.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Weather

Gallery

References

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unit) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus