—August talking to Leif about Sigurd in Thracia 776
Sigurd is the protagonist of the first generation of Fire Emblem: Genealogy of the Holy War. He is the first Lord in the Fire Emblem series to be mounted on a horse and possess the ability to wield Lances.
Quick Answers
What makes Sigurd a unique character in the Fire Emblem series?
Who are Sigurd's best friends in Fire Emblem: Genealogy of the Holy War?
What is the significance of Sigurd's ability to wield Lances in Fire Emblem?
What is Sigurd's lineage in the Fire Emblem series?
How does Sigurd's education at the Royal Academy of Belhalla impact his character in Fire Emblem?
Profile
Genealogy of the Holy War
The son of Lord Byron, a descendant of Baldur, one of the Twelve Crusaders, the prince of the Duchy of Chalphy and a paladin of the Kingdom of Grannvale, Sigurd attended the Royal Academy of Belhalla prior to the events of Genealogy of the Holy War, alongside his best friends Quan and Eldigan, with Quan later marrying Sigurd's younger sister, Ethlyn.
In the Prologue chapter of the game, Sigurd receives news that the majority of Grannvale's army, including a huge portion of Chalphy's army, is en route to invade the Kingdom of Isaach, the north-easternmost country in Jugdral. He also learns that his childhood friend Edain has been captured by Prince Munnir of Verdane.
Sigurd then prepares to set out and fight against the Verdanian army by himself, but is stopped by Naoise and Alec, who express their fears of Sigurd falling alone on the battlefield. Alongside the slow and clumsy Arden, Sigurd then proceeds to set out for the battlefield, now with Naoise and Alec in tow. Oifey is appointed to be the tactician of the small battalion.
At the same time, Quan, Ethlyn, and Finn learn of Sigurd's skirmish with Verdane, and thus make the decision to travel to Chalphy and join Sigurd's cause. Additionally, Azelle of Velthomer also joins Sigurd's cause, albeit without his paternal half-brother Arvis' consent, and also convinces Lex of Dozel to join him. Sigurd then faces off against Dimaggio and seizes Yngvi, where he discovers a wounded Midayle. Despite advising Midayle to rest, the latter is determined to rescue Edain nonetheless, and thus enlists into Sigurd's ranks, further expanding his army.
Arvis then travels into the Yngvi region to assess the state of the conflict with Verdane, under orders from King Azmur. Upon meeting up with Sigurd, Arvis presents him with a Silver Sword on behalf of Prince Kurth. Sigurd's army then proceeds to fight off Gerrard's army and seize Evans castle.
Upon seizing Evans castle, Sigurd proceeds to search the area, but is unable to find any trace of Edain. He then leads his army deep into the forests of Verdane, the south-westernmost country of Jugdral. Sigurd holds a meeting with Eldigan at Evans Castle, where Eldigan agrees to assist him in defending it. During this time, Jamke, one of the princes of Verdane, frees Edain and Dew from Marpha castle, urging the duo to flee to safety. The duo manages to catch up with Sigurd's army, thus being put under their immediate protection.
Sigurd's army then faces off against the Genoa army, saving Shannan from the clutches of Prince Cimbaeth in the process. Shannan then reveals that he is the prince of Isaach, before explaining that his paternal aunt Ayra's reason for being towards Sigurd's forces is due to her hailing from Isaach, the supposed enemy of Grannvale. Sigurd reveals his lack of concern about the Isaachian-Grannvaleian war, and assures Shannan to convince Ayra to lay down her sword. Ayra later enlists into Sigurd's army begrudgingly, as a means to express her gratitude towards him for rescuing her nephew.
After the battle of Marpha, Sigurd meets Deirdre for the first time, but she flees without revealing her name. After the occurrence of this event, Sandima proceeds to order Jamke to attack Sigurd. Edain then rushes into the thick of the forest, intending to reach Jamke and inform him of Sigurd's true intentions of entering Verdane. Between the thickets of the spirit forest, Sigurd meets Deirdre again, whereupon she decides to join his cause and utilize the Silence Staff against Sandima, preventing him from using the Fenrir Tome.
After Sigurd liberates Verdane from Sandima's control, the dying King Batou tells him about the Loptr Church, the organization behind the evil lurking across the continent of Jugdral.
Upon learning that his friend Eldigan is being held prisoner by his own King Chagall for supposed treason, Sigurd rushes to his aid, rescuing Eldigan's sister Lachesis in the process. He is aided by a Bard named Lewyn, who is, incidentally, the Prince of Silesse, as revealed by the Pegasus Knight Erinys later on. A dancer named Sylvia accompanies Lewyn into the battlefield, citing that she is his supposed lover. Sigurd's army later succeeds in seizing Agustria Castle, flanked by the likes of Chulainn and Beowolf, Mercenaries who joined their cause.
Sigurd then works to restore order to the region for months, during which Deirdre gave birth to his son, Seliph. Chagall later attempts to attack again, refusing to concede defeat at his loss of Agustria Castle. Chagall then sends Eldigan out onto the battlefield, forcing him to raise his sword against Sigurd's army. Lachesis manages to convince Eldigan to make another attempt to convince Chagall to concede defeat, a decision that results in Eldigan's execution due to Chagall's rage. Sigurd then receives bad news from Father Claud: his family has been blamed for the death of Prince Kurth. Upon recovering from the mayhem, Sigurd discovers that Deirdre has gone missing without a trace.
Sigurd later manages to rescue Edain's long-lost sister, Brigid, from the Orgahill Pirates, as well as rendezvousing with Claud and Tailtiu. However, Sigurd soon finds himself surrounded by the Empire's army, whereupon he is forced to flee to Silesse. After spending about a year in Silesse, a civil war breaks out in the country, which Sigurd manages to successfully quell. At this point, Sigurd decides to leave Silesse and confront his enemies, since he did not want to bring his war to another nation.
On his way to Grannvale, Sigurd meets his father in his dying moments, who then proceeds to present Sigurd with the broken Tyrfing before succumbing to his injuries. Rather repairing it as quickly as possible, Sigurd pushes aside his grief at his father's death, and springs back into action on the battlefield. His newfound strength manages to help him defeat Duke Lombard, one of the conspirators for the throne. He then sends Oifey, Shannan, and Seliph to the safety of Isaach, concerned about the danger they may face by remaining behind. While crossing the Aed Desert, Sigurd learns of the ambush of Quan and Ethlyn by King Travant of Thracia and his Dragon Knights, in which not a single soul managed to survive. Fighting back the new wave of grief that threatened to overwhelm him, Sigurd pressed onward, battling the Prime Minister Reptor near Castle Belhalla. Alongside the unexpected aid he receives from Aida's troops, Sigurd manages to defeat Reptor.
Sigurd and his army are then guided by Aida towards Belhalla, apparently for a celebration in their honor. Upon learning of the fact that the King has fallen grievously ill, Sigurd offers to stop by the Royal Palace to make a formal apology, but Arvis deems this unnecessary. He then announces a decree to sentence Sigurd to death for acts of "treason", before trapping all of Sigurd's army with the Roten Ritter. As Sigurd expresses immense shock and incredulity at Arvis' betrayal, Arvis proceeds to present his new wife, Deirdre, to Sigurd. Upon laying eyes on his beloved, Sigurd, in an anguished stupor, attempts to evoke her memories of him, to which Arvis responds by ordering a subordinate to lead her, albeit forcefully, back to Belhalla Castle. Arvis then spares no mercy in issuing the order to execute most of Sigurd's army with a mass-casting of Meteor, before personally taking Sigurd's life by incinerating him with Valflame.
As time passed, the man formerly known as a traitor to his homeland is later revered as a legendary hero, since the truth about the incident had been brought to light. In the years after the fateful Battle of Belhalla, Sigurd's death is eventually avenged by Seliph.
After the death of Arvis, Sigurd's spirit meets with Seliph, who instantly recognize him. Sigurd tells Seliph that he must always be himself and not let his victory change him. Though Seliph is confused by this, Sigurd tells him that as long as Seliph doesn't know their pain, his battles will have been for nothing. After that, Sigurd vanishes with Deirdre.
Engage
In Fire Emblem Engage, Sigurd appears as the Emblem of the Holy War, associated with the Emblem Ring the Ring of the Holy Knight. At the start of the game, Sigurd's ring is in the possession of Lumera, who passes it on to Alear after she is mortally wounded in an invasion of Lythos Castle. After the Ring of the Holy Knight is stolen by Veyle at Destinea Cathedral and filled with Sombron's dark energy, Emblem Sigurd is rendered into an unemotive state and forced to do the bidding of the ring's wearer, Zephia. Later, after Veyle and the Four Hounds are driven back from Florra Port, Veyle, in her true, gentle personality, tricks Zephia into giving her the ring, which she then throws to Alear.
Once returned to Alear, Sigurd reawakens with the ring's purification. When Alear is informed of the truth behind their origin by Griss, they call upon Sigurd, who confirms that Griss' story is true. It was not meant to be kept a secret, but when Alear woke with no memory, it was hoped that they could live happily without recollection of their past.
Personality
Noble and compassionate, Sigurd is a knight of the highest nobility and chivalry. Loyal to his country, subordinates, and friends, Sigurd will risk his life for them without a second thought for his own safety, no matter how much the odds are against him, and is willing to fight alone if it seems to the best way to protect them. Possessing an exceptional strength that few can actually match, Sigurd is the embodiment of fearlessness and can move forward despite any form of tragedy he had suffered in the name of justice, inspiring anyone close to him as well to do the same with his sheer noble spirit.
While Sigurd fundamentally means well and legitimately wishes to help people in suffering, he is also reckless, short-sighted, and naïve, holding a black-and-white view of the world like his son Seliph and his nephew Leif. He leaps into battle without first thinking it over and does not easily see or think through the full breadth of the consequences of his actions. An example of this, as pointed out by Lewyn, was how Sigurd had failed to realize that his invasion of Agustria endangered its innocent citizens. He is a warrior and a knight first and foremost, so therefore his first response to a crisis is to usually retaliate with military force by leading his soldiers to battle, even in cases where it would not be advisable. This instinct costed him Eldigan's life, as he refused to stand down from continuing his campaign. He also befriends and is overly trusting to the people who manipulate his actions, with the biggest example being Arvis; in fact, Sigurd is completely unaware of Arvis's true intentions, and his eventual betrayal finally drives the normally calm and collected knight into despair after seeing Deirdre as his former friend's wife.
In spite of this rash behavior, Sigurd does truly care for innocent people of any nation, especially children, seeing them as uninvolved in any of their opponents' actions. This is shown when he refused to kill Shannan, who was the young prince of Isaach, despite the deed being normal for the times he lives in, as all male royalty of an enemy nation needed to be killed. Like his father Byron, he was similarly messy and lazy in his life at home in Chalphy, with Ethlyn considering him sloppy for how often she had to clean after him and their father prior to marrying Quan.
Due to his honorable ways, Sigurd is well-loved by the vast majority of his subjects and inhabitants of Jugdral after his death, as Oifey remembers him as a "kindhearted man". At first, however, the populace regarded Sigurd as the source of all their problems due to unintentionally conquering much of the continent, though this view faded once the Grannvale Empire was corrupted by Julius. Sigurd is stated to be more approachable than Arvis since he is less of a more "perfect" human, and also more naïve than his son Seliph.[1] Unlike Seliph and Leif, however, Sigurd did not learn from his mistakes due to his short-sightedness and his warrior ideals, which were the leading factors for his death at the hands of Arvis.
In his appearance in Heroes, however, Sigurd seems to acknowledge his faults and the massive consequences made from his knightly beliefs, as he was technically responsible for most of the events of Genealogy of the Holy War due to unknowingly invading Verdane just so he can rescue Edain, though this action was considered an act of invasion by most of Jugdral. This started his unknowing conquest of majority of the continent, which set off the chain of events that allowed the nobles of Grannvale to take advantage of him, and ultimately lead to his demise. He also wishes to teach Seliph what he had learned after his death so that his son would become a great king and not make the same mistakes as he once did, fearing that Seliph would do just that one day.
In-Game
Genealogy of the Holy War
Base Stats
Starting Class | Holy Blood | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Knight Lord | Baldur | ||||||||||
Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Lead | Gold |
5 | 35 | 14 | 0 | 11 | 12 | 7 | 9 | 3 | 9 | 2 | 5,000 |
Skills | Weapon | Starting Items | |||||||||
Pursuit | Sword - Lance - B | Steel Sword Iron Lance |
Growth Rates
(With Holy Blood Bonuses)
HP | Str | Mag | Skl | Spd | Lck | Def | Res |
---|---|---|---|---|---|---|---|
110% | 50% | 5% | 50% | 30% | 40% | 40% | 5% |
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Sigurd is unique among Fire Emblem protagonists in that he begins the game Pre-Promoted as a mounted unit. He has high mobility, very strong base stats, a great weapon type, and the highest overall growths of his generation. With his two Leadership stars, he provides a decent-sized boost to Hit and Avoid to all nearby allies, meaning keeping him near the thick of the fighting will improve performances all-around. Sigurd also comes with the Pursuit skill, allowing him to Follow-Up Attack most enemy units. Though Sigurd's 30% Speed growth may look low, it is not a problem at all; Sigurd uses the lightest weapon type in the form of swords, and he only needs to outspeed his enemies by a single point to double them, meaning that he will remain able to reliably double well into the endgame. Another note is that unlike in many other games, being prepromoted for Sigurd is strictly beneficial; it does not reduce his level cap or his XP gain, meaning he grows at the same rate as his fellows. He is so absurdly strong that he is capable of conquering most maps with relative ease by himself or with healers. This is partially due to the fact that he is given a Silver Sword in the Prologue, an extremely strong weapon at that point of the game. Even without it, though, his access to A-rank swords mean that he can potentially wield other weapons if need be, such as the Light Brand or Brave Sword, and he can fall back on Javelins if he needs a cheaper ranged option.
Sigurd is capable of seizing castles, which automatically defeats all nearby enemies. While this is mainly incidental in most games, Sigurd stands out due to being a mounted unit in Genealogy, meaning that he can continue his turn after finishing combat. This includes the ability to open the menu and select the Seize option; consequently, Sigurd can defeat a boss and seize their castle in the same turn. This, when combined with his very high stats and great offense, means that Sigurd is the game's best bosskiller, as he can not only reach the boss quickly and usually defeat them when fighting solo, but he can also eliminate all surrounding threats at will and progress to the next stage of the map. Because of this, and when combined with his ability to clear the arena with ease, Sigurd is known for his tendency to snowball, usually getting first pick of a boss's equipment, whether he decides to keep it to strengthen him further or sells it off for a windfall of gold.
In the lategame, Sigurd receives the holy weapon Tyrfing, one of the strongest weapons in the game. With its 30 Mt, he has monstrous attacking power, and it provides gigantic boosts to Speed, Skill, and especially Resistance, ensuring that Sigurd will double everything and no longer fear the majority of mage enemies. It even provides him with the Miracle skill, boosting his Avoid if his HP is low, though he is so insanely powerful that he is unlikely to need it. With Tyrfing in hand, Sigurd is the most dangerous thing in the first generation, and if the sword's durability is kept in mind, it is not unlikely for him to solo the entirety of Chapter 5.
Sigurd is not without some minor flaws. He is slightly limited by his low class caps, and he may miss out on some stat gains because of them. Sigurd also has very low Resistance as most physical units do. This should not be a problem as long as he is kept away from multiple Mages or units wielding a Sleep staff.
Overall, Sigurd's dominant combat capabilities, great durability, and leadership bonus aura make him the strong backbone of your army, and he is a Lord that can handle being in the middle of the action from the very start of the game without fearing a Game Over. He is often regarded as one of the strongest units in the franchise, and frequently the player may feel the need to actively hold him back for fear of leaving the rest of the army underleveled.
Conversations
In the Prologue Chapter, when Arvis speaks to Sigurd, Sigurd will gain the Silver Sword.
In Chapter 1, if Genoa Castle is captured, Sigurd may speak to Ayra to recruit her.
In Chapter 1, if Sigurd moves through the narrow pass in the Spirit Forest, a conversation will occur, resulting in Deirdre's recruitment. This conversation cannot be avoided.
In Chapter 2, if Sigurd speaks to Lachesis, she will be recruited.
In Chapter 5, if Byron speaks to Sigurd, he will acquire a broken version of the Tyrfing holy sword.
In Chapter 5, if Sigurd speaks to Aida after Reptor's defeat, the chapter will end, resulting in Sigurd facing his eventual fate, alongside his army.
Love
Sigurd is bound to Deirdre, as they fall in love at first sight in Chapter 1 after meeting in the Spirit Forest. As a result, he lacks the ability to fall in love with any of the other female characters of the game.
Inheritance
Seliph will inherit all of Sigurd's items save the Holy Sword Tyrfing at the beginning of Chapter 6. It is recommended to arrange for him to inherit the Paragon Ring in order to speed his path to promotion. Sigurd's Silver Sword or another strong Sword are also extremely useful.
Fire Emblem Awakening
Base Stats
Starting Class | |||||||||
---|---|---|---|---|---|---|---|---|---|
Paladin | |||||||||
Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov |
20 | 71 | 37 | 11 | 33 | 32 | 24 | 33 | 17 | 8 |
Skills | Weapon | Starting Items | |||||||
Discipline Outdoor Fighter Dual Support+ Defender Aegis | Sword - A Lance - A | Tyrfing Sigurd's Lance |
Note that stats may differ depending on difficulty. Equipment is excluded after recruitment.
Fire Emblem Engage
- Known as the Emblem of the Holy War. A noble knight with a mighty lineage.
Emblem Skills
Emblem Ring | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ring of the Holy Knight | |||||||||
Stat Boosts | |||||||||
HP | Str | Mag | Def | Res | Dex | Spd | Lck | Bld | Mov |
◎ | ◎ | ◎ | ◎ | ||||||
Sync Skills | Engage Weapons | Engage Skill | Engage Attack | ||||||
Canter Momentum Headlong Rush |
Ridersbane Brave Lance Tyrfing |
Gallop | Override |
As an Enemy
Paralogue 9: The Holy Knight
Fire Emblem Heroes
- Holy Knight
- Heir to Chalphy, descendant of the crusader Baldr, and Seliph's father. He's courageous and has a strong sense of justice.
Base Stats
Title | |||||
---|---|---|---|---|---|
Holy Knight | |||||
Group | |||||
Cavalry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 18/19/20 37/41/44 | 8/9/10 32/35/38 | 7/8/9 29/32/35 | 5/6/7 31/34/37 | 3/4/5 13/17/20 |
Skills | Weapon | ||||
Divine Tyrfing Miracle | Sword |
Skills
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Sword | - | - | - | |
Steel Sword | - | - | - | |
Silver Sword | - | - | - | |
Divine Tyrfing | - | |||
Miracle | - | |||
A | Close Def 1 | - | - | |
Close Def 2 | Close Def 1 | - | ||
Close Def 3 | Close Def 2 | |||
B | Crusader's Ward | - | ||
C | Spd Smoke 1 | - | - | |
Spd Smoke 2 | Spd Smoke 1 | - | ||
Spd Smoke 3 | Spd Smoke 2 |
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Base Set
Sigurd is a strong Sword Cavalry unit, but geared towards defensive combat than offensive. His Atk is his most solid stat at 35 and his physical bulk is fairly solid scoring a 75. He also has middling speed at 32, which is decent enough to prevent double attacks from certain enemies. His magical bulk may seem on the low side at 17 for his Res, but Sigurd has means to address this to a certain extent, making him less vulnerable than he appears to be. While he may suffer from his Book I status in terms of stats, Sigurd has overtime grown in power thanks to a mixture of better skills and a refine.
Divine Tyrfing gives Sigurd +3 Res and halves the first attack done by a Tome, Staff, or Dragon unit which will help him survive some nuking mages. Its later refine gives him additional Atk/Def+5 and if given the effect refine, if his foe has at least 50% of their health at the start of combat, he gains an additional Atk/Def+5 and gains a guaranteed follow-up attack, addressing his Spd issues.
His unique Skill B, Crusader's Ward reduces damage from any unit who attacks him by from two spaces away by 80% from the second consecutive attack onward. It allows him to even survive the likes of Reinhardt in certain situation or most quad attackers like Bridal Cordelia or Brave Lyn. However, if he is able to counterattack, the third attack goes through at full power while the fourth is at 80% again, so skill consideration must be kept in mind when giving him skills to inherit.
Sigurd carries Miracle for a special, giving him the chance to survive an otherwise fatal blow once it is charged, but for the most part is swapped out for better skills. Sigurd comes with Close Defense, reducing direct attacks initiated by enemies and Speed Smoke which reduces enemy speed after battle with him, which helps to patch his decent speed. Overall, Sigurd is a flexible unit thanks to Cavalry stats and the ability to receive Cavalry buffs. Depending on the need, Sigurd is highly customizable to specialize in roles that are needed by the player.
Counters
Sigurd is best checked by Dragon units as their Breath is not subject to either Divine Tyrfing or Crusader's Ward effect, especially Seiros, Legendary Tiki, and female Corrin. Bulky blue units like Effie, Tana, and Ephraim can also effectively duel him and damage him significantly through color advantage. If he is not running Distant Counter, Blue Mages deal the most damage to him, but very few can outright kill him through his double colors aside from the most extreme damage dealers like Ophelia (with her AoE special activated) and Selena. Micaiah is also one of the best counters against him as not only does she have the color advantage, but she also deals effective damage against cavalry units.
Skill Inheritance Options
Sigurd has a strong enough base set of skills where he needs very little outside investments. For them most part, giving him Reposition is the standard Cavalry Support skill for unit manipulation and to make usage of his high defense, Bonfire will help him inflict the most amount of consistent damage while Noontime gives him a means of self-recovery. Distant Counter without a doubt his best skill to inherit for Skill A as it not only keeps the rhythm of his refined Divine Tyrfing active, but it also makes him into a potent ranged unit check. Lull Attack Defense is a noteworthy inheritance option to further push his damage output onto his foes while simultaneously further reducing their damage, though he does lose out on the follow-up attack damage reduction if he replaces Crusader's Ward.
Meet Some of the Heroes
Holy Knight Sigurd | |||
---|---|---|---|
Sigurd is the heir to Chalphy, a duchy of Grannvale, and a knight descended from the crusader Baldr! | |||
Sigurd is brave and virtuous. When the Kingdom of Verdane invaded a neighboring duchy, he and his army rushed to their aid. | |||
During his foray into the forests of Verdane, Sigurd had a fateful encounter with Deirdre, and the two fell in love. How romantic! | |||
Afterwards, Sigurd went from battle to battle across the continent of Jugdral. Before long, everyone in the realm would hear about the exploits of the Holy Knight of Grannvale! | |||
Closely Associated Characters | |||
Deirdre | Sigurd's wife, who lived hidden away in the Spirit Forest. She lost the memories of her past. | ||
Ethlyn | The younger sister of Lord Sigurd of Chalphy with an adventurous spirit. She cares deeply for her family. After she marries Prince Quan of Leonster, the pair have a girl and a boy. |
- Destined Duo
- The duo of Sigurd, heir to Chalphy, and the devoted Deirdre. This happily married couple radiates joy. They appear in Fire Emblem: Genealogy of the Holy War.
Base Stats
Rarity: ✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
Destined Duo | |||||
Group | |||||
Cavalry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 15/16/17 34/38/41 | 7/8/9 35/38/42 | 2/3/4 15/18/21 | 2/3/4 12/16/19 | 6/7/8 34/37/41 |
Skills | Weapon | ||||
Gilt Goblet Dance | Tome |
Skills
Duo Skill
Duo Skill | Standard Effect |
---|---|
Moves allies adjacent to unit to opposite side of unit. If an ally cannot move to the target space (if another ally or foe is occupying the space) ally will not move.
Once used, Duo Skill cannot be activated again right away. At start of odd-numbered turns, if Duo Skill has already been used, unit can use Duo Skill again. (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Base Set
Masquerade Sigurd is joined by his beloved Deirdre forming a Red Tome Cavalry unit and a Duo Hero. On his own, Masquerade Sigurd has superb Atk and incredible magical bulk that makes him nigh impervious to most mages. Unfortunately this is traded for incredibly low Spd that leaves him double attacked often and his low Def gives him pitifully low physical bulk from most units, both stats are basically unsalvageable and are ideally his best Flaws with Spd being the preferred option. This can be a huge crutch to his overall performance, but just for his utility as mage bait, he can handle this role quite well, but he has one extra trick up his sleeve.
As a Ballroom Unit, Masquerade Sigurd is a Dance unit which makes them extremely unique as the are the first Cavalry Dancer, giving him far better range to dance allies than even Legendary Azura barring the usage of Wings of Mercy.
In addition, his Duo Skill has a Reposition effect, allowing him to move all allies adjacent to him to the tile on the opposite side of him assuming it is unoccupied when used. This opens brand new movement options as Sigurd can charge ahead, dance an ally, them move them behind or in front of him and then move further head or pull him away. THe flexibility of this skill serves to benefit the player on maps with tight turn counts like Aether Raids and certain story chapters. It also self recharges every odd-numbered turn, allowing the player to use this with regularity and continue applying pressure to the opponents.
Gilt Goblet gives him an additional innate +3 Atk. If his foe initiates combat or the foe's HP is at 100%, Masquerade Sigurd gains an additional Atk/Res +6 in battle bonus. Finally if his foe is a magic user (Tome or Staff), he reduces damage taken by that unit by 50% including damage caused by Area of Effect. This alongside of his innate stats and base kit practically removes magic as a threat.
Atk/Res Bond 4 increases his Atk/Res by 7 and also neutralizes any penalties to those two stats if he is adjacent to an ally. Lull Attack Resistance inflicts Atk/Res-3 on his foes during combat while also neutralizing any of their own buffs to those stats, ensuring that he can hit even harder. Joint Hone Resistance gives his adjacent allies and himself a visible Res+5 buff.
Counters
Masquerade Sigurd's paper thin physical bulk and incredibly low Spd ensures that any unit with even mediocre physical offense can easily destroy him in a single round of combat. Physical Blue units with strong magical bulk such as Selkie, Mathilda, and Clair are easily able to take a hit from him and can destroy him upon retaliation. Fjorm is a great option as her Ice Mirror can reduce and absorb his damage and then use it to empower her counterattack, especially with her weapon's Distant Counter effect.
Skill Inheritance
Masquerade Sigurd's base kit is fine as is to get him going, though he needs a special as it is the only skill slot without anything. As such, Iceberg takes full advantage of his high Res for truly devastating attacks once charged.
Meet Some of the Heroes
Destined Duo Sigurd | |||
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The Duchy of Chalphy's star couple has arrived at the ball—here come Sigurd and his beloved wife, Deirdre! They look like they couldn't be happier together. | |||
Sigurd's wearing a radiant white outfit, paired with a deep-red-and-blue cape. He's just like a fairy-tale prince! | |||
Meanwhile, Deirdre has also come dressed in white, but her outfit has a light-purple layer on top that only adds to her mysterious, ethereal presence. The detailing really completes the look! | |||
Seeing the two dance hand in hand, it's obvious that they were destined to be together right from the start. Wouldn't it be nice if this moment could last forever? | |||
Closely Associated Characters | |||
Ethlyn | Noblewoman of Chalphy, attending the dance festival with her husband, Prince Quan of Leonster. After she marries Quan, the pair have a girl and a boy. | ||
Quan | Prince of Leonster. Gallantly taking part in the dance festival is part of his royal duty. A close friend of Sigurd. | ||
Eldigan | Young ruler of Nordion. Also known as the Lionheart. Sets out for the dance festival in dignified attire. A close friend of Sigurd. |
- Fated Holy Knight
- Legendary Hero whose life tragically ended with a broken heart. But the threads of his fate went on to weave new hope. Appears in Fire Emblem: Genealogy of the Holy War.
Base Stats
Rarity: ✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
Fated Holy Knight | |||||
Group | |||||
Cavalry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 18/19/20 37/41/44 | 10/11/12 38/41/44 | 5/6/7 20/23/26 | 8/9/10 34/37/40 | 3/4/5 22/26/29 |
Skills | Weapon | ||||
Hallowed Tyrfing Dragon Gaze | Sword |
Skills
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Base Set
Counters
Skill Inheritance Options
Meet Some of the Heroes
Fated Holy Knight Sigurd | |||
---|---|---|---|
There was once a great Hero who fought for peace and justice on the battlefields of war-torn Jugdral...and his name was Sigurd, heir to the duchy of Chalphy! | |||
Sigurd fought untiringly for the Kingdom of Grannvale across the continent of Jugdral but found himself caught up in the machinations of nobles who were hostile to House Chalphy and had branded him a rebel. | |||
After a lengthy and grueling conflict, Sigurd finally succeeded in defeating the rival nobles. And yet, there was another trap waiting for him, laid this time by Emperor Arvis, the real mastermind behind it all. Unfortunately, this lead to Sigurd's demise at the royal capital, Belhalla... | |||
Sigurd fell before he could make his dreams a reality. But his indomitable spirit lived on in his son Seliph, who, like his father, loved peace and fought to see justice done. Perhaps Sigurd is still watching over him, and the people of Jugdral as well! | |||
Closely Associated Characters | |||
Deirdre | She lives hidden away in the Spirit Forest. After a fateful encounter with Sigurd, the two were wed. | ||
Seliph | Inheritor of the sacred sword Tyrfing. A savior in his time, but dislikes battle. Julia's half brother. Sigurd's son. | ||
Arvis | Duke of Velthomer, and descendant of the crusader Fjalar and Maera of the imperial family. He employs a devious plot to defeat Sigurd. |
- Proper Pourer
- Heir to Chalphy, participating in tea parties to grow closer to his companions. Appears in Fire Emblem: Genealogy of the Holy War.
Base Stats
Rarity: ✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
Proper Pourer | |||||
Group | |||||
Cavalry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 17/18/19 36/40/43 | 15/16/17 43/46/50 | 4/5/6 28/31/34 | 4/5/6 32/35/39 | 2/3/4 12/16/19 |
Skills | Weapon | ||||
Knightly Manner Dragon Gaze | Tome |
Skills
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Light | - | - | - | |
Ellight | - | - | - | |
Shine | - | - | - | |
Knightly Manner | - | |||
Dragon Gaze | - | - | - | |
Draconic Aura | Dragon Gaze | - | - | |
Chivalric Aura | Draconic Aura | - | - | |
A | Armored Blow 1 | - | - | |
Sturdy Blow 1 | Armored Blow 1 | - | ||
Sturdy Blow 2 | Sturdy Blow 1 | - | ||
Remote Sturdy | Sturdy Blow 2 | |||
B | Seal Res 1 | - | - | |
Seal Res 2 | Seal Res 1 | - | ||
Seal Res 3 | Seal Res 2 | - | ||
Seal Res 4 | Seal Res 3 |
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Base Set
Counters
Skill Inheritance
Meet Some of the Heroes
Proper Pourer Sigurd | |||
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Oh my goodness... It looks like Sigurd's going to be a waiter at the tea party! He's the heir to Chalphy, and one of the most accomplished knights in all of Jugdral! | |||
His special serving outfit is complete with a stylish embroidered cape. The brooch is designed to resemble the sacred sword of Chalphy, Tyrfing! | |||
Meanwhile, his tea set features a stately blue-striped design that matches the color of his outfit. | |||
Sigurd often spends time enjoying a nice pot of tea with his wife, Deirdre, so he's hardly a stranger to this kind of thing. I wonder what he's got brewing for us! | |||
Closely Associated Characters | |||
Deirdre | She lives hidden away in the Spirit Forest. Sigurd's wife. | ||
Seliph | Inheritor of the sacred sword Tyrfing. A savior in his time, but dislikes battle. Julia's half brother. Sigurd's son. | ||
Ethlyn | The younger sister of Lord Sigurd of Chalphy with an adventurous spirit. She cares deeply for her family. After she marries Prince Quan of Leonster, the pair have a girl and a boy. |
- Of the Holy War
- One of the Emblems who were summoned to Elyos. Resides in the Ring of the Holy Knight. Appears in Fire Emblem: Genealogy of the Holy War / Fire Emblem Engage.
Base Stats
Rarity: ✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
Of the Holy War | |||||
Group | |||||
Cavalry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 18/19/20 37/41/44 | 8/9/10 45/48/52 | 6/7/8 34/37/41 | 13/14/15 43/47/50 | 3/4/5 13/17/20 |
Skills | Weapon | ||||
Holy-War Spear Rising Light | Lance |
Skills
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Base Set
Counters
Skill Inheritance Options
Meet Some of the Heroes
Of the Holy War Sigurd | |||
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In the Ring of the Holy Knight resides the noble Emblem Sigurd, safe in Elyos's holy land of Lythos. | |||
Sigurd is a Hero who is said to have stood against a foul plot that threatened his home, the continent of Jugdral. Though he met an unfortunately early end, his spirit lived on in the generation that followed him. | |||
And when the Fell Dragon Sombron threatened the continent of Elyos, Sigurd joined the fight to defeat him, fighting alongside Lumera and his fellow Emblems to restore peace to the realm! | |||
A thousand years have passed since then, with Sombron returned—and Lumera struck down by an assassin in his employ. But now Alear has inherited the Ring of the Holy Knight, and with it, the Emblem Sigurd! | |||
Closely Associated Characters | |||
Alear | Successor to the Divine Dragon, awoken from a long sleep. Summons Sigurd and the other Emblems to lead the world to peace. | ||
Lumera | Divine Dragon Monarch, ruler of the holy land of Lythos. She is Alear's mother and the hero who once saved all of Elyos with the aid of Sigurd and the other Emblems. |
Quotes
Genealogy of the Holy War
Death Quote
—Sigurd's death/game over quote
Engage
Heroes
Non-Canon Appearances
Oosawa Mitsuki manga
Sigurd is the main character for most of Oosawa Mitsuki's manga adaptation, which differs notably from the original game.
There is a rather noticeable change in Sigurd's personality. While his goals and the core values of his character are retained, Sigurd is far more hot headed and emotional, leading him to commit a grave mistake, which almost resulted in grievous consequences.
Super Smash Bros. Ultimate
Spirit Info
No. | Name | Image | Type | Class | Slots | Effect |
---|---|---|---|---|---|---|
639 | Sigurd | Primary (Neutral) | ★★☆☆ (Advanced) | 3 | Sword Attack ↑ |
Spirit Battle
Spirit | Enemy Fighter(s) | Type | Power/Class | Stage | Rules | Conditions | Music |
---|---|---|---|---|---|---|---|
No. 639 Sigurd |
•Ike | Neutral | 3,800 / ★★☆☆ (Advanced) | Arena Ferox | •Defense ↑ | •The enemy has increased damage when the enemy's at high damage | "Edge of Adversity" |
Fire Emblem 0 (Cipher)
Sigurd is illustrated in the trading card game Fire Emblem Cipher with the following cards:
Choose Your Legends Placement History
Round | Placement | Character Version | Votes |
---|
CYL1 | 55 | Genealogy of the Holy War |
5,282 |
CYL2 | 48 ↑7 |
Genealogy of the Holy War |
4,736 ↓546 |
CYL3 | 25 ↑23 |
Genealogy of the Holy War |
8,975 ↑4,239 |
CYL4 | 29 ↓4 |
Genealogy of the Holy War |
6,198 ↓2,777 |
CYL5 | 29 0 |
Genealogy of the Holy War |
3,595 ↓2,603 |
CYL6 | 16 ↑13 |
Genealogy of the Holy War |
5,121 ↑1,526 |
CYL7 | 10 ↑6 |
Genealogy of the Holy War |
7,142 ↑2,021 |
CYL8 | 10 | Genealogy of the Holy War |
8,058 ↑916 |
Etymology
Sigurd, also known as Siegfried, is a hero of Norse mythology.
Sigurd is also the name of the hero in the Norse Völsunga saga. The hero Sigurd was told by his foster father Regin to go and recover some gold guarded by the dragon Fafnir. After he killed the dragon, he drank some of its blood and gained the ability to speak with birds. This can be compared with how the crusaders made blood rites with the dragons at the Miracle of Dahna.
Trivia
- The game manual of Genealogy of the Holy War erroneously depicts Sigurd with a prototype version of his portrait, where he is wearing a larger medallion on his cape.
- According to unofficial manga-based sources, Sigurd was born in the Grannvale Calendar Year 734, stands at 178 centimeters (about 5'10") in stature, and weighs 70.2 kilograms (154.7 lbs).
- Nintendo Power Volume 87 referred to Sigurd as 'Ziguldo'.
- His SpotPass team represents his forces in the Prologue chapter of Genealogy of the Holy War:
- 5 Paladins - Himself, Naoise, Alec, Quan and Finn
- 1 Valkyrie - Ethlyn
- 1 Great Knight - Lex
- 1 Dark Knight - Azelle
- 1 Bow Knight - Midayle
- 1 General - Arden
- In addition to being the first Lord to be mounted on a horse and being able to use Lances, Sigurd is also the first Lord in the series to start pre-promoted.
- In Engage, Sigurd is the only emblem who lacks any critical hit lines of any sort.
- Sigurd's explanation to Alear in Engage regarding Alear's forgotten past, and Lumera's hope that they could live happily without those lost memories, bears some oblique similarities to the fate of Sigurd's wife Deirdre. After losing her memories, Deirdre lives as Arvis's wife, bearing the twins Julia and Julius, and lives in relative peace, unware of her past tragedies, until a mature Julius is possessed by Loptous.
Gallery
- See main article: Sigurd/Gallery.