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The Last Engage is the twenty-sixth chapter and Endgame chapter of Fire Emblem Engage.

Story[]

Within the portal, Alear and Veyle confront Sombron. He expresses disinterest in Elyos, and that he will simply leave it alone after entering other worlds, but Alear refuses to let him invade other worlds after all the suffering he has brought to Elyos. Sombron then tells them that he is invading worlds so he can reunite with "Zero Emblem", an Emblem from Sombron's home world. He explains that, in his world, he was the sole survivor of the Fell Dragons after a war over control over their own Emblem Rings, and that he had been exiled to Elyos, with him secretly holding the Zero Emblem during this exile. He mentions that the Emblem supposedly fought alone, and that its story inspired him to isolate himself completely. However, the Emblem deserted him after he was taken in by villagers, so Sombron destroyed their village in response. Afterwards, he gathered an army of his own children to fight for him, and waged war upon Elyos. Veyle tells him that he had many companions in Elyos—his family, his worshippers, and the Four Hounds—but he replies that he saw them only as pawns. Alear admonishes his beliefs about his Emblem, and states that such a lonely figure would surely have understood Sombron's loneliness and wanted him to make companions of his own. Sombron rejects this notion, but Alear replies that neither of them truly know what the Emblem's intentions were, and Marth reiterates the futulity of Sombron's search. Sombron stays obstinate in his beliefs, so Marth and Alear reaffirm that the Emblems are a force for good, and they and their army prepare to fight against Sombron.

Sombron berates Alear and their army for standing against him, and begins to seal the portal, causing the Emblems to fade away. Though Alfred, Diamant, Ivy, and Timerra lament their fate, Alear rallies their army to believe in each other and the Emblems. In response, Veyle, Alfred, and all the others express their faith in Alear. With their encouragement, Alear proceeds to invoke all the Emblems one by one, bringing them back to their side, and finishes by invoking themself, the Fire Emblem. Sombron chastises their bonds, saying that they will only bring them pain when the bonds are inevitably ended. Despite his discouragement, Alear replies that these bonds can always, and will be, reforged stronger than before, and they begin their assault on Sombron.

When they manage to defeat him, he transforms into his enormous dragon form, and calls forth twelve Dark Emblems to reinforce him. Marth recognizes these Emblems as the villains that he and the other eleven Emblems fought in their own worlds. Despite his increase in power, Alear and they army succeed in felling Sombron, and he transforms back into his human form. He laments the end of his search for the Emblem, speaking of how he might have wanted someone to appreciate how far he had come, but he still rejects his connections to others. In response, Alear tells him that they will only remember him as an evil that was slain. They ask Sombron what the invocation for the Emblem was, and he responds with "Burn us, Emblem of Foundations." He then seems to hallucinate the Emblem, and then dies, fading into nothingness. With their fight ended, Alear and their army return to Elyos to shut the portal.

After returning to the Somniel, Marth and Alear thank each other, and the former asks the latter to keep helping others. Veyle and the royals then show up to voice their support to Alear. As they begin to cry, Sigurd and Marth urge them to smile in farewell instead. The twelve Emblems then each say their goodbyes to Alear, and disappear one by one. Marth bids farewell last, asking Alear to remember the Emblems, which Alear agrees to do. Marth disappears, and Alear promises to follow the Emblems' example.

Some time later, a celebration is held at Lythos Castle for Alear's coronation as Divine Dragon monarch. They visit the ring chamber, where they attempt to invoke Marth once more, to no avail. Timerra, Diamant, Ivy, Alfred, and Veyle arrive, with the latter pulling Alear back out to their ceremony. Then, when no one is in the chamber, Marth's voice speaks through his ring, and the twelve rings all shine a beam into the sky.

Enemies[]

Initial[]

Phase 1[]

Reinforcements[]

After Sombron's first form is defeated

Starting 7 or 5 turns after Sombron's first form is defeated, then every 4 or 2 turns after if a particular Dark Emblem-synced Corrupted is present

  • Shadow Dragon, if at least one (Normal)/two (Hard) other Dark Emblem(s) are present
    • 1 Paladin with a Silver Lance from just north of the southwestern sigil
    • 1 Paladin with a Silver Lance (Normal/Hard)/Brionac (Maddening) from just east of the southwestern sigil
  • Dark God, if at least one (Normal)/two (Hard) other Dark Emblem(s) are present
    • 2 Mage Knights with Thoron from adjacent to the southeastern sigil
    • The west one has Seal Magic on Maddening
  • War Father, if at least one (Normal)/two (Hard) other Dark Emblem(s) are present
    • 1 Martial Master with a Silver-Spirit Art from just south of the northwestern sigil
    • 1 Martial Master with a Silver-Spirit Art (Normal/Hard)/Divine Fist Art and Recover (Maddening) from just east of the northwestern sigil
  • Dark Bishop, if at least one (Normal)/two (Hard) other Dark Emblem(s) are present
    • 1 Berserker with a Silver Axe from just west of the northeastern sigil
    • 1 Berserker with a Silver Axe (Normal/Hard)/Ukonvasara (Maddening) from just south of the northeastern sigil
  • Demon Dragon
    • 1 Halberdier with a Silver Lance from just west of the northern sigil
    • 1 Halberdier with a Spear from just east of the northern sigil
  • Dark Druid
    • 2 Swordmasters with Silver Swords from adjacent to the western sigil
      • The northern one has Death Blow on Maddening
  • Mad King
    • 2 High Priests with Elfire from adjacent to the southern sigil
      • The eastern one has Warding Blow on Maddening
  • Demon King
    • 2 Wolf Knights from adjacent to the eastern sigil
      • The southern one has Poison Strike on Maddening
  • Judgment
    • 1 Thief with a Cinquedea and a Peshkatz from just north of the southwestern sigil
    • 1 Thief with a Cinquedea and a Peshkatz (Normal/Hard)/Savage Blow (Maddening) from just east of the southwestern sigil
  • Despair
    • 1 Great Knight with a Silver Greatlance from just south of the northwestern sigil
    • 1 Great Knight with a Silver Greataxe from just east of the northwestern sigil
  • Liberation King
    • 2 Bow Knights from adjacent to the northeastern sigil
    • The southern one has Seal Strength on Maddening
  • Mad Dragon
    • 1 Hero with a Silver Sword from just north of the southeastern sigil
    • 1 Hero with a Silver Axe from just west of the southeastern sigil

Strategy[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

This is the final chapter of Engage which also means that after completing this chapter, the main story has finished and this map can be repeated as much as the player desires, though no progress, growths, and item usages will be retained once the file is reloaded post completion.

The battle has two phases, one of which you must defeat Sombron in his human form and then his dragon form. Due to mechanics of the second phase, it is recommended that all twelve Emblems of the base game be equipped on your units and then slot the remaining two units with Bond Rings or DLC Bracelets.

Phase 1[]

The first phase is relatively straightforward and Engaging in the first phase does not matter as upon shifting to the second, the player's Engage meters will be at full again.

Phase 2[]

Once Sombron has shifted into his Dragon Form, he creates a barrier around him that significantly reduces damage with each layer. The player must defeat enemies on the field, each carrying a Dark Emblem in order to break the barrier. Depending on the game difficulty, more Dark Emblem wielding enemies may appear on the map. On Normal Mode, there will be four Dark Emblems. These Dark Emblem wielding enemies are tough, but have a very distinct weakness. Each Dark Emblem represents the final boss of another Fire Emblem game and thus, having the Emblem wielding ally combat their respective Dark Emblem counterpart will deal effective damage. They do not need to be Engaged to gain this effect. Though several of the DLC Emblem Bracelets come from the same game as one of the Dark Emblems below, none of them grant the bonus effect, thus should not be prioritized when allocating Emblems at the start of the battle.

The corresponding Emblems to Dark Emblems are as follows:

Upon defeating all Dark Emblems on the map, Sombron's shield will be removed. He deals devastating damage and usually in large sweep attacks that can damage multiple allies. The Ring of the Dawn Maiden can help alleviate the damage dealt by these strong attacks. If he is not defeated within three turns after his shield drops, he will form another barrier and summon more enemy Emblems to the battlefield, cycling in the order mentioned above. Alear is fittingly pivotal for this battle as their Engage Form with an ally gives both effectiveness against Sombron for themselves and that ally they Engage with and also will spread said effectiveness to allies within a two tile range of both units.

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