|
It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.
|
Wings of Justice
|
No image available.
|
|
|
“
|
Chrom? Sir? Pegasus Knight Cynthia, returned from patrol, sir!...Whoops! [trips] Oof...Right on the face...S-sorry for my clumsiness, sir! I promise not to trip again for at least 24 hours!
|
”
|
— Cynthia, reporting back to Ruger
|
Wings of Justice (Japanese: 正義の翼 Wings of justice) is the ninth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after Chapter 13 is cleared and Sumia is married; reaching this chapter's location has additional requirements: the player must either clear Chapter 18, clear Chapter 14 and unlock Paralogue 5, or unlock Paralogue 10.
In this chapter, the Shepherds aim to defeat a group of bandits whose leader—Ruger—has been impersonating Chrom and raiding villages. Among the bandits is Cynthia, the daughter of Sumia.
Plot
- Main article: Wings of Justice/Script
Robin notices a bustling town, and Chrom and the Shepherds enter the village for food. As they move about the village, the Shepherds scare off the villagers, and Frederick reports that the village has been repeatedly raided by bandits, the leader of which poses as Chrom. Amongst the bandits, Cynthia reports to Ruger—who she believes to be Chrom—that a group claiming to be led by Chrom has been spotted approaching, and that they must be impersonating him. Ruger plans to evade them, and Cynthia volunteers to distract them.
As the battle starts, Ruger notices mercenaries nearby; during the battle, he convinces the mercenaries to aid him. If Chrom talks to Cynthia and is not her father, she berates him for besmirching the name of her mother Sumia's friend—if Chrom is Cynthia's father, she berates him for besmirching her father's name; in either case, Chrom then states that he knows she is from the future and that Lucina is with them, and Cynthia joins him. If Sumia talks to Cynthia, she notices Sumia's ring is the same as her mother's, and concludes that Sumia is her mother and Ruger has been lying to her, joining Sumia.
After the battle, Frederick plans to explain the truth to the mercenaries Ruger convinced to fight as their wounds are tended to; he then berates himself for allowing anyone to impersonate Chrom. If Cynthia was recruited and survived, she approaches Sumia and explains that she is Sumia's daughter from the future, showing her future duplicate of Sumia's ring to prove it. Cynthia then trips and drops an unmade spearhead, explaining that Sumia promised to help make it, but did not return from battle before it was finished; Sumia offers to help finish the spear, to Cynthia's delight.
Chapter data
|
|
|
Victory: Rout the enemy
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Chrom or Robin dies
|
1–13+1
|
{{{partner}}}
|
10−10
|
24+10−1
|
{{{third}}}
|
|
Map dimensions: 20 columns by 24 rows
|
|
|
|
|
Victory: Rout the enemy
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Chrom or Robin dies
|
1–13+1
|
{{{partner}}}
|
10−10
|
28+10−1
|
{{{third}}}
|
|
Map dimensions: 20 columns by 24 rows
|
|
|
|
|
Victory: Rout the enemy
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Chrom or Robin dies
|
1–13+1
|
{{{partner}}}
|
10−10
|
32+10−1
|
{{{third}}}
|
|
Map dimensions: 20 columns by 24 rows
|
|
Character data
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
Shop data
After clearing this chapter, the shop at this location will become available.
Armory contents
Normal stock Possible merchant items
Item
|
Price
|
If a merchant is present in Verdant Forest on the world map, a random selection of three of the below items will also be available until the merchant leaves:
|
Silver Sword
|
1,410
|
Silver Axe
|
1,740
|
Silver Bow
|
1,560
|
Arcthunder
|
1,620
|
Brave Sword
|
2,100
|
Brave Lance
|
2,220
|
Brave Axe
|
2,400
|
Brave Bow
|
2,220
|
Bolganone
|
2,000
|
A rare item
|
Varies
|
The following items may randomly appear in any slot designated "Rare item": Hammerne, Seraph Robe, Energy Drop, Spirit Dust, Secret Book, Speedwing, Goddess Icon, Dracoshield, Talisman, Arms Scroll.
|
- Column 4, row 17: Three squares south, one square east of Cynthia's starting position
- Column 18, row 12: Adjacent to two rubble tiles; one square east, seven squares south of Ruger's starting position
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Ruger
|
Trickster
|
12
|
1
|
45
|
19
|
17
|
25
|
26
|
14
|
11
|
15
|
6
|
Levin Sword • Bullion (L) Lucky Seven
|
Prioritizes turning an NPC into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1–10; in either case, he prioritizes escaping via the northeast.
|
|
Cynthia
|
Pegasus Knight
|
10
|
1
|
Varies
|
Varies
|
Varies
|
Varies
|
Varies+2
|
Varies
|
Varies
|
Varies
|
7
|
Steel Lance Speed +2 • Relief • Varies • Varies
|
• See Cynthia/Stats for more information on Cynthia's stats. • Begins moving unprovoked on turn 3.
|
|
Ruffian
|
Warrior
|
5
|
1
|
47~48
|
23~24
|
0
|
17~18
|
13~14
|
15~16
|
12~13
|
6~7
|
6
|
Silver Axe • Silver Bow • Elixir Gamble • HP +5 • Zeal • Rally Strength Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 3.
|
|
Ruffian
|
Hero
|
3
|
2
|
40~41
|
17~18
|
1
|
21~22
|
18~19
|
13~14
|
14~15
|
7~8
|
6
|
Silver Axe HP +5 • Zeal • Patience Can have 0–1 skill(s) at random
|
• The southwestern one begins moving unprovoked on turn 3. • The northeastern one begins moving if a northeastern War Cleric, Sniper, or Hero is provoked, or if Ruger begins escaping.
|
|
Ruffian
|
Hero
|
3
|
4
|
40~41
|
17~18
|
1
|
21~22
|
18~19
|
13~14
|
14~15
|
7~8
|
6
|
Silver Sword HP +5 • Zeal • Patience Can have 0–1 skill(s) at random
|
• The southern two begin moving unprovoked on turn 3. • The northwestern one begins moving if a northwestern Sage, Berserker, or Sniper is provoked, or if Ruger begins escaping. • The northeastern one begins moving if a northeastern War Cleric, Sniper, or Hero is provoked, or if Ruger begins escaping.
|
|
Ruffian
|
Berserker
|
3
|
4
|
49
|
25~26
|
0
|
10~11
|
18~19
|
9~10
|
10~11
|
3~4
|
6
|
Silver Axe Gamble • Wrath Can have 0–1 skill(s) at random
|
• The southern three begin moving unprovoked on turn 3. • The northern one begins moving if the northwestern Sage, Berserker, Hero, or Sniper is provoked, or if Ruger begins escaping.
|
|
Ruffian
|
Sniper
|
3
|
7
|
38~39
|
14~15
|
1
|
22~23
|
16~17
|
10~11
|
15~16
|
7~8
|
6
|
Silver Bow Skill +2 • Prescience • Hit Rate +20 Can have 0–1 skill(s) at random
|
• The southern four begin moving unprovoked on turn 3. • The northwestern one begins moving if a northwestern Sage, Berserker, or Hero is provoked, or if Ruger begins escaping. • The northeastern two both begin moving if either of them or a northeastern War Cleric or Hero is provoked, or if Ruger begins escaping.
|
|
Ruffian
|
Great Knight
|
5
|
1
|
47~48
|
21~22
|
0
|
13~14
|
12
|
13~14
|
22~23
|
4~5
|
7
|
Spear • Second Seal Outdoor Fighter • Defense +2 • Indoor Fighter Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 3.
|
|
Ruffian
|
Sage
|
5
|
1
|
36~37
|
1
|
17~18
|
14~15
|
16~17
|
13~14
|
8~9
|
13~14
|
6
|
Arcfire • Arms Scroll Magic +2 • Focus • Rally Magic Can have 0–1 skill(s) at random
|
Begins moving if a northwestern Berserker, Hero, or Sniper is provoked, or if Ruger begins escaping.
|
|
Ruffian
|
Berserker
|
3
|
1
|
49
|
25~26
|
0
|
10~11
|
18~19
|
9~10
|
10~11
|
3~4
|
6
|
Tomahawk Gamble • Wrath Can have 0–1 skill(s) at random
|
Begins moving if the northwestern Sage, Berserker, Hero, or Sniper is provoked, or if Ruger begins escaping.
|
|
Ruffian
|
War Cleric
|
5
|
1
|
44~45
|
16~17
|
13~14
|
10~11
|
16~17
|
14~15
|
11~12
|
14~15
|
6
|
Tomahawk • Physic Demoiselle • Healtouch • Rally Luck Can have 0–1 skill(s) at random
|
Begins moving if a northeastern Sniper or Hero is provoked, or if Ruger begins escaping.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Ruger
|
Trickster
|
12
|
1
|
51
|
22
|
20
|
29
|
30
|
17
|
12
|
17
|
6+1
|
Levin Sword • Bullion (L) Movement +1 • Lucky Seven
|
Prioritizes turning an NPC into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1–10; in either case, he prioritizes escaping via the northeast.
|
|
Cynthia
|
Pegasus Knight
|
10
|
1
|
Varies
|
Varies
|
Varies
|
Varies
|
Varies+2
|
Varies
|
Varies
|
Varies
|
7
|
Steel Lance Speed +2 • Relief • Varies • Varies
|
• See Cynthia/Stats for more information on Cynthia's stats. • Begins moving unprovoked on turn 3, or if a southwestern Warrior, Hero, Berserker, or Sniper is provoked.
|
|
Ruffian
|
Warrior
|
5
|
1
|
55~56
|
27~28
|
0
|
20~21
|
16~17
|
18~19
|
14~15
|
7~8
|
6
|
Silver Axe • Silver Bow • Elixir Gamble • HP +5 • Zeal • Rally Strength • Counter Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 3, or if Cynthia or a southwestern Hero, Berserker, or Sniper is provoked.
|
|
Ruffian
|
Hero
|
3
|
2
|
48~49
|
21~22
|
1
|
25~26
|
22~23
|
16~17
|
15~16
|
8~9
|
6
|
Silver Axe HP +5 • Zeal • Patience • Sol • Axebreaker Can have 0–1 skill(s) at random
|
• The southwestern one begins moving unprovoked on turn 3, or if Cynthia or a southwestern Warrior, Hero, Berserker, or Sniper is provoked. • The northeastern one begins moving if a northeastern War Cleric, Sniper, Hero, or Berserker is provoked, or if Ruger begins escaping.
|
|
Ruffian
|
Hero
|
3
|
5
|
48~49
|
21~22
|
1
|
25~26
|
22~23
|
16~17
|
15~16
|
8~9
|
6
|
Silver Sword HP +5 • Zeal • Patience • Sol • Axebreaker Can have 0–1 skill(s) at random
|
• The southwestern two both begin moving unprovoked on turn 3, or if either of them, Cynthia, or a southwestern Warrior, Hero, Berserker, or Sniper is provoked. • The southeastern one begins moving unprovoked on turn 3, or if a southeastern Great Knight, Berserker, or Sniper is provoked. • The northwestern one begins moving if a northwestern Sage, Berserker, or Sniper is provoked, or if Ruger begins escaping. • The northeastern one begins moving if a northeastern War Cleric, Sniper, Hero, or Berserker is provoked, or if Ruger begins escaping.
|
|
Ruffian
|
Berserker
|
3
|
6
|
57
|
30~31
|
0
|
12~13
|
21~22
|
11~12
|
11~12
|
3~4
|
6
|
Silver Axe Gamble • Wrath • Axefaire Can have 0–1 skill(s) at random
|
• The southwestern one begins moving unprovoked on turn 3, or if Cynthia or a southwestern Warrior, Hero, or Sniper is provoked. • The southeastern three all begin moving unprovoked on turn 3, or if any of them or a southeastern Great Knight, Hero, or Sniper is provoked. • The northwestern one begins moving if a northwestern Sage, Berserker, Hero, or Sniper is provoked, or if Ruger begins escaping. • The northeastern one begins moving if a northeastern War Cleric, Sniper, or Hero is provoked, or if Ruger begins escaping.
|
|
Ruffian
|
Sniper
|
3
|
8
|
46~47
|
17~18
|
1
|
26~27
|
19~20
|
13~14
|
16~17
|
8~9
|
6
|
Silver Bow Skill +2 • Prescience • Hit Rate +20 • Bowfaire Can have 0–1 skill(s) at random
|
• The southwestern two both begin moving unprovoked on turn 3, or if either of them, Cynthia, or a southwestern Warrior, Hero, or Berserker is provoked. • The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeastern Great Knight, Berserker, or Hero is provoked. • The northwestern two both begin moving if either of them or a northwestern Sage, Berserker, or Hero is provoked, or if Ruger begins escaping. • The northeastern two both begin moving if either of them or a northeastern War Cleric, Hero, or Berserker is provoked, or if Ruger begins escaping.
|
|
Ruffian
|
Great Knight
|
5
|
1
|
55~56
|
25
|
0
|
16~17
|
14~15
|
16~17
|
24
|
5~6
|
7
|
Spear • Second Seal Outdoor Fighter • Defense +2 • Indoor Fighter • Luna Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 3, or if a southeastern Berserker, Hero, or Sniper is provoked.
|
|
Ruffian
|
Sage
|
5
|
1
|
41~42
|
1
|
20~21
|
17~18
|
19~20
|
16~17
|
9~10
|
15~16
|
6
|
Arcfire • Arms Scroll Magic +2 • Focus • Rally Magic • Tomefaire Can have 0–1 skill(s) at random
|
Begins moving if a northwestern Berserker, Hero, or Sniper is provoked, or if Ruger begins escaping.
|
|
Ruffian
|
Berserker
|
3
|
1
|
57
|
30~31
|
0
|
12~13
|
21~22
|
11~12
|
11~12
|
3~4
|
6
|
Tomahawk Gamble • Wrath • Axefaire Can have 0–1 skill(s) at random
|
Begins moving if a northwestern Sage, Berserker, Hero, or Sniper is provoked, or if Ruger begins escaping.
|
|
Ruffian
|
War Cleric
|
5
|
1
|
52
|
19~20
|
15~16
|
13~14
|
20
|
18
|
13~14
|
17
|
6
|
Tomahawk • Physic Demoiselle • Healtouch • Miracle • Rally Luck • Renewal Can have 0–1 skill(s) at random
|
Begins moving if a northeastern Sniper, Hero, or Berserker is provoked, or if Ruger begins escaping.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Ruger
|
Trickster
|
12
|
1
|
59
|
27
|
24
|
34
|
35
|
21
|
14
|
19
|
6+1
|
Levin Sword* • Bullion (L) Movement +1 • Lucky Seven
|
Prioritizes turning an NPC into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1–10; in either case, he prioritizes escaping via the northeast.
|
|
Cynthia
|
Pegasus Knight
|
10
|
1
|
Varies
|
Varies
|
Varies
|
Varies
|
Varies+2
|
Varies
|
Varies
|
Varies
|
7
|
Steel Lance Speed +2 • Relief • Varies • Varies
|
• See Cynthia/Stats for more information on Cynthia's stats. • Begins moving unprovoked on turn 3, or if a southwestern Warrior, Hero, Berserker, or Sniper is provoked.
|
|
Ruffian
|
Warrior
|
5
|
1
|
67
|
34
|
0
|
26
|
20
|
25
|
17
|
10
|
6
|
Silver Axe* • Silver Bow* • Elixir Gamble • HP +5 • Zeal • Rally Strength • Counter Can have 0–2 skill(s) at random
|
Begins moving unprovoked on turn 3, or if Cynthia or a southwestern Hero, Berserker, or Sniper is provoked.
|
|
Ruffian
|
Hero
|
3
|
2
|
59
|
27
|
1
|
32
|
28
|
22
|
19
|
12
|
6
|
Silver Axe* HP +5 • Zeal • Patience • Sol • Axebreaker Can have 0–2 skill(s) at random
|
• The southwestern one begins moving unprovoked on turn 3, or if Cynthia or a southwestern Warrior, Hero, Berserker, or Sniper is provoked. • The northeastern one begins moving if a northeastern War Cleric, Sniper, Hero, or Berserker is provoked, or if Ruger begins escaping.
|
|
Ruffian
|
Hero
|
3
|
8
|
59
|
27
|
1
|
32
|
28
|
22
|
19
|
12
|
6
|
Silver Sword* HP +5 • Zeal • Patience • Sol • Axebreaker Can have 0–2 skill(s) at random
|
• The southwestern two both begin moving unprovoked on turn 3, or if either of them, Cynthia, or a southwestern Warrior, Hero, Berserker, or Sniper is provoked. • The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeastern Great Knight, Berserker, or Sniper is provoked. • The northwestern two both begin moving if either of them or a northwestern Sage, Berserker, or Sniper is provoked, or if Ruger begins escaping. • The northeastern two both begin moving if either of them or a northeastern War Cleric, Sniper, Hero, or Berserker is provoked, or if Ruger begins escaping.
|
|
Ruffian
|
Berserker
|
3
|
6
|
69
|
38
|
0
|
17
|
27
|
16
|
14
|
6
|
6
|
Silver Axe* Gamble • Wrath • Axefaire Can have 0–2 skill(s) at random
|
• The southwestern one begins moving unprovoked on turn 3, or if Cynthia or a southwestern Warrior, Hero, or Sniper is provoked. • The southeastern three all begin moving unprovoked on turn 3, or if any of them or a southeastern Great Knight, Hero, or Sniper is provoked. • The northwestern one begins moving if a northwestern Sage, Berserker, Hero, or Sniper is provoked, or if Ruger begins escaping. • The northeastern one begins moving if a northeastern War Cleric, Sniper, or Hero is provoked, or if Ruger begins escaping.
|
|
Ruffian
|
Sniper
|
3
|
9
|
57
|
22
|
1
|
33
|
25
|
18
|
20
|
12
|
6
|
Silver Bow* Skill +2 • Prescience • Hit Rate +20 • Bowfaire Can have 0–2 skill(s) at random
|
• The southwestern three all begin moving unprovoked on turn 3, or if any of them, Cynthia, or a southwestern Warrior, Hero, or Berserker is provoked. • The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeastern Great Knight, Berserker, or Hero is provoked. • The northwestern two both begin moving if either of them or a northwestern Sage, Berserker, or Hero is provoked, or if Ruger begins escaping. • The northeastern two both begin moving if either of them or a northeastern War Cleric, Hero, or Berserker is provoked, or if Ruger begins escaping.
|
|
Ruffian
|
Great Knight
|
5
|
1
|
67
|
31
|
0
|
20
|
18
|
22
|
28
|
7
|
7
|
Spear* • Second Seal Outdoor Fighter • Defense +2 • Indoor Fighter • Luna Can have 0–2 skill(s) at random
|
Begins moving unprovoked on turn 3, or if a southeastern Berserker, Hero, or Sniper is provoked.
|
|
Ruffian
|
Sage
|
5
|
1
|
51
|
1
|
26
|
23
|
25
|
22
|
11
|
20
|
6
|
Bolganone* • Arms Scroll Magic +2 • Focus • Rally Magic • Tomefaire Can have 0–2 skill(s) at random
|
Begins moving if a northwestern Berserker, Hero, or Sniper is provoked, or if Ruger begins escaping.
|
|
Ruffian
|
Berserker
|
3
|
1
|
69
|
38
|
0
|
17
|
27
|
16
|
14
|
6
|
6
|
Tomahawk* Gamble • Wrath • Axefaire Can have 0–2 skill(s) at random
|
Begins moving if a northwestern Sage, Berserker, Hero, or Sniper is provoked, or if Ruger begins escaping.
|
|
Ruffian
|
War Cleric
|
5
|
1
|
63
|
25
|
21
|
17
|
26
|
24
|
16
|
22
|
6
|
Tomahawk* • Physic Demoiselle • Healtouch • Miracle • Rally Luck • Renewal Can have 0–2 skill(s) at random
|
Begins moving if a northeastern Sniper, Hero, or Berserker is provoked, or if Ruger begins escaping.
|
|
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Mercenary
|
Dark Knight
|
8
|
1
|
49~50
|
14~15
|
16~17
|
15~16
|
13~14
|
10~11
|
17~18
|
12~13
|
8
|
Arcwind Focus • Hex • Anathema • Slow Burn Can have 0-1 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Paladin
|
8
|
2
|
47~48
|
20~21
|
1
|
17~18
|
18~19
|
15~16
|
18~19
|
12~13
|
8
|
Silver Sword Outdoor Fighter Can have 0-1 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Great Knight
|
8
|
1
|
50~51
|
22~23
|
0
|
14~15
|
12~13
|
14~15
|
23~24
|
4~5
|
7
|
Silver Lance Outdoor Fighter • Defense +2 • Indoor Fighter Can have 0-1 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Bow Knight
|
8
|
2
|
47~48
|
17~18
|
0
|
20~21
|
19~20
|
12~13
|
12~13
|
5~6
|
8
|
Silver Bow Patience • Skill +2 • Prescience • Rally Skill Can have 0-1 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Paladin
|
8
|
1
|
47~48
|
20~21
|
1
|
17~18
|
18~19
|
15~16
|
18~19
|
12~13
|
8
|
Silver Lance Outdoor Fighter Can have 0-1 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Paladin
|
8
|
1
|
47~48
|
20~21
|
1
|
17~18
|
18~19
|
15~16
|
18~19
|
12~13
|
8
|
Beast Killer Outdoor Fighter Can have 0-1 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Dark Knight
|
8
|
1
|
49~50
|
14~15
|
16~17
|
15~16
|
13~14
|
10~11
|
17~18
|
12~13
|
8
|
Arcthunder Focus • Hex • Anathema • Slow Burn Can have 0-1 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Great Knight
|
8
|
1
|
50~51
|
22~23
|
0
|
14~15
|
12~13
|
14~15
|
23~24
|
4~5
|
7
|
Silver Axe Outdoor Fighter • Defense +2 • Indoor Fighter Can have 0-1 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Mercenary
|
Dark Knight
|
8
|
1
|
57~58
|
16~17
|
19~20
|
18~19
|
16~17
|
13~14
|
19~20
|
14~15
|
8
|
Arcwind Focus • Hex • Anathema • Slow Burn • Lifetaker Can have 0-1 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Paladin
|
8
|
2
|
54~55
|
24~25
|
1
|
20~21
|
21~22
|
19~20
|
20~21
|
14~15
|
8
|
Silver Sword Outdoor Fighter • Aegis Can have 0-1 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Great Knight
|
8
|
1
|
58~59
|
26~27
|
0
|
17~18
|
15~16
|
17~18
|
25~26
|
5~6
|
7
|
Silver Lance Outdoor Fighter • Defense +2 • Indoor Fighter • Luna Can have 0-1 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Bow Knight
|
8
|
2
|
54~55
|
19~20
|
0
|
23~24
|
22~23
|
14~15
|
13~14
|
6~7
|
8
|
Silver Bow Patience • Skill +2 • Prescience • Rally Skill • Bowbreaker Can have 0-1 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Paladin
|
8
|
1
|
54~55
|
24~25
|
1
|
20~21
|
21~22
|
19~20
|
20~21
|
14~15
|
8
|
Silver Lance Outdoor Fighter • Aegis Can have 0-1 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Paladin
|
8
|
1
|
54~55
|
24~25
|
1
|
20~21
|
21~22
|
19~20
|
20~21
|
14~15
|
8
|
Beast Killer Outdoor Fighter • Aegis Can have 0-1 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Dark Knight
|
8
|
1
|
57~58
|
16~17
|
19~20
|
18~19
|
16~17
|
13~14
|
19~20
|
14~15
|
8
|
Arcthunder Focus • Hex • Anathema • Slow Burn • Lifetaker Can have 0-1 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Great Knight
|
8
|
1
|
58~59
|
26~27
|
0
|
17~18
|
15~16
|
17~18
|
25~26
|
5~6
|
7
|
Silver Axe Outdoor Fighter • Defense +2 • Indoor Fighter • Luna Can have 0-1 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Mercenary
|
Dark Knight
|
8
|
1
|
69
|
22
|
25
|
24
|
20
|
17
|
23
|
18
|
8
|
Arcwind Focus • Hex • Anathema • Slow Burn • Lifetaker Can have 0-2 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Paladin
|
8
|
2
|
66
|
30
|
1
|
26
|
27
|
25
|
24
|
18
|
8
|
Silver Sword Outdoor Fighter • Aegis Can have 0-2 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Great Knight
|
8
|
1
|
70
|
32
|
0
|
21
|
19
|
23
|
29
|
7
|
7
|
Silver Lance Outdoor Fighter • Defense +2 • Indoor Fighter • Luna Can have 0-2 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Bow Knight
|
8
|
2
|
66
|
25
|
0
|
29
|
28
|
20
|
16
|
8
|
8
|
Silver Bow Patience • Skill +2 • Prescience • Rally Skill • Bowbreaker Can have 0-2 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Paladin
|
8
|
1
|
66
|
30
|
1
|
26
|
27
|
25
|
24
|
18
|
8
|
Silver Lance Outdoor Fighter • Aegis Can have 0-2 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Paladin
|
8
|
1
|
66
|
30
|
1
|
26
|
27
|
25
|
24
|
18
|
8
|
Beast Killer Outdoor Fighter • Aegis Can have 0-2 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Dark Knight
|
8
|
1
|
69
|
22
|
25
|
24
|
20
|
17
|
23
|
18
|
8
|
Arcthunder Focus • Hex • Anathema • Slow Burn • Lifetaker Can have 0-2 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Mercenary
|
Great Knight
|
8
|
1
|
70
|
32
|
0
|
21
|
19
|
23
|
29
|
7
|
7
|
Silver Axe Outdoor Fighter • Defense +2 • Indoor Fighter • Luna Can have 0-2 skill(s) at random
|
• Ignored by enemies. • Does not attack enemies. • As an enemy, will not move until all NPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
|
|
Boss data
- Main article: Ruger
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- This chapter is one of four paralogue chapters in Awakening that connect only to other paralogue chapters on the world map. The others are paralogues 4, 15, and 20.
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Wings of Justice
|
--
|
Japanese
|
正義の翼
|
Wings of justice
|
Spanish
|
Las alas de la justicia
|
The wings of justice
|
French
|
Les ailes de la justice
|
The wings of justice
|
German
|
Schwingen der Gerechtigkeit
|
Wings of Justice
|
Italian
|
Le ali della giustizia
|
The wings of justice
|
Portuguese
|
As asas da justiça
|
The wings of justice; used in dialogue in Heroes.
|
Traditional Chinese
|
正義之翼
|
Wings of justice; used in dialogue in Heroes.
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.