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Critical Rush

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from Stun Gauge)

The Critical Rush is a mechanic in Fire Emblem Warriors and Fire Emblem Warriors: Three Hopes. It occurs when an enemy's stun gauge is fully depleted, and allows a unit to quickly deal a lot of damage to its target as well as surrounding enemies.

Mechanics

A Critical Rush can be activated once a target's stun gauge is fully depleted. In Warriors, they occur automatically when a player unit approaches the enemy whose stun gauge was depleted, while in Three Hopes, the player has to activate it by pressing a button (X by default).

Depleting the stun gauge

The stun gauge can appear on all commander foes except Base Captains. It appears when the player lands certain attacks on an enemy, or when one of the following conditions is met:

  • The player performs a Perfect Guard on one of that enemy's attacks
  • The player's attack knocks the enemy back
  • The enemy is hit by an adjutant's follow-up attack
  • The player deals bonus damage to the enemy
  • The player uses a combat art or magic (Three Hopes only)
  • The enemy is preparing to use a combat art or magic (Three Hopes only)

Additionally, all attacks by an awakened unit reveal the stun gauge.

The stun gauge depletes faster if a unit has an advantage (such as weapon triangle advantage) against a unit.

Critical Rush

If a unit's stun gauge is fully depleted, the player can perform a Critical Rush. However, if the player takes too long to act, the enemy's stun gauge will be fully restored. If multiple enemies' stun gauges are depleted at once, the player cannot perform multiple Critical Rushes at once, but they can chain multiple Critical Rushes after each other.

Critical Rushes are focused on the enemy whose stun gauge was depleted, and deal damage based on a unit's skill or dexterity stat. They will also damage all enemies within a certain range of that enemy. If the enemy survives a Critical Rush, their stun gauge is fully restored.

Monsters

In Three Hopes, all monster enemies have four different stun gauges that are visible at all times. They can be depleted by attacking the monster with a weapon or combat art the monster is weak against. The monster's weaknesses are displayed next to its stun gauges. Each monster has four weaknesses: three against a certain weapon type, and one against a certain element. Once a monster's stun gauge is depleted, the player may perform a Critical Rush, but unlike other enemies, this Critical Rush is guaranteed to take out the monster's current health bar. Additionally, once a monster's HP reaches 1, the player will be given the opportunity to perform a Critical Rush. Monsters cannot be defeated without the use of a Critical Rush.

Monsters' stun gauges will not be restored, and therefore, the player cannot target the same weakness multiple times.

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Critical Rush

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German

Kritischer Ansturm

Critical Rush

See also

Fire Emblem Warriors
Playable characters Original AnnaLiannaRowan
Shadow Dragon CaedaLindeDLCMarthMinervaDLCNavarreDLCTiki
Echoes: Shadows of Valentia Celica
The Blazing Blade Lyn
Awakening ChromCordeliaFrederickLissaLucinaOliviaDLCOwainDLCRobinTharjaDLC
Fates AzuraDLCCamillaCorrinEliseHinokaLeoNilesDLCOboroDLCRyomaSakuraTakumiXander
Non-playable characters OskarYelena
Bosses DariosGharnefIagoValidarVelezark
Personal weapons Anna's BowAuraBlessed LanceBrynhildrCamilla's AxeCordelia's LanceDivinestoneEnlironExpirationFacinnaFalchionFrederick's AxeFujin YumiGrima's TruthHauteclereHinoka's SpearIago's TomeImhulluLady SwordLissa's AxeMissiletainnMoonlightNiles's BowOboro's SpearOlivia's BladeParallel FalchionRaijintoRisylSiegfriedSol KattiSpellbane YumiTharja's HexThoronWing SpearWo DaoYato
Chapters Pm: Interwoven DestiniesP: Crumbling Peace • 1: Home in Ruins • 2: Woodlands Encounter • 3: Dragon Valley Temple • 4: Hero-King of the Desert • 5: The Dragon's Table • 6: Hoshidan Princess • 7: Hoshidan Prince • 8: High Prince Ryoma • 9: Nohrian Princess • 10: Nohrian Prince • 11: Crown Prince Xander • 12: An Orchestrated Battle • 13: What Happened to Corrin • 14: Sieging the Citadel • 15: Taking the World Tree • 16: The Imprisoned Prince • 17: Royal Blood • 18: Chaos Dragon's Might • 19: Reclaiming Home • 20: Clash at the World TreeE: Chaos Dragon Velezark
History Mode Invisible TiesThe Path Is YoursThe Dark PontifexNoble Lady of CaelinTogether to the EndHero ChallengeGriefLand of GodsCold ReceptionA Brush in the TeethPrincess MinervaKnorda MarketScion of LegendEmmerynCaravan Dancer
Locations AytolisGristonne
Groups, objects, and concepts Anna's MementosAwakeningBlessingsCostumesCrestsCritical RushMaterialsGleamstonesShield of FlamesWeapon attributes
Related topics Downloadable contentMovie GalleryName chart • Other games (Warriors: Three HopesShadow DragonEchoes: Shadows of ValentiaThe Blazing BladeAwakeningFates) • Pre-release information (Unused content) • Sound GalleryWorld map
Fire Emblem Warriors: Three Hopes
Playable characters Scarlet Blaze AsheBalthusBernadettaBylethCasparConstanceDorotheaEdelgardFerdinandHapiHubertIgnatzJeraltJeritzaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesMonicaPetraRaphaelShamirShezYuri
Azure Gleam AnnetteAsheBalthusBernadettaBylethCatherineConstanceDedueDimitriDorotheaFelixFlaynHapiIgnatzIngridJeraltJeritzaLinhardtLorenzMarianneMercedesPetraRaphaelRodrigueSetethShamirShezSylvainYuri
Golden Wildfire AsheBalthusBernadettaBylethClaudeConstanceDorotheaHapiHildaHolstIgnatzJeraltLeonieLinhardtLorenzLysitheaMariannePetraRaphaelShamirShezYuri
Other ArvalGatekeeperRheaSothis
Non-playable characters AcheronAloisAnnaLord ArundelCount BergliezCaptain BerlingCleobulusCorneliaFlecheMargrave GautierGetzCount GloucesterGonerilGustaveHannemanCount HevringThe Immaculate OneThe ImmovableJudithLadislavaLazleyMiklanRandolphSeirosSolonThalesTomasCount VarleyThe Wind Caller
Bosses AcheronDuke AegirAnaximandrosLord ArundelCount BergliezBiasBylethCasparCatherineClaudeCorneliaCyrilDeath KnightDimitriDolofonosCount DuvalViscount ElidureEpimenidesMarquis ErebusViscount FenjaFerdinandFlaynFlecheMargrave GautierCount GeraintIngridJeraltKostasKronyaLadislavaBaron MateusViscount MenjaMetodeyBaron MüllerMysonNaderPallardóPittacusRheaCount RoweRufusSetethShahidShamirShezSolonThalesCount Varley (TBA)
Personal weapons and regalia Aegis ShieldAmaltheaAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherDahakaDark Creator SwordFailnaughtFetters of DromiFreikugelHrottiIchor ScrollThe InexhaustibleJárngreiprLabraundaLance of RuinLúinOchain ShieldRafail GemRidillScroll of TalosScythe of SarielSeiros ShieldShamshirSpear of AssalSuttungr's MysterySword of BegaltaSword of MoraltaSword of SeirosSublime Creator SwordTathlum BowThunderbrandThyrsusVajra-MushtiWind Caller's Genesis
Chapters Prologue
Prologue
0: Crossed Roads • 1: A Chance Encounter • 2: Three Houses • 3: The Shadows of Adrestia Black Eagles / Crisis in Fhirdiad Blue Lions / The Battle for the Locket Golden Deer
Scarlet Blaze
Scarlet Blaze
4: The Struggle Commences • 5: Skirmish in the Fog • 6: Bridge of Betrayal • 7: The Triumph of Valor • 8: The Maiden's Peril • 9: Unrest in Enbarr • 10: Shifting History • 11: Heroic Bloodlines • 12: The Rising Darkness • 13: Severing the Past • 14A: A Clash of Ambitions • 14B: Torment of the Eagle and Lion • 15: The Hour of Vengeance • 16: Into the Chasm • Final: A Path Forward
Azure Gleam
Azure Gleam
4: To War! • 5: Skirmish in the Fog • 6: Conspiracy in the Air • 7: The King Awakens • 8: The Blood-Stained Lance • 9: Reunion at the Fortress City • 10: Fanaticism • 11: Reprisal • 12: A Trick of the Goddess • 13: Clash of Torment • 14: The Absent Emperor • 15: The Hour of Vengeance • 16: Into the Chasm • Final: The End of Tragedy
Golden Wildfire
Golden Wildfire
4: To War! • 5: The Golden Guardian • 6: The Leader's Stratagem • 7: A Contest of Beasts • 8: What Makes a King • 9: The End of the Alliance • 10: Love and Loss • 11: The Sword Swings Wide • 12: Two Kings • 13: Darkness Attacks • 14: A Symbol of the Past • 15: The Hour of Vengeance • 16: Into the Chasm • Final: Field of Beginnings
Paralogues
Paralogues
The Ashen Wolves' ReunionComing CleanCycles of NostalgiaEagles, Lions, and DeerEnshrouded MemoriesEvil's Bane and Love's ProtectionA Grand Day for the Opera CompanyAn Incurable Shut-InLike Cats and DogsLove and Hate in WartimeMercenary ComplicationsA Night of WonderA Noble Among NoblesRaiders from the NorthA Reason to FightRight Where They're WantedThe Saints' ForgeThe Seiros SnareUnder the Protection of the Golden DeerUnsettling TruthsWhat Lies WithinWildflowers for the Future
Locations FódlanAdrestiaBase CampFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups and events 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Golden DeerInsurrection of the SevenThose who slither in the darkTragedy of DuscurWar of Heroes
Concepts and objects AwakeningCrests (Crest Stone) • Critical RushElementsHeroes' RelicsMonstersSurvey SpotsWarrior SpecialWeapon attributes
Related topics DocumentsMoviesMusic PlayerName chart • Other games (WarriorsThree Houses) • Pre-release information (Unused content) • Weapons
Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unit) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus