Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter), Bluesky, or Tumblr! |
Critical Rush
The Critical Rush is a mechanic in Fire Emblem Warriors and Fire Emblem Warriors: Three Hopes. It occurs when an enemy's stun gauge is fully depleted, and allows a unit to quickly deal a lot of damage to its target as well as surrounding enemies.
Mechanics
A Critical Rush can be activated once a target's stun gauge is fully depleted. In Warriors, they occur automatically when a player unit approaches the enemy whose stun gauge was depleted, while in Three Hopes, the player has to activate it by pressing a button (X by default).
Depleting the stun gauge
The stun gauge can appear on all commander foes except Base Captains. It appears when the player lands certain attacks on an enemy, or when one of the following conditions is met:
- The player performs a Perfect Guard on one of that enemy's attacks
- The player's attack knocks the enemy back
- The enemy is hit by an adjutant's follow-up attack
- The player deals bonus damage to the enemy
- The player uses a combat art or magic (Three Hopes only)
- The enemy is preparing to use a combat art or magic (Three Hopes only)
Additionally, all attacks by an awakened unit reveal the stun gauge.
The stun gauge depletes faster if a unit has an advantage (such as weapon triangle advantage) against a unit.
Critical Rush
If a unit's stun gauge is fully depleted, the player can perform a Critical Rush. However, if the player takes too long to act, the enemy's stun gauge will be fully restored. If multiple enemies' stun gauges are depleted at once, the player cannot perform multiple Critical Rushes at once, but they can chain multiple Critical Rushes after each other.
Critical Rushes are focused on the enemy whose stun gauge was depleted, and deal damage based on a unit's skill or dexterity stat. They will also damage all enemies within a certain range of that enemy. If the enemy survives a Critical Rush, their stun gauge is fully restored.
Monsters
In Three Hopes, all monster enemies have four different stun gauges that are visible at all times. They can be depleted by attacking the monster with a weapon or combat art the monster is weak against. The monster's weaknesses are displayed next to its stun gauges. Each monster has four weaknesses: three against a certain weapon type, and one against a certain element. Once a monster's stun gauge is depleted, the player may perform a Critical Rush, but unlike other enemies, this Critical Rush is guaranteed to take out the monster's current health bar. Additionally, once a monster's HP reaches 1, the player will be given the opportunity to perform a Critical Rush. Monsters cannot be defeated without the use of a Critical Rush.
Monsters' stun gauges will not be restored, and therefore, the player cannot target the same weakness multiple times.
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Critical Rush |
-- |
German |
Kritischer Ansturm |
Critical Rush |
See also
Fire Emblem Warriors: Three Hopes | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Game mechanics | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|