Kabura Ya | |
---|---|
Weapon type | ![]() ![]() ![]() ![]() |
Might | 8 |
Range | 2 |
Effectiveness | ![]() |
Required | Steel Bow |
SP | 200 |
Exclusive? | No |
String ID | SID_鏑矢
|
Description | Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. |
Notes[ | ]
- Has the same effect as
Chill Spd 3.
- When battling a
Flying unit, damage is boosted by 50%.
- Sources of
Flying effectiveness neutralization:
- The stat decrease that can be applied by Kabura Ya is considered a
Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
Penalties for their first action.
- If the unit also has
Grand Strategy, any
Penalties will remain active until the start of that unit's next phase.
- If the unit also has
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
- Unit selection takes place after all
Bonuses on allies are removed, and before any new
Bonuses or
Penalties are applied. All other existing
Bonuses and
Penalties count towards their respective stats during unit selection.
- Kabura Ya does not compare stats, so 【Phantom】 effects will not work.
- If multiple units are tied for the highest stat, each of those units will receive the effect.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Bow 5 ![]() | Steel Bow 5 ![]() | Kabura Ya 5 ![]() | Kabura Ya+ 5 ![]() |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 鏑矢 |
German | Kabura Ya |
Spanish (Europe) | Kabura Ya |
Spanish (Latin America) | Kabura Ya |
French | Kabura Ya |
Italian | Kabura Ya |
Traditional Chinese (Taiwan) | 鳴鏑 |
Portuguese | Kabura Ya |