Whitedown Spear | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Lance |
SP | 400 |
Exclusive? | Yes |
String ID | SID_白き飛翔の槍
|
Description | Grants Atk+3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Atk+3 | Unit | — |
Combat effects | ||
Guaranteed follow-up | Unit | Player Phase & Flying Allies on team ≥ 3 (including Unit) |
Atk/Def-4 | Foe | |
Attack twice | Unit | Player Phase & Flying Allies within 2 spaces ≥ 2 |
Refined weapon | ||
Permanent effects | ||
Atk+3 | Unit | — |
Combat effects | ||
Guaranteed follow-up | Unit | Player Phase or Unit is within 3 spaces of an Ally |
Atk/Spd/Def-4 | Foe | |
Attack twice | Unit | Flying Allies within 3 spaces ≥ 2 |
Skill refine effects | ||
Map effects | ||
【Canto (Rem. +1)】 | Unit | Unit is within 3 spaces of a Flying Ally |
Combat effects | ||
Atk/Spd/Def/Res+4 | Unit | Unit's HP ≥ 25% at start of combat |
Boosts damage by X% X = 15% of Unit's Atk at start of combat | ||
Special cooldown charge +1 | Unit's HP ≥ 25% at start of combat & Flying Allies within 3 spaces ≥ 2 |
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat decrease that can be applied by Whitedown Spear is considered a temporary debuff.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Whitedown Spear.
- Whitedown Spear's extra attack is not a follow-up attack nor a change in attack priority.
- Effects such as Foe Cannot Follow-Up and Hardy Bearing 3 do not affect the extra attack.
- If Whitedown Spear's user can perform a standard follow-up attack, either by passing the Spd difference check or effects such as Guaranteed Follow-Ups or Quick Riposte 4, the user will be able to attack up to 4 times during combat.
- Whitedown Spear's extra attack does not affect the additional follow-up granted by 【Potent Follow X%】 or 【Potent Follow 100%】.
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize any effect on Whitedown Spear's user that guarantees follow-up attacks.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
+3 HP | Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice. If unit is within 3 spaces of a flying ally, enables【Canto (Rem. +1)】. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and also, if the number of flying allies within 3 spaces of unit ≥ 2, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice. If unit is within 3 spaces of a flying ally, enables【Canto (Rem. +1)】. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and also, if the number of flying allies within 3 spaces of unit ≥ 2, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice. | 400 SP, 500, 200 | ||
+5 HP, +3 Spd | Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice. | 400 SP, 500, 200 | ||
+5 HP, +4 Def | Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice. | 400 SP, 500, 200 | ||
+5 HP, +4 Res | Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice. | 400 SP, 500, 200 |
Notes[ | ]
- 【Canto (Rem. +1)】 will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- If 【Canto (Rem. +1)】 has already been triggered that turn effects such as Forever Yours can re-enable it's usage.
- Canto Control will reduce the amount of movement granted by 【Canto (Rem. +1)】 to 1 space for Range = 1 units and 0 spaces for Range = 2 units.
- 【Canto (Rem. +1)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (Rem. +1)】 to enter or cross through a forest.
- 【Canto (Rem. +1)】 also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, Traverse Terrain, and 【Pathfinder】.
- 【Canto (Rem. +1)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (Rem. +1)】.
- 【Canto (Rem. +1)】 also takes into account status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- 【Canto (Rem. +1)】 will have the remaining value be reduced to 1 if the unit was inflicted with Stall or Gravity and did not move.
- The remaining value for 【Canto (Rem. +1)】 will not be affected if the unit was inflicted with Stall or Gravity after combat.
- The stat increase that can be applied by Whitedown Spear is considered a temporary buff.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Lance 5 | Steel Lance 5 | Silver Lance 5 | Whitedown Spear 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 白き飛翔の槍 |
German | Daunenlanze |
Spanish (Europe) | Lanza aliblanca |
Spanish (Latin America) | Lanza aliblanca |
French | Lance pégase |
Italian | Lancia eburnea |
Traditional Chinese (Taiwan) | 純白飛翔之槍 |
Portuguese | Lança alva |