This page is about the weapon. For the story chapter, see Book III, Chapter 1: Death/Story.
Death | |
---|---|
Weapon type | |
Might | 14 |
Range | 2 |
Required | Thoron |
SP | 400 |
Exclusive? | Yes |
String ID | SID_デス
|
Description | Grants Res+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. |
Notes[ | ]
- The stat increase that can be applied by Death is considered a temporary buff.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- Death inflicts out of combat damage.
- Out of combat damage cannot reduce a unit's HP to 0.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, Gold Perfection, or Nine-Realm Pact will neutralize all sources of out of combat damage except from Røkkr area-of-effect Specials.
- A foe equipped with Røkkr or a unit with En Garde will neutralize all sources of out of combat damage except Area-of-effect Specials.
- Death stacks with out of combat healing from effects such as Essence Drain or Renewal 3.
- For example, if a unit has both Fury and Mystic Boost, Fury 2 + Mystic Boost 1 = -2 HP, Fury 3 + Mystic Boost 3 = 0 HP, and Fury 4 + Mystic Boost 4 = +2 HP.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
— | Grants Res+3. Grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Spd/Res during combat = unit's max Special cooldown count value + 1 (minimum penalty of 1; if unit does not have a Special skill, penalty = 1), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. After combat, if unit attacked, deals 4 damage to unit. Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. |
400 SP, 500, 200 | |
+2 HP, +1 Mt | Grants Res+3. Grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Spd/Res during combat = unit's max Special cooldown count value + 1 (minimum penalty of 1; if unit does not have a Special skill, penalty = 1), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. After combat, if unit attacked, deals 4 damage to unit. | 400 SP, 500, 200 | |
+2 HP, +2 Spd | Grants Res+3. Grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Spd/Res during combat = unit's max Special cooldown count value + 1 (minimum penalty of 1; if unit does not have a Special skill, penalty = 1), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. After combat, if unit attacked, deals 4 damage to unit. | 400 SP, 500, 200 | |
+2 HP, +3 Def | Grants Res+3. Grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Spd/Res during combat = unit's max Special cooldown count value + 1 (minimum penalty of 1; if unit does not have a Special skill, penalty = 1), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. After combat, if unit attacked, deals 4 damage to unit. | 400 SP, 500, 200 | |
+2 HP, +3 Res | Grants Res+3. Grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Spd/Res during combat = unit's max Special cooldown count value + 1 (minimum penalty of 1; if unit does not have a Special skill, penalty = 1), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. After combat, if unit attacked, deals 4 damage to unit. | 400 SP, 500, 200 |
Notes[ | ]
- The stat decrease that can be applied by Death is considered a temporary debuff.
- Death can neutralize Bonuses.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- The Bonus neutralizing effect will be negated if the affected unit has Panic (and doesn't have Null Panic), or has their Bonuses removed by a source of positive status effect neutralization.
- Warping counts as the unit's move for the turn. The unit can still perform an attack, an Assist, or a structure destruction after warping.
- Warping is unaffected by movement preventing effects, Divine Vein effects, Stall, Gravity, Traverse Terrain, and 【Pathfinder】.
- Warping can be obstructed by warp preventing effects unless the warping unit has a Pass effect, or warps using a camp, a fortress, or sigils.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Thunder 3 | Elthunder 3 | Thoron 3 | Death 5 |
Gallery[ | ]
Sprite sheet for Razing Breath, Savage Breath and Death's animation.
In other languages[ | ]
Language | Name |
---|---|
Japanese | デス |
German | Tod |
Spanish (Europe) | Agonía |
Spanish (Latin America) | Agonía |
French | Agonie |
Italian | Morte |
Traditional Chinese (Taiwan) | 死神 |
Portuguese | Morte |