Mareeta's Sword | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Sword |
SP | 400 |
Exclusive? | Yes |
String ID | SID_マリータの剣
|
Description | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
Notes[ | ]
- The not adjacent condition applies to both the combat boosts and follow-up effect neutralization.
- The stat increase that can be applied by Mareeta's Sword is considered a temporary buff.
- Mareeta's Sword will not neutralize the additional follow-up of Potent Follow effects.
- Effects that are neutralized by Mareeta's Sword:
- Effects that grant the foe a guaranteed follow-up such as Quick Riposte 4, Guaranteed Follow-Ups, or the Grand Conquests Cavalry area effect.
- Effects active on the unit that prevent their follow-up attacks, such as Windsweep 3, Watersweep 3, or Weaving Fighter.
- Effects active on the foe that prevent the unit's follow-up attacks such as Steady Impact, Vengeful Fighter 4, or Foe Cannot Follow-Up.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+3 HP | Accelerates Special trigger (cooldown count-1). If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and deals damage = 10% of unit's Spd during combat (excluding area-of-effect Specials), and also, if unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills. |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Accelerates Special trigger (cooldown count-1). If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 400 SP, 500, 200 | |
+5 HP, +3 Spd | Accelerates Special trigger (cooldown count-1). If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 400 SP, 500, 200 | |
+5 HP, +4 Def | Accelerates Special trigger (cooldown count-1). If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 400 SP, 500, 200 | |
+5 HP, +4 Res | Accelerates Special trigger (cooldown count-1). If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 400 SP, 500, 200 |
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- refined Mareeta's Sword can neutralize Bonuses.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- The Bonus neutralizing effect will be negated if the affected unit has Panic (and doesn't have Null Panic), or has their Bonuses removed by a source of positive status effect neutralization.
- Mareeta's Sword will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Mareeta's Sword will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- The damage boosting effect of Mareeta's Sword ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, Gold Perfection, or Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Mareeta's Sword will neutralize non-Special "reduces damage by X%" effects from Specials such as Vital Astra.
- Mareeta's Sword will not neutralize Special "reduces damage by X%" effects such as Gust or Laguz Friend 4.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Sword 5 | Steel Sword 5 | Silver Sword 5 | Mareeta's Sword 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | マリータの剣 |
German | Mareetas Schwert |
Spanish (Europe) | Espada Mareeta |
Spanish (Latin America) | Espada Mareeta |
French | Épée de Mareeta |
Italian | Spada di Mareeta |
Traditional Chinese (Taiwan) | 瑪麗塔之劍 |
Portuguese | Espada Mareeta |