Venin Edge | |
---|---|
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Weapon type | ![]() |
Might | 16 |
Range | 1 |
Required | Silver Sword |
SP | 400 |
Exclusive? | Yes |
String ID | SID_毒の剣
|
Description | Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. |
Notes[ | ]
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- Venin Edge inflicts out of combat damage.
- Out of combat damage cannot reduce a unit's HP to 0.
- A foe equipped with
Embla's Ward,
Múspellflame,
Niðavellir Axiom,
Gold Perfection, or
Nine-Realm Pact will neutralize all sources of out of combat damage except from Røkkr area-of-effect Specials.
- A foe equipped with
Røkkr or a unit with
En Garde will neutralize all sources of out of combat damage except Area-of-effect Specials.
- Venin Edge applies the
Counterattacks disrupted status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
Counterattacks disrupted for their first action.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
Counterattacks disrupted can prevent the foe from counterattacking.
- A foe with skills such as
Null C-Disrupt 4 or
Null C-Disrupt E will be able to counterattack.
- A foe with
Mystic Boost 4 will only be able to counterattack against
Staff units.
- A foe with
Ice-Bound Brand,
Ice-Crystal Spear,
Nifl's Bite, or
Holy Yule Blade will only be able to counterattack against
ranged units.
- A foe with skills such as
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
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+3 HP | Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and also, after combat, if unit attacked, inflicts 【Discord】on target and foes within 2 spaces of target. |
Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and also, after combat, if unit attacked, inflicts 【Discord】on target and foes within 2 spaces of target. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
400 SP, ![]() ![]() |
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+5 HP, +2 Mt | Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | 400 SP, ![]() ![]() | |
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+5 HP, +3 Spd | Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | 400 SP, ![]() ![]() | |
![]() |
+5 HP, +4 Def | Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | 400 SP, ![]() ![]() | |
![]() |
+5 HP, +4 Res | Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | 400 SP, ![]() ![]() |
Notes[ | ]
- The stat increase that can be applied by
Venin Edge is considered a temporary buff.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as
Arcane Lúin and
Dominance.
- If a skill such as
Miracle or
Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as
Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as
Share Spoils or
Halves non-Special damage reduction.
- For more information, see Damage calculation.
- If a skill such as
Venin Edge applies the
Discord status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
Discord for their first action.
- The stat decrease that can be applied by
Discord is considered a temporary debuff.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Sword 3 ![]() | Steel Sword 3 ![]() | Silver Sword 3 ![]() | Venin Edge 5 ![]() |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 毒の剣 |
German | Giftschwert |
Spanish (Europe) | Esp. envenenada |
Spanish (Latin America) | Esp. envenenada |
French | Épée venin |
Italian | Spada velenosa |
Traditional Chinese (Taiwan) | 毒之劍 |
Portuguese | Espada veneno |