Fire Emblem Heroes Wiki
Fire Emblem Heroes Wiki
Advertisement
Brutal Breath
Wep ac023
Weapon type Red Breath Blue Breath Green Breath Colorless Breath
Might 16
Range 1
Required Flametongue
SP 400
Exclusive? Yes
String ID SID_獣乱のブレス
Description Grants Spd+3. Grants Atk/Spd/Def/Res+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +5; 1 grants +3; 2 grants +1; ≥3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Speed Plus W Spd+3Unit Unit
Combat effects
Temporary buffs Atk/Spd/Def/Res+X (min: 0)
X = 5 - Allies Allies
within 2 spaces x 2
Unit Unit
Guard Special cooldown charge -1Foe FoeAllies Allies
within 2 spaces ≤ 1
Lower Def Res Damage uses the lower
of Foe Foe's Def/Res
Unit UnitFoe Foe's Range = 2
Attack Plus W Refined weapon
Permanent effects
Speed Plus W Spd+3Unit Unit
Map effects
Heal Recover 7 HPUnit UnitAfter combat
Combat effects
Temporary buffs Atk/Spd/Def/Res+X (min: 4)
X = 11 - Adjacent Allies Allies x 2
Unit Unit
Guard Special cooldown charge -1Foe Foe
Lower Def Res Damage uses the lower
of Foe Foe's Def/Res
Unit UnitFoe Foe's Range = 2
Brutal Breath W Skill refine effects
Status effects
Bonuses Atk/Spd+6Unit UnitAdjacent
Allies Allies ≤ 2
Status Effect Dodge Dodge
Status Effect Neutralize Bonuses Neutralize Bonuses
Combat effects
Temporary buffs Atk/Spd/Def/Res+4Unit UnitEnemy Phase or
Foe Foe's HP ≥ 75%
at start of combat
Damage Boost Boosts damage by X%
X = 20% of Unit Unit's Spd

Notes[ | ]

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Brutal Breath W +3 HP Grants Spd+3. Grants Atk/Spd/Def/Res+X (calculates X based on number of allies adjacent to unit: if 0 allies, X = 11; if 1 ally, X = 9; if 2 allies, X = 7; if 3 allies, X = 5, and if allies ≥ 4, X = 4) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). Restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6,【Dodge】, and "neutralizes foe's bonuses during combat" to unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).
Grants Spd+3. Grants Atk/Spd/Def/Res+X (calculates X based on number of allies adjacent to unit: if 0 allies, X = 11; if 1 ally, X = 9; if 2 allies, X = 7; if 3 allies, X = 5, and if allies ≥ 4, X = 4) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). Restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6,【Dodge】, and "neutralizes foe's bonuses during combat" to unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Grants Spd+3. Grants Atk/Spd/Def/Res+X (calculates X based on number of allies adjacent to unit: if 0 allies, X = 11; if 1 ally, X = 9; if 2 allies, X = 7; if 3 allies, X = 5, and if allies ≥ 4, X = 4) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). Restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Grants Spd+3. Grants Atk/Spd/Def/Res+X (calculates X based on number of allies adjacent to unit: if 0 allies, X = 11; if 1 ally, X = 9; if 2 allies, X = 7; if 3 allies, X = 5, and if allies ≥ 4, X = 4) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). Restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Grants Spd+3. Grants Atk/Spd/Def/Res+X (calculates X based on number of allies adjacent to unit: if 0 allies, X = 11; if 1 ally, X = 9; if 2 allies, X = 7; if 3 allies, X = 5, and if allies ≥ 4, X = 4) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). Restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Grants Spd+3. Grants Atk/Spd/Def/Res+X (calculates X based on number of allies adjacent to unit: if 0 allies, X = 11; if 1 ally, X = 9; if 2 allies, X = 7; if 3 allies, X = 5, and if allies ≥ 4, X = 4) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). Restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The healing effect is triggered regardless of whether Refined Brutal Breath's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Refined Brutal Breath's healing effect will still trigger.
  • Refined Brutal Breath's user needs to survive the combat for the healing effect to trigger.
  • Refined Brutal Breath's healing effect stacks with skills such as Fury 4 Fury 4, that deal out of combat damage to their owner after combat.
  • Refined Brutal Breath's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 Fatal Smoke 4 or Icon Class Colorless Staff Incurable+, or the user has been inflicted with Status Effect Deep Wounds Deep Wounds.
  • The stat increase that can be applied by Brutal Breath W Brutal Breath is considered a Status Effect Bonus Bonus.
    • Any 【Bonus】 on a unit, including Status Effect Bonus Bonuses, lasts until the start of that unit's next phase. If Status Effect Bonus Bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
  • Brutal Breath W Brutal Breath applies the Status Effect Dodge Dodge status effect.
  • Brutal Breath W Brutal Breath applies the Status Effect Neutralize Bonuses Neutralize Bonuses status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Neutralize Bonuses Neutralize Bonuses is acquired during the enemy phase, it will disappear when the next player phase begins.

List of owners[ | ]

UnitSkill chain
Corrin Bloodbound Beast Face FC
Fire Breath
★
Fire Breath+
★
Flametongue
★
Brutal Breath
★

In other languages[ | ]

Language Name
Japanese 獣乱のブレス
German Brutaler Atem
Spanish (Europe) Aliento cruel
Spanish (Latin America) Soplo cruel
French Souffle brutal
Italian Soffio brutale
Traditional Chinese (Taiwan) 獸亂吐息
Portuguese Sopro brutal

See also[ | ]

Advertisement