Sylgr | |
---|---|
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Weapon type | ![]() ![]() ![]() ![]() |
Might | 14 |
Range | 2 |
Required | Silver Dagger |
SP | 400 |
Exclusive? | Yes |
String ID | SID_シュルグ
|
Description | Grants Spd+3. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Notes[ | ]
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and
Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as
Bonuses and
Penalties, will affect the outcome.
- Temporary buffs and temporary debuffs from skills such as Death Blow and
- The stat increase that can be applied by Sylgr is considered a temporary buff.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- The stat decrease that can be applied by Sylgr is considered a
Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
Penalties for their first action.
- If the unit also has
Grand Strategy, any
Penalties will remain active until the start of that unit's next phase.
- If the unit also has
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
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— | Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd. Effect:【Dagger 7】 Inflicts Atk/Spd/Def/Res-X on foes within 3 spaces of unit during combat (X = the greater of unit's current bonus or foe's current penalty on each stat). Calculates each stat penalty independently. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 to unit during combat. |
Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. Inflicts Atk/Spd/Def/Res-X on foes within 3 spaces of unit during combat (X = the greater of unit's current bonus or foe's current penalty on each stat). Calculates each stat penalty independently. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 to unit during combat. |
400 SP, ![]() ![]() |
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+2 HP, +1 Mt | Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd. Effect:【Dagger 7】 |
Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 SP, ![]() ![]() |
![]() |
+2 HP, +2 Spd | Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd. Effect:【Dagger 7】 |
Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 SP, ![]() ![]() |
![]() |
+2 HP, +3 Def | Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd. Effect:【Dagger 7】 |
Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 SP, ![]() ![]() |
![]() |
+2 HP, +3 Res | Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd. Effect:【Dagger 7】 |
Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 SP, ![]() ![]() |
Notes[ | ]
- The damage boosting effect of Sylgr ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as
Gust,
Atk/Spd Excel, and
Dodge.
- A foe equipped with
Embla's Ward,
Múspellflame,
Niðavellir Axiom,
Gold Perfection, or
Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- A foe equipped with
- The stat decrease that can be applied by Sylgr is considered a temporary debuff.
- The stat decreasing effect of Sylgr will activate if the unit receives
Bonuses.
- The stat decreasing effect will not be negated nor reduced if the unit receives
Penalties.
- The stat decreasing effect will be negated if the unit is affected by
Panic (and not affected by
Null Panic), or the unit has their
Bonuses removed by a source of positive status effect neutralization.
- The stat decreasing effect of Sylgr will activate if the unit receives
- The stat decrease that can be applied by Sylgr is considered a temporary debuff.
- The stat decreasing effect of Sylgr will activate if the foe receives
Penalties.
- The stat decreasing effect will not be negated nor reduced if the foe receives
Bonuses.
- If the foe is affected by
Panic (and not affected by
Null Panic), Sylgr will utilize the total
Penalty within each stat during calculation.[1]
- The stat decreasing effect of Sylgr will stack with the temporary buffs from
Neutralize Penalties or sources of penalty neutralization.
- The stat decreasing effect will be negated if the foe has their
Penalties removed by a source of negative status effect neutralization.
- The stat decreasing effect of Sylgr will activate if the foe receives
- The effect of Sylgr will not apply if an ally enters combat and the user is inflicted with
Time's Grip, the ally is inflicted with
Feud, or the ally is in combat against a foe with skills such as
Impenetrable Void and
C Feud 3.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Dagger 5 ![]() | Steel Dagger 5 ![]() | Silver Dagger 5 ![]() | Sylgr 5 ![]() |
In other languages[ | ]
Language | Name |
---|---|
Japanese | シュルグ |
German | Sylgr |
Spanish (Europe) | Sylgr |
Spanish (Latin America) | Sylgr |
French | Sylgr |
Italian | Sylgr |
Traditional Chinese (Taiwan) | 休爾格 |
Portuguese | Sylgr |