Fire Emblem Heroes Wiki
Fire Emblem Heroes Wiki
Advertisement
Imbued Koma
Weapon Imbued Koma
Weapon type Blue Tome
Might 14
Range 2
Required Shine
SP 400
Exclusive? Yes
String ID SID_神宿りの独楽
Description Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+5 during combat and foe cannot make a follow-up attack.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Combat effects
Temporary buffs Atk/Spd/Def/Res+5Unit UnitSpecial is ready
at start of combat
Prevent Follow-up Prevent follow-upFoe Foe
Attack Plus W Refined weapon
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Combat effects
Temporary buffs Atk/Spd/Def/Res+5Unit UnitSpecial is ready
at start of combat
Prevent Follow-up Prevent follow-upFoe Foe
Damage reduction Reduces damage by X%
X = 20% of Unit Unit's Def
Unit Unit
Imbued Koma W Skill refine effects
Combat effects
Temporary buffs Atk/Spd/Def/Res+4Unit UnitUnit Unit is
within 3 spaces
of an Ally Ally
Guard Special cooldown charge -1
Reduce Deep Wounds Reduces the effect of
Status Effect Deep Wounds Deep Wounds by 50%
Damage Boost Boosts damage by X%
X = 15% of Unit Unit's Def per
Unit Unit's offensive Special

Notes[ | ]

  • The stat increase that can be applied by Imbued Koma is considered a temporary buff.
  • Imbued Koma can prevent the foe from making a standard follow-up attack.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Imbued Koma W Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Special is ready, grants Atk/Spd/Def/Res+5 to unit, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers, unit deals damage = 15% of unit's Def.
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Special is ready, grants Atk/Spd/Def/Res+5 to unit, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers, unit deals damage = 15% of unit's Def.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +2 HP, +1 Mt Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Special is ready, grants Atk/Spd/Def/Res+5 to unit, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +2 HP, +2 Spd Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Special is ready, grants Atk/Spd/Def/Res+5 to unit, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +2 HP, +3 Def Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Special is ready, grants Atk/Spd/Def/Res+5 to unit, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +2 HP, +3 Res Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Special is ready, grants Atk/Spd/Def/Res+5 to unit, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

List of owners[ | ]

UnitSkill chain
Alfonse Askran Duo Face FC
Light
★
Ellight
★
Shine
★
Imbued Koma
★

In other languages[ | ]

Language Name
Japanese 神宿りの独楽
German Mächtiger Kreisel
Spanish (Europe) Koma totémica
Spanish (Latin America) Koma totémica
French Koma divin
Italian Koma divina
Traditional Chinese (Taiwan) 神宿陀螺
Portuguese Koma imbuído

See also[ | ]

Advertisement