Quieting Claw | ||
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Move type | ||
Weapon type | ||
Might | 14 | |
Range | 1 | |
Required | Adult (Flier) | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_刃の葬り手の爪
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Numeric ID | 3962
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Description [Collapse] |
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Exposure】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on nearest foe and foes within 2 spaces of them through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def-X on foe (X = number of foes within 2 spaces of target with Bonuses or Penalties active on them, excluding target, × 3, + 4; max 10), deals Y damage (Y = total number of Bonuses and Penalties active on foe and any foe within 2 spaces of foe, excluding stat bonuses and stat penalties, x 3; excluding when dealing damage with an area-of-effect Special), reduces damage from attacks by 40%, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit. | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Exposure】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on nearest foe and foes within 2 spaces of them through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def-X on foe (X = number of foes within 2 spaces of target with Bonuses or Penalties active on them, excluding target, × 3, + 4; max 10), deals Y damage (Y = total number of Bonuses and Penalties active on foe and any foe within 2 spaces of foe, excluding stat bonuses and stat penalties, x 3; excluding when dealing damage with an area-of-effect Special), reduces damage from attacks by 40%, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit. 【Exposure】 Foe's attacks deal +10 damage. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Permanent effects | ||
Accelerates Special trigger | Unit | — |
Atk+2 | Unit is transformed | |
Status effects | ||
Spd/Def-7 | Nearest Foes & Foes within 2 spaces of those Foes | At start of turn if Unit's HP ≥ 25% |
Exposure | ||
Neutralizes non-Special "unit survives with 1 HP" effects | ||
Mobility increased | Unit | At start of turn if Unit is transformed |
Map effects | ||
Unit Transforms (reverts if conditions not met) | Unit | At start of turn if Unit is adjacent to only Dragon/Beast Allies or not adjacent to any Ally |
Combat effects | ||
Atk/Spd/Def/Res+5 | Unit | Unit's HP ≥ 25% at start of combat |
Boosts damage by X X = 3 x Status effects on Target & Foes within 2 spaces of Target (exc. Bonuses & Penalties) | ||
Reduces damage by 40% from Foe's attacks | ||
Atk/Spd/Def/Res-X (max: 10) X = 3 x Foes within 2 spaces of Target with a status effect, +4 (excluding Target) | Foe | |
Reduces the effect of "Reduces damage by X%" by 50% |
Notes[ | ]
- The stat decrease that can be applied by Quieting Claw is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- Quieting Claw applies the Exposure status effect.
- The damage boosting effect is a flat +10 damage that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, Gold Perfection, or Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Quieting Claw applies the Neutralizes non-Special "unit survives with 1 HP" effects status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Neutralizes non-Special "unit survives with 1 HP" effects for their first action.
- Neutralizes non-Special "unit survives with 1 HP" effects will neutralize non-Special "unit survives with 1 HP" effects from Specials such as Circlet of Balance.
- Neutralizes non-Special "unit survives with 1 HP" effects will not neutralize Special "unit survives with 1 HP" effects such as Miracle or Life Unending.
- For more information, see Damage calculation.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Neutralizes non-Special "unit survives with 1 HP" effects for their first action.
- The stat increase that can be applied by Quieting Claw is considered a temporary buff.
- The stat decrease that can be applied by Quieting Claw is considered a temporary debuff.
- The temporary debuffs of Quieting Claw will activate if the foes within 2 spaces of target receives a 【Bonus】 and/or a 【Penalty】.
- The temporary debuffs will be negated if the foes within 2 spaces of target does not receive a 【Bonus】 or a 【Penalty】, or the foes within 2 spaces of target has their 【Bonus】 and/or 【Penalty】 removed by a source of status effect neutralization.
- For more information, see Status effects.
- The damage boosting effect ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, Gold Perfection, or Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The damage boost of Quieting Claw will activate if the foes within 2 spaces of target receives a 【Bonus】 and/or a 【Penalty】 (excluding Bonuses and Penalties).
- The damage boost will be negated if the foes within 2 spaces of target does not receive a 【Bonus】 or a 【Penalty】 (excluding Bonuses and Penalties), or the foes within 2 spaces of target has their 【Bonus】 and/or 【Penalty】 removed by a source of status effect neutralization.
- For more information, see Status effects.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- When equipped with skills such as Beast or Beast Passives, a Beast unit will transform out of combat on turn 1 regardless of whether any transformation conditions are met such as from user's weapon or effects that add transformation conditions.
- Skills such as Beast or Beast Passives will also keep the unit from reverting from their Beast form.
- Quieting Claw applies the Mobility increased status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Mobility increased is acquired during the enemy phase, it will disappear when the next player phase begins.
- Mobility increased does not stack with Gallop, only the highest movement boosting value will be applied.
- Gravity and Stall will negate the effects of Mobility increased.
- The Atk+2 granted by Quieting Claw when the user transforms is considered a stat boost, not a 【Bonus】 effect.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the Mobility increased and stat boosting effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Hatchling (Flier) 5 | Fledgling (Flier) 5 | Adult (Flier) 5 | Quieting Claw 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 刃の葬り手の爪 |
German | Todesklaue |
Spanish (Europe) | Garra silenciadora |
Spanish (Latin America) | Garra cruel |
French | Griffe funeste |
Italian | Artiglio fatale |
Traditional Chinese (Taiwan) | 刀刃的葬送者之爪 |
Portuguese | Garra cerceadora |