Fimbulvetr | ||
---|---|---|
Weapon type | ||
Might | 14 | |
Range | 2 | |
Required | Thoron | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_フィンブル
| |
Description [Collapse] |
Grants Res+3. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. | Grants Res+3. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Notes[ | ]
- The temporary buffs and penalty neutralization effects of Fimbulvetr will activate if the unit wielding it receives a 【Penalty】.
- The temporary buffs and penalty neutralization effects will not be negated if the unit wielding it receives a 【Bonus】.
- If the unit wielding it does not receive a 【Penalty】, or has their 【Penalty】 removed by a source of negative status effect neutralization, the temporary buffs and penalty neutralization effects will be negated.
- For more information, see Status effects.
- Fimbulvetr can neutralize Penalties.
- Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from Fimbulvetr do not stack with temporary buffs from effects such as Grand Strategy and Atk/Spd Unity, only temporary buffs from Fimbulvetr will apply.
- The stat increase that can be applied by Fimbulvetr is considered a temporary buff.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
— | Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts Atk/Res-X on foe during combat (X = 10 - foe's max Special cooldown count value × 2; min 2; if foe does not have a Special skill, penalty = 2). If unit is within 3 spaces of support partner, unit makes a guaranteed follow-up attack during combat. |
Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts Atk/Res-X on foe during combat (X = 10 - foe's max Special cooldown count value × 2; min 2; if foe does not have a Special skill, penalty = 2). If unit is within 3 spaces of support partner, unit makes a guaranteed follow-up attack during combat. |
400 SP, 500, 200 | |
+2 HP, +1 Mt | Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. | Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 SP, 500, 200 | |
+2 HP, +2 Spd | Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. | Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 SP, 500, 200 | |
+2 HP, +3 Def | Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. | Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 SP, 500, 200 | |
+2 HP, +3 Res | Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. | Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 SP, 500, 200 |
Notes[ | ]
- The stat decrease that can be applied by Fimbulvetr is considered a temporary debuff.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Fimbulvetr.
- The guaranteed follow-up of Fimbulvetr will only activate if the unit has their Ally Support partner deployed on the map.
- Skills such as Queensblade or Breezy Spear will prevent Ally Support effects from triggering during combat.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Thunder 4 | Elthunder 4 | Thoron 4 | Fimbulvetr 5 |
Trivia[ | ]
- In Norse mythology, Fimbulvetr is the three-year-long harsh winter that precedes Ragnarök.
In other languages[ | ]
Language | Name |
---|---|
Japanese | フィンブル |
German | Fimbulwinter |
Spanish (Europe) | Fimbulvetr |
Spanish (Latin America) | Fimbulvetr |
French | Fimbulvetr |
Italian | Fimbulvetr |
Traditional Chinese (Taiwan) | 芬布爾 |
Portuguese | Fimbulvetr |