Tiger Spirit | ||
---|---|---|
Weapon type | ||
Might | 14 | |
Range | 2 | |
Required | Rexcalibur | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_虎神・寅
| |
Numeric ID | 2661
| |
Description [ExpandCollapse] |
Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat, and also, after combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target. | Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat, and also, after combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on target into penalties through its next action. |
Notes[ | ]
- The stat increase that can be applied by Tiger Spirit is considered a temporary buff.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- Tiger Spirit applies the Panic status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Panic for their first action.
- Panic does not convert Bonuses into Penalties, it changes the value of existing Bonuses from positive to negative.
- If the affected unit does not have Bonuses or the affected unit has Null Panic, Panic has no effect, but can still be used to trigger skills that require a 【Penalty】 such as Atk/Spd Catch 4 and Gainful Bow+.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Wind 3 | Elwind 3 | Rexcalibur 3 | Tiger Spirit 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 虎神・寅 |
German | Tigergeist |
Spanish (Europe) | Espíritu tigre |
Spanish (Latin America) | Espíritu tigre |
French | Esprit tigre |
Italian | Spirito tigre |
Traditional Chinese (Taiwan) | 虎神・寅 |
Portuguese | Espírito de tigre |