Name | Cooldown | Description [Collapse]
|
SP | Required | |
---|---|---|---|---|---|
Aether's Path | 4 | When Special triggers, boosts damage by 75% of the greater of foe's Spd or Def and restores 50% of unit's maximum HP. Neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces the effect of【Deep Wounds】by 50%, neutralizes effects that prevent unit's counterattacks, and reduces damage from attacks by X% during combat (X = 50 - current Special cooldown count value × 10, but if unit's Special triggered during this combat, X = 50). |
When Special triggers, boosts damage by 75% of the greater of foe's Spd or Def and restores 50% of unit's maximum HP. Neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces the effect of【Deep Wounds】by 50%, neutralizes effects that prevent unit's counterattacks, and reduces damage from attacks by X% during combat (X = 50 - current Special cooldown count value × 10, but if unit's Special triggered during this combat, X = 50). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
500 | Sol Luna |
This skill can only be equipped by its original unit. |
* Unused restrictions: Cannot use:
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Combat effects | ||
Boosts damage by X% X = 75% of the greater of Foe's Spd/Def | Unit | Special triggers |
Recover X HP X = 50% of Unit's max HP | ||
Neutralizes "Special cooldown charge -1" | — | |
Reduces the effect of Deep Wounds by 50% | ||
Neutralizes "Cannot counterattack" | ||
Reduces damage by X% X = 50 - Unit's current Special CD x 10* from Foe's attacks |
* If Unit triggered special, X is treated as 50.
Notes[ | ]
- Aether's Path has the same effect as Null C-Disrupt 3.
- The Special damage boosting effect of Aether's Path can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, Gold Perfection, or Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Aether's Path's healing effect will be reduced by 50% if the user is prevented from recovering HP during combat from effects such as Fatal Smoke 4, Incurable+, or Deep Wounds.
- The 【Deep Wounds】 reduction effect only applies to HP recovery during combat.
- The 【Deep Wounds】 reduction effect applies to the Deep Wounds status effect and the "Foe cannot recover HP during or after combat." effect of skills such as Fatal Smoke 4 and Incurable+.
- The 【Deep Wounds】 reduction effect also works for other HP recovery effects during combat, even for effects from allies such as Breath of Life 4.
- The 【Deep Wounds】 reduction effect only applies to HP recovery during combat.
- Aether's Path will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Aether's Path will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- Effects that are neutralized by Aether's Path:
- Effects active on the foe that prevent the unit's counterattack such as Windsweep 3 and Dazzling Shift.
- Effects active on the user that prevent their counterattack, such as Firesweep S+ and Counterattacks disrupted.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Special "reduces damage by X%" effects cannot be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain | ||
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Daylight 5 | Sol 5 | Aether's Path 5 |
In other languages[ | ]
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Japanese | ???
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German | ???
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Spanish (Europe) | ???
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Spanish (Latin America) | ???
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French | ???
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Italian | ???
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Traditional Chinese (Taiwan) | ???
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Portuguese | ???
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