For more information from the Pokémon Wiki, see May.
May and Mudkip/Marshtomp/Swampert are a Water-type sync pair who have been available since 1/14/21.
Their expanded sync grid has also been available since 1/14/21.
May's 6★ EX has also been available since 1/14/21.
Voice Actors[]
English | Japanese |
---|---|
Deneen Melody | Ai Nonaka |
How to Obtain[]
Sync Pair Scout | |
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Any Sync Pair Scout After Debut Banner | |
Featured In | Availability |
May Spotlight Scout | 1/14/21 - 2/1/21 |
May Spotlight Scout x6! Limit 3! | 1/14/21 - 2/1/21 |
May and Brendan Spotlight Scout | 4/8/21 - 4/22/21 |
Hoenn 5★-Guaranteed Scout | 6/2/21 - 6/21/21 |
5★-Guaranteed Hoenn Special Scout | 7/29/22 - 8/28/22 |
Ticket Scout | |
Featured In | Availability |
5★-Guaranteed Ticket Scout | Since 8/28/21 |
5★-Guaranteed Hoenn Ticket Scout | Since 10/18/21 |
Pokémon[]
Mudkip |
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Marshtomp |
Swampert |
Mega Swampert |
Weakness |
Stats[]
Mudkip (5★ Potential) | |||||
---|---|---|---|---|---|
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
109 | 12 | 12 | 24 | 12 | 16 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
605 | 244 | 185 | 281 | 185 | 180 |
Marshtomp (5★ Potential) | |||||
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
126 | 16 | 15 | 30 | 15 | 19 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
642 | 248 | 188 | 302 | 188 | 183 |
Swampert/Mega Swampert (5★ Potential) | |||||
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
152 | 23 | 21 25 |
40 47 |
21 | 25 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
705 | 255 | 194 232 |
322 386 |
194 | 189 |
Moves[]
Passive Skills[]
Raging Rain 3 |
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Powers up the user's moves when the weather is rainy. |
Racing Rain 2 |
Quickly charges the move gauge when the weather is rainy. |
Dizzying Power |
The more the target's accuracy is lowered, the more it powers up the user's moves. |
Raging Rain 5 |
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Powers up the user's moves when the weather is rainy. |
Racing Rain 4 |
Quickly charges the move gauge when the weather is rainy. |
Dizzying Power |
The more the target's accuracy is lowered, the more it powers up the user's moves. |
Theme Skills[]
Water Tech | |
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Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises allies' Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Level 2 | Raises allies' Attack and Sp. Atk by 16 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 16. |
Level 3 | Raises allies' Attack and Sp. Atk by 20 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 20. |
Level 4 | Raises allies' Attack and Sp. Atk by 24 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 24. |
Hoenn Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Main Character Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Space Cadet Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Contest Lover Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
---|---|---|---|---|
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Earth Power: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Earth Power: Power +2 | Earth Power: Power ↑ +2 | 3 | 36 | 1 |
Earth Power: Power +2 | Earth Power: Power ↑ +2 | 3 | 36 | 1 |
Earth Power: Power +2 | Earth Power: Power ↑ +2 | 3 | 36 | 1 |
Earth Power: Power +2 | Earth Power: Power ↑ +2 | 3 | 36 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Muddy Water: Accuracy +5 | Muddy Water: Accuracy ↑ +5 | 4 | 48 | 1 |
Muddy Water: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Muddy Water: Power +3 | Muddy Water: Power ↑ +3 | 4 | 48 | 1 |
Muddy Water: Power +3 | Muddy Water: Power ↑ +3 | 4 | 48 | 1 |
Muddy Water: Power +3 | Muddy Water: Power ↑ +3 | 4 | 48 | 1 |
Rain Dance: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Ready for This?: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Dire Rain 1 | Critical hits land more easily when the user's attack move is used while the weather is rainy. | 8 | 96 | 2 |
Earth Power: Power +2 | Earth Power: Power ↑ +2 | 3 | 36 | 2 |
Earth Power: Power +2 | Earth Power: Power ↑ +2 | 3 | 36 | 2 |
Hide and Sync | The more the target's accuracy is lowered, the more it powers up the user's sync move. | 8 | 96 | 2 |
Muddy Water: Accuracy +5 | Muddy Water: Accuracy ↑ +5 | 4 | 48 | 2 |
Muddy Water: Power +3 | Muddy Water: Power ↑ +3 | 4 | 48 | 2 |
Muddy Water: Power +3 | Muddy Water: Power ↑ +3 | 4 | 48 | 2 |
Rain Dance: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sand Shelter | Protects the user from damage from a sandstorm. | 4 | 48 | 2 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Best Buddy Muddy Water: Power +25 | Best Buddy Muddy Water: Power ↑ +25 | 5 | 60 | 3 |
Best Buddy Muddy Water: Power +25 | Best Buddy Muddy Water: Power ↑ +25 | 5 | 60 | 3 |
Defense +20 | Defense +20 | 7 | 84 | 3 |
Earth Power: Surging Sand 5 | Powers up the user's moves during a sandstorm. | 10 | 120 | 3 |
HP +30 | HP +30 | 7 | 84 | 3 |
Inclement Intellect 6 | Has a chance (70%) of raising the user's Sp. Atk by one stat rank when its attack move is successful while the weather is rainy. | 10 | 120 | 3 |
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 10 | 120 | 3 |
Power Reserves 4 | Powers up the user's moves when in a pinch. | 10 | 120 | 3 |
Refreshing Rain 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | 10 | 120 | 3 |
Speed +20 | Speed +20 | 7 | 84 | 3 |