For more information from the Pokémon Wiki, see Leon (Galar).
Sygna Suit Leon and Eternatus are a Dragon-type sync pair who have been available since 8/12/21.
Their expanded sync grid has also been available since 8/12/21. New tiles were added on 1/16/24.
Sygna Suit Leon's 6★ EX has also been available since 8/12/21. Their EX role has been available since 10/7/24.
Voice Actors[]
English | Japanese |
---|---|
Cedric Williams | Takahiro Sakurai |
How to Obtain[]
Sync Pair Scout (Limited-Time) | |
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Featured In | Availability |
Sygna Suit Leon Poké Fair Scout | 8/12/21 - 9/16/21 |
Triple Feature Poké Fair Scout | 1/16/24 - 2/1/24 |
Triple Feature Poké Fair Scout C | 10/7/24 - 10/25/24 |
Presents! Limit 1! Triple Feature Poké Fair Scout C | 10/7/24 - 10/25/24 |
Pokémon[]
Eternatus |
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Weakness |
Stats[]
Eternatus (5★ Potential) | |||||
---|---|---|---|---|---|
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
95 | 12 | 10 | 23 | 10 | 29 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
737 | 244 | 132 | 346 | 132 | 390 |
Moves[]
Passive Skills[]
Lucky Seven 4 |
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Has a chance (50%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. |
MAX Damage Guard |
Applies the Damage Guard next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) |
Ramming Speed |
The more the user's Speed is raised, the more it powers up the user's moves. |
Theme Skills[]
Dragon Strike | |
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Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises allies' Attack and Sp. Atk by 15 when using Dragon-type attacks. |
Level 2 | Raises allies' Attack and Sp. Atk by 20 when using Dragon-type attacks. |
Level 3 | Raises allies' Attack and Sp. Atk by 25 when using Dragon-type attacks. |
Level 4 | Raises allies' Attack and Sp. Atk by 30 when using Dragon-type attacks. |
Galar Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 8. |
Sygna Suit Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 7. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 9. |
Battle Facility Foe Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 8. |
Free Spirit Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 7. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 9. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
---|---|---|---|---|
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Dire Hit +: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Dynamax Cannon: Power +2 | Dynamax Cannon: Power ↑ +2 | 4 | 48 | 1 |
Dynamax Cannon: Power +2 | Dynamax Cannon: Power ↑ +2 | 4 | 48 | 1 |
Eternal Power!: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
X Speed +: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 2 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Dire Hit +: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Dynamax Cannon: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Dynamax Cannon: Power +2 | Dynamax Cannon: Power ↑ +2 | 4 | 48 | 2 |
Dynamax Cannon: Power +2 | Dynamax Cannon: Power ↑ +2 | 4 | 48 | 2 |
Dynamax Cannon: Power +2 | Dynamax Cannon: Power ↑ +2 | 4 | 48 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 8 | 96 | 2 |
Eternal Power!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 5 | 60 | 2 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 7 | 84 | 2 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
X Speed +: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Eternabeam: Power +100 | Eternabeam: Power ↑ +100 | 8 | 96 | 3 |
Eternal Champion Dragon Beam: Power +25 | Eternal Champion Dragon Beam: Power ↑ +25 | 5 | 60 | 3 |
Eternal Champion Dragon Beam: Power +25 | Eternal Champion Dragon Beam: Power ↑ +25 | 5 | 60 | 3 |
Inertia | The more the user's Speed is raised, the more it powers up the user's sync move. | 8 | 96 | 3 |
MAX Countdown 1 | Reduces the user's sync move countdown by one after using its max move. | 8 | 96 | 3 |
MAX Slip Up 1 | Lowers the Speed of all opposing sync pairs by one stat rank after using the user's max move. | 10 | 120 | 3 |
Power Flux 3 | The fuller the move gauge when moves are selected, the more this powers up moves. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 3 |
Speed +10 | Speed +10 | 4 | 48 | 3 |
Eternal Power!: BOGO 9 | Applies the Free Move Next effect to the user when its move is successful. | 9 | 108 | 4 |
T-Move: Special Boost ↑1 9 | Increases the user's Special Moves ↑ Next effect by one rank when its Trainer uses a move. | 10 | 120 | 4 |
MAX Countdown 2 | Reduces the user's sync move countdown by two after using its max move. | 10 | 120 | 5 |
Max Move Hit: 7 Stats ↓ 9 | Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's max move targeting an opponent is successful. | 10 | 120 | 5 |