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For more information from the Pokémon Wiki, see Leon (Galar).


Sygna Suit Leon and Eternatus are a Dragon-type sync pair who have been available since 8/12/21.

Their expanded sync grid has also been available since 8/12/21. New tiles were added on 1/16/24.

Sygna Suit Leon's 6★ EX has also been available since 8/12/21. Their EX role has been available since 10/7/24.

Type
Dragon
Potential
★★★★★☆
Role
SpecialStrike
Special Strike
EX Role
Support
Support
Sygna Suit Leon
Leon's feeling keenly mystical in his new sygna suit. He is on a journey to find new strength and possibilities for his future along with his powerful partner, Eternatus.
Eternatus
It was inside a meteorite that fell 20,000 years ago. There seems to be a connection between this Pokémon and the Dynamax phenomenon.

Voice Actors[]

English Japanese
Cedric Williams Takahiro Sakurai

How to Obtain[]

Sync Pair Scout (Limited-Time)
Featured In Availability
Sygna Suit Leon Poké Fair Scout 8/12/21 - 9/16/21
Triple Feature Poké Fair Scout 1/16/24 - 2/1/24
Triple Feature Poké Fair Scout C 10/7/24 - 10/25/24
Presents! Limit 1! Triple Feature Poké Fair Scout C 10/7/24 - 10/25/24

Pokémon[]

Eternatus
Eternatus
Weakness
Ground

Stats[]

Eternatus (5★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
95 12 10 23 10 29
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
737 244 132 346 132 390

Moves[]

Dynamax Cannon Dragon
MGBarMGBarMGBarMGBar
Category: Special Special
Base Power: 144
Max Power: 172
Accuracy: 100
Target: An opponent
This attack's power increases 50% when the target has a sync buff.
DireHit+
Dire Hit +
2 Uses
Category: Status Status
Target: Self
Raises the user's critical-hit rate by two stat ranks.
XSpeed+
X Speed +
2 Uses
Category: Status Status
Target: Self
Raises the user's Speed by three stat ranks.
Eternal Power!
2 Uses
Category: Status Status
Target: Self
Reduces the user's sync move countdown by one. Raises the user's Sp. Atk by three stat ranks. Applies the Supereffective ↑ Next effect to the user. Lowers the user's Sp. Def by one stat rank.
SyncMoveIcon
Sync Move
Eternal Champion Dragon Beam Dragon
Category: Special Special
Base Power: 250
Max Power: 300
Target: An opponent
No additional effect.

MaxMoveIcon
Eternabeam Dragon
1 Use
Category: Special Special
Base Power: 400
Max Power: 480
Target: An opponent
Charges the user's move gauge by three for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by three instead.

Passive Skills[]

Lucky Seven 4
Has a chance (50%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful.
MAX Damage Guard
Applies the Damage Guard next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
Ramming Speed
The more the user's Speed is raised, the more it powers up the user's moves.

Theme Skills[]

Dragon Strike
Conditions
Form a team with two or more sync pairs that share the same type.
Effects
Level 1 Raises allies' Attack and Sp. Atk by 15 when using Dragon-type attacks.
Level 2 Raises allies' Attack and Sp. Atk by 20 when using Dragon-type attacks.
Level 3 Raises allies' Attack and Sp. Atk by 25 when using Dragon-type attacks.
Level 4 Raises allies' Attack and Sp. Atk by 30 when using Dragon-type attacks.
Galar Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 8.
Sygna Suit Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 5.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 7.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 9.
Battle Facility Foe Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 8.
Free Spirit Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 5.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 7.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 9.

Sync Grid[]

Tile Effect Energy Cost Sync Orb Cost Move Level Required
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Dire Hit +: Move Gauge Refresh 4 Has a chance (50%) of charging the user's move gauge by one when a move is successful. 5 60 1
Dynamax Cannon: Power +2 Dynamax Cannon: Power ↑ +2 4 48 1
Dynamax Cannon: Power +2 Dynamax Cannon: Power ↑ +2 4 48 1
Eternal Power!: Move Gauge Refresh 4 Has a chance (50%) of charging the user's move gauge by one when a move is successful. 5 60 1
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +10 Speed +10 4 48 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
X Speed +: Move Gauge Refresh 4 Has a chance (50%) of charging the user's move gauge by one when a move is successful. 5 60 1
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 2
Defense +10 Defense +10 4 48 2
Dire Hit +: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Dynamax Cannon: Move Gauge Refresh 4 Has a chance (50%) of charging the user's move gauge by one when a move is successful. 5 60 2
Dynamax Cannon: Power +2 Dynamax Cannon: Power ↑ +2 4 48 2
Dynamax Cannon: Power +2 Dynamax Cannon: Power ↑ +2 4 48 2
Dynamax Cannon: Power +2 Dynamax Cannon: Power ↑ +2 4 48 2
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 8 96 2
Eternal Power!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 5 60 2
Flameproof Prevents the user from getting burned. 5 60 2
Hunter's Instinct The more the target's Speed is lowered, the more it powers up the user's moves. 7 84 2
Stalwart Sp. Def cannot be lowered. 5 60 2
Unflappable Prevents the user from flinching. 5 60 2
X Speed +: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Eternabeam: Power +100 Eternabeam: Power ↑ +100 8 96 3
Eternal Champion Dragon Beam: Power +25 Eternal Champion Dragon Beam: Power ↑ +25 5 60 3
Eternal Champion Dragon Beam: Power +25 Eternal Champion Dragon Beam: Power ↑ +25 5 60 3
Inertia The more the user's Speed is raised, the more it powers up the user's sync move. 8 96 3
MAX Countdown 1 Reduces the user's sync move countdown by one after using its max move. 8 96 3
MAX Slip Up 1 Lowers the Speed of all opposing sync pairs by one stat rank after using the user's max move. 10 120 3
Power Flux 3 The fuller the move gauge when moves are selected, the more this powers up moves. 10 120 3
Sharp Entry 1 Raises the user's critical-hit rate by one stat rank when it enters a battle. 10 120 3
Sp. Def +10 Sp. Def +10 4 48 3
Speed +10 Speed +10 4 48 3
Eternal Power!: BOGO 9 Applies the Free Move Next effect to the user when its move is successful. 9 108 4
T-Move: Special Boost ↑1 9 Increases the user's Special Moves ↑ Next effect by one rank when its Trainer uses a move. 10 120 4
MAX Countdown 2 Reduces the user's sync move countdown by two after using its max move. 10 120 5
Max Move Hit: 7 Stats ↓ 9 Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's max move targeting an opponent is successful. 10 120 5
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