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For more information from the Pokémon Wiki, see Candice.


Candice and Froslass are an Ice-type sync pair who have been available since 8/28/22.

Their expanded sync grid has also been available since 8/28/22.

Candice's 6★ EX has been available since 3/29/23.

Type
Ice
Potential
★★★★☆☆
Role
SpecialStrike
Special Strike
Candice
This passionate Gym Leader has a fixation on focus. However, she sometimes wonders if she should play it cooler as an Ice-type Pokémon user.
Froslass
It freezes hikers who have come to climb snowy mountains and carries them back to its home. It only goes after men it thinks are handsome.

Voice Actors[]

English Japanese
Ryan Bartley Shiori Sakurai

How to Obtain[]

Shop: Exchange Items
Featured In Availability
Battle Points Since 8/28/22

Pokémon[]

Froslass Female
Froslass
Weakness
Steel

Stats[]

Froslass (4★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
104 13 7 13 10 18
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
550 229 116 268 119 275

Moves[]

Blizzard Ice
MGBarMGBarMGBar
Category: Special Special
Base Power: 126
Max Power: 151
Accuracy: 70
Target: All opponents
Never misses during a hailstorm. Has a chance (10%) of leaving the target frozen.
DireHit+
Dire Hit +
2 Uses
Category: Status Status
Target: Self
Raises the user's critical-hit rate by two stat ranks.
Hail Ice
MGBarMGBar
2 Uses
Category: Status Status
Target: Entire field
Causes a hailstorm.
Get Ready!
2 Uses
Category: Status Status
Target: Self
Raises the user's Sp. Atk by two stat ranks. Raises the user's accuracy by one stat rank. Raises the user's evasiveness by two stat ranks during a hailstorm.
SyncMoveIcon
Sync Move
Spine-Chilling Frost Beam Ice
Category: Special Special
Base Power: 250
Max Power: 300
Target: An opponent
No additional effect.

Passive Skills[]

Invigorating Hail 5
Powers up the user's moves during a hailstorm.
Hasty Hail 2
Quickly charges the move gauge during a hailstorm.
Snow Shelter
Protects the user from damage from a hailstorm.

Theme Skills[]

Ice Strike
Conditions
Form a team with two or more sync pairs that share the same type.
Effects
Level 1 Raises allies' Attack and Sp. Atk by 15 when using Ice-type attacks.
Level 2 Raises allies' Attack and Sp. Atk by 20 when using Ice-type attacks.
Level 3 Raises allies' Attack and Sp. Atk by 25 when using Ice-type attacks.
Level 4 Raises allies' Attack and Sp. Atk by 30 when using Ice-type attacks.
Sinnoh Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 8.
Gym Leader Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 8.
Pigtails Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 5.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 7.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 9.
Battleground Foe Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 5.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 7.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 9.

Sync Grid[]

Tile Effect Energy Cost Sync Orb Cost Move Level Required
Antifreeze Prevents the user from becoming frozen. 5 60 1
Blizzard: Accuracy +5 Blizzard: Accuracy ↑ +5 3 36 1
Blizzard: Power +3 Blizzard: Power ↑ +3 3 36 1
Blizzard: Power +3 Blizzard: Power ↑ +3 3 36 1
Blizzard: Power +3 Blizzard: Power ↑ +3 3 36 1
Blizzard: Power +3 Blizzard: Power ↑ +3 3 36 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Agile Entry 2 Raises the user's evasiveness by two stat ranks when it enters a battle. 8 96 2
Blizzard: Accuracy +15 Blizzard: Accuracy ↑ +15 7 84 2
Blizzard: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. 8 96 2
Blizzard: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Blizzard: Power +3 Blizzard: Power ↑ +3 3 36 2
Blizzard: Power +3 Blizzard: Power ↑ +3 3 36 2
Dire Hit +: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Double Down 3 Powers up the user's sync moves that are super effective. 8 96 2
Get Ready!: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Hail: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Healing Hail 1 Restores the user's HP whenever its Pokémon takes an action during a hailstorm. 8 96 2
Sp. Atk +10 Sp. Atk +10 4 48 2
Bob and Weave The more the user's evasiveness is raised, the more it powers up the user's moves. 10 120 3
Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Get Ready!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Heavy Hail 5 Powers up the user's sync move during a hailstorm. 10 120 3
Spine-Chilling Frost Beam: Power +25 Spine-Chilling Frost Beam: Power ↑ +25 5 60 3
Spine-Chilling Frost Beam: Power +25 Spine-Chilling Frost Beam: Power ↑ +25 5 60 3
Spine-Chilling Frost Beam: Power +25 Spine-Chilling Frost Beam: Power ↑ +25 5 60 3
Spine-Chilling Frost Beam: Power +25 Spine-Chilling Frost Beam: Power ↑ +25 5 60 3
Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. 10 120 3
Superduper Effective 2 Powers up moves that are super effective. 8 96 3
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