For more information from the Pokémon Wiki, see Maylene.
Maylene and Meditite/Medicham are a Fighting-type sync pair who have been available since 8/29/19.
Their expanded sync grid has been available since 2/25/23.
Maylene's 6★ EX has not been available yet.
Voice Actors[]
English | Japanese |
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Erica Lindbeck | Akiha Matsui |
How to Obtain[]
Sync Pair Scout | |
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Any Sync Pair Scout |
Pokémon[]
Meditite ![]() |
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Medicham ![]() |
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Weakness |
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Stats[]
Meditite (3★ Potential) | |||||
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Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
100 | 16 | 13 | 8 | 13 | 11 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
538 | 138 | 203 | 131 | 203 | 266 |
Medicham (3★ Potential) | |||||
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
115 | 20 | 17 | 10 | 17 | 15 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
591 | 142 | 207 | 133 | 207 | 272 |
Moves[]
Passive Skills[]
On the Ropes 3 |
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Reduces damage when the user is hit by a physical attack move while in a pinch. |
Theme Skills[]
Fighting Support | |
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Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises the maximum HP of all allied sync pairs by 30. |
Level 2 | Raises the maximum HP of all allied sync pairs by 40. |
Level 3 | Raises the maximum HP of all allied sync pairs by 50. |
Level 4 | Raises the maximum HP of all allied sync pairs by 60. |
Sinnoh Support | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the maximum HP of all allied sync pairs by 4. |
Level 2 | Raises the maximum HP of all allied sync pairs by 7. |
Level 3 | Raises the maximum HP of all allied sync pairs by 10. |
Level 4 | Raises the maximum HP of all allied sync pairs by 13. |
Gym Leader Support | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the maximum HP of all allied sync pairs by 4. |
Level 2 | Raises the maximum HP of all allied sync pairs by 7. |
Level 3 | Raises the maximum HP of all allied sync pairs by 10. |
Level 4 | Raises the maximum HP of all allied sync pairs by 13. |
Pokéathlete Support | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the maximum HP of all allied sync pairs by 6. |
Level 2 | Raises the maximum HP of all allied sync pairs by 9. |
Level 3 | Raises the maximum HP of all allied sync pairs by 12. |
Level 4 | Raises the maximum HP of all allied sync pairs by 15. |
Battleground Foe Support | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the maximum HP of all allied sync pairs by 6. |
Level 2 | Raises the maximum HP of all allied sync pairs by 9. |
Level 3 | Raises the maximum HP of all allied sync pairs by 12. |
Level 4 | Raises the maximum HP of all allied sync pairs by 15. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
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Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Drain Punch: Power +4 | Drain Punch: Power ↑ +4 | 3 | 36 | 1 |
Drain Punch: Power +4 | Drain Punch: Power ↑ +4 | 3 | 36 | 1 |
Drain Punch: Power +4 | Drain Punch: Power ↑ +4 | 3 | 36 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 1 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 1 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Drain Punch: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Drain Punch: Power +4 | Drain Punch: Power ↑ +4 | 3 | 36 | 2 |
Drain Punch: Power +4 | Drain Punch: Power ↑ +4 | 3 | 36 | 2 |
Gloves Off!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
HP +10 | HP +10 | 2 | 24 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Rock Smash: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 2 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 2 |
X Attack All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Barefoot High Jump Kick: Power +25 | Barefoot High Jump Kick: Power ↑ +25 | 5 | 60 | 3 |
Barefoot High Jump Kick: Power +25 | Barefoot High Jump Kick: Power ↑ +25 | 5 | 60 | 3 |
Defense +20 | Defense +20 | 7 | 84 | 3 |
Drain Punch: Superduper Effective 5 | Powers up moves that are super effective. | 7 | 84 | 3 |
Gloves Off!: Pep Rally 1 | Raises the Speed of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
Gloves Off!: Precision Pals 1 | Raises the accuracy of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
HP +30 | HP +30 | 5 | 60 | 3 |
Rock Smash: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 10 | 120 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 10 | 120 | 3 |