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For more information from the Pokémon Wiki, see Maylene.


Maylene and Meditite/Medicham are a Fighting-type sync pair who have been available since 8/29/19.

Their expanded sync grid has been available since 2/25/23.

Maylene's 6★ EX has not been available yet.

Type
Potential
★★★
Role

Support
Maylene
This young fighting genius is a Gym Leader who is always training with her Fighting-type Pokémon. She never forgets to express her gratitude to her opponents.
Meditite
Meditite undertakes mental training deep in the mountains. However, whenever it meditates, this Pokémon always loses its concentration and focus. As a result, its training never ends.
Medicham
It is said that though meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.

Voice Actors[]

English Japanese
Erica Lindbeck Akiha Matsui

How to Obtain[]

Sync Pair Scout
Any Sync Pair Scout

Pokémon[]

Meditite
Medicham
Weakness

Stats[]

Meditite (3★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
100 16 13 8 13 11
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
538 138 203 131 203 266
Medicham (3★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
115 20 17 10 17 15
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
591 142 207 133 207 272

Moves[]

Rock Smash
Category: Physical
Base Power: 46
Max Power: 55
Accuracy: 100
Target: An opponent
Has a chance (50%) of lowering the target's Defense by one stat rank.

X Attack All
2 Uses
Category: Status
Target: All allies
Raises the Attack of all allied sync pairs by two stat ranks.
Gloves Off!
2 Uses
Category: Status
Target: All allies
Raises the critical-hit rate of all allied sync pairs by one stat rank. Applies the Sure Hit Next effect to all allied sync pairs.
Drain Punch
Category: Physical
Base Power: 91
Max Power: 109
Accuracy: 100
Target: An opponent
Effect Tag: Absorbs
The more damage dealt to the target, the more this move restores the user's HP.

Sync Move
Fighting Sync Impact
Category: Physical
Base Power: 200
Max Power: 240
Target: An opponent
No additional effect.

Rock Smash
Category: Physical
Base Power: 46
Max Power: 55
Accuracy: 100
Target: An opponent
Has a chance (50%) of lowering the target's Defense by one stat rank.

X Attack All
2 Uses
Category: Status
Target: All allies
Raises the Attack of all allied sync pairs by two stat ranks.
Gloves Off!
2 Uses
Category: Status
Target: All allies
Raises the critical-hit rate of all allied sync pairs by one stat rank. Applies the Sure Hit Next effect to all allied sync pairs.
Drain Punch
Category: Physical
Base Power: 91
Max Power: 109
Accuracy: 100
Target: An opponent
Effect Tag: Absorbs
The more damage dealt to the target, the more this move restores the user's HP.

Sync Move
Barefoot High Jump Kick
Category: Physical
Base Power: 250
Max Power: 300
Target: An opponent
No additional effect.

Passive Skills[]

On the Ropes 3
Reduces damage when the user is hit by a physical attack move while in a pinch.

Theme Skills[]

Fighting Support
Conditions
Form a team with two or more sync pairs that share the same type.
Effects
Level 1 Raises the maximum HP of all allied sync pairs by 30.
Level 2 Raises the maximum HP of all allied sync pairs by 40.
Level 3 Raises the maximum HP of all allied sync pairs by 50.
Level 4 Raises the maximum HP of all allied sync pairs by 60.
Sinnoh Support
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the maximum HP of all allied sync pairs by 4.
Level 2 Raises the maximum HP of all allied sync pairs by 7.
Level 3 Raises the maximum HP of all allied sync pairs by 10.
Level 4 Raises the maximum HP of all allied sync pairs by 13.
Gym Leader Support
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the maximum HP of all allied sync pairs by 4.
Level 2 Raises the maximum HP of all allied sync pairs by 7.
Level 3 Raises the maximum HP of all allied sync pairs by 10.
Level 4 Raises the maximum HP of all allied sync pairs by 13.
Pokéathlete Support
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the maximum HP of all allied sync pairs by 6.
Level 2 Raises the maximum HP of all allied sync pairs by 9.
Level 3 Raises the maximum HP of all allied sync pairs by 12.
Level 4 Raises the maximum HP of all allied sync pairs by 15.
Battleground Foe Support
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the maximum HP of all allied sync pairs by 6.
Level 2 Raises the maximum HP of all allied sync pairs by 9.
Level 3 Raises the maximum HP of all allied sync pairs by 12.
Level 4 Raises the maximum HP of all allied sync pairs by 15.

Sync Grid[]

Tile Effect Energy Cost Sync Orb Cost Move Level Required
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Drain Punch: Power +4 Drain Punch: Power ↑ +4 3 36 1
Drain Punch: Power +4 Drain Punch: Power ↑ +4 3 36 1
Drain Punch: Power +4 Drain Punch: Power ↑ +4 3 36 1
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Rock Smash: Power +4 Rock Smash: Power ↑ +4 3 36 1
Rock Smash: Power +4 Rock Smash: Power ↑ +4 3 36 1
Rock Smash: Power +4 Rock Smash: Power ↑ +4 3 36 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Unbending Defense cannot be lowered. 5 60 1
Unflappable Prevents the user from flinching. 5 60 1
Attack +10 Attack +10 4 48 2
Drain Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Drain Punch: Power +4 Drain Punch: Power ↑ +4 3 36 2
Drain Punch: Power +4 Drain Punch: Power ↑ +4 3 36 2
Gloves Off!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
HP +10 HP +10 2 24 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Rock Smash: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Rock Smash: Power +4 Rock Smash: Power ↑ +4 3 36 2
Rock Smash: Power +4 Rock Smash: Power ↑ +4 3 36 2
X Attack All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Barefoot High Jump Kick: Power +25 Barefoot High Jump Kick: Power ↑ +25 5 60 3
Barefoot High Jump Kick: Power +25 Barefoot High Jump Kick: Power ↑ +25 5 60 3
Defense +20 Defense +20 7 84 3
Drain Punch: Superduper Effective 5 Powers up moves that are super effective. 7 84 3
Gloves Off!: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user's move is successful. 10 120 3
Gloves Off!: Precision Pals 1 Raises the accuracy of all allied sync pairs by one stat rank when the user's move is successful. 10 120 3
HP +30 HP +30 5 60 3
Rock Smash: On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 10 120 3
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 10 120 3
Sterner Stuff 2 Reduces damage when the user is hit by a physical attack move. 10 120 3
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