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For more information from the Pokémon Wiki, see Bede.


Bede and Hatterene are a Fairy-type sync pair who have been available since 6/16/22.

Their expanded sync grid has also been available since 6/16/22. New tiles were added on 1/23/23.

Bede's 6★ EX has also been available since 6/16/22. Raising Bede to 6★ EX also unlocks a song in the Jukebox, also available since 6/16/22. Their EX role has been available since 5/7/24.

Type
Fairy
Potential
★★★★★☆
Role
Tech
Tech
EX Role
Field
Field
Bede
Bede is a Gym Leader candidate from Galar with a cynical personality who calls himself one of the elite, but his heart is changing as he spends his days engulfed in pink.
Hatterene
It emits psychic power strong enough to cause headaches as a deterrent to the approach of others.

Voice Actors[]

English Japanese
Beau Bridgland Takuma Nagatsuka

How to Obtain[]

Sync Pair Scout (Limited-Time)
Featured In Availability
Bede Poké Fair Scout 6/16/22 - 7/4/22
Bede Poké Fair Scout 1/23/23 - 2/6/23
Bede Poké Fair Scout 9/22/23 - 10/6/23
Type-Exclusive Double Feature Poké Fair Scout 5/7/24 - 5/21/24

Pokémon[]

Hatterene Female
Hatterene
Weakness
Fairy

Stats[]

Hatterene (5★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
80 10 13 17 13 8
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
633 224 186 336 186 280

Moves[]

Dazzling Gleam Fairy
MGBarMGBar
Category: Special Special
Base Power: 50
Max Power: 60
Accuracy: 100
Target: All opponents
No additional effect.
Mystical Fire Fire
MGBarMGBar
Category: Special Special
Base Power: 30
Max Power: 36
Accuracy: 100
Target: An opponent
Lowers the target's Sp. Atk by one stat rank.
Psybeam Psychic
MGBarMGBar
Category: Special Special
Base Power: 48
Max Power: 57
Accuracy: 100
Target: An opponent
Has a chance (10%) of leaving the target confused.
Back to You!
2 Uses
Category: Status Status
Applies the Status Condition Reflection effect to the allied field of play. Raises the user's Sp. Atk and critical-hit rate by two stat ranks. Lowers the user's Defense by one stat rank.
SyncMoveIcon
Sync Move
Most Elite Fairy Beam Fairy
Category: Special Special
Base Power: 200
Max Power: 240
Target: An opponent
This attack's power increases when the target is confused.

MaxMoveIcon
G-Max Smite Fairy
1 Use
Category: Special Special
Base Power: 400
Max Power: 480
Target: An opponent
Leaves all opposing sync pairs confused.
MaxMoveIcon
Max Flare Fire
1 Use
Category: Special Special
Base Power: 400
Max Power: 480
Target: An opponent
Makes the weather sunny.
MaxMoveIcon
Max Mindstorm Psychic
1 Use
Category: Special Special
Base Power: 400
Max Power: 480
Target: An opponent
Turns the field of play's terrain into Psychic Terrain.

Passive Skills[]

Baffle Buff 9
Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused.
Stupefication 9
Lowers the target's Sp. Atk and Sp. Def by one stat rank when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
Maximum Super Powered 5
Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective.

Theme Skills[]

Fairy Tech
Conditions
Form a team with two or more sync pairs that share the same type.
Effects
Level 1 Raises allies' Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12.
Level 2 Raises allies' Attack and Sp. Atk by 16 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 16.
Level 3 Raises allies' Attack and Sp. Atk by 20 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 20.
Level 4 Raises allies' Attack and Sp. Atk by 24 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 24.
Galar Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7.
Rival Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7.
Galar Adventurer Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8.

Sync Grid[]

Tile Effect Energy Cost Sync Orb Cost Move Level Required
Clearheaded Prevents the user from becoming confused. 5 60 1
Dazzling Gleam: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Dazzling Gleam: Power +4 Dazzling Gleam: Power ↑ +4 3 36 1
Dazzling Gleam: Power +4 Dazzling Gleam: Power ↑ +4 3 36 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Mystical Fire: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Mystical Fire: Power +4 Mystical Fire: Power ↑ +4 3 36 1
Mystical Fire: Power +4 Mystical Fire: Power ↑ +4 3 36 1
Psybeam: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Psybeam: Power +4 Psybeam: Power ↑ +4 3 36 1
Psybeam: Power +4 Psybeam: Power ↑ +4 3 36 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Back to You!: Group Therapy Removes all status conditions from all allied sync pairs when a move is successful. 8 96 2
Back to You!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Dazzling Gleam: Power +4 Dazzling Gleam: Power ↑ +4 3 36 2
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 8 96 2
Healing Sun 1 Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. 8 96 2
Maximum Super Powered 1 Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. 8 96 2
Mystical Fire: Power +4 Mystical Fire: Power ↑ +4 3 36 2
Precognition 2 Quickly charges the move gauge when the terrain is Psychic Terrain. 8 96 2
Psybeam: Power +4 Psybeam: Power ↑ +4 3 36 2
Sp. Atk +10 Sp. Atk +10 4 48 2
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. 8 96 2
Superduper Effective 2 Powers up moves that are super effective. 9 108 2
Unbending Defense cannot be lowered. 5 60 2
Weird Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. 8 96 2
Back to You!: Ramp Up 1 Raises the user's Sp. Atk by one stat rank when its move is successful. 9 108 3
Confusion Synergy 9 Powers up the user's moves when the target is confused. 10 120 3
Fuzzy Strike 5 Powers up the user's sync move when the target is confused. 10 120 3
G-Max Smite: Power +100 G-Max Smite: Power ↑ +100 8 96 3
Hard Knocks 9 Lowers one of the target's following stats by one stat rank at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
Max Flare: Power +100 Max Flare: Power ↑ +100 8 96 3
Max Mindstorm: Power +100 Max Mindstorm: Power ↑ +100 8 96 3
Most Elite Fairy Beam: Power +25 Most Elite Fairy Beam: Power ↑ +25 5 60 3
Most Elite Fairy Beam: Power +25 Most Elite Fairy Beam: Power ↑ +25 5 60 3
Stupefier 4 Has a chance (50%) of lowering the target's Sp. Def by one stat rank when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. 10 120 3
MAX Countdown 2 Reduces the user's sync move countdown by two after using its max move. 10 120 4
S-Move: HP Recovery (M) 2 Restores the user's HP by approximately 40% of its maximum HP after using its sync move. 10 120 4
G-Max Smite: Power +100 G-Max Smite: Power ↑ +100 8 96 5
MAX Damage Guard Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) 10 120 5
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