For more information from the Pokémon Wiki, see Bede.
Bede and Hatterene are a Fairy-type sync pair who have been available since 6/16/22.
Their expanded sync grid has also been available since 6/16/22. New tiles were added on 1/23/23.
Bede's 6★ EX has also been available since 6/16/22. Raising Bede to 6★ EX also unlocks a song in the Jukebox, also available since 6/16/22. Their EX role has been available since 5/7/24.
Voice Actors[]
English | Japanese |
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Beau Bridgland | Takuma Nagatsuka |
How to Obtain[]
Sync Pair Scout (Limited-Time) | |
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Featured In | Availability |
Bede Poké Fair Scout | 6/16/22 - 7/4/22 |
Bede Poké Fair Scout | 1/23/23 - 2/6/23 |
Bede Poké Fair Scout | 9/22/23 - 10/6/23 |
Type-Exclusive Double Feature Poké Fair Scout | 5/7/24 - 5/21/24 |
Pokémon[]
Hatterene |
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Weakness |
Stats[]
Hatterene (5★ Potential) | |||||
---|---|---|---|---|---|
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
80 | 10 | 13 | 17 | 13 | 8 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
633 | 224 | 186 | 336 | 186 | 280 |
Moves[]
Passive Skills[]
Baffle Buff 9 |
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Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. |
Stupefication 9 |
Lowers the target's Sp. Atk and Sp. Def by one stat rank when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. |
Maximum Super Powered 5 |
Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. |
Theme Skills[]
Fairy Tech | |
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Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises allies' Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Level 2 | Raises allies' Attack and Sp. Atk by 16 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 16. |
Level 3 | Raises allies' Attack and Sp. Atk by 20 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 20. |
Level 4 | Raises allies' Attack and Sp. Atk by 24 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 24. |
Galar Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Rival Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Galar Adventurer Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
---|---|---|---|---|
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Dazzling Gleam: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Dazzling Gleam: Power +4 | Dazzling Gleam: Power ↑ +4 | 3 | 36 | 1 |
Dazzling Gleam: Power +4 | Dazzling Gleam: Power ↑ +4 | 3 | 36 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Mystical Fire: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Mystical Fire: Power +4 | Mystical Fire: Power ↑ +4 | 3 | 36 | 1 |
Mystical Fire: Power +4 | Mystical Fire: Power ↑ +4 | 3 | 36 | 1 |
Psybeam: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 3 | 36 | 1 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 3 | 36 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Back to You!: Group Therapy | Removes all status conditions from all allied sync pairs when a move is successful. | 8 | 96 | 2 |
Back to You!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Dazzling Gleam: Power +4 | Dazzling Gleam: Power ↑ +4 | 3 | 36 | 2 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
Maximum Super Powered 1 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | 8 | 96 | 2 |
Mystical Fire: Power +4 | Mystical Fire: Power ↑ +4 | 3 | 36 | 2 |
Precognition 2 | Quickly charges the move gauge when the terrain is Psychic Terrain. | 8 | 96 | 2 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 3 | 36 | 2 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 9 | 108 | 2 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 8 | 96 | 2 |
Back to You!: Ramp Up 1 | Raises the user's Sp. Atk by one stat rank when its move is successful. | 9 | 108 | 3 |
Confusion Synergy 9 | Powers up the user's moves when the target is confused. | 10 | 120 | 3 |
Fuzzy Strike 5 | Powers up the user's sync move when the target is confused. | 10 | 120 | 3 |
G-Max Smite: Power +100 | G-Max Smite: Power ↑ +100 | 8 | 96 | 3 |
Hard Knocks 9 | Lowers one of the target's following stats by one stat rank at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Max Flare: Power +100 | Max Flare: Power ↑ +100 | 8 | 96 | 3 |
Max Mindstorm: Power +100 | Max Mindstorm: Power ↑ +100 | 8 | 96 | 3 |
Most Elite Fairy Beam: Power +25 | Most Elite Fairy Beam: Power ↑ +25 | 5 | 60 | 3 |
Most Elite Fairy Beam: Power +25 | Most Elite Fairy Beam: Power ↑ +25 | 5 | 60 | 3 |
Stupefier 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | 10 | 120 | 3 |
MAX Countdown 2 | Reduces the user's sync move countdown by two after using its max move. | 10 | 120 | 4 |
S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 4 |
G-Max Smite: Power +100 | G-Max Smite: Power ↑ +100 | 8 | 96 | 5 |
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | 10 | 120 | 5 |