For more information from the Pokémon Wiki, see Klara.
Klara and Slowbro are a Poison-type sync pair who have been available since 7/12/24.
Their expanded sync grid has also been available since 7/12/24.
Klara's 6★ EX and EX role have also been available since 7/12/24. Raising Klara to 6★ EX also unlocks a song in the Jukebox, also available since 7/12/24.
Voice Actors[]
English | Japanese |
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Brittany Lauda | Miyu Tomita |
How to Obtain[]
Sync Pair Scout (Limited-Time) | |
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Featured In | Availability |
Klara Poké Fair Scout | 7/12/24 - 8/7/24 |
Pokémon[]
Slowbro (Galarian Form) |
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Weakness |
Stats[]
Slowbro (5★ Potential) | |||||
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Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
108 | 21 | 12 | 21 | 11 | 10 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
661 | 424 | 185 | 424 | 163 | 282 |
Moves[]
Passive Skills[]
Full-Course Feast of Venom |
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Increases the user's Physical Moves ↑ Next effect by one rank when it successfully attacks with Poison Jab. Increases the user's Special Moves ↑ Next effect by one rank when it successfully attacks with Sludge Bomb. |
Physical Max Move: Physical Boost 3 |
Increases the user's Physical Moves ↑ Next effect by three ranks after using its physical max move. |
Special Max Move: Special Boost 3 |
Increases the user's Special Moves ↑ Next effect by three ranks after using its special max move. |
Theme Skills[]
Poison Tech | |
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Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises allies' Attack and Sp. Atk by 12 when using Poison-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Level 2 | Raises allies' Attack and Sp. Atk by 16 when using Poison-type attacks. Raises the maximum HP of all allied sync pairs by 16. |
Level 3 | Raises allies' Attack and Sp. Atk by 20 when using Poison-type attacks. Raises the maximum HP of all allied sync pairs by 20. |
Level 4 | Raises allies' Attack and Sp. Atk by 24 when using Poison-type attacks. Raises the maximum HP of all allied sync pairs by 24. |
Galar Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Gym Leader Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Grown Woman Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Artistic Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
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Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Poison Jab: Power +4 | Poison Jab: Power ↑ +4 | 3 | 36 | 1 |
Poison Jab: Power +4 | Poison Jab: Power ↑ +4 | 3 | 36 | 1 |
Poison Jab: Power +4 | Poison Jab: Power ↑ +4 | 3 | 36 | 1 |
Poison Jab: Power +4 | Poison Jab: Power ↑ +4 | 3 | 36 | 1 |
Sludge Bomb: Power +4 | Sludge Bomb: Power ↑ +4 | 3 | 36 | 1 |
Sludge Bomb: Power +4 | Sludge Bomb: Power ↑ +4 | 3 | 36 | 1 |
Sludge Bomb: Power +4 | Sludge Bomb: Power ↑ +4 | 3 | 36 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Debut: Physical Boost 1 | Increases the user's Physical Moves ↑ Next effect by one rank the first time it enters a battle each battle. | 7 | 84 | 2 |
Debut: Special Boost 1 | Increases the user's Special Moves ↑ Next effect by one rank the first time it enters a battle each battle. | 7 | 84 | 2 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 7 | 84 | 2 |
I'm Gettin' Better!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Max Move: Allied Field MG → | Applies the Move Gauge Acceleration effect to the allied field of play after using the user's max move. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Poison Jab: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Poison Jab: Power +4 | Poison Jab: Power ↑ +4 | 3 | 36 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Sludge Bomb: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sludge Bomb: Power +4 | Sludge Bomb: Power ↑ +4 | 3 | 36 | 2 |
Sludge Bomb: Power +4 | Sludge Bomb: Power ↑ +4 | 3 | 36 | 2 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 7 | 84 | 2 |
Colorful, Caring, and Charismatic Poison Beam: Power +25 | Colorful, Caring, and Charismatic Poison Beam: Power ↑ +25 | 5 | 60 | 3 |
Colorful, Caring, and Charismatic Poison Beam: Power +25 | Colorful, Caring, and Charismatic Poison Beam: Power ↑ +25 | 5 | 60 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Fierce Entry 2 | Raises the user's Attack by two stat ranks when it enters a battle. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Opp Poisoned: Max Moves ↑ 3 | Powers up the user's max move when the target is poisoned or badly poisoned. | 10 | 120 | 3 |
S-Move: Physical Boost ↑2 9 | Increases the user's Physical Moves ↑ Next effect by two ranks after using its sync move. | 10 | 120 | 3 |
S-Move: Special Boost ↑2 9 | Increases the user's Special Moves ↑ Next effect by two ranks after using its sync move. | 10 | 120 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Toxic Power 5 | Powers up the user's moves when the target is poisoned or badly poisoned. | 10 | 120 | 3 |
MAX Countdown 2 | Reduces the user's sync move countdown by two after using its max move. | 10 | 120 | 4 |
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | 10 | 120 | 4 |
Discombobulate 9 | Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. | 10 | 120 | 5 |
Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 5 |