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For more information from the Pokémon Wiki, see Klara.


Klara and Slowbro are a Poison-type sync pair who have been available since 7/12/24.

Their expanded sync grid has also been available since 7/12/24.

Klara's 6★ EX and EX role have also been available since 7/12/24. Raising Klara to 6★ EX also unlocks a song in the Jukebox, also available since 7/12/24.

Type
Poison
Potential
★★★★★☆
Role
Tech
Tech
EX Role
SpecialStrike
Special Strike
Klara
This minor division Poison-type Gym Leader trains at the Master Dojo in the Galar region. Her cunning mindset keeps her smiling constantly.
Slowbro
A Shellder bite set off a chemical reaction with the spices inside Slowbro's body, causing Slowbro to become a Poison-type Pokémon.

Voice Actors[]

English Japanese
Brittany Lauda Miyu Tomita

How to Obtain[]

Sync Pair Scout (Limited-Time)
Featured In Availability
Klara Poké Fair Scout 7/12/24 - 8/7/24

Pokémon[]

Slowbro (Galarian Form) Female
SlowbroGalarianForm
Weakness
Ghost

Stats[]

Slowbro (5★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
108 21 12 21 11 10
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
661 424 185 424 163 282

Moves[]

Sludge Bomb Poison
MGBarMGBarMGBar
Category: Special Special
Base Power: 92
Max Power: 110
Accuracy: 100
Target: An opponent
Has a chance (30%) of leaving the target poisoned.
Poison Jab Poison
MGBarMGBarMGBar
Category: Physical Physical
Base Power: 92
Max Power: 110
Accuracy: 100
Target: An opponent
Has a chance (30%) of leaving the target poisoned.
BuddyMoveIcon
Buddy Move
Poisonous Shell Side Arm Poison
MGBarMGBar
Category: Special Special ↔ Physical Physical
Base Power: 240
Max Power: 288
Target: An opponent
Effect Tag: Sure Hit
Activation Condition: When the user's Physical Moves ↑ Next effect or Special Moves ↑ Next effect is increased.
Deactivation Condition: When the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect are not increased.

This move's category changes to Physical when the user's Physical Moves ↑ Next effect rank is higher than its Special Moves ↑ Next effect rank. Conversely, this move's category changes to Special when the user's Special Moves ↑ Next effect rank is equal to or higher than its Physical Moves ↑ Next effect rank. The category for this move's corresponding max move will not change from Special. Never misses. Leaves the target poisoned. In addition, grants the following two effects when this move's category is Physical: Lowers the target's Attack and Defense by two stat ranks. Restores the user's HP. In addition, grants the following two effects when this move's category is Special: Lowers the target's Sp. Atk and Sp. Def by two stat ranks. Applies the Free Move Next effect to the user.
I'm Gettin' Better!
1 Use
Category: Status Status
Target: Self
Raises the user's Attack and Sp. Atk by four stat ranks. Raises the user's critical-hit rate by three stat ranks.
SyncMoveIcon
Sync Move
Colorful, Caring, and Charismatic Poison Beam Poison
Category: Special Special
Base Power: 200
Max Power: 240
Target: An opponent
The more the user's Sp. Atk is raised, the greater the power of this attack.

MaxMoveIcon
Max Ooze Poison
1 Use
Category: Special Special
Base Power: 400
Max Power: 480
Target: An opponent
Raises the Sp. Atk of all allied sync pairs by two stat ranks.
MaxMoveIcon
Max Ooze Poison
1 Use
Category: Physical Physical
Base Power: 400
Max Power: 480
Target: An opponent
Raises the Sp. Atk of all allied sync pairs by two stat ranks.
MaxMoveIcon
Max Ooze Poison
1 Use
Category: Special Special
Base Power: 400
Max Power: 480
Target: An opponent
Raises the Sp. Atk of all allied sync pairs by two stat ranks.

Passive Skills[]

Full-Course Feast of Venom
Increases the user's Physical Moves ↑ Next effect by one rank when it successfully attacks with Poison Jab. Increases the user's Special Moves ↑ Next effect by one rank when it successfully attacks with Sludge Bomb.
Physical Max Move: Physical Boost 3
Increases the user's Physical Moves ↑ Next effect by three ranks after using its physical max move.
Special Max Move: Special Boost 3
Increases the user's Special Moves ↑ Next effect by three ranks after using its special max move.

Theme Skills[]

Poison Tech
Conditions
Form a team with two or more sync pairs that share the same type.
Effects
Level 1 Raises allies' Attack and Sp. Atk by 12 when using Poison-type attacks. Raises the maximum HP of all allied sync pairs by 12.
Level 2 Raises allies' Attack and Sp. Atk by 16 when using Poison-type attacks. Raises the maximum HP of all allied sync pairs by 16.
Level 3 Raises allies' Attack and Sp. Atk by 20 when using Poison-type attacks. Raises the maximum HP of all allied sync pairs by 20.
Level 4 Raises allies' Attack and Sp. Atk by 24 when using Poison-type attacks. Raises the maximum HP of all allied sync pairs by 24.
Galar Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7.
Gym Leader Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7.
Grown Woman Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8.
Artistic Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8.

Sync Grid[]

Tile Effect Energy Cost Sync Orb Cost Move Level Required
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Clearheaded Prevents the user from becoming confused. 5 60 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Poison Jab: Power +4 Poison Jab: Power ↑ +4 3 36 1
Poison Jab: Power +4 Poison Jab: Power ↑ +4 3 36 1
Poison Jab: Power +4 Poison Jab: Power ↑ +4 3 36 1
Poison Jab: Power +4 Poison Jab: Power ↑ +4 3 36 1
Sludge Bomb: Power +4 Sludge Bomb: Power ↑ +4 3 36 1
Sludge Bomb: Power +4 Sludge Bomb: Power ↑ +4 3 36 1
Sludge Bomb: Power +4 Sludge Bomb: Power ↑ +4 3 36 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Debut: Physical Boost 1 Increases the user's Physical Moves ↑ Next effect by one rank the first time it enters a battle each battle. 7 84 2
Debut: Special Boost 1 Increases the user's Special Moves ↑ Next effect by one rank the first time it enters a battle each battle. 7 84 2
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 7 84 2
I'm Gettin' Better!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Max Move: Allied Field MG → Applies the Move Gauge Acceleration effect to the allied field of play after using the user's max move. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Poison Jab: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Poison Jab: Power +4 Poison Jab: Power ↑ +4 3 36 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Sludge Bomb: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sludge Bomb: Power +4 Sludge Bomb: Power ↑ +4 3 36 2
Sludge Bomb: Power +4 Sludge Bomb: Power ↑ +4 3 36 2
Sp. Atk +10 Sp. Atk +10 4 48 2
Sync Regen Applies the Gradual Healing effect to the user after using its sync move. 7 84 2
Colorful, Caring, and Charismatic Poison Beam: Power +25 Colorful, Caring, and Charismatic Poison Beam: Power ↑ +25 5 60 3
Colorful, Caring, and Charismatic Poison Beam: Power +25 Colorful, Caring, and Charismatic Poison Beam: Power ↑ +25 5 60 3
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 3
Fierce Entry 2 Raises the user's Attack by two stat ranks when it enters a battle. 10 120 3
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
Opp Poisoned: Max Moves ↑ 3 Powers up the user's max move when the target is poisoned or badly poisoned. 10 120 3
S-Move: Physical Boost ↑2 9 Increases the user's Physical Moves ↑ Next effect by two ranks after using its sync move. 10 120 3
S-Move: Special Boost ↑2 9 Increases the user's Special Moves ↑ Next effect by two ranks after using its sync move. 10 120 3
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
Toxic Power 5 Powers up the user's moves when the target is poisoned or badly poisoned. 10 120 3
MAX Countdown 2 Reduces the user's sync move countdown by two after using its max move. 10 120 4
MAX Damage Guard Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) 10 120 4
Discombobulate 9 Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. 10 120 5
Head Start 1 Reduces the user's sync move countdown by one the first time it enters a battle each battle. 10 120 5
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