For more information from the Pokémon Wiki, see Whitney.
Whitney and Miltank are a Normal-type sync pair who have been available since 8/29/19.
Their expanded sync grid has been available since 5/25/22.
Whitney's 6★ EX has not been available yet.
Voice Actors[]
English | Japanese |
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Sarah Williams | Yuko Natsuyoshi |
How to Obtain[]
Sync Pair Scout | |
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Any Sync Pair Scout | |
Featured In | Availability |
Trial Scout | 8/29/19 - 5/27/22 |
Pokémon[]
Miltank |
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Weakness |
Stats[]
Miltank (4★ Potential) | |||||
---|---|---|---|---|---|
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
117 | 12 | 12 | 10 | 12 | 17 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
652 | 331 | 122 | 132 | 139 | 300 |
Moves[]
Passive Skills[]
Mad Strength 2 |
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Has a chance (30%) of raising the user's Attack by one stat rank when one of its attack moves is successful. |
Theme Skills[]
Normal Tech | |
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Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises allies' Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Level 2 | Raises allies' Attack and Sp. Atk by 16 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 16. |
Level 3 | Raises allies' Attack and Sp. Atk by 20 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 20. |
Level 4 | Raises allies' Attack and Sp. Atk by 24 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 24. |
Johto Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Gym Leader Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Pigtails Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Pokéathlete Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
---|---|---|---|---|
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Body Slam: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Stomp: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
Defense +20 | Defense +20 | 7 | 84 | 2 |
Dirty Fighting 3 | Powers up the user's moves against targets that are affected by a status condition. | 7 | 84 | 2 |
Fierce Entry 1 | Raises the user's Attack by one stat rank when it enters a battle. | 6 | 72 | 2 |
Fire Guard | Reduces damage when the user is attacked by Fire-type moves. | 6 | 72 | 2 |
Grass Guard | Reduces damage when the user is attacked by Grass-type moves. | 6 | 72 | 2 |
HP +20 | HP +20 | 4 | 48 | 2 |
I'm All Kinds of Strong!: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Ice Guard | Reduces damage when the user is attacked by Ice-type moves. | 6 | 72 | 2 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 7 | 84 | 2 |
Sp. Def +20 | Sp. Def +20 | 7 | 84 | 2 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 2 |
X Speed: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Body Slam: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 3 |
Defense Crush 4 | Has a chance (50%) of lowering the target's Defense by one stat rank when an attack move against it is successful. | 10 | 120 | 3 |
I'm All Kinds of Strong!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Inertia | The more the user's Speed is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 8 | 96 | 3 |
Mad Strength 4 | Has a chance (50%) of raising the user's Attack by one stat rank when one of its attack moves is successful. | 10 | 120 | 3 |
Stomp: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
Supercute Rolling Tackle: Power +25 | Supercute Rolling Tackle: Power ↑ +25 | 5 | 60 | 3 |
Supercute Rolling Tackle: Power +25 | Supercute Rolling Tackle: Power ↑ +25 | 5 | 60 | 3 |
X Speed: Critical Eye 1 | Raises the user's critical-hit rate by one stat rank when its move is successful. | 10 | 120 | 3 |