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For more information from the Pokémon Wiki, see Whitney.


Whitney and Miltank are a Normal-type sync pair who have been available since 8/29/19.

Their expanded sync grid has been available since 5/25/22.

Whitney's 6★ EX has not been available yet.

Type
Normal
Potential
★★★★
Role
Tech
Tech
Whitney
A lively, talkative, trend-following Gym Leader who's proud of her cute Pokémon, she cries in disappointment when she loses a battle.
Miltank
It produces over five gallons of milk a day. The higher the quality of the pastures it lives in, the richer and tastier its milk becomes.

Voice Actors[]

English Japanese
Sarah Williams Yuko Natsuyoshi

How to Obtain[]

Sync Pair Scout
Any Sync Pair Scout
Featured In Availability
Trial Scout 8/29/19 - 5/27/22

Pokémon[]

Miltank Female
Miltank
Weakness
Fighting

Stats[]

Miltank (4★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
117 12 12 10 12 17
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
652 331 122 132 139 300

Moves[]

Body Slam Normal
MGBarMGBar
Category: Physical Physical
Base Power: 53
Max Power: 63
Accuracy: 100
Target: An opponent
Has a chance (30%) of leaving the target paralyzed.
XSpeed
X Speed
2 Uses
Category: Status Status
Target: Self
Raises the user's Speed by two stat ranks.
Stomp Normal
MGBarMGBar
Category: Physical Physical
Base Power: 53
Max Power: 63
Accuracy: 100
Target: An opponent
Has a chance (30%) of making the target flinch.
I'm All Kinds of Strong!
2 Uses
Category: Status Status
Target: Self
Effect Tag: Heals
Restores the user's HP by approximately 40% of its maximum HP. Raises the user's Defense by two stat ranks.
SyncMoveIcon
Sync Move
Supercute Rolling Tackle Normal
Category: Physical Physical
Base Power: 250
Max Power: 300
Target: An opponent
This attack's power increases when the target is paralyzed.

Passive Skills[]

Mad Strength 2
Has a chance (30%) of raising the user's Attack by one stat rank when one of its attack moves is successful.

Theme Skills[]

Normal Tech
Conditions
Form a team with two or more sync pairs that share the same type.
Effects
Level 1 Raises allies' Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12.
Level 2 Raises allies' Attack and Sp. Atk by 16 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 16.
Level 3 Raises allies' Attack and Sp. Atk by 20 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 20.
Level 4 Raises allies' Attack and Sp. Atk by 24 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 24.
Johto Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7.
Gym Leader Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7.
Pigtails Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8.
Pokéathlete Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8.

Sync Grid[]

Tile Effect Energy Cost Sync Orb Cost Move Level Required
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Body Slam: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Body Slam: Power +4 Body Slam: Power ↑ +4 3 36 1
Body Slam: Power +4 Body Slam: Power ↑ +4 3 36 1
Body Slam: Power +4 Body Slam: Power ↑ +4 3 36 1
Body Slam: Power +4 Body Slam: Power ↑ +4 3 36 1
Body Slam: Power +4 Body Slam: Power ↑ +4 3 36 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Stomp: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Stomp: Power +4 Stomp: Power ↑ +4 3 36 1
Stomp: Power +4 Stomp: Power ↑ +4 3 36 1
Stomp: Power +4 Stomp: Power ↑ +4 3 36 1
Stomp: Power +4 Stomp: Power ↑ +4 3 36 1
Defense +20 Defense +20 7 84 2
Dirty Fighting 3 Powers up the user's moves against targets that are affected by a status condition. 7 84 2
Fierce Entry 1 Raises the user's Attack by one stat rank when it enters a battle. 6 72 2
Fire Guard Reduces damage when the user is attacked by Fire-type moves. 6 72 2
Grass Guard Reduces damage when the user is attacked by Grass-type moves. 6 72 2
HP +20 HP +20 4 48 2
I'm All Kinds of Strong!: Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 2
Ice Guard Reduces damage when the user is attacked by Ice-type moves. 6 72 2
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 7 84 2
Sp. Def +20 Sp. Def +20 7 84 2
Stomp: Power +4 Stomp: Power ↑ +4 3 36 2
X Speed: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Body Slam: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. 9 108 3
Defense Crush 4 Has a chance (50%) of lowering the target's Defense by one stat rank when an attack move against it is successful. 10 120 3
I'm All Kinds of Strong!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
Inertia The more the user's Speed is raised, the more it powers up the user's sync move. 10 120 3
Interference Sync 5 Powers up the user's sync move against targets that are flinching, confused, or trapped. 8 96 3
Mad Strength 4 Has a chance (50%) of raising the user's Attack by one stat rank when one of its attack moves is successful. 10 120 3
Stomp: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 9 108 3
Supercute Rolling Tackle: Power +25 Supercute Rolling Tackle: Power ↑ +25 5 60 3
Supercute Rolling Tackle: Power +25 Supercute Rolling Tackle: Power ↑ +25 5 60 3
X Speed: Critical Eye 1 Raises the user's critical-hit rate by one stat rank when its move is successful. 10 120 3
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