For more information from the Pokémon Wiki, see Cyrus (Sinnoh).
Sygna Suit Cyrus and Darkrai are a Dark-type sync pair who have been available since 2/10/22.
Their expanded sync grid has also been available since 2/10/22. New tiles were added on 7/5/24.
Sygna Suit Cyrus's 6★ EX has also been available since 2/10/22. Their EX role has been available since 7/5/24. Their superawakening has been available since 12/1/24.
Voice Actors[]
English | Japanese |
---|---|
Armen Taylor | Shunsuke Takeuchi |
How to Obtain[]
Sync Pair Scout (Limited-Time) | |
---|---|
Featured In | Availability |
Sygna Suit Cyrus Poké Fair Scout | 2/10/22 - 2/28/22 |
Fifty Million Downloads Celebration Poké Fair Scout | 5/3/23 - 5/17/23 |
Double Feature Poké Fair Scout | 7/5/24 - 7/19/24 |
Pokémon[]
Darkrai |
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Weakness |
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Stats[]
Darkrai (5★ Potential) | |||||
---|---|---|---|---|---|
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
87 | 10 | 7 | 16 | 7 | 9 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
640 | 224 | 171 | 448 | 171 | 370 |
Moves[]
Passive Skills[]
Theme Skills[]
Dark Tech | |
---|---|
Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises allies' Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Level 2 | Raises allies' Attack and Sp. Atk by 16 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 16. |
Level 3 | Raises allies' Attack and Sp. Atk by 20 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 20. |
Level 4 | Raises allies' Attack and Sp. Atk by 24 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 24. |
Sinnoh Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Sygna Suit Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Scarf Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Villain Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
---|---|---|---|---|
Dark Pulse: Power +3 | Dark Pulse: Power ↑ +3 | 3 | 36 | 1 |
Dark Pulse: Power +3 | Dark Pulse: Power ↑ +3 | 3 | 36 | 1 |
Dark Pulse: Power +3 | Dark Pulse: Power ↑ +3 | 3 | 36 | 1 |
Dark Wish: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
Acuity | Accuracy cannot be lowered. | 7 | 84 | 2 |
Dark Pulse: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 7 | 84 | 2 |
Dark Pulse: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dark Pulse: Power +3 | Dark Pulse: Power ↑ +3 | 3 | 36 | 2 |
Dark Pulse: Power +3 | Dark Pulse: Power ↑ +3 | 3 | 36 | 2 |
Dark Void: Fast-Track 4 | Has a chance (50%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | 7 | 84 | 2 |
Dark Void: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 8 | 96 | 2 |
Grand Entry 2 | Raises the user's Sp. Atk by two stat ranks when it enters a battle. | 10 | 120 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Perpetual Nightmare!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Pinpoint Entry 1 | Raises the user's accuracy by one stat rank when it enters a battle. | 7 | 84 | 2 |
Sp. Atk +20 | Sp. Atk +20 | 7 | 84 | 2 |
Umbral Acceleration 2 | Quickly charges the move gauge when the zone is a Dark Zone. | 10 | 120 | 2 |
Umbral Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | 7 | 84 | 2 |
Bad Break 1 | Has a chance (20%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Dark Pulse: Critical Strike 2 | Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
Dark Pulse: Good Night-mare 5 | Powers up the user's moves when the target is asleep. | 10 | 120 | 3 |
Dark Wish: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Good Night-mare 5 | Powers up the user's moves when the target is asleep. | 10 | 120 | 3 |
Perfect World Dark Pulse: Power +25 | Perfect World Dark Pulse: Power ↑ +25 | 5 | 60 | 3 |
Perfect World Dark Pulse: Power +25 | Perfect World Dark Pulse: Power ↑ +25 | 5 | 60 | 3 |
Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Super Preparation 1 | Has a chance (20%) of applying the Supereffective ↑ Next effect to the user when its move is successful. | 10 | 120 | 3 |
Umbral Power 3 | Powers up the user's moves when the zone is a Dark Zone. | 10 | 120 | 3 |
Debut: Team Sleep | Puts all opposing sync pairs to sleep the first time the user enters a battle each battle. | 10 | 120 | 4 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 4 |
Dark Zone Extension 3 | Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. | 10 | 120 | 5 |
Use Status P-Move: Special Boost ↑1 9 | Increases the user's Special Moves ↑ Next effect by one rank when its Pokémon uses a status move. | 10 | 120 | 5 |