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For more information from the Pokémon Wiki, see Cyrus (Sinnoh).


Sygna Suit Cyrus and Darkrai are a Dark-type sync pair who have been available since 2/10/22.

Their expanded sync grid has also been available since 2/10/22. New tiles were added on 7/5/24.

Sygna Suit Cyrus's 6★ EX has also been available since 2/10/22. Their EX role has been available since 7/5/24. Their superawakening has been available since 12/1/24.

Type
Potential
★★★★★☆
Role

Tech
EX Role

Field
Sygna Suit Cyrus
Cyrus dons a sygna suit to forge a deeper connection with Darkrai, thus strengthening its nightmarish powers. He still aims to create a complete world that embodies his ideals.
Darkrai
It chases people and Pokémon from its territory by causing them to experience deep, nightmarish slumbers.

Voice Actors[]

English Japanese
Armen Taylor Shunsuke Takeuchi

How to Obtain[]

Sync Pair Scout (Limited-Time)
Featured In Availability
Sygna Suit Cyrus Poké Fair Scout 2/10/22 - 2/28/22
Fifty Million Downloads Celebration Poké Fair Scout 5/3/23 - 5/17/23
Double Feature Poké Fair Scout 7/5/24 - 7/19/24

Pokémon[]

Darkrai
Weakness

Stats[]

Darkrai (5★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
87 10 7 16 7 9
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
640 224 171 448 171 370

Moves[]

Dark Void
Category: Status
Accuracy: 80
Target: All opponents
Puts the target to sleep.

Dark Wish

2 Uses
Category: Status
Target: Entire field
Turns the field of play's zone to a Dark Zone. (A Dark Zone powers up Dark-type attacks.)
Dark Pulse
Category: Special
Base Power: 95
Max Power: 114
Accuracy: 100
Target: An opponent
Has a chance (20%) of making the target flinch.
Perpetual Nightmare!
2 Uses
Category: Status
Target: Self
Raises the user's Sp. Atk by two stat ranks. Raises the user's accuracy and critical-hit rate by one stat rank.

Sync Move
Perfect World Dark Pulse
Category: Special
Base Power: 200
Max Power: 240
Target: An opponent
This attack's power increases when the zone is a Dark Zone.

Passive Skills[]

Dark, Slumbering World
Reduces the user's sync move countdown by one when it uses Dark Wish. Powers up the moves of all allied sync pairs when attacking a target that is asleep. Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Sync Snooze
Puts all opposing sync pairs to sleep after using the user's sync move.
Bad Break 9
Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Shared Nightmare
Deals additional damage to all opposing sync pairs that are asleep when the user's Pokémon uses a move (Type: Dark, Category: Special). This additional damage is not affected by some status changes.

Theme Skills[]

Dark Tech
Conditions
Form a team with two or more sync pairs that share the same type.
Effects
Level 1 Raises allies' Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12.
Level 2 Raises allies' Attack and Sp. Atk by 16 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 16.
Level 3 Raises allies' Attack and Sp. Atk by 20 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 20.
Level 4 Raises allies' Attack and Sp. Atk by 24 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 24.
Sinnoh Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7.
Sygna Suit Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8.
Scarf Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8.
Villain Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7.

Sync Grid[]

Tile Effect Energy Cost Sync Orb Cost Move Level Required
Dark Pulse: Power +3 Dark Pulse: Power ↑ +3 3 36 1
Dark Pulse: Power +3 Dark Pulse: Power ↑ +3 3 36 1
Dark Pulse: Power +3 Dark Pulse: Power ↑ +3 3 36 1
Dark Wish: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +10 Speed +10 4 48 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Wide Awake Prevents the user from falling asleep. 5 60 1
Acuity Accuracy cannot be lowered. 7 84 2
Dark Pulse: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 7 84 2
Dark Pulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Dark Pulse: Power +3 Dark Pulse: Power ↑ +3 3 36 2
Dark Pulse: Power +3 Dark Pulse: Power ↑ +3 3 36 2
Dark Void: Fast-Track 4 Has a chance (50%) of raising the user's Speed by one stat rank after its Pokémon uses a move. 7 84 2
Dark Void: Move Gauge Refresh 4 Has a chance (50%) of charging the user's move gauge by one when a move is successful. 8 96 2
Grand Entry 2 Raises the user's Sp. Atk by two stat ranks when it enters a battle. 10 120 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Perpetual Nightmare!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Pinpoint Entry 1 Raises the user's accuracy by one stat rank when it enters a battle. 7 84 2
Sp. Atk +20 Sp. Atk +20 7 84 2
Umbral Acceleration 2 Quickly charges the move gauge when the zone is a Dark Zone. 10 120 2
Umbral Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. 7 84 2
Bad Break 1 Has a chance (20%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
Dark Pulse: Critical Strike 2 Powers up the user's attacks when they become critical hits. 10 120 3
Dark Pulse: Good Night-mare 5 Powers up the user's moves when the target is asleep. 10 120 3
Dark Wish: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Good Night-mare 5 Powers up the user's moves when the target is asleep. 10 120 3
Perfect World Dark Pulse: Power +25 Perfect World Dark Pulse: Power ↑ +25 5 60 3
Perfect World Dark Pulse: Power +25 Perfect World Dark Pulse: Power ↑ +25 5 60 3
Power Play The more the target's stats are lowered, the more it powers up the user's sync move. 10 120 3
Super Preparation 1 Has a chance (20%) of applying the Supereffective ↑ Next effect to the user when its move is successful. 10 120 3
Umbral Power 3 Powers up the user's moves when the zone is a Dark Zone. 10 120 3
Debut: Team Sleep Puts all opposing sync pairs to sleep the first time the user enters a battle each battle. 10 120 4
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 4
Dark Zone Extension 3 Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. 10 120 5
Use Status P-Move: Special Boost ↑1 9 Increases the user's Special Moves ↑ Next effect by one rank when its Pokémon uses a status move. 10 120 5
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