For more information from the Pokémon Wiki, see Selene.
Selene and Umbreon are a Dark-type sync pair who have been available since 11/21/23.
Their expanded sync grid has also been available since 11/21/23.
Selene's 6★ EX and EX role have also been available since 11/21/23.
Voice Actors[]
English | Japanese |
---|---|
Christina McBride | Suzuko Mimori |
How to Obtain[]
Sync Pair Scout (Limited-Time) | |
---|---|
Featured In | Availability |
Eevee Day Celebration! Double Feature Variety Scout | 11/21/23 - 12/8/23 |
Eevee Day Celebration Tiered Scout | 11/21/23 - 12/8/23 |
Eevee Day Celebration! Super Spotlight Variety Scout | 11/21/24 - 12/6/24 |
Eevee Day Celebration Tiered Scout B | 11/21/24 - 12/6/24 |
Ticket Scout (Limited-Time) | |
Featured In | Availability |
Eevee Day Celebration Ticket Scout | 11/21/23 - 12/15/23 |
Eevee Day Celebration Ticket Scout B | 11/21/24 - 12/13/24 |
Eevee Day Celebration Ticket Scout C | 11/21/24 - 12/13/24 |
Pokémon[]
Umbreon |
---|
Weakness |
Stats[]
Umbreon (5★ Potential) | |||||
---|---|---|---|---|---|
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
96 | 16 | 16 | 13 | 17 | 10 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
674 | 419 | 181 | 336 | 190 | 292 |
Moves[]
Passive Skills[]
S-Move: Dark Zone |
---|
Turns the field of play's zone into a Dark Zone after using the user's sync move. (A Dark Zone powers up Dark-type attacks.) |
Dark Zone: Team Crit Immunity |
Protects all allied sync pairs against critical hits when the zone is a Dark Zone. |
P-Move/S-Move on Opp: Defense ↓2 9 |
Lowers the target's Defense by two stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Defense by two stat ranks after using the user's sync move targeting that opponent. |
Theme Skills[]
Dark Tech | |
---|---|
Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises allies' Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Level 2 | Raises allies' Attack and Sp. Atk by 16 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 16. |
Level 3 | Raises allies' Attack and Sp. Atk by 20 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 20. |
Level 4 | Raises allies' Attack and Sp. Atk by 24 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 24. |
Alola Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Main Character Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Nature Lover Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Alola Adventurer Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
---|---|---|---|---|
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 1 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 1 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 1 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 3 | 36 | 1 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 3 | 36 | 1 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 3 | 36 | 1 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 3 | 36 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Agile Entry 2 | Raises the user's evasiveness by two stat ranks when it enters a battle. | 7 | 84 | 2 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Bite: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 2 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 2 |
Crunch: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of the user's moves. | 8 | 96 | 2 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 3 | 36 | 2 |
Full of Energy!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Moonlight: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 2 |
Umbral Acceleration 2 | Quickly charges the move gauge when the zone is a Dark Zone. | 8 | 96 | 2 |
Umbral Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | 8 | 96 | 2 |
Bite: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
Crunch: Move Gauge Refresh 9 | Charges the user's move gauge by one when its move is successful. | 8 | 96 | 3 |
Floating High Black Hole Eclipse: Power +25 | Floating High Black Hole Eclipse: Power ↑ +25 | 5 | 60 | 3 |
Floating High Black Hole Eclipse: Power +25 | Floating High Black Hole Eclipse: Power ↑ +25 | 5 | 60 | 3 |
Full of Energy!: Critical Eye 1 | Raises the user's critical-hit rate by one stat rank when its move is successful. | 7 | 84 | 3 |
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Moonlight: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Moonlight: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
P-Move/S-Move on Opp: Sp. Atk ↓2 9 | Lowers the target's Sp. Atk by two stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by two stat ranks after using the user's sync move targeting that opponent. | 10 | 120 | 3 |
Relentless | The more the target's Defense is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |