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For more information from the Pokémon Wiki, see Kahili.


Kahili and Toucannon are a Flying-type sync pair who have been available since 8/29/19.

Their expanded sync grid has been available since 4/25/22.

Kahili's 6★ EX has not been available yet.

Type
Flying
Potential
★★★★
Role
PhysicalStrike
Physical Strike
Kahili
A genius pro golfer with a stoic personality who competes all over the world, she is also a diligent member of the Elite Four who never neglects Pokémon battles.
Toucannon
They smack beaks with others of their kind to communicate. The strength and number of hits tell each other how they feel.

Voice Actors[]

English Japanese
Unknown Shiho Kawaragi

How to Obtain[]

Sync Pair Scout
Any Sync Pair Scout

Pokémon[]

Toucannon Male
Toucannon
Weakness
Ice

Stats[]

Toucannon (4★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
95 22 12 10 10 14
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
582 449 176 162 174 271

Moves[]

Peck Flying
MGBar
Category: Physical Physical
Base Power: 20
Max Power: 24
Accuracy: 100
Target: An opponent
No additional effect.
XAttack
X Attack
2 Uses
Category: Status Status
Target: Self
Raises the user's Attack by two stat ranks.
Beak Blast Flying
MGBarMGBar
Category: Physical Physical
Base Power: 75
Max Power: 90
Accuracy: 100
Target: An opponent
The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while in this posture. The user will leave this posture if hit by an attack move while it is in this counterattacking posture, then attacks. If the move was a physical attack move, leaves the opponent that used it burned.
Second Wind!
2 Uses
Category: Status Status
Target: Self
Applies the Critical Hit Next effect to the user. Applies the Enduring effect to the user.
SyncMoveIcon
Sync Move
Supersonic Skystrike Dive Flying
Category: Physical Physical
Base Power: 250
Max Power: 300
Target: An opponent
No additional effect.

Passive Skills[]

Piercing Gaze
Moves never miss.

Theme Skills[]

Flying Strike
Conditions
Form a team with two or more sync pairs that share the same type.
Effects
Level 1 Raises allies' Attack and Sp. Atk by 15 when using Flying-type attacks.
Level 2 Raises allies' Attack and Sp. Atk by 20 when using Flying-type attacks.
Level 3 Raises allies' Attack and Sp. Atk by 25 when using Flying-type attacks.
Level 4 Raises allies' Attack and Sp. Atk by 30 when using Flying-type attacks.
Alola Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 8.
Elite Four Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 8.
Fancy Lady Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 5.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 7.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 9.
Grown Woman Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 5.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 7.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 9.

Sync Grid[]

Tile Effect Energy Cost Sync Orb Cost Move Level Required
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Beak Blast: Power +4 Beak Blast: Power ↑ +4 3 36 1
Beak Blast: Power +4 Beak Blast: Power ↑ +4 3 36 1
Beak Blast: Power +4 Beak Blast: Power ↑ +4 3 36 1
Beak Blast: Power +4 Beak Blast: Power ↑ +4 3 36 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
Headstrong Attack cannot be lowered. 5 60 1
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Peck: Power +4 Peck: Power ↑ +4 3 36 1
Peck: Power +4 Peck: Power ↑ +4 3 36 1
Peck: Power +4 Peck: Power ↑ +4 3 36 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Attack +20 Attack +20 7 84 2
Beak Blast: Inspire Ire Makes opponents target the user for a short time when a move is successful. 6 72 2
Beak Blast: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Beak Blast: Power +4 Beak Blast: Power ↑ +4 3 36 2
Burn Synergy 5 Powers up the user's moves when the target is burned. 8 96 1
Peck: Defense Crush 4 Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. 7 84 2
Peck: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Peck: Power +4 Peck: Power ↑ +4 3 36 2
Peck: Power +4 Peck: Power ↑ +4 3 36 2
Second Wind!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Sterner Stuff 1 Reduces damage when the user is hit by a physical attack move. 8 96 2
X Attack: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Eagle Eye 4 Has a chance (50%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. 8 96 3
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
Second Wind!: Shielding Strikes 2 Raises the user's Defense by two stat ranks when its move is successful. 9 108 3
Second Wind!: Super Preparation 4 Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful. 10 120 3
Sterner Stuff 2 Reduces damage when the user is hit by a physical attack move. 10 120 3
Supersonic Skystrike Dive: Power +25 Supersonic Skystrike Dive: Power ↑ +25 5 60 3
Supersonic Skystrike Dive: Power +25 Supersonic Skystrike Dive: Power ↑ +25 5 60 3
Supersonic Skystrike Dive: Power +25 Supersonic Skystrike Dive: Power ↑ +25 5 60 3
Supersonic Skystrike Dive: Power +25 Supersonic Skystrike Dive: Power ↑ +25 5 60 3
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