Tile
|
Effect
|
Energy Cost
|
Sync Orb Cost
|
Move Level Required
|
Attack +5
|
Attack +5
|
0
|
5
|
1
|
Attack +5
|
Attack +5
|
0
|
5
|
1
|
Attack +5
|
Attack +5
|
2
|
24
|
1
|
Attack +5
|
Attack +5
|
2
|
24
|
1
|
Attack +5
|
Attack +5
|
2
|
24
|
1
|
Beak Blast: Power +4
|
Beak Blast: Power ↑ +4
|
3
|
36
|
1
|
Beak Blast: Power +4
|
Beak Blast: Power ↑ +4
|
3
|
36
|
1
|
Beak Blast: Power +4
|
Beak Blast: Power ↑ +4
|
3
|
36
|
1
|
Beak Blast: Power +4
|
Beak Blast: Power ↑ +4
|
3
|
36
|
1
|
Defense +5
|
Defense +5
|
0
|
5
|
1
|
Defense +5
|
Defense +5
|
2
|
24
|
1
|
Defense +5
|
Defense +5
|
2
|
24
|
1
|
Flameproof
|
Prevents the user from getting burned.
|
5
|
60
|
1
|
Headstrong
|
Attack cannot be lowered.
|
5
|
60
|
1
|
HP +10
|
HP +10
|
0
|
5
|
1
|
HP +10
|
HP +10
|
2
|
24
|
1
|
HP +10
|
HP +10
|
2
|
24
|
1
|
Peck: Power +4
|
Peck: Power ↑ +4
|
3
|
36
|
1
|
Peck: Power +4
|
Peck: Power ↑ +4
|
3
|
36
|
1
|
Peck: Power +4
|
Peck: Power ↑ +4
|
3
|
36
|
1
|
Sp. Def +5
|
Sp. Def +5
|
0
|
5
|
1
|
Sp. Def +5
|
Sp. Def +5
|
2
|
24
|
1
|
Sp. Def +5
|
Sp. Def +5
|
2
|
24
|
1
|
Speed +5
|
Speed +5
|
0
|
5
|
1
|
Speed +5
|
Speed +5
|
2
|
24
|
1
|
Speed +5
|
Speed +5
|
2
|
24
|
1
|
Attack +20
|
Attack +20
|
7
|
84
|
2
|
Beak Blast: Inspire Ire
|
Makes opponents target the user for a short time when a move is successful.
|
6
|
72
|
2
|
Beak Blast: Move Gauge Refresh 3
|
Has a chance (40%) of charging the user's move gauge by one when a move is successful.
|
7
|
84
|
2
|
Beak Blast: Power +4
|
Beak Blast: Power ↑ +4
|
3
|
36
|
2
|
Burn Synergy 5
|
Powers up the user's moves when the target is burned.
|
8
|
96
|
1
|
Peck: Defense Crush 4
|
Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.
|
7
|
84
|
2
|
Peck: Move Gauge Refresh 3
|
Has a chance (40%) of charging the user's move gauge by one when a move is successful.
|
7
|
84
|
2
|
Peck: Power +4
|
Peck: Power ↑ +4
|
3
|
36
|
2
|
Peck: Power +4
|
Peck: Power ↑ +4
|
3
|
36
|
2
|
Second Wind!: MP Refresh 3
|
Has a chance (40%) of restoring one MP of the user's move when that move is successful.
|
7
|
84
|
2
|
Sterner Stuff 1
|
Reduces damage when the user is hit by a physical attack move.
|
8
|
96
|
2
|
X Attack: MP Refresh 3
|
Has a chance (40%) of restoring one MP of the user's move when that move is successful.
|
7
|
84
|
2
|
Eagle Eye 4
|
Has a chance (50%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move.
|
8
|
96
|
3
|
First Aid 4
|
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
10
|
120
|
3
|
Haymaker
|
The more the user's Attack is raised, the more it powers up the user's sync move.
|
10
|
120
|
3
|
Second Wind!: Shielding Strikes 2
|
Raises the user's Defense by two stat ranks when its move is successful.
|
9
|
108
|
3
|
Second Wind!: Super Preparation 4
|
Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.
|
10
|
120
|
3
|
Sterner Stuff 2
|
Reduces damage when the user is hit by a physical attack move.
|
10
|
120
|
3
|
Supersonic Skystrike Dive: Power +25
|
Supersonic Skystrike Dive: Power ↑ +25
|
5
|
60
|
3
|
Supersonic Skystrike Dive: Power +25
|
Supersonic Skystrike Dive: Power ↑ +25
|
5
|
60
|
3
|
Supersonic Skystrike Dive: Power +25
|
Supersonic Skystrike Dive: Power ↑ +25
|
5
|
60
|
3
|
Supersonic Skystrike Dive: Power +25
|
Supersonic Skystrike Dive: Power ↑ +25
|
5
|
60
|
3
|