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For more information from the Pokémon Wiki, see Clemont.


Clemont and Magneton are an Electric-type sync pair who have been available since 8/28/22.

Their expanded sync grid has also been available since 8/28/22.

Clemont's 6★ EX has been available since 3/29/23.

Type
Electric
Potential
★★★★☆☆
Role
Support
Support
Clemont
This Lumiose City Gym Leader has a burning passion for inventing. His scientific discoveries lead the path to the future and help out a large number of other Trainers.
Magneton
Delicate equipment can malfunction in areas inhabited by Magneton, which send out mysterious electrical signals.

Voice Actors[]

English Japanese
Kyle McCarley Daisuke Sakaguchi

How to Obtain[]

Shop: Exchange Items
Featured In Availability
Battle Points Since 8/28/22

Pokémon[]

Magneton
Magneton
Weakness
Ground

Stats[]

Magneton (4★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
88 12 13 7 13 17
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
557 176 228 171 228 336

Moves[]

Spark Electric
MGBarMGBar
Category: Physical Physical
Base Power: 42
Max Power: 50
Accuracy: 100
Target: An opponent
Has a chance (30%) of leaving the target paralyzed.
XAccuracyAll
X Accuracy All
2 Uses
Category: Status Status
Target: All allies
Raises the accuracy of all allied sync pairs by two stat ranks.
Screech Normal
MGBarMGBar
Category: Status Status
Accuracy: 100
Target: An opponent
Lowers the target's Defense by two stat ranks.
Eureka!
2 Uses
Category: Status Status
Target: All allies
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
SyncMoveIcon
Sync Move
Thanks to Science Electric Impact Electric
Category: Physical Physical
Base Power: 250
Max Power: 300
Target: An opponent
No additional effect.

Passive Skills[]

Endurance
When the user enters battle with full HP, applies the Enduring effect to it.
Vigilance
Protects the user against critical hits.
Lithe
Prevents the user from getting paralyzed.

Theme Skills[]

Electric Support
Conditions
Form a team with two or more sync pairs that share the same type.
Effects
Level 1 Raises the maximum HP of all allied sync pairs by 30.
Level 2 Raises the maximum HP of all allied sync pairs by 40.
Level 3 Raises the maximum HP of all allied sync pairs by 50.
Level 4 Raises the maximum HP of all allied sync pairs by 60.
Kalos Support
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the maximum HP of all allied sync pairs by 4.
Level 2 Raises the maximum HP of all allied sync pairs by 7.
Level 3 Raises the maximum HP of all allied sync pairs by 10.
Level 4 Raises the maximum HP of all allied sync pairs by 13.
Gym Leader Support
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the maximum HP of all allied sync pairs by 4.
Level 2 Raises the maximum HP of all allied sync pairs by 7.
Level 3 Raises the maximum HP of all allied sync pairs by 10.
Level 4 Raises the maximum HP of all allied sync pairs by 13.
Glasses Support
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the maximum HP of all allied sync pairs by 6.
Level 2 Raises the maximum HP of all allied sync pairs by 9.
Level 3 Raises the maximum HP of all allied sync pairs by 12.
Level 4 Raises the maximum HP of all allied sync pairs by 15.
Gadgeteer Support
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the maximum HP of all allied sync pairs by 6.
Level 2 Raises the maximum HP of all allied sync pairs by 9.
Level 3 Raises the maximum HP of all allied sync pairs by 12.
Level 4 Raises the maximum HP of all allied sync pairs by 15.

Sync Grid[]

Tile Effect Energy Cost Sync Orb Cost Move Level Required
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Spark: Move Gauge Refresh 1 Has a chance (20%) of charging the user's move gauge by one when a move is successful. 7 84 1
Spark: Power +3 Spark: Power ↑ +3 3 36 1
Spark: Power +3 Spark: Power ↑ +3 3 36 1
Spark: Power +3 Spark: Power ↑ +3 3 36 1
Spark: Power +3 Spark: Power ↑ +3 3 36 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Defense +10 Defense +10 4 48 2
Eureka!: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Shock Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. 8 96 2
Sp. Def +10 Sp. Def +10 4 48 2
Spark: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Spark: Power +3 Spark: Power ↑ +3 3 36 2
Stalwart Sp. Def cannot be lowered. 5 60 2
Sync Regen Applies the Gradual Healing effect to the user after using its sync move. 7 84 2
Tighten Up 3 Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. 10 120 2
Toughen Up 2 Has a chance (30%) of raising the user's Defense by one stat rank when it is hit by an attack move. 9 108 2
X Accuracy All: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Electrorepulsion 3 Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. 8 96 3
Eureka!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 3
S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 10 120 3
Screech: Charging Infliction 2 Charges the user's move gauge by two when its Pokémon uses a status move. 10 120 3
Spark: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. 9 108 3
Thanks to Science Electric Impact: Power +25 Thanks to Science Electric Impact: Power ↑ +25 5 60 3
Thanks to Science Electric Impact: Power +25 Thanks to Science Electric Impact: Power ↑ +25 5 60 3
X Accuracy All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
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