Tile
|
Effect
|
Energy Cost
|
Sync Orb Cost
|
Move Level Required
|
Antitoxin
|
Prevents the user from getting poisoned or badly poisoned.
|
5
|
60
|
1
|
Attack +5
|
Attack +5
|
0
|
5
|
1
|
Attack +5
|
Attack +5
|
0
|
5
|
1
|
Attack +5
|
Attack +5
|
2
|
24
|
1
|
Defense +5
|
Defense +5
|
0
|
5
|
1
|
Defense +5
|
Defense +5
|
2
|
24
|
1
|
Defense +5
|
Defense +5
|
2
|
24
|
1
|
Defense +5
|
Defense +5
|
2
|
24
|
1
|
HP +10
|
HP +10
|
0
|
5
|
1
|
HP +10
|
HP +10
|
2
|
24
|
1
|
HP +10
|
HP +10
|
2
|
24
|
1
|
HP +10
|
HP +10
|
2
|
24
|
1
|
Sand Shelter
|
Protects the user from damage from a sandstorm.
|
5
|
60
|
1
|
Sp. Def +5
|
Sp. Def +5
|
0
|
5
|
1
|
Sp. Def +5
|
Sp. Def +5
|
2
|
24
|
1
|
Sp. Def +5
|
Sp. Def +5
|
2
|
24
|
1
|
Sp. Def +5
|
Sp. Def +5
|
2
|
24
|
1
|
Spark: Move Gauge Refresh 1
|
Has a chance (20%) of charging the user's move gauge by one when a move is successful.
|
7
|
84
|
1
|
Spark: Power +3
|
Spark: Power ↑ +3
|
3
|
36
|
1
|
Spark: Power +3
|
Spark: Power ↑ +3
|
3
|
36
|
1
|
Spark: Power +3
|
Spark: Power ↑ +3
|
3
|
36
|
1
|
Spark: Power +3
|
Spark: Power ↑ +3
|
3
|
36
|
1
|
Speed +5
|
Speed +5
|
0
|
5
|
1
|
Speed +5
|
Speed +5
|
2
|
24
|
1
|
Speed +5
|
Speed +5
|
2
|
24
|
1
|
Speed +5
|
Speed +5
|
2
|
24
|
1
|
Defense +10
|
Defense +10
|
4
|
48
|
2
|
Eureka!: Move Gauge Refresh 3
|
Has a chance (40%) of charging the user's move gauge by one when a move is successful.
|
7
|
84
|
2
|
Quick Cure
|
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
7
|
84
|
2
|
Shock Recovery 1
|
Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
|
8
|
96
|
2
|
Sp. Def +10
|
Sp. Def +10
|
4
|
48
|
2
|
Spark: Move Gauge Refresh 3
|
Has a chance (40%) of charging the user's move gauge by one when a move is successful.
|
7
|
84
|
2
|
Spark: Power +3
|
Spark: Power ↑ +3
|
3
|
36
|
2
|
Stalwart
|
Sp. Def cannot be lowered.
|
5
|
60
|
2
|
Sync Regen
|
Applies the Gradual Healing effect to the user after using its sync move.
|
7
|
84
|
2
|
Tighten Up 3
|
Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move.
|
10
|
120
|
2
|
Toughen Up 2
|
Has a chance (30%) of raising the user's Defense by one stat rank when it is hit by an attack move.
|
9
|
108
|
2
|
X Accuracy All: Move Gauge Refresh 3
|
Has a chance (40%) of charging the user's move gauge by one when a move is successful.
|
7
|
84
|
2
|
Electrorepulsion 3
|
Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain.
|
8
|
96
|
3
|
Eureka!: MP Refresh 2
|
Has a chance (30%) of restoring one MP of the user's move when that move is successful.
|
7
|
84
|
3
|
First Aid 4
|
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
10
|
120
|
3
|
Natural Remedy
|
Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|
7
|
84
|
3
|
S-Move: Team HP Recovery (M) 1
|
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move.
|
10
|
120
|
3
|
Screech: Charging Infliction 2
|
Charges the user's move gauge by two when its Pokémon uses a status move.
|
10
|
120
|
3
|
Spark: Hostile Environment 1
|
Raises the chance of inflicting status conditions with the additional effects of moves.
|
9
|
108
|
3
|
Thanks to Science Electric Impact: Power +25
|
Thanks to Science Electric Impact: Power ↑ +25
|
5
|
60
|
3
|
Thanks to Science Electric Impact: Power +25
|
Thanks to Science Electric Impact: Power ↑ +25
|
5
|
60
|
3
|
X Accuracy All: MP Refresh 2
|
Has a chance (30%) of restoring one MP of the user's move when that move is successful.
|
7
|
84
|
3
|