For more information from the Pokémon Wiki, see Marnie (Galar).
Marnie (Champion) and Moltres are a Dark-type sync pair who have been available since 2/28/23.
Their expanded sync grid has also been available since 2/28/23.
Marnie (Champion)'s 6★ EX has also been available since 2/28/23. Their EX role has been available since 8/20/24.
Voice Actors[]
English | Japanese |
---|---|
Cristina Vee | Yukari Tamura |
How to Obtain[]
Sync Pair Scout (Limited-Time) | |
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Featured In | Availability |
Marnie Master Fair Scout | 2/28/23 - 4/9/23 |
Marnie Master Fair Scout | 8/20/24 - 8/28/24 |
Special Present! Marnie Master Fair Scout | 8/20/24 - 8/28/24 |
Pokémon[]
Moltres (Galarian Form) |
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Weakness |
Stats[]
Moltres (5★ Potential) | |||||
---|---|---|---|---|---|
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
111 | 15 | 11 | 16 | 11 | 14 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
728 | 380 | 137 | 502 | 137 | 271 |
Moves[]
Passive Skills[]
Theme Skills[]
Dark Strike | |
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Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises allies' Attack and Sp. Atk by 15 when using Dark-type attacks. |
Level 2 | Raises allies' Attack and Sp. Atk by 20 when using Dark-type attacks. |
Level 3 | Raises allies' Attack and Sp. Atk by 25 when using Dark-type attacks. |
Level 4 | Raises allies' Attack and Sp. Atk by 30 when using Dark-type attacks. |
Galar Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 8. |
Champion Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 8. |
Pigtails Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 7. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 9. |
Galar Adventurer Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 7. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 9. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
---|---|---|---|---|
Fierce Fiery Wrath: Power +2 | Fierce Fiery Wrath: Power ↑ +2 | 3 | 36 | 1 |
Fierce Fiery Wrath: Power +2 | Fierce Fiery Wrath: Power ↑ +2 | 3 | 36 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Fiery Wrath: Power +2 | Fiery Wrath: Power ↑ +2 | 3 | 36 | 1 |
Fiery Wrath: Power +2 | Fiery Wrath: Power ↑ +2 | 3 | 36 | 1 |
Fiery Wrath: Power +2 | Fiery Wrath: Power ↑ +2 | 3 | 36 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Fierce Fiery Wrath: Power +2 | Fierce Fiery Wrath: Power ↑ +2 | 3 | 36 | 2 |
Evasive Sync-Up 3 | Powers up the user's sync move when its evasiveness is raised. | 7 | 84 | 2 |
Fiery Wrath: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Fiery Wrath: Power +2 | Fiery Wrath: Power ↑ +2 | 3 | 36 | 2 |
Fiery Wrath: Power +2 | Fiery Wrath: Power ↑ +2 | 3 | 36 | 2 |
HP +20 | HP +20 | 4 | 48 | 2 |
Power Reserves 3 | Powers up the user's moves when it is in a pinch. | 7 | 84 | 2 |
Protect: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Protect: Slippery 2 | Raises the user's evasiveness by two stat ranks when its move is successful. | 8 | 96 | 2 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Speedy Entry 2 | Raises the user's Speed by two stat ranks when it enters a battle. | 7 | 84 | 2 |
Triumphant Spirit!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Adrenaline 1 | Reduces the sync move countdown by one the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Distaste for Defeat Fiery Wrath: Power +25 | Distaste for Defeat Fiery Wrath: Power ↑ +25 | 5 | 60 | 3 |
Distaste for Defeat Fiery Wrath: Power +25 | Distaste for Defeat Fiery Wrath: Power ↑ +25 | 5 | 60 | 3 |
Endure Again | Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has one HP remaining, applies the Enduring effect to the user again each battle. | 10 | 120 | 3 |
Fiery Wrath: Aggravation 2 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
Protect: Super Preparation 9 | Applies the Supereffective ↑ Next effect to the user when its move is successful. | 8 | 96 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Triumphant Spirit!: Propulsion 9 | Reduces the user's sync move countdown by one when its move is successful. | 10 | 120 | 3 |
Wounded Power 3 | Powers up the user's moves when its HP is reduced. | 10 | 120 | 3 |
Wounded Sync-Up 5 | Powers up the user's sync move when its HP is reduced. | 8 | 96 | 3 |