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For more information from the Pokémon Wiki, see Marnie (Galar).


Marnie (Champion) and Moltres are a Dark-type sync pair who have been available since 2/28/23.

Their expanded sync grid has also been available since 2/28/23.

Marnie (Champion)'s 6★ EX has also been available since 2/28/23. Their EX role has been available since 8/20/24.

Type
Dark
Potential
★★★★★☆
Role
SpecialStrike
Special Strike
EX Role
Support
Support
Marnie (Champion)
Marnie is dressed in an outfit honoring her earned title: Neo Champion of Pasio. Her fighting spirit burns alongside that of her Galarian Moltres.
Moltres
The sinister aura that blazes like molten fire around this Pokémon is what inspired the name Moltres.

Voice Actors[]

English Japanese
Cristina Vee Yukari Tamura

How to Obtain[]

Sync Pair Scout (Limited-Time)
Featured In Availability
Marnie Master Fair Scout 2/28/23 - 4/9/23
Marnie Master Fair Scout 8/20/24 - 8/28/24
Special Present! Marnie Master Fair Scout 8/20/24 - 8/28/24

Pokémon[]

Moltres (Galarian Form)
MoltresGalarianForm
Weakness
Fairy

Stats[]

Moltres (5★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
111 15 11 16 11 14
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
728 380 137 502 137 271

Moves[]

Fiery Wrath Dark
MGBarMGBarMGBarMGBar
Category: Special Special
Base Power: 155
Max Power: 186
Accuracy: 100
Target: All opponents
Has a chance (20%) of making the target flinch.
Protect Normal
MGBarMGBar
1 Use
Category: Status Status
Target: Self
Applies the Damage Guard Next effect to the user.
BuddyMoveIcon
Buddy Move
Fierce Fiery Wrath Dark
Category: Special Special
Base Power: 200
Max Power: 240
Accuracy: 100
Target: All opponents
Effect Tag: Quick Move
Activation Condition: When your team's sync pair uses a sync move one time.
Deactivation Condition: When this move is used.

Has a chance (50%) of making the target flinch. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. This attack's power increases 20% when the user is in a pinch.
Triumphant Spirit!
1 Use
Category: Status Status
Target: Self
Effect Tag: Recoil
Raises the user's Sp. Atk by six stat ranks. Raises the user's Speed by four stat ranks. Raises the user's evasiveness by two stat ranks. Applies the Enduring effect to the user. The user takes damage equal to 10% of its remaining HP.
SyncMoveIcon
Sync Move
Distaste for Defeat Fiery Wrath Dark
Category: Special Special
Base Power: 250
Max Power: 300
Target: An opponent
No additional effect.

Passive Skills[]

Galar Spirit MasterSyncPairMark
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Sinister Aura
Reduces the user's sync move countdown by one the first time it enters a battle each battle. Raises the user's critical-hit rate by three stat ranks the first time it enters a battle each battle.
Spikemuth Grit
Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. Increases the user's Special Moves ↑ Next effect by three ranks the first time its HP drops to half or below each battle.
Mind over Matter 4
The user's Sp. Atk increases 40% when its HP is reduced.

Theme Skills[]

Dark Strike
Conditions
Form a team with two or more sync pairs that share the same type.
Effects
Level 1 Raises allies' Attack and Sp. Atk by 15 when using Dark-type attacks.
Level 2 Raises allies' Attack and Sp. Atk by 20 when using Dark-type attacks.
Level 3 Raises allies' Attack and Sp. Atk by 25 when using Dark-type attacks.
Level 4 Raises allies' Attack and Sp. Atk by 30 when using Dark-type attacks.
Galar Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 8.
Champion Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 8.
Pigtails Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 5.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 7.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 9.
Galar Adventurer Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 5.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 7.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 9.

Sync Grid[]

Tile Effect Energy Cost Sync Orb Cost Move Level Required
Fierce Fiery Wrath: Power +2 Fierce Fiery Wrath: Power ↑ +2 3 36 1
Fierce Fiery Wrath: Power +2 Fierce Fiery Wrath: Power ↑ +2 3 36 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Fiery Wrath: Power +2 Fiery Wrath: Power ↑ +2 3 36 1
Fiery Wrath: Power +2 Fiery Wrath: Power ↑ +2 3 36 1
Fiery Wrath: Power +2 Fiery Wrath: Power ↑ +2 3 36 1
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Fierce Fiery Wrath: Power +2 Fierce Fiery Wrath: Power ↑ +2 3 36 2
Evasive Sync-Up 3 Powers up the user's sync move when its evasiveness is raised. 7 84 2
Fiery Wrath: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Fiery Wrath: Power +2 Fiery Wrath: Power ↑ +2 3 36 2
Fiery Wrath: Power +2 Fiery Wrath: Power ↑ +2 3 36 2
HP +20 HP +20 4 48 2
Power Reserves 3 Powers up the user's moves when it is in a pinch. 7 84 2
Protect: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Protect: Slippery 2 Raises the user's evasiveness by two stat ranks when its move is successful. 8 96 2
Sp. Atk +10 Sp. Atk +10 4 48 2
Speedy Entry 2 Raises the user's Speed by two stat ranks when it enters a battle. 7 84 2
Triumphant Spirit!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Adrenaline 1 Reduces the sync move countdown by one the first time the user's sync move is used each battle. 10 120 3
Distaste for Defeat Fiery Wrath: Power +25 Distaste for Defeat Fiery Wrath: Power ↑ +25 5 60 3
Distaste for Defeat Fiery Wrath: Power +25 Distaste for Defeat Fiery Wrath: Power ↑ +25 5 60 3
Endure Again Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has one HP remaining, applies the Enduring effect to the user again each battle. 10 120 3
Fiery Wrath: Aggravation 2 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 8 96 3
Protect: Super Preparation 9 Applies the Supereffective ↑ Next effect to the user when its move is successful. 8 96 3
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
Triumphant Spirit!: Propulsion 9 Reduces the user's sync move countdown by one when its move is successful. 10 120 3
Wounded Power 3 Powers up the user's moves when its HP is reduced. 10 120 3
Wounded Sync-Up 5 Powers up the user's sync move when its HP is reduced. 8 96 3
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