Tile
|
Effect
|
Energy Cost
|
Sync Orb Cost
|
Move Level Required
|
Attack +5
|
Attack +5
|
0
|
5
|
1
|
Attack +5
|
Attack +5
|
0
|
5
|
1
|
Attack +5
|
Attack +5
|
2
|
24
|
1
|
Attack +5
|
Attack +5
|
2
|
24
|
1
|
Crunch: Power +3
|
Crunch: Power ↑ +3
|
3
|
36
|
1
|
Crunch: Power +3
|
Crunch: Power ↑ +3
|
3
|
36
|
1
|
Crunch: Power +3
|
Crunch: Power ↑ +3
|
3
|
36
|
1
|
Crunch: Power +3
|
Crunch: Power ↑ +3
|
3
|
36
|
1
|
Defense +5
|
Defense +5
|
0
|
5
|
1
|
Defense +5
|
Defense +5
|
2
|
24
|
1
|
Defense +5
|
Defense +5
|
2
|
24
|
1
|
Facade: Power +4
|
Facade: Power ↑ +4
|
3
|
36
|
1
|
Facade: Power +4
|
Facade: Power ↑ +4
|
3
|
36
|
1
|
Facade: Power +4
|
Facade: Power ↑ +4
|
3
|
36
|
1
|
HP +10
|
HP +10
|
0
|
5
|
1
|
HP +10
|
HP +10
|
2
|
24
|
1
|
HP +10
|
HP +10
|
2
|
24
|
1
|
Sand Shelter
|
Protects the user from damage from a sandstorm.
|
5
|
60
|
1
|
Sp. Def +5
|
Sp. Def +5
|
0
|
5
|
1
|
Sp. Def +5
|
Sp. Def +5
|
2
|
24
|
1
|
Sp. Def +5
|
Sp. Def +5
|
2
|
24
|
1
|
Sp. Def +5
|
Sp. Def +5
|
2
|
24
|
1
|
Speed +5
|
Speed +5
|
0
|
5
|
1
|
Speed +5
|
Speed +5
|
2
|
24
|
1
|
Speed +5
|
Speed +5
|
2
|
24
|
1
|
Speed +5
|
Speed +5
|
2
|
24
|
1
|
Apply Yourself!: MP Refresh 2
|
Has a chance (30%) of restoring one MP of the user's move when that move is successful.
|
7
|
84
|
2
|
Crunch: Move Gauge Refresh 2
|
Has a chance (30%) of charging the user's move gauge by one when a move is successful.
|
7
|
84
|
2
|
Crunch: Power +3
|
Crunch: Power ↑ +3
|
3
|
36
|
2
|
Facade: Move Gauge Refresh 2
|
Has a chance (30%) of charging the user's move gauge by one when a move is successful.
|
7
|
84
|
2
|
Facade: Power +4
|
Facade: Power ↑ +4
|
3
|
36
|
2
|
Facade: Power +4
|
Facade: Power ↑ +4
|
3
|
36
|
2
|
Full Heal: MP Refresh 2
|
Has a chance (30%) of restoring one MP of the user's move when that move is successful.
|
7
|
84
|
2
|
Full Heal: Friend Care 9
|
When the user's move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move.
|
7
|
84
|
2
|
HP +20
|
HP +20
|
4
|
48
|
2
|
Sands of Time 2
|
Quickly charges the move gauge during a sandstorm.
|
9
|
108
|
2
|
Soothing Sand 1
|
Restores the user's HP whenever its Pokémon takes an action during a sandstorm.
|
8
|
96
|
2
|
Terrify 1
|
Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle.
|
7
|
84
|
2
|
Apply Yourself!: Shielded 2
|
Raises the Defense of all allied sync pairs by two stat ranks when the user's move is successful.
|
10
|
120
|
3
|
Brain Brawn 3
|
Reduces damage when the user is hit by a special attack move.
|
8
|
96
|
3
|
Crunch: On a Roll 2
|
Raises the chance of lowering stat values with the additional effects of moves.
|
8
|
96
|
3
|
Defense +30
|
Defense +30
|
10
|
120
|
3
|
Endurance
|
When the user enters battle with full HP, applies the Enduring effect to it.
|
10
|
120
|
3
|
Full Heal: Move on Ally: HP Recovery (M) 1
|
When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP.
|
7
|
84
|
3
|
Fundamental Takedown: Power +25
|
Fundamental Takedown: Power ↑ +25
|
5
|
60
|
3
|
Fundamental Takedown: Power +25
|
Fundamental Takedown: Power ↑ +25
|
5
|
60
|
3
|
Sp. Def +30
|
Sp. Def +30
|
10
|
120
|
3
|
Team Sharp Entry 1
|
Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.
|
10
|
120
|
3
|