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For more information from the Pokémon Wiki, see Cheren.


Cheren and Stoutland are a Normal-type sync pair who have been available since 8/29/19.

Their expanded sync grid has been available since 11/25/22.

Cheren's 6★ EX has also been available since 11/25/22.

Type
Normal
Potential
★★★★★☆
Role
Support
Support
Cheren
A talented Trainer who is both a Gym Leader and a teacher in the Unova region, he is committed to fulfilling both roles—even though he's just starting out.
Stoutland
Its fur is long and thick. A long time ago in cold regions, every household kept a Stoutland.

Voice Actors[]

English Japanese
Landon McDonald Atsushi Abe

How to Obtain[]

Main Story: PML Arc
Need To Clear Availability
Chapter 18 Quest: Team Unova: Part 2 Since 8/29/19
Shop: Exchange Items (Limited-Time)
Featured In Availability
Pokémon Masters Day 11/25/23 - 12/3/23
3/25/24 - 4/2/24
7/25/24 - 8/2/24
11/25/24 - 12/3/24

Pokémon[]

Stoutland Male
Stoutland
Weakness
Fighting

Stats[]

Stoutland (5★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
92 7 9 5 8 12
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
708 227 231 51 164 251

Moves[]

Facade Normal
MGBarMGBar
Category: Physical Physical
Base Power: 47
Max Power: 56
Accuracy: 100
Target: An opponent
This attack's power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. Ignores lowered Attack from burns.
FullHeal
Full Heal
2 Uses
Category: Status Status
Target: An ally
Removes all status conditions from an ally.
Apply Yourself!
2 Uses
Category: Status Status
Target: All allies
Charges the user's move gauge by two for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by two instead. Applies the Gradual Healing effect to all allied sync pairs.
Crunch Dark
MGBarMGBarMGBar
Category: Physical Physical
Base Power: 99
Max Power: 118
Accuracy: 100
Target: An opponent
Has a chance (20%) of lowering the target's Defense by one stat rank.
SyncMoveIcon
Sync Move
Fundamental Takedown Normal
Category: Physical Physical
Base Power: 250
Max Power: 300
Target: An opponent
This attack's power increases when the user is affected by a status condition.

Passive Skills[]

Outrun 4
Quickly charges the move gauge when the user is affected by a status condition.

Theme Skills[]

Normal Support
Conditions
Form a team with two or more sync pairs that share the same type.
Effects
Level 1 Raises the maximum HP of all allied sync pairs by 30.
Level 2 Raises the maximum HP of all allied sync pairs by 40.
Level 3 Raises the maximum HP of all allied sync pairs by 50.
Level 4 Raises the maximum HP of all allied sync pairs by 60.
Unova Support
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the maximum HP of all allied sync pairs by 4.
Level 2 Raises the maximum HP of all allied sync pairs by 7.
Level 3 Raises the maximum HP of all allied sync pairs by 10.
Level 4 Raises the maximum HP of all allied sync pairs by 13.
Gym Leader Support
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the maximum HP of all allied sync pairs by 4.
Level 2 Raises the maximum HP of all allied sync pairs by 7.
Level 3 Raises the maximum HP of all allied sync pairs by 10.
Level 4 Raises the maximum HP of all allied sync pairs by 13.
Rival Support
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the maximum HP of all allied sync pairs by 4.
Level 2 Raises the maximum HP of all allied sync pairs by 7.
Level 3 Raises the maximum HP of all allied sync pairs by 10.
Level 4 Raises the maximum HP of all allied sync pairs by 13.
Unova Adventurer Support
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the maximum HP of all allied sync pairs by 6.
Level 2 Raises the maximum HP of all allied sync pairs by 9.
Level 3 Raises the maximum HP of all allied sync pairs by 12.
Level 4 Raises the maximum HP of all allied sync pairs by 15.

Sync Grid[]

Tile Effect Energy Cost Sync Orb Cost Move Level Required
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Crunch: Power +3 Crunch: Power ↑ +3 3 36 1
Crunch: Power +3 Crunch: Power ↑ +3 3 36 1
Crunch: Power +3 Crunch: Power ↑ +3 3 36 1
Crunch: Power +3 Crunch: Power ↑ +3 3 36 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Facade: Power +4 Facade: Power ↑ +4 3 36 1
Facade: Power +4 Facade: Power ↑ +4 3 36 1
Facade: Power +4 Facade: Power ↑ +4 3 36 1
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Apply Yourself!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Crunch: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Crunch: Power +3 Crunch: Power ↑ +3 3 36 2
Facade: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Facade: Power +4 Facade: Power ↑ +4 3 36 2
Facade: Power +4 Facade: Power ↑ +4 3 36 2
Full Heal: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Full Heal: Friend Care 9 When the user's move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move. 7 84 2
HP +20 HP +20 4 48 2
Sands of Time 2 Quickly charges the move gauge during a sandstorm. 9 108 2
Soothing Sand 1 Restores the user's HP whenever its Pokémon takes an action during a sandstorm. 8 96 2
Terrify 1 Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle. 7 84 2
Apply Yourself!: Shielded 2 Raises the Defense of all allied sync pairs by two stat ranks when the user's move is successful. 10 120 3
Brain Brawn 3 Reduces damage when the user is hit by a special attack move. 8 96 3
Crunch: On a Roll 2 Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
Defense +30 Defense +30 10 120 3
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 3
Full Heal: Move on Ally: HP Recovery (M) 1 When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP. 7 84 3
Fundamental Takedown: Power +25 Fundamental Takedown: Power ↑ +25 5 60 3
Fundamental Takedown: Power +25 Fundamental Takedown: Power ↑ +25 5 60 3
Sp. Def +30 Sp. Def +30 10 120 3
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. 10 120 3
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